📄 spr16x8.h
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/******************************************************************************//* *//* RAINE 16x8 TILE DRAWING *//* *//******************************************************************************//*MappedTransparent Mapped*/void init_spr16x8asm(void);// 16x8 mapped spritesvoid Draw16x8_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16x8 mapped transparent spritesvoid Draw16x8_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x8_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);
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