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📄 spr16x16.h

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                         RAINE 16x16 TILE DRAWING                           *//*                                                                            *//******************************************************************************//*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr16x16asm(void);// 16x16 mapped spritesvoid Draw16x16_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16x16 mapped transparent spritesvoid Draw16x16_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr16x16asm_16(void);// 16x16 mapped spritesvoid Draw16x16_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16x16 mapped transparent spritesvoid Draw16x16_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr16x16asm_32(void);// 16x16 mapped spritesvoid Draw16x16_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16x16 mapped transparent spritesvoid Draw16x16_Trans_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw16x16_Trans_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16x16 spritesvoid Draw16x16(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap);// 16x16 transparent spritesvoid Draw16x16_Trans(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_Trans_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_Trans_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw16x16_Trans_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap);

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