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📄 spp8x8.h

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                 RAINE 8x8 TILE DRAWING (4BPP PACKED DATA)                  *//*                                                                            *//******************************************************************************//*Transparent Packed Mapped*/// 8x8 4bpp Packed Mapped Spritesvoid init_spp8x8asm(void);void init_spp8x8asm_16();void init_spp8x8asm_32();// 8x8 4bpp Packed Mapped Transparent Sprites// [10325476]void Draw8x8_Trans_Packed_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 8x8 4bpp Packed Mapped Transparent Sprites (word swapped)// [54761032]void Draw8x8_Trans_Packed_Mapped_SwapWord(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 16 & 32 bpp// 8x8 4bpp Packed Mapped_16 Transparent Sprites// [10325476]void Draw8x8_Trans_Packed_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 8x8 4bpp Packed Mapped_16 Transparent Sprites (word swapped)// [54761032]void Draw8x8_Trans_Packed_Mapped_SwapWord_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 8x8 4bpp Packed Mapped_16 Transparent Sprites// [10325476]void Draw8x8_Trans_Packed_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 8x8 4bpp Packed Mapped_32 Transparent Sprites (word swapped)// [54761032]void Draw8x8_Trans_Packed_Mapped_SwapWord_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw8x8_Trans_Packed_Mapped_SwapWord_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);

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