📄 spr32x32.h
字号:
/******************************************************************************//* *//* RAINE 32x32 TILE DRAWING *//* *//******************************************************************************//*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr32x32asm(void);// 32x32 mapped spritesvoid Draw32x32_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr32x32asm_16(void);// 32x32 mapped spritesvoid Draw32x32_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr32x32asm_32(void);// 32x32 mapped spritesvoid Draw32x32_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 spritesvoid Draw32x32(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap);// 32x32 transparent sprites// Gave up here. Useless normaly.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -