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📄 spr32x32.h

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                         RAINE 32x32 TILE DRAWING                           *//*                                                                            *//******************************************************************************//*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr32x32asm(void);// 32x32 mapped spritesvoid Draw32x32_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr32x32asm_16(void);// 32x32 mapped spritesvoid Draw32x32_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);void init_spr32x32asm_32(void);// 32x32 mapped spritesvoid Draw32x32_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 mapped transparent spritesvoid Draw32x32_Trans_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap);void Draw32x32_Trans_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap);// 32x32 spritesvoid Draw32x32(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap);void Draw32x32_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap);// 32x32 transparent sprites// Gave up here. Useless normaly.

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