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📄 lspr16x16.h

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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void ldraw16x16_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 mapped transparent spritesvoid ldraw16x16_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap,UINT8 *dy);void ldraw16x16_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 spritesvoid ldraw16x16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// 16x16 transparent spritesvoid ldraw16x16_Trans(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// 16bppvoid ldraw16x16_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 mapped transparent spritesvoid ldraw16x16_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap,UINT8 *dy);void ldraw16x16_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 spritesvoid ldraw16x16_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// 16x16 transparent spritesvoid ldraw16x16_Trans_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// 32bppvoid ldraw16x16_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 mapped transparent spritesvoid ldraw16x16_Trans_Mapped_32(UINT8 *SPR, int x, int y, UINT8 *cmap,UINT8 *dy);void ldraw16x16_Trans_Mapped_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void ldraw16x16_Trans_Mapped_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);// 16x16 spritesvoid ldraw16x16_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipX_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipY_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_FlipXY_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// 16x16 transparent spritesvoid ldraw16x16_Trans_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipX_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipY_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);void ldraw16x16_Trans_FlipXY_32(UINT8 *SPR, int x, int y, UINT8 cmap, UINT8 *dy);// Column scrollvoid cdraw16x16_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap, UINT8 *dy);void cdraw16x16_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap,UINT8 *dy);

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