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📄 spr16x16_16.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                         RAINE 16x16 TILE DRAWING                           *//*                                                                            *//******************************************************************************/#include "deftypes.h"#include "raine.h"/*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr16x16asm_16(void){}// 16x16 mapped spritesvoid Draw16x16_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy]))+ x;      for(xx=0; xx<16; xx++){         *line++ = ((UINT16 *)cmap)[ *SPR++ ];      }   }}void Draw16x16_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy]))+ x;      for(xx=0; xx<16; xx++){         *line++ = ((UINT16 *)cmap)[ *SPR++ ];      }   }}void Draw16x16_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7;      for(xx=0; xx<16; xx++){         *line-- = ((UINT16 *)cmap)[ *SPR++ ];      }   }}void Draw16x16_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7;      for(xx=0; xx<16; xx++){         *line-- = ((UINT16 *)cmap)[ *SPR++ ];      }   }}// 16x16 mapped transparent spritesvoid Draw16x16_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++, SPR++){         if(*SPR)            line[xx] = ((UINT16 *)cmap)[ *SPR ];      }   }}void Draw16x16_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++, SPR++){         if(*SPR)            line[xx] = ((UINT16 *)cmap)[ *SPR ];      }   }}void Draw16x16_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=15; xx>=0; xx--, SPR++){         if(*SPR)            line[xx] = ((UINT16 *)cmap)[ *SPR ];      }   }}void Draw16x16_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=15; xx>=0; xx--, SPR++){         if(*SPR)            line[xx] = ((UINT16 *)cmap)[ *SPR ];      }   }}// 16x16 spritesvoid Draw16x16_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++){         *line++ = *SPR++ | cmap;      }   }}void Draw16x16_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++){         *line++ = *SPR++ | cmap;      }   }}void Draw16x16_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7;      for(xx=0; xx<16; xx++){         *line-- = *SPR++ | cmap;      }   }}void Draw16x16_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7;      for(xx=0; xx<16; xx++){         *line-- = *SPR++ | cmap;      }   }}// 16x16 transparent spritesvoid Draw16x16_Trans_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++, SPR++){         if(*SPR)            line[xx] = *SPR | cmap;      }   }}void Draw16x16_Trans_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=0; xx<16; xx++, SPR++){         if(*SPR)            line[xx] = *SPR | cmap;      }   }}void Draw16x16_Trans_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=0; yy<16; yy++){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=15; xx>=0; xx--, SPR++){         if(*SPR)            line[xx] = *SPR | cmap;      }   }}void Draw16x16_Trans_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap){   UINT16 *line;   int xx,yy;   for(yy=15; yy>=0; yy--){      line = ((UINT16 *)(GameBitmap->line[y+yy])) + x;      for(xx=15; xx>=0; xx--, SPR++){         if(*SPR)            line[xx] = *SPR | cmap;      }   }}

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