📄 spr16x16_16.c
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/******************************************************************************//* *//* RAINE 16x16 TILE DRAWING *//* *//******************************************************************************/#include "deftypes.h"#include "raine.h"/*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr16x16asm_16(void){}// 16x16 mapped spritesvoid Draw16x16_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy]))+ x; for(xx=0; xx<16; xx++){ *line++ = ((UINT16 *)cmap)[ *SPR++ ]; } }}void Draw16x16_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy]))+ x; for(xx=0; xx<16; xx++){ *line++ = ((UINT16 *)cmap)[ *SPR++ ]; } }}void Draw16x16_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7; for(xx=0; xx<16; xx++){ *line-- = ((UINT16 *)cmap)[ *SPR++ ]; } }}void Draw16x16_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7; for(xx=0; xx<16; xx++){ *line-- = ((UINT16 *)cmap)[ *SPR++ ]; } }}// 16x16 mapped transparent spritesvoid Draw16x16_Trans_Mapped_16(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++, SPR++){ if(*SPR) line[xx] = ((UINT16 *)cmap)[ *SPR ]; } }}void Draw16x16_Trans_Mapped_16_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++, SPR++){ if(*SPR) line[xx] = ((UINT16 *)cmap)[ *SPR ]; } }}void Draw16x16_Trans_Mapped_16_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=15; xx>=0; xx--, SPR++){ if(*SPR) line[xx] = ((UINT16 *)cmap)[ *SPR ]; } }}void Draw16x16_Trans_Mapped_16_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=15; xx>=0; xx--, SPR++){ if(*SPR) line[xx] = ((UINT16 *)cmap)[ *SPR ]; } }}// 16x16 spritesvoid Draw16x16_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++){ *line++ = *SPR++ | cmap; } }}void Draw16x16_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++){ *line++ = *SPR++ | cmap; } }}void Draw16x16_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7; for(xx=0; xx<16; xx++){ *line-- = *SPR++ | cmap; } }}void Draw16x16_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x + 7; for(xx=0; xx<16; xx++){ *line-- = *SPR++ | cmap; } }}// 16x16 transparent spritesvoid Draw16x16_Trans_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++, SPR++){ if(*SPR) line[xx] = *SPR | cmap; } }}void Draw16x16_Trans_FlipX_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=0; xx<16; xx++, SPR++){ if(*SPR) line[xx] = *SPR | cmap; } }}void Draw16x16_Trans_FlipY_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=0; yy<16; yy++){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=15; xx>=0; xx--, SPR++){ if(*SPR) line[xx] = *SPR | cmap; } }}void Draw16x16_Trans_FlipXY_16(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT16 *line; int xx,yy; for(yy=15; yy>=0; yy--){ line = ((UINT16 *)(GameBitmap->line[y+yy])) + x; for(xx=15; xx>=0; xx--, SPR++){ if(*SPR) line[xx] = *SPR | cmap; } }}
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