📄 spr8x8_8.c
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/******************************************************************************//* *//* RAINE 8x8 TILE DRAWING *//* *//******************************************************************************/#include "deftypes.h"#include "raine.h"/*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/void init_spr8x8asm(void){}// 8x8 mapped spritesvoid Draw8x8_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++) { *line++ = cmap[ *SPR++ ]; } }}void Draw8x8_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++) { *line++ = cmap[ *SPR++ ]; } }}void Draw8x8_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x + 7; for(xx=0; xx<8; xx++) { *line-- = cmap[ *SPR++ ]; } }}void Draw8x8_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x + 7; for(xx=0; xx<8; xx++) { *line-- = cmap[ *SPR++ ]; } }}// 8x8 mapped transparent spritesvoid Draw8x8_Trans_Mapped(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++, SPR++) { if(*SPR) line[xx] = cmap[ *SPR ]; } }}void Draw8x8_Trans_Mapped_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++, SPR++) { if(*SPR) line[xx] = cmap[ *SPR ]; } }}void Draw8x8_Trans_Mapped_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=7; xx>=0; xx--, SPR++) { if(*SPR) line[xx] = cmap[ *SPR ]; } }}void Draw8x8_Trans_Mapped_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=7; xx>=0; xx--, SPR++) { if(*SPR) line[xx] = cmap[ *SPR ]; } }}// 8x8 spritesvoid Draw8x8(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++) { *line++ = *SPR++ | cmap; } }}void Draw8x8_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++) { *line++ = *SPR++ | cmap; } }}void Draw8x8_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x + 7; for(xx=0; xx<8; xx++) { *line-- = *SPR++ | cmap; } }}void Draw8x8_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x + 7; for(xx=0; xx<8; xx++) { *line-- = *SPR++ | cmap; } }}// 8x8 transparent spritesvoid Draw8x8_Trans(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++, SPR++) { if(*SPR) line[xx] = *SPR | cmap; } }}void Draw8x8_Trans_FlipX(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=0; xx<8; xx++, SPR++) { if(*SPR) line[xx] = *SPR | cmap; } }}void Draw8x8_Trans_FlipY(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=0; yy<8; yy++) { line = GameBitmap->line[y+yy] + x; for(xx=7; xx>=0; xx--, SPR++) { if(*SPR) line[xx] = *SPR | cmap; } }}void Draw8x8_Trans_FlipXY(UINT8 *SPR, int x, int y, UINT8 cmap){ UINT8 *line; int xx,yy; for(yy=7; yy>=0; yy--) { line = GameBitmap->line[y+yy] + x; for(xx=7; xx>=0; xx--, SPR++) { if(*SPR) line[xx] = *SPR | cmap; } }}
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