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📄 xsystem1.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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      default:         return RAM[0x20000+(address&0x7FF)];      break;   }}static UINT16 balloonb_cchip_rw(UINT32 address){   return balloonb_cchip_rb( address+1 );}static void balloonb_cchip_wb(UINT32 address, UINT8 data){   switch(address & 0xFFF){      case 0x007:				// cchip[0][0x007]: COIN LEDS - SUPERMAN         RAM[0x20000+(address&0x7FF)] = data;         switch_led(0,((data>>0)&1)^1);		// Coin A [Coin Inserted]         switch_led(1,((data>>1)&1)^1);		// Coin B [Coin Inserted]         switch_led(2,((data>>2)&1)^1);		// Coin A [Ready for coins]       //switch_led(3,((data>>3)&1)^1);		// Coin B [Ready for coins]      break;      case 0x009:				// cchip[0][0x009]: COIN LEDS - BALLOON BROS         RAM[0x20000+(address&0x7FF)] = data;         switch_led(0,(data>>0)&1);		// Coin A [Coin Inserted]         switch_led(1,(data>>1)&1);		// Coin B [Coin Inserted]         switch_led(2,(data>>2)&1);		// Coin A [Ready for coins]       //switch_led(3,(data>>3)&1);		// Coin B [Ready for coins]      break;      case 0x803:      break;      case 0xC01:         cchip_bank = data & 7;      break;      default:      break;   }}static void balloonb_cchip_ww(UINT32 address, UINT16 data){   balloonb_cchip_wb( address+1, (UINT8) (data&0xFF) );}static UINT8 split_dsw_rb(UINT32 address){   switch( (address >> 1) & 3 ){      case 0:         return (get_dsw(0) >> 0) & 0x0F;      case 1:         return (get_dsw(0) >> 4) & 0x0F;      case 2:         return (get_dsw(1) >> 0) & 0x0F;      case 3:         return (get_dsw(1) >> 4) & 0x0F;      default:         return 0;   }}static UINT16 split_dsw_rw(UINT32 address){   return (UINT16) split_dsw_rb(address);}static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_balloon_bros(void){   int ta,tb,tc;   romset = 0;   RAMSize=0x40000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0x40000))) return;   if(!(GFX_SPR=AllocateMem(0x100000))) return;   if(!load_rom("3", RAM, 0x20000)) return;		// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x20000;ta++){      tc=RAM[ta];      GFX_SPR[tb+0]=((tc&0x80)>>7)<<0;      GFX_SPR[tb+1]=((tc&0x40)>>6)<<0;      GFX_SPR[tb+2]=((tc&0x20)>>5)<<0;      GFX_SPR[tb+3]=((tc&0x10)>>4)<<0;      GFX_SPR[tb+4]=((tc&0x08)>>3)<<0;      GFX_SPR[tb+5]=((tc&0x04)>>2)<<0;      GFX_SPR[tb+6]=((tc&0x02)>>1)<<0;      GFX_SPR[tb+7]=((tc&0x01)>>0)<<0;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("2", RAM, 0x20000)) return;		// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x20000;ta++){      tc=RAM[ta];      GFX_SPR[tb+0]|=((tc&0x80)>>7)<<1;      GFX_SPR[tb+1]|=((tc&0x40)>>6)<<1;      GFX_SPR[tb+2]|=((tc&0x20)>>5)<<1;      GFX_SPR[tb+3]|=((tc&0x10)>>4)<<1;      GFX_SPR[tb+4]|=((tc&0x08)>>3)<<1;      GFX_SPR[tb+5]|=((tc&0x04)>>2)<<1;      GFX_SPR[tb+6]|=((tc&0x02)>>1)<<1;      GFX_SPR[tb+7]|=((tc&0x01)>>0)<<1;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("1", RAM, 0x20000)) return;		// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x20000;ta++){      tc=RAM[ta];      GFX_SPR[tb+0]|=((tc&0x80)>>7)<<2;      GFX_SPR[tb+1]|=((tc&0x40)>>6)<<2;      GFX_SPR[tb+2]|=((tc&0x20)>>5)<<2;      GFX_SPR[tb+3]|=((tc&0x10)>>4)<<2;      GFX_SPR[tb+4]|=((tc&0x08)>>3)<<2;      GFX_SPR[tb+5]|=((tc&0x04)>>2)<<2;      GFX_SPR[tb+6]|=((tc&0x02)>>1)<<2;      GFX_SPR[tb+7]|=((tc&0x01)>>0)<<2;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("0", RAM, 0x20000)) return;		// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x20000;ta++){      tc=RAM[ta];      GFX_SPR[tb+0]|=((tc&0x80)>>7)<<3;      GFX_SPR[tb+1]|=((tc&0x40)>>6)<<3;      GFX_SPR[tb+2]|=((tc&0x20)>>5)<<3;      GFX_SPR[tb+3]|=((tc&0x10)>>4)<<3;      GFX_SPR[tb+4]|=((tc&0x08)>>3)<<3;      GFX_SPR[tb+5]|=((tc&0x04)>>2)<<3;      GFX_SPR[tb+6]|=((tc&0x02)>>1)<<3;      GFX_SPR[tb+7]|=((tc&0x01)>>0)<<3;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000);   tile_mask = 0x0FFF;   if(!load_rom("10a", RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("5a", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("8d", Z80ROM, 0x10000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom("east-11",PCMROM+0x00000,0x80000)) return;	// ADPCM A rom   if(!load_rom("east-10",PCMROM+0x80000,0x80000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM+0x00000, PCMROM+0x80000, 0x80000, 0x80000);   AddTaitoYM2610(0x006E, 0x0068, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   // Speed Hack   WriteLong68k(&ROM[0x004A6],0x13FC0000);   WriteLong68k(&ROM[0x004AA],0x00AA0000);   // Starscream problem   WriteLong68k(&ROM[0x00E9C],0x4E714E71);   InitPaletteMap(RAM+0x15000, 0x20, 0x10, 0x8000);   set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb);   // Init seta_x1 emulation   // ----------------------   seta_x1.RAM_A	= RAM+0x0C000;   seta_x1.RAM_B	= RAM+0x16000;   seta_x1.GFX		= GFX_SPR;   seta_x1.MASK		= GFX_SPR_SOLID;   seta_x1.bmp_x	= 32;   seta_x1.bmp_y	= 32;   seta_x1.bmp_w	= 352;   seta_x1.bmp_h	= 240;   seta_x1.tile_mask	= 0x0FFF;   seta_x1.scr_x	= 0;   seta_x1.scr_y	= 0;/* *  StarScream Stuff follows */   ByteSwap(ROM,0x40000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0xF00000, 0xF03FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xE00000, 0xE03FFF, NULL, RAM+0x00C000);			// OBJECT RAM   AddReadByte(0xD00000, 0xD00FFF, NULL, RAM+0x016000);			// ? RAM   AddReadByte(0xB00000, 0xB003FF, NULL, RAM+0x015000);			// COLOUR RAM   AddReadByte(0x800000, 0x800003, tc0140syt_read_main_68k, NULL);	// tc0140syt   AddReadByte(0x900000, 0x900FFF, balloonb_cchip_rb, NULL);		// c-chip   AddReadByte(0x500000, 0x50000F, split_dsw_rb, NULL);			// DSW   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0xF00000, 0xF03FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0xE00000, 0xE03FFF, NULL, RAM+0x00C000);			// OBJECT RAM   AddReadWord(0xD00000, 0xD00FFF, NULL, RAM+0x016000);			// ? RAM   AddReadWord(0xB00000, 0xB003FF, NULL, RAM+0x015000);			// COLOUR RAM   AddReadWord(0x900000, 0x900FFF, balloonb_cchip_rw, NULL);		// c-chip   AddReadWord(0x500000, 0x50000F, split_dsw_rw, NULL);			// DSW   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0xF00000, 0xF03FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0xE00000, 0xE03FFF, NULL, RAM+0x00C000);		// OBJECT RAM   AddWriteByte(0xD00000, 0xD00FFF, NULL, RAM+0x016000);		// ? RAM   AddWriteByte(0xB00000, 0xB003FF, NULL, RAM+0x015000);		// COLOUR RAM   AddWriteByte(0x800000, 0x800003, tc0140syt_write_main_68k, NULL);	// tc0140syt   AddWriteByte(0x900000, 0x900FFF, balloonb_cchip_wb, NULL);		// c-chip   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0xF00000, 0xF03FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0xE00000, 0xE03FFF, NULL, RAM+0x00C000);		// OBJECT RAM   AddWriteWord(0xD00000, 0xD00FFF, NULL, RAM+0x016000);		// ? RAM   AddWriteWord(0xB00000, 0xB003FF, NULL, RAM+0x015000);		// COLOUR RAM   AddWriteWord(0x900000, 0x900FFF, balloonb_cchip_ww, NULL);		// c-chip   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void clear_balloon_bros(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x040000,1);      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void load_superman(void){   int ta,tb,tc;   romset = 1;   RAMSize=0x44000+0x10000;   if(!(ROM=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX_SPR=AllocateMem(0x400000))) return;   if(!load_rom("f01_14.bin", ROM, 0x80000)) return;   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ROM[ta+0];      GFX_SPR[tb+0] = (((tc&0x80)>>7)<<0);      GFX_SPR[tb+1] = (((tc&0x40)>>6)<<0);      GFX_SPR[tb+2] = (((tc&0x20)>>5)<<0);      GFX_SPR[tb+3] = (((tc&0x10)>>4)<<0);      GFX_SPR[tb+4] = (((tc&0x08)>>3)<<0);      GFX_SPR[tb+5] = (((tc&0x04)>>2)<<0);      GFX_SPR[tb+6] = (((tc&0x02)>>1)<<0);      GFX_SPR[tb+7] = (((tc&0x01)>>0)<<0);      tc=ROM[ta+1];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<1);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<1);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<1);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<1);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<1);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<1);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<1);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<1);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("j01_16.bin", ROM, 0x80000)) return;   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ROM[ta+0];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<2);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<2);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<2);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<2);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<2);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<2);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<2);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<2);      tc=ROM[ta+1];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<3);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<3);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<3);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<3);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<3);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<3);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<3);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<3);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("h01_15.bin", ROM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x80000;ta+=2){      tc=ROM[ta+0];      GFX_SPR[tb+0] = (((tc&0x80)>>7)<<0);      GFX_SPR[tb+1] = (((tc&0x40)>>6)<<0);      GFX_SPR[tb+2] = (((tc&0x20)>>5)<<0);      GFX_SPR[tb+3] = (((tc&0x10)>>4)<<0);      GFX_SPR[tb+4] = (((tc&0x08)>>3)<<0);      GFX_SPR[tb+5] = (((tc&0x04)>>2)<<0);      GFX_SPR[tb+6] = (((tc&0x02)>>1)<<0);      GFX_SPR[tb+7] = (((tc&0x01)>>0)<<0);      tc=ROM[ta+1];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<1);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<1);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<1);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<1);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<1);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<1);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<1);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<1);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   if(!load_rom("k01_17.bin", ROM, 0x80000)) return;   tb=0x200000;   for(ta=0;ta<0x80000;ta+=2){      tc=ROM[ta+0];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<2);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<2);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<2);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<2);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<2);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<2);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<2);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<2);      tc=ROM[ta+1];      GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<3);      GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<3);      GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<3);      GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<3);      GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<3);      GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<3);      GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<3);      GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<3);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000);   tile_mask = 0x3FFF;   if(!load_rom("a10_09.bin", RAM+0x00000, 0x20000)) return;   if(!load_rom("a08_08.bin", RAM+0x20000, 0x20000)) return;   for(ta=0;ta<0x40000;ta++){

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