📄 xsystem1.c
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default: return RAM[0x20000+(address&0x7FF)]; break; }}static UINT16 balloonb_cchip_rw(UINT32 address){ return balloonb_cchip_rb( address+1 );}static void balloonb_cchip_wb(UINT32 address, UINT8 data){ switch(address & 0xFFF){ case 0x007: // cchip[0][0x007]: COIN LEDS - SUPERMAN RAM[0x20000+(address&0x7FF)] = data; switch_led(0,((data>>0)&1)^1); // Coin A [Coin Inserted] switch_led(1,((data>>1)&1)^1); // Coin B [Coin Inserted] switch_led(2,((data>>2)&1)^1); // Coin A [Ready for coins] //switch_led(3,((data>>3)&1)^1); // Coin B [Ready for coins] break; case 0x009: // cchip[0][0x009]: COIN LEDS - BALLOON BROS RAM[0x20000+(address&0x7FF)] = data; switch_led(0,(data>>0)&1); // Coin A [Coin Inserted] switch_led(1,(data>>1)&1); // Coin B [Coin Inserted] switch_led(2,(data>>2)&1); // Coin A [Ready for coins] //switch_led(3,(data>>3)&1); // Coin B [Ready for coins] break; case 0x803: break; case 0xC01: cchip_bank = data & 7; break; default: break; }}static void balloonb_cchip_ww(UINT32 address, UINT16 data){ balloonb_cchip_wb( address+1, (UINT8) (data&0xFF) );}static UINT8 split_dsw_rb(UINT32 address){ switch( (address >> 1) & 3 ){ case 0: return (get_dsw(0) >> 0) & 0x0F; case 1: return (get_dsw(0) >> 4) & 0x0F; case 2: return (get_dsw(1) >> 0) & 0x0F; case 3: return (get_dsw(1) >> 4) & 0x0F; default: return 0; }}static UINT16 split_dsw_rw(UINT32 address){ return (UINT16) split_dsw_rb(address);}static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_balloon_bros(void){ int ta,tb,tc; romset = 0; RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x40000))) return; if(!(GFX_SPR=AllocateMem(0x100000))) return; if(!load_rom("3", RAM, 0x20000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x20000;ta++){ tc=RAM[ta]; GFX_SPR[tb+0]=((tc&0x80)>>7)<<0; GFX_SPR[tb+1]=((tc&0x40)>>6)<<0; GFX_SPR[tb+2]=((tc&0x20)>>5)<<0; GFX_SPR[tb+3]=((tc&0x10)>>4)<<0; GFX_SPR[tb+4]=((tc&0x08)>>3)<<0; GFX_SPR[tb+5]=((tc&0x04)>>2)<<0; GFX_SPR[tb+6]=((tc&0x02)>>1)<<0; GFX_SPR[tb+7]=((tc&0x01)>>0)<<0; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("2", RAM, 0x20000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x20000;ta++){ tc=RAM[ta]; GFX_SPR[tb+0]|=((tc&0x80)>>7)<<1; GFX_SPR[tb+1]|=((tc&0x40)>>6)<<1; GFX_SPR[tb+2]|=((tc&0x20)>>5)<<1; GFX_SPR[tb+3]|=((tc&0x10)>>4)<<1; GFX_SPR[tb+4]|=((tc&0x08)>>3)<<1; GFX_SPR[tb+5]|=((tc&0x04)>>2)<<1; GFX_SPR[tb+6]|=((tc&0x02)>>1)<<1; GFX_SPR[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("1", RAM, 0x20000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x20000;ta++){ tc=RAM[ta]; GFX_SPR[tb+0]|=((tc&0x80)>>7)<<2; GFX_SPR[tb+1]|=((tc&0x40)>>6)<<2; GFX_SPR[tb+2]|=((tc&0x20)>>5)<<2; GFX_SPR[tb+3]|=((tc&0x10)>>4)<<2; GFX_SPR[tb+4]|=((tc&0x08)>>3)<<2; GFX_SPR[tb+5]|=((tc&0x04)>>2)<<2; GFX_SPR[tb+6]|=((tc&0x02)>>1)<<2; GFX_SPR[tb+7]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("0", RAM, 0x20000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x20000;ta++){ tc=RAM[ta]; GFX_SPR[tb+0]|=((tc&0x80)>>7)<<3; GFX_SPR[tb+1]|=((tc&0x40)>>6)<<3; GFX_SPR[tb+2]|=((tc&0x20)>>5)<<3; GFX_SPR[tb+3]|=((tc&0x10)>>4)<<3; GFX_SPR[tb+4]|=((tc&0x08)>>3)<<3; GFX_SPR[tb+5]|=((tc&0x04)>>2)<<3; GFX_SPR[tb+6]|=((tc&0x02)>>1)<<3; GFX_SPR[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); tile_mask = 0x0FFF; if(!load_rom("10a", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("5a", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("8d", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("east-11",PCMROM+0x00000,0x80000)) return; // ADPCM A rom if(!load_rom("east-10",PCMROM+0x80000,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM+0x00000, PCMROM+0x80000, 0x80000, 0x80000); AddTaitoYM2610(0x006E, 0x0068, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); // Speed Hack WriteLong68k(&ROM[0x004A6],0x13FC0000); WriteLong68k(&ROM[0x004AA],0x00AA0000); // Starscream problem WriteLong68k(&ROM[0x00E9C],0x4E714E71); InitPaletteMap(RAM+0x15000, 0x20, 0x10, 0x8000); set_colour_mapper(&col_map_xrrr_rrgg_gggb_bbbb); // Init seta_x1 emulation // ---------------------- seta_x1.RAM_A = RAM+0x0C000; seta_x1.RAM_B = RAM+0x16000; seta_x1.GFX = GFX_SPR; seta_x1.MASK = GFX_SPR_SOLID; seta_x1.bmp_x = 32; seta_x1.bmp_y = 32; seta_x1.bmp_w = 352; seta_x1.bmp_h = 240; seta_x1.tile_mask = 0x0FFF; seta_x1.scr_x = 0; seta_x1.scr_y = 0;/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x03FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0xF00000, 0xF03FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xE00000, 0xE03FFF, NULL, RAM+0x00C000); // OBJECT RAM AddReadByte(0xD00000, 0xD00FFF, NULL, RAM+0x016000); // ? RAM AddReadByte(0xB00000, 0xB003FF, NULL, RAM+0x015000); // COLOUR RAM AddReadByte(0x800000, 0x800003, tc0140syt_read_main_68k, NULL); // tc0140syt AddReadByte(0x900000, 0x900FFF, balloonb_cchip_rb, NULL); // c-chip AddReadByte(0x500000, 0x50000F, split_dsw_rb, NULL); // DSW AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x03FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0xF00000, 0xF03FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0xE00000, 0xE03FFF, NULL, RAM+0x00C000); // OBJECT RAM AddReadWord(0xD00000, 0xD00FFF, NULL, RAM+0x016000); // ? RAM AddReadWord(0xB00000, 0xB003FF, NULL, RAM+0x015000); // COLOUR RAM AddReadWord(0x900000, 0x900FFF, balloonb_cchip_rw, NULL); // c-chip AddReadWord(0x500000, 0x50000F, split_dsw_rw, NULL); // DSW AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0xF00000, 0xF03FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0xE00000, 0xE03FFF, NULL, RAM+0x00C000); // OBJECT RAM AddWriteByte(0xD00000, 0xD00FFF, NULL, RAM+0x016000); // ? RAM AddWriteByte(0xB00000, 0xB003FF, NULL, RAM+0x015000); // COLOUR RAM AddWriteByte(0x800000, 0x800003, tc0140syt_write_main_68k, NULL); // tc0140syt AddWriteByte(0x900000, 0x900FFF, balloonb_cchip_wb, NULL); // c-chip AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0xF00000, 0xF03FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0xE00000, 0xE03FFF, NULL, RAM+0x00C000); // OBJECT RAM AddWriteWord(0xD00000, 0xD00FFF, NULL, RAM+0x016000); // ? RAM AddWriteWord(0xB00000, 0xB003FF, NULL, RAM+0x015000); // COLOUR RAM AddWriteWord(0x900000, 0x900FFF, balloonb_cchip_ww, NULL); // c-chip AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_balloon_bros(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x040000,1); save_debug("RAM.bin",RAM,0x040000,1); #endif}void load_superman(void){ int ta,tb,tc; romset = 1; RAMSize=0x44000+0x10000; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX_SPR=AllocateMem(0x400000))) return; if(!load_rom("f01_14.bin", ROM, 0x80000)) return; tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=ROM[ta+0]; GFX_SPR[tb+0] = (((tc&0x80)>>7)<<0); GFX_SPR[tb+1] = (((tc&0x40)>>6)<<0); GFX_SPR[tb+2] = (((tc&0x20)>>5)<<0); GFX_SPR[tb+3] = (((tc&0x10)>>4)<<0); GFX_SPR[tb+4] = (((tc&0x08)>>3)<<0); GFX_SPR[tb+5] = (((tc&0x04)>>2)<<0); GFX_SPR[tb+6] = (((tc&0x02)>>1)<<0); GFX_SPR[tb+7] = (((tc&0x01)>>0)<<0); tc=ROM[ta+1]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<1); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<1); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<1); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<1); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<1); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<1); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<1); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<1); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("j01_16.bin", ROM, 0x80000)) return; tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=ROM[ta+0]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<2); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<2); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<2); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<2); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<2); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<2); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<2); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<2); tc=ROM[ta+1]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<3); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<3); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<3); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<3); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<3); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<3); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<3); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<3); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("h01_15.bin", ROM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x80000;ta+=2){ tc=ROM[ta+0]; GFX_SPR[tb+0] = (((tc&0x80)>>7)<<0); GFX_SPR[tb+1] = (((tc&0x40)>>6)<<0); GFX_SPR[tb+2] = (((tc&0x20)>>5)<<0); GFX_SPR[tb+3] = (((tc&0x10)>>4)<<0); GFX_SPR[tb+4] = (((tc&0x08)>>3)<<0); GFX_SPR[tb+5] = (((tc&0x04)>>2)<<0); GFX_SPR[tb+6] = (((tc&0x02)>>1)<<0); GFX_SPR[tb+7] = (((tc&0x01)>>0)<<0); tc=ROM[ta+1]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<1); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<1); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<1); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<1); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<1); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<1); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<1); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<1); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } if(!load_rom("k01_17.bin", ROM, 0x80000)) return; tb=0x200000; for(ta=0;ta<0x80000;ta+=2){ tc=ROM[ta+0]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<2); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<2); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<2); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<2); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<2); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<2); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<2); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<2); tc=ROM[ta+1]; GFX_SPR[tb+0] |= (((tc&0x80)>>7)<<3); GFX_SPR[tb+1] |= (((tc&0x40)>>6)<<3); GFX_SPR[tb+2] |= (((tc&0x20)>>5)<<3); GFX_SPR[tb+3] |= (((tc&0x10)>>4)<<3); GFX_SPR[tb+4] |= (((tc&0x08)>>3)<<3); GFX_SPR[tb+5] |= (((tc&0x04)>>2)<<3); GFX_SPR[tb+6] |= (((tc&0x02)>>1)<<3); GFX_SPR[tb+7] |= (((tc&0x01)>>0)<<3); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); tile_mask = 0x3FFF; if(!load_rom("a10_09.bin", RAM+0x00000, 0x20000)) return; if(!load_rom("a08_08.bin", RAM+0x20000, 0x20000)) return; for(ta=0;ta<0x40000;ta++){
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