📄 eaction2.c
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/******************************************************************************//* *//* ELEVATOR ACTION 2/ELEVATOR ACTION RETURNS (C) 1995 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "eaction2.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO elevator_action_2_dirs[] ={ { "elevator_action_2", }, { "eaction2", }, { "elvact2u", }, { "elevator_action_returns", }, { NULL, },};static struct ROM_INFO elevator_action_2_roms[] ={ { "ea2.b33", 0x00080000, 0x7d2ae25b, 0, 0, 0, }, { "ea2.b63", 0x00080000, 0xba9028bd, 0, 0, 0, }, { "ea2.b62", 0x00080000, 0x72f1b952, 0, 0, 0, }, { "ea2.b61", 0x00080000, 0xbcced8ff, 0, 0, 0, }, { "ea2.b60", 0x00080000, 0xea5f5a32, 0, 0, 0, }, { "ea2.b6", 0x00080000, 0xd6d2d7f3, 0, 0, 0, }, { "ea2.b5", 0x00080000, 0xb10a553e, 0, 0, 0, }, { "ea2.b46", 0x00080000, 0x518db521, 0, 0, 0, }, { "ea2.b45", 0x00080000, 0x938b6ada, 0, 0, 0, }, { "ea2.b44", 0x00080000, 0xd5127f0c, 0, 0, 0, }, { "ea2.b43", 0x00080000, 0xab4a38cd, 0, 0, 0, }, { "ea2.b4", 0x00080000, 0x3c2d8e1c, 0, 0, 0, }, { "ea2.b7", 0x00080000, 0xeb6cc4d2, 0, 0, 0, }, { "ea2.b32", 0x00080000, 0x2b5f5d06, 0, 0, 0, }, { "ea2.b3", 0x00080000, 0x80f8a286, 0, 0, 0, }, { "ea2.b19", 0x00080000, 0xcbbc6fe6, 0, 0, 0, }, { "ea2.b18", 0x00080000, 0x4c7b857e, 0, 0, 0, }, { "ea2.b17", 0x00080000, 0x1b675e3c, 0, 0, 0, }, { "ea2.b16", 0x00080000, 0x38c3f35d, 0, 0, 0, }, { "ea2.b15", 0x00080000, 0x174bc4d2, 0, 0, 0, }, { "ea2.b11", 0x00080000, 0x34425fdd, 0, 0, 0, }, { "ea2.b10", 0x00080000, 0x846846c9, 0, 0, 0, }, { "ea2.a8", 0x00080000, 0xb1ceac62, 0, 0, 0, }, { "ea2.a7", 0x00080000, 0x5e309478, 0, 0, 0, }, { "ea2.a6", 0x00080000, 0x7947774a, 0, 0, 0, }, { "ea2.a32", 0x00080000, 0x3609c105, 0, 0, 0, }, { "ea2.a31", 0x00080000, 0x595a01b8, 0, 0, 0, }, { "ea2.a30", 0x00080000, 0x9d0a742f, 0, 0, 0, }, { "ea2.a20", 0x00080000, 0x93d4ef32, 0, 0, 0, }, { "ea2.a19", 0x00080000, 0x821e2763, 0, 0, 0, }, { "ea2.a18", 0x00080000, 0x2f35f530, 0, 0, 0, }, { "ea2.b66", 0x00040000, 0x80932702, REGION_ROM2, 0x000000, LOAD_8_16, }, { "ea2.b65", 0x00040000, 0x706671a5, REGION_ROM2, 0x000001, LOAD_8_16, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_elevator_action_2_0[] ={ { "Elevator Action Returns (Japan)", 0x01 }, { "Elevator Action 2 (America)", 0x02 }, { "Elevator Action Returns", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO elevator_action_2_romsw[] ={ { 0x1FFFFF, 0x02, romsw_data_elevator_action_2_0 }, { 0, 0, NULL },};static struct VIDEO_INFO elevator_action_2_video ={ DrawEAction2, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_elevator_action_2 ={ elevator_action_2_dirs, elevator_action_2_roms, f3_system_inputs, NULL, elevator_action_2_romsw, LoadEAction2, ClearEAction2, &elevator_action_2_video, ExecuteEAction2Frame, "elvact2u", "Elevator Action 2", "僄儗儀乕僞乕傾僋僔儑儞儕僞乕儞僘", COMPANY_ID_TAITO, NULL, // "D??" 1994, f3_sound, GAME_PLATFORM,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadEAction2(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x200000))) return; //if(!(GFX=AllocateMem(0x5D4E00+0x619900))) return; if(!(GFX=AllocateMem(0x5D4E00+0x800000))) return; GFX_BG0 = GFX+0x5D4E00; // 16x16 Tiles $8000x$100 ($800000) GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("ea2.a8", ROM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } if(!load_rom("ea2.a7", ROM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } if(!load_rom("ea2.a6", ROM, 0x75380)) return; // 16x16 SPRITES for(ta=0;ta<0x75380;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("ea2.a20", ROM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } if(!load_rom("ea2.a19", ROM, 0x80000)) return; // 16x16 SPRITES for(ta=0;ta<0x80000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } if(!load_rom("ea2.a18", ROM, 0x75380)) return; // 16x16 SPRITES for(ta=0;ta<0x75380;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("ea2.a32", ROM, 0x80000)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x80000;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } if(!load_rom("ea2.a31", ROM, 0x80000)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x80000;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } if(!load_rom("ea2.a30", ROM, 0x75380)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x75380;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("ea2.b7", ROM, 0x80000)) return; // 16x16 TILES for(ta=0;ta<0x80000;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } if(!load_rom("ea2.b16", ROM, 0x43320)) return; // 16x16 TILES for(ta=0;ta<0x43320;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } tb=2; if(!load_rom("ea2.b6", ROM, 0x80000)) return; // 16x16 TILES for(ta=0;ta<0x80000;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } if(!load_rom("ea2.b17", ROM, 0x43320)) return; // 16x16 TILES for(ta=0;ta<0x43320;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } tb=4; if(!load_rom("ea2.b5", ROM, 0x80000)) return; // 16x16 TILES for(ta=0;ta<0x80000;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } if(!load_rom("ea2.b18", ROM, 0x43320)) return; // 16x16 TILES for(ta=0;ta<0x43320;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } tb=6; if(!load_rom("ea2.b4", ROM, 0x80000)) return; // 16x16 TILES for(ta=0;ta<0x80000;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } if(!load_rom("ea2.b19", ROM, 0x43320)) return; // 16x16 TILES for(ta=0;ta<0x43320;ta++){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; tb+=6; } tb=0; if(!load_rom("ea2.b3", ROM, 0x80000)) return; // 16x16 TILES (MASK) for(ta=0;ta<0x80000;ta++){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } if(!load_rom("ea2.b15", ROM, 0x43320)) return; // 16x16 TILES (MASK) for(ta=0;ta<0x43320;ta++){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } memset(GFX+0x296100,0x00,0x00300); // Remove 'Green' things GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x6199); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x5D4E); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x34000; RAM_BG3=RAM+0x36000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR3=RAM+0x6A006; SCR0_XOFS=0xF600; SCR1_XOFS=0xF700; SCR2_XOFS=0xF800; SCR3_XOFS=0xF900; SCR0_YOFS=0xFF80; SCR1_YOFS=0xF400; SCR2_YOFS=0xF400; SCR3_YOFS=0xFF80;
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