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📄 lightbr.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                 LIGHT BRINGER (C) 1997 TAITO CORPORATION                   *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "lightbr.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "debug.h"#include "savegame.h"#include "sasound.h"static struct DIR_INFO light_bringer_dirs[] ={   { "light_bringer", },   { "lightbr", },   { "lightb", },   { NULL, },};static struct ROM_INFO light_bringer_roms[] ={   {   "d69-20.bin", 0x00080000, 0x33650fe4, REGION_ROM1, 0x000000, LOAD_8_32, },   {   "d69-13.bin", 0x00080000, 0xdec2ec17, REGION_ROM1, 0x000001, LOAD_8_32, },   {   "d69-15.bin", 0x00080000, 0x323e1955, REGION_ROM1, 0x000002, LOAD_8_32, },   {   "d69-14.bin", 0x00080000, 0x990bf945, REGION_ROM1, 0x000003, LOAD_8_32, },   {   "d69-18.bin", 0x00020000, 0x04600d7b, REGION_ROM2, 0x000000, LOAD_8_16, },   {   "d69-19.bin", 0x00020000, 0x1484e853, REGION_ROM2, 0x000001, LOAD_8_16, },   {   "d69-01.bin", 0x00200000, 0x9ac93ac2, 0, 0, 0, },   {   "d69-02.bin", 0x00200000, 0xdce28dd7, 0, 0, 0, },   {   "d69-03.bin", 0x00200000, 0x6999c86f, 0, 0, 0, },   {   "d69-04.bin", 0x00200000, 0xcc91dcb7, 0, 0, 0, },   {   "d69-05.bin", 0x00200000, 0xf9f5433c, 0, 0, 0, },   {   "d69-06.bin", 0x00200000, 0xcb4aac81, 0, 0, 0, },   {   "d69-07.bin", 0x00200000, 0xb749f984, 0, 0, 0, },   {   "d69-08.bin", 0x00200000, 0x5b68d7d8, 0, 0, 0, },   {   "d69-09.bin", 0x00100000, 0xa96c19b8, 0, 0, 0, },   {   "d69-10.bin", 0x00100000, 0x36aa80c6, 0, 0, 0, },   {   "d69-11.bin", 0x00100000, 0xc11adf92, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_light_bringer_0[] ={   { "Taito Japan (Japanese)", 0x01 },   { "Taito America",          0x02 },   { "Taito Worldwide",        0x03 },   { NULL,                     0    },};static struct ROMSW_INFO light_bringer_romsw[] ={   { 0x0FFFFF, 0x01, romsw_data_light_bringer_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO light_bringer_video ={   draw_light_bringer,   320,   232,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_light_bringer ={   light_bringer_dirs,   light_bringer_roms,   f3_system_inputs,   NULL,   light_bringer_romsw,   load_light_bringer,   clear_light_bringer,   &light_bringer_video,   execute_light_bringer_frame,   "lightbr",   "Light Bringer",   NULL,   COMPANY_ID_TAITO,   "D69",   1996,   f3_sound,   GAME_BEAT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_BG4;		// PIXELstatic UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4;		// PIXELstatic UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS;		// PIXELstatic UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS;		// PIXELstatic UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG0_PENS;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_SPR_PENS;void load_light_bringer(void){   int ta,tb,tc;   UINT8 *TMP;      RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(GFX=AllocateMem(0x587B00+0x9C4D00))) return;   if(!(TMP=AllocateMem(0x200000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x587B00;   tb=0;   if(!load_rom("d69-06.bin", TMP, 0x200000)) return;	// 16x16 SPRITES ($8000)   for(ta=0;ta<0x200000;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   if(!load_rom("d69-09.bin", TMP, 0x071340)) return;	// 16x16 SPRITES ($1C4D)   for(ta=0;ta<0x071340;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("d69-07.bin", TMP, 0x200000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x200000;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   if(!load_rom("d69-10.bin", TMP, 0x071340)) return;	// 16x16 SPRITES   for(ta=0;ta<0x071340;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("d69-08.bin", TMP, 0x200000)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0x200000;ta++){      tc=TMP[ta];      GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4;      GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4;      GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4;      GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4;      tb+=4;   }   if(!load_rom("d69-11.bin", TMP, 0x071340)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0x071340;ta++){      tc=TMP[ta];      GFX_SPR[tb+3]|=((tc&0x40)>>6)<<4;      GFX_SPR[tb+2]|=((tc&0x10)>>4)<<4;      GFX_SPR[tb+1]|=((tc&0x04)>>2)<<4;      GFX_SPR[tb+0]|=((tc&0x01)>>0)<<4;      tb+=4;   }   tb=0;   if(!load_rom("d69-03.bin", TMP, 0x161EC0)) return;	// 16x16 TILES ($587B)   for(ta=0;ta<0x161EC0;ta+=2){      GFX_BG0[tb++]=TMP[ta]&15;      GFX_BG0[tb++]=TMP[ta]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("d69-04.bin", TMP, 0x161EC0)) return;	// 16x16 TILES   for(ta=0;ta<0x161EC0;ta+=2){      GFX_BG0[tb++]=TMP[ta]&15;      GFX_BG0[tb++]=TMP[ta]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("d69-05.bin", TMP, 0x161EC0)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0x161EC0;ta+=2){      tc=TMP[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tb+=8;   }   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x587B);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x9C4D);   GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x587B);   GFX_SPR_PENS = make_colour_count_16x16(GFX_SPR, 0x9C4D);      // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x200000);   RAM_BG0=RAM+0x30000;   RAM_BG1=RAM+0x32000;   RAM_BG2=RAM+0x34000;   RAM_BG3=RAM+0x36000;   RAM_BG4=RAM+0x50000;   RAM_SCR0=RAM+0x6A000;   RAM_SCR1=RAM+0x6A002;   RAM_SCR2=RAM+0x6A004;   RAM_SCR3=RAM+0x6A006;   RAM_SCR4=RAM+0x6A018;   SCR0_XOFS=0xF600;   SCR1_XOFS=0xF700;   SCR2_XOFS=0xF800;   SCR3_XOFS=0xF900;   SCR4_XOFS=0x0029-1;   SCR0_YOFS=0xFF80;   SCR1_YOFS=0xFF80;   SCR2_YOFS=0xFF80;   SCR3_YOFS=0xFF80;   SCR4_YOFS=0x0018-1;   // 68000 code   M68000ROM = load_region[REGION_ROM2];         if(!(PCMROM=AllocateMem(0x800000))) return;      load_be("d69-01.bin",PCMROM,0x200000);   load_be("d69-02.bin",PCMROM+0x400000,0x200000);   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // EEPROM HACKS   WriteWord68k(&ROM[0x0E3A3C],0x7F00);		//	raine	#$00 <read eeprom>   WriteWord68k(&ROM[0x0E3A3E],0x4E75);		//	rts   WriteWord68k(&ROM[0x0E3AB8],0x7F01);		//	raine	#$01 <write eeprom>   WriteWord68k(&ROM[0x0E3ABA],0x4E75);		//	rts   // SPEED HACK   WriteWord68k(&ROM[0x0E0AFE],0x4EB9);		//	jsr	$123456   WriteWord68k(&ROM[0x0E0B00],0x000D);		//   WriteWord68k(&ROM[0x0E0B02],0xFFF0);		//   WriteWord68k(&ROM[0x0DFFF0],0x4A2D);		//	tst.b	-32461(a5)   WriteWord68k(&ROM[0x0DFFF2],0x8133);		//   WriteWord68k(&ROM[0x0DFFF4],0x6704);		//	beq.s	+4   WriteWord68k(&ROM[0x0DFFF6],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0x0DFFF8],0x60F6);		//	bra.s	-10   WriteWord68k(&ROM[0x0DFFFA],0x4E75);		//	rts   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1;   InitPaletteMap(RAM+0x60000, 0x200, 0x10, 0x8000);   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;// Mapper disabled   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 232;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 232;// Mapper disabled   tc0200obj.tile_mask	= 0xFFFF;   tc0200obj.ofs_x	= 0-0x2E;   tc0200obj.ofs_y	= 0-0x18;   tc0200obj.cols	= 32;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void execute_light_bringer_frame(void){  int ta;  IntF3System();  cpu_interrupt(CPU_M68020_0, 3); // Interrupt#3 [Video Start]  cpu_execute_cycles(CPU_M68020_0, 600000);  cpu_interrupt(CPU_M68020_0, 2); // Interrupt#2 [Video End]  for (ta=0; ta<f3_slices; ta++) {    cpu_execute_cycles(CPU_M68020_0, 1600000/f3_slices);    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16, 60 * f3_slices)); // M68000 16MHz (60fps)      if (int7_active)	f3_timer_callback();    }  }}void clear_light_bringer(void){   save_eeprom();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x200000,0);      save_debug("RAM.bin",RAM,0x080000,0);   #endif}void draw_light_bringer(void){   UINT8 *map;   int x,y,ta,zz,zzz,zzzz,x16,y16;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6,      (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG0[zz+2])&0x7FFF;      MAP_PALETTE_MULTI_MAPPED_NEW(         ReadWord68k(&RAM_BG0[zz])&0x1FF,         GFX_BG0_PENS[ta],         map      );      Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG0[zz]>>6);   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg1_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6,      (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG1[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG1[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6);      }   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg2_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6,      (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG2[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG2[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6);      }   END_SCROLL_1024x512_4_16();   }   render_tc0200obj_mapped_f3system_b_multi(GFX_SPR_PENS);   if(check_layer_enabled(f3_bg3_id)){   //if((RAM[0x46101]&0x80)!=0){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6,      (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG3[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG3[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6);      }   END_SCROLL_1024x512_4_16();   //}   }   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0_new();   }}

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