📄 rambo3.c
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if(!load_rom("r3-1e.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("r3-1o.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0xA0000; if(!load_rom("r3-00.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("r3-a1.rom",PCMROM+0x00000,0x20000)) return; // ADPCM A rom if(!load_rom("r3-a2.rom",PCMROM+0x20000,0x20000)) return; // ADPCM A rom if(!load_rom("r3-a3.rom",PCMROM+0x40000,0x20000)) return; // ADPCM A rom if(!load_rom("r3-a4.rom",PCMROM+0x60000,0x20000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x0338, 0x02A5, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0xA0000); RAM_INPUT = RAM+0x92000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x90000; RAM_VIDEO_2= RAM_VIDEO+0x18000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x4000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); //WriteWord68k(&ROM[0x89EC],0x4E71); // SPEED HACK // ---------- WriteWord68k(&ROM[0x028E],0x4EF9); WriteLong68k(&ROM[0x0290],0x000000C0); WriteLong68k(&ROM[0x00C0],0x46FC2000); WriteLong68k(&ROM[0x00C4],0x13FC0000); WriteLong68k(&ROM[0x00C8],0x00AA0000); WriteWord68k(&ROM[0x00CC],0x6100-10); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = input_buffer; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x3FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0xC0,0x80,0x40,0x00);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0xA0000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void LoadRambo3_alternate(void){ int ta,tb,tc; if(!(GFX=AllocateMem(0x440000))) return; if(!(RAM=AllocateMem(0x100000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x400000; if(!load_rom("ramb3-01.bin", RAM+0x00000, 0x80000)) return; if(!load_rom("ramb3-02.bin", RAM+0x80000, 0x80000)) return; tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } tb=0x400000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } if(!load_rom("ramb3-03.bin", RAM+0x00000, 0x80000)) return; if(!load_rom("ramb3-04.bin", RAM+0x80000, 0x80000)) return; tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } tb=0x400000; for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } FreeMem(RAM); RAMSize=0xA0000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("ramb3-11.bin", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("ramb3-13.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("ramb3-07.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("ramb3-06.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0xA0000; if(!load_rom("ramb3-10.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("ramb3-05.bin",PCMROM+0x00000,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x0338, 0x02A5, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0xA0000); RAM_INPUT = RAM+0x92000; RAM_VIDEO = RAM+0x10000; RAM_COLOUR = RAM+0x90000; RAM_VIDEO_2= RAM_VIDEO+0x18000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x4000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); // fix rom checksum WriteLong68k(&ROM[0x2F5BA],0x4E714E71); // speed hack WriteWord68k(&ROM[0x02E0],0x4EF9); WriteLong68k(&ROM[0x02E2],0x000000C0); WriteLong68k(&ROM[0x00C0],0x46FC2000); WriteLong68k(&ROM[0x00C4],0x13FC0000); WriteLong68k(&ROM[0x00C8],0x00AA0000); WriteWord68k(&ROM[0x00CC],0x6100-10); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = input_buffer; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO_2; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x3FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0xA0000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x47FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearRambo3(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x040000,1); save_debug("GFX.bin",GFX,0x400000,0); #endif}void ExecuteRambo3Frame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 1); cpu_interrupt(CPU_68K_0, 6); Taito2610_Frame(); // Z80 and YM2610}
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