📄 rambo3.c
字号:
/******************************************************************************//* *//* RAMBO 3 (C) 1990 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "rambo3.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"/*First set:Thursday 10th Jan 1989Second set:Monday 22nd May 1989*/static struct DIR_INFO rambo_3_dirs[] ={ { "rambo_3", }, { "rambo3", }, { NULL, },};static struct ROM_INFO rambo_3_roms[] ={ { "r3-00.rom", 0x00010000, 0xdf7a6ed6, 0, 0, 0, }, { "r3-0e.rom", 0x00010000, 0x3efa4177, 0, 0, 0, }, { "r3-0o.rom", 0x00010000, 0x55c38d92, 0, 0, 0, }, { "r3-1e.rom", 0x00020000, 0x40e363c7, 0, 0, 0, }, { "r3-1o.rom", 0x00020000, 0x7f1fe6ab, 0, 0, 0, }, { "r3-a1.rom", 0x00020000, 0x4396fa19, 0, 0, 0, }, { "r3-a2.rom", 0x00020000, 0x41fe53a8, 0, 0, 0, }, { "r3-a3.rom", 0x00020000, 0xe89249ba, 0, 0, 0, }, { "r3-a4.rom", 0x00020000, 0x9cf4c21b, 0, 0, 0, }, { "r3-ch0hh.rom", 0x00020000, 0x4dc69751, 0, 0, 0, }, { "r3-ch0hl.rom", 0x00020000, 0xa4cad36d, 0, 0, 0, }, { "r3-ch0lh.rom", 0x00020000, 0x76a330a2, 0, 0, 0, }, { "r3-ch0ll.rom", 0x00020000, 0xb416f1bf, 0, 0, 0, }, { "r3-ch1hh.rom", 0x00020000, 0xe39cff37, 0, 0, 0, }, { "r3-ch1hl.rom", 0x00020000, 0x7525eb92, 0, 0, 0, }, { "r3-ch1lh.rom", 0x00020000, 0x75568cf0, 0, 0, 0, }, { "r3-ch1ll.rom", 0x00020000, 0xc86ea5fc, 0, 0, 0, }, { "r3-ch2hh.rom", 0x00020000, 0xbf37dfac, 0, 0, 0, }, { "r3-ch2hl.rom", 0x00020000, 0x837d8677, 0, 0, 0, }, { "r3-ch2lh.rom", 0x00020000, 0xdf3bc48f, 0, 0, 0, }, { "r3-ch2ll.rom", 0x00020000, 0xd0ce3051, 0, 0, 0, }, { "r3-ch3hh.rom", 0x00020000, 0xabe58fdb, 0, 0, 0, }, { "r3-ch3hl.rom", 0x00020000, 0x80e5647e, 0, 0, 0, }, { "r3-ch3lh.rom", 0x00020000, 0x5a155c04, 0, 0, 0, }, { "r3-ch3ll.rom", 0x00020000, 0xabe54b1e, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct DSW_INFO rambo_3_dsw[] ={ { 0x000000, 0xFF, dsw_data_default_0 }, { 0x000002, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_rambo_3_0[] ={ { "Taito Japan", 0x01 }, { "Taito America", 0x02 }, { "Taito Europe", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO rambo_3_romsw[] ={ { 0x01FFFF, 0x03, romsw_data_rambo_3_0 }, { 0, 0, NULL },};struct GAME_MAIN game_rambo_3 ={ rambo_3_dirs, rambo_3_roms, b_system_inputs, rambo_3_dsw, rambo_3_romsw, LoadRambo3, ClearRambo3, &b_system_r180_video, ExecuteRambo3Frame, "rambo3", "Rambo 3", "儔儞儃乕俁", COMPANY_ID_TAITO, "B93", 1989, taito_ym2610_sound, GAME_SHOOT,};static struct DIR_INFO rambo_3_alternate_dirs[] ={ { "rambo_3_alternate", }, { "rambo3a", }, { ROMOF("rambo3"), }, { CLONEOF("rambo3"), }, { NULL, },};static struct ROM_INFO rambo_3_alternate_roms[] ={ { "ramb3-01.bin", 0x00080000, 0xc55fcf54, 0, 0, 0, }, { "ramb3-02.bin", 0x00080000, 0x9dd014c6, 0, 0, 0, }, { "ramb3-03.bin", 0x00080000, 0xf5808c41, 0, 0, 0, }, { "ramb3-04.bin", 0x00080000, 0xc57831ce, 0, 0, 0, }, { "ramb3-05.bin", 0x00080000, 0x0179dc40, 0, 0, 0, }, { "ramb3-06.bin", 0x00020000, 0xa83d3fd5, 0, 0, 0, }, { "ramb3-07.bin", 0x00020000, 0xc973ff6f, 0, 0, 0, }, { "ramb3-10.bin", 0x00010000, 0xb18bc020, 0, 0, 0, }, { "ramb3-11.bin", 0x00020000, 0x1cc42247, 0, 0, 0, }, { "ramb3-13.bin", 0x00020000, 0x0a964cb7, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct INPUT_INFO rambo_3_alternate_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x000006, 0x10, BIT_ACTIVE_1 }, { KB_DEF_COIN2, MSG_COIN2, 0x000006, 0x20, BIT_ACTIVE_1 }, { KB_DEF_TILT, MSG_TILT, 0x000006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x000006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x000006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x00000E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x00000E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x00000E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x00000E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x000004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x000004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x000004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x000006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x00000E, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x00000E, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x00000E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x00000E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x000004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x000004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x000004, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_rambo_3_alternate_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO rambo_3_alternate_dsw[] ={ { 0x000000, 0xFF, dsw_data_rambo_3_alternate_0 }, { 0x000002, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_rambo_3_alternate_0[] ={ { "Taito Japan (notice)", 0x01 }, { "Taito America", 0x02 }, { "Taito Europe", 0x03 }, { "Taito Japan", 0x04 }, { "Taito World", 0x05 }, { NULL, 0 },};static struct ROMSW_INFO rambo_3_alternate_romsw[] ={ { 0x03FFFF, 0x02, romsw_data_rambo_3_alternate_0 }, { 0, 0, NULL },};struct GAME_MAIN game_rambo_3_alternate ={ rambo_3_alternate_dirs, rambo_3_alternate_roms, rambo_3_alternate_inputs, rambo_3_alternate_dsw, rambo_3_alternate_romsw, LoadRambo3_alternate, ClearRambo3, &b_system_r180_video, ExecuteRambo3Frame, "rambo3a", "Rambo 3 (release 2)", "儔儞儃乕俁 (release 2)", COMPANY_ID_TAITO, "B93", 1989, taito_ym2610_sound, GAME_SHOOT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_VIDEO_2;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadRambo3(void){ int ta,tb,tc; if(!(RAM=AllocateMem(0xC0000))) return; if(!(GFX=AllocateMem(0x440000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x400000; if(!load_rom("r3-ch0lh.rom", RAM+0x00000, 0x20000)) return; if(!load_rom("r3-ch0hh.rom", RAM+0x20000, 0x20000)) return; if(!load_rom("r3-ch2lh.rom", RAM+0x40000, 0x20000)) return; if(!load_rom("r3-ch2hh.rom", RAM+0x60000, 0x20000)) return; tb=0x400000; for(ta=0;ta<0x8000;ta++){ tc=RAM[ta]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]=((tc&0x80)>>7)<<0; GFX[tb+1]=((tc&0x40)>>6)<<0; GFX[tb+2]=((tc&0x20)>>5)<<0; GFX[tb+3]=((tc&0x10)>>4)<<0; GFX[tb+4]=((tc&0x08)>>3)<<0; GFX[tb+5]=((tc&0x04)>>2)<<0; GFX[tb+6]=((tc&0x02)>>1)<<0; GFX[tb+7]=((tc&0x01)>>0)<<0; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("r3-ch0ll.rom", RAM+0x00000, 0x20000)) return; if(!load_rom("r3-ch0hl.rom", RAM+0x20000, 0x20000)) return; if(!load_rom("r3-ch2ll.rom", RAM+0x40000, 0x20000)) return; if(!load_rom("r3-ch2hl.rom", RAM+0x60000, 0x20000)) return; tb=0x400000; for(ta=0;ta<0x8000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("r3-ch1lh.rom", RAM+0x00000, 0x20000)) return; if(!load_rom("r3-ch1hh.rom", RAM+0x20000, 0x20000)) return; if(!load_rom("r3-ch3lh.rom", RAM+0x40000, 0x20000)) return; if(!load_rom("r3-ch3hh.rom", RAM+0x60000, 0x20000)) return; tb=0x400000; for(ta=0;ta<0x8000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } if(!load_rom("r3-ch1ll.rom", RAM+0x00000, 0x20000)) return; if(!load_rom("r3-ch1hl.rom", RAM+0x20000, 0x20000)) return; if(!load_rom("r3-ch3ll.rom", RAM+0x40000, 0x20000)) return; if(!load_rom("r3-ch3hl.rom", RAM+0x60000, 0x20000)) return; tb=0x400000; for(ta=0;ta<0x8000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=8; } tb=0; for(ta=0;ta<0x80000;ta++){ tc=RAM[ta]; GFX[tb+0]|=((tc&0x80)>>7)<<3; GFX[tb+1]|=((tc&0x40)>>6)<<3; GFX[tb+2]|=((tc&0x20)>>5)<<3; GFX[tb+3]|=((tc&0x10)>>4)<<3; GFX[tb+4]|=((tc&0x08)>>3)<<3; GFX[tb+5]|=((tc&0x04)>>2)<<3; GFX[tb+6]|=((tc&0x02)>>1)<<3; GFX[tb+7]|=((tc&0x01)>>0)<<3; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=0x08;}} } FreeMem(RAM); RAMSize=0xA0000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("r3-0e.rom", RAM, 0x10000)) return; // 68000 ROM for(ta=0;ta<0x10000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("r3-0o.rom", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+1]=RAM[ta]; } memset(ROM+0x20000,0xFF,0x20000);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -