📄 landmakr.c
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/******************************************************************************//* *//* LAND MAKER (C) 1998 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "landmakr.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO land_maker_dirs[] ={ { "land_maker", }, { "landmakr", }, { NULL, },};static struct ROM_INFO land_maker_roms[] ={ { "e61-01.04", 0x00200000, 0x6cdd8311, 0, 0, 0, }, { "e61-02.08", 0x00200000, 0x1dc4a164, 0, 0, 0, }, { "e61-03.12", 0x00200000, 0xe8abfc46, 0, 0, 0, }, { "e61-04.38", 0x00200000, 0xc27aec0c, 0, 0, 0, }, { "e61-05.39", 0x00200000, 0x83920d9d, 0, 0, 0, }, { "e61-06.40", 0x00200000, 0x2e717bfe, 0, 0, 0, }, { "e61-07.43", 0x00200000, 0x4a57965d, 0, 0, 0, }, { "e61-08.45", 0x00200000, 0x76c98e14, 0, 0, 0, }, { "e61-09.47", 0x00200000, 0x6ba29987, 0, 0, 0, }, { "e61-10.17", 0x00080000, 0xdaabf2b2, 0, 0, 0, }, { "e61-11.18", 0x00080000, 0x279a0ee4, 0, 0, 0, }, { "e61-12.19", 0x00080000, 0x636b3df9, 0, 0, 0, }, { "e61-13.20", 0x00080000, 0x0af756a2, 0, 0, 0, }, { "e61-14.32", 0x00020000, 0xb905f4a7, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e61-15.33", 0x00020000, 0x87909869, REGION_ROM2, 0x000001, LOAD_8_16, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_land_maker_0[] ={ { "Land Maker v2.01 (Japanese)", 0x01 }, { "Land Maker v2.01 (American)", 0x02 }, { "Land Maker v2.01 (Overseas)", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO land_maker_romsw[] ={ { 0x1FFFFF, 0x01, romsw_data_land_maker_0 }, { 0, 0, NULL },};static struct VIDEO_INFO land_maker_video ={ draw_land_maker, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_land_maker ={ land_maker_dirs, land_maker_roms, f3_system_inputs, NULL, land_maker_romsw, load_land_maker, clear_land_maker, &land_maker_video, execute_land_maker_frame, "landmakr", "Land Maker", NULL, COMPANY_ID_TAITO, "E61", 1998, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_land_maker(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0x800000+0x800000))) return; GFX_BG0 = GFX+0x800000; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e61-03.12", ROM, 0x200000)) return; // 16x16 SPRITES ($7EF0) for(ta=0;ta<0x200000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e61-02.08", ROM, 0x200000)) return; // 16x16 SPRITES for(ta=0;ta<0x200000;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("e61-01.04", ROM, 0x200000)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x200000;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("e61-09.47", ROM, 0x200000)) return; // 16x16 TILES ($7F36) for(ta=0;ta<0x200000;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e61-08.45", ROM, 0x200000)) return; // 16x16 TILES for(ta=0;ta<0x200000;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e61-07.43", ROM, 0x200000)) return; // 16x16 TILES (MASK) for(ta=0;ta<0x200000;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x8000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x8000); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x33000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x31000; RAM_BG3=RAM+0x30000; RAM_SCR0=RAM+0x6A006; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A002; RAM_SCR3=RAM+0x6A000; SCR3_XOFS=0xF600; SCR2_XOFS=0xF700; SCR1_XOFS=0xF800; SCR0_XOFS=0xF900; SCR3_YOFS=0xFF80; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xFF80; if(!load_rom("e61-13.20", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("e61-12.19", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("e61-11.18", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("e61-10.17", RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0xe00000))) return; load_be("e61-04.38",PCMROM,0x200000); load_be("e61-06.40",PCMROM+0x400000,0x200000); load_be("e61-05.39",PCMROM+0x800000,0x200000); max_banks_this_game=5; //=memory_region_length(REGION_SOUND1)/0x400000; memset(PCMROM+0xc00000,0,0x1fffff); memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // eeprom hack WriteWord68k(&ROM[0x04BD0],0x7F00); // raine #$00 <eeprom access> WriteWord68k(&ROM[0x04BD2],0x4ED6); // jmp (a6) // speed hack WriteWord68k(&ROM[0x019FE],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0x01A00],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000;// Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232;// Mapper disabled tc0200obj.tile_mask = 0x7FFF; tc0200obj.ofs_x = 0; //-0x2E; tc0200obj.ofs_y = 0; //-0x18; tc0200obj.cols = 32; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void clear_land_maker(void){ save_eeprom();#ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x200000,0); save_debug("RAM.bin",RAM,0x080000,0);#endif}void execute_land_maker_frame(void){ int ta; for (ta=0; ta<f3_slices*2/3; ta++) { cpu_execute_cycles(CPU_M68020_0, CPU_FRAME_MHz(16,60*f3_slices)); //1600000/f3_slices);#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",regs.pc,regs.sr);#endif if (RaineSoundCard) { cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps) if (int7_active) f3_timer_callback(); } } Interrupt68020(3); for (ta=0; ta<f3_slices/3; ta++) { cpu_execute_cycles(CPU_M68020_0, CPU_FRAME_MHz(16,60*f3_slices)); //1600000/f3_slices); if (RaineSoundCard) { cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps) if (int7_active) f3_timer_callback(); } } Interrupt68020(2); Interrupt68020(5); IntF3System();}void draw_land_maker(void){ int x16,y16,zz,zzz,zzzz; int ta,x,y; UINT8 *map; ClearPaletteMap(); // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(check_layer_enabled(f3_bg0_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6, (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG0[zz])&0x1FF, 64, map ); switch(RAM_BG0[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map); break; } END_SCROLL_1024x512_4_16(); } if(check_layer_enabled(f3_bg1_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6, (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG1[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG1[zz])&0x1FF, 64, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG1[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_1024x512_4_16(); } if(check_layer_enabled(f3_bg2_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6, (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG2[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG2[zz])&0x1FF, 64, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG2[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_1024x512_4_16(); } if(check_layer_enabled(f3_bg3_id)){ MAKE_SCROLL_1024x512_4_16( (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6, (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7 ); START_SCROLL_1024x512_4_16(64,64,320,232); ta=ReadWord68k(&RAM_BG3[zz+2])&0x7FFF; if(GFX_BG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( ReadWord68k(&RAM_BG3[zz])&0x1FF, 64, map ); if(GFX_BG0_SOLID[ta]==1){ // Some pixels; trans switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } else{ // all pixels; solid switch(RAM_BG3[zz]&0xC0){ case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map); break; case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break; } } } END_SCROLL_1024x512_4_16(); } render_tc0200obj_mapped_f3system(); if(check_layer_enabled(f3_bg5_id)){ f3video_render_fg0(); }}
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