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📄 landmakr.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                   LAND MAKER (C) 1998 TAITO CORPORATION                    *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "landmakr.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO land_maker_dirs[] ={   { "land_maker", },   { "landmakr", },   { NULL, },};static struct ROM_INFO land_maker_roms[] ={   {    "e61-01.04", 0x00200000, 0x6cdd8311, 0, 0, 0, },   {    "e61-02.08", 0x00200000, 0x1dc4a164, 0, 0, 0, },   {    "e61-03.12", 0x00200000, 0xe8abfc46, 0, 0, 0, },   {    "e61-04.38", 0x00200000, 0xc27aec0c, 0, 0, 0, },   {    "e61-05.39", 0x00200000, 0x83920d9d, 0, 0, 0, },   {    "e61-06.40", 0x00200000, 0x2e717bfe, 0, 0, 0, },   {    "e61-07.43", 0x00200000, 0x4a57965d, 0, 0, 0, },   {    "e61-08.45", 0x00200000, 0x76c98e14, 0, 0, 0, },   {    "e61-09.47", 0x00200000, 0x6ba29987, 0, 0, 0, },   {    "e61-10.17", 0x00080000, 0xdaabf2b2, 0, 0, 0, },   {    "e61-11.18", 0x00080000, 0x279a0ee4, 0, 0, 0, },   {    "e61-12.19", 0x00080000, 0x636b3df9, 0, 0, 0, },   {    "e61-13.20", 0x00080000, 0x0af756a2, 0, 0, 0, },   {    "e61-14.32", 0x00020000, 0xb905f4a7, REGION_ROM2, 0x000000, LOAD_8_16, },   {    "e61-15.33", 0x00020000, 0x87909869, REGION_ROM2, 0x000001, LOAD_8_16, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_land_maker_0[] ={   { "Land Maker v2.01 (Japanese)", 0x01 },   { "Land Maker v2.01 (American)", 0x02 },   { "Land Maker v2.01 (Overseas)", 0x03 },   { NULL,                          0    },};static struct ROMSW_INFO land_maker_romsw[] ={   { 0x1FFFFF, 0x01, romsw_data_land_maker_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO land_maker_video ={   draw_land_maker,   320,   232,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_land_maker ={   land_maker_dirs,   land_maker_roms,   f3_system_inputs,   NULL,   land_maker_romsw,   load_land_maker,   clear_land_maker,   &land_maker_video,   execute_land_maker_frame,   "landmakr",   "Land Maker",   NULL,   COMPANY_ID_TAITO,   "E61",   1998,   f3_sound,   GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_land_maker(void){   int ta,tb,tc;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x200000))) return;   if(!(GFX=AllocateMem(0x800000+0x800000))) return;   GFX_BG0 = GFX+0x800000;   GFX_SPR = GFX+0x000000;   tb=0;   if(!load_rom("e61-03.12", ROM, 0x200000)) return;	// 16x16 SPRITES ($7EF0)   for(ta=0;ta<0x200000;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("e61-02.08", ROM, 0x200000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x200000;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("e61-01.04", ROM, 0x200000)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0x200000;ta++){      tc=ROM[ta];      GFX[tb+3]|=((tc&0x40)>>6)<<4;      GFX[tb+2]|=((tc&0x10)>>4)<<4;      GFX[tb+1]|=((tc&0x04)>>2)<<4;      GFX[tb+0]|=((tc&0x01)>>0)<<4;      tb+=4;   }   tb=0;   if(!load_rom("e61-09.47", ROM, 0x200000)) return;	// 16x16 TILES ($7F36)   for(ta=0;ta<0x200000;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("e61-08.45", ROM, 0x200000)) return;	// 16x16 TILES   for(ta=0;ta<0x200000;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("e61-07.43", ROM, 0x200000)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0x200000;ta+=2){      tc=ROM[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tc=ROM[ta+1];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;      tb+=8;   }   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x8000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x8000);   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x200000);   RAM_BG0=RAM+0x33000;   RAM_BG1=RAM+0x32000;   RAM_BG2=RAM+0x31000;   RAM_BG3=RAM+0x30000;   RAM_SCR0=RAM+0x6A006;   RAM_SCR1=RAM+0x6A004;   RAM_SCR2=RAM+0x6A002;   RAM_SCR3=RAM+0x6A000;   SCR3_XOFS=0xF600;   SCR2_XOFS=0xF700;   SCR1_XOFS=0xF800;   SCR0_XOFS=0xF900;   SCR3_YOFS=0xFF80;   SCR2_YOFS=0xF400;   SCR1_YOFS=0xF400;   SCR0_YOFS=0xFF80;   if(!load_rom("e61-13.20", RAM, 0x80000)) return;   for(ta=0;ta<0x80000;ta++){      ROM[(ta<<2)+0]=RAM[ta];   }   if(!load_rom("e61-12.19", RAM, 0x80000)) return;   for(ta=0;ta<0x80000;ta++){      ROM[(ta<<2)+1]=RAM[ta];   }   if(!load_rom("e61-11.18", RAM, 0x80000)) return;   for(ta=0;ta<0x80000;ta++){      ROM[(ta<<2)+2]=RAM[ta];   }   if(!load_rom("e61-10.17", RAM, 0x80000)) return;   for(ta=0;ta<0x80000;ta++){      ROM[(ta<<2)+3]=RAM[ta];   }   // 68000 code      M68000ROM = load_region[REGION_ROM2];   if(!(PCMROM=AllocateMem(0xe00000))) return;      load_be("e61-04.38",PCMROM,0x200000);   load_be("e61-06.40",PCMROM+0x400000,0x200000);   load_be("e61-05.39",PCMROM+0x800000,0x200000);   max_banks_this_game=5; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(PCMROM+0xc00000,0,0x1fffff);   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // eeprom hack   WriteWord68k(&ROM[0x04BD0],0x7F00);		//	raine	#$00 <eeprom access>   WriteWord68k(&ROM[0x04BD2],0x4ED6);		//	jmp	(a6)   // speed hack   WriteWord68k(&ROM[0x019FE],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0x01A00],0x6100-10);	//	bra.s	<loop>   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;// Mapper disabled   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 232;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 232;// Mapper disabled   tc0200obj.tile_mask	= 0x7FFF;   tc0200obj.ofs_x	= 0;	//-0x2E;   tc0200obj.ofs_y	= 0;	//-0x18;   tc0200obj.cols	= 32;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void clear_land_maker(void){   save_eeprom();#ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x200000,0);      save_debug("RAM.bin",RAM,0x080000,0);#endif}void execute_land_maker_frame(void){  int ta;  for (ta=0; ta<f3_slices*2/3; ta++) {    cpu_execute_cycles(CPU_M68020_0, CPU_FRAME_MHz(16,60*f3_slices)); //1600000/f3_slices);#ifdef RAINE_DEBUG    print_debug("PC:%06x SR:%04x\n",regs.pc,regs.sr);#endif    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }  }      Interrupt68020(3);  for (ta=0; ta<f3_slices/3; ta++) {    cpu_execute_cycles(CPU_M68020_0, CPU_FRAME_MHz(16,60*f3_slices)); //1600000/f3_slices);    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }  }  Interrupt68020(2);  Interrupt68020(5);  IntF3System();}void draw_land_maker(void){   int x16,y16,zz,zzz,zzzz;   int ta,x,y;   UINT8 *map;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6,      (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG0[zz])&0x1FF,         64,         map      );      switch(RAM_BG0[zz]&0xC0){      case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map);        break;      case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map);  break;      case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map);  break;      case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x7FFF)<<8],x,y,map); break;      }   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg1_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6,      (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG1[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG1[zz])&0x1FF,            64,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG1[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG1[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg2_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6,      (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG2[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG2[zz])&0x1FF,            64,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG2[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG2[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg3_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6,      (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG3[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MAPPED_NEW(            ReadWord68k(&RAM_BG3[zz])&0x1FF,            64,            map         );         if(GFX_BG0_SOLID[ta]==1){		// Some pixels; trans            switch(RAM_BG3[zz]&0xC0){               case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }         else{					// all pixels; solid            switch(RAM_BG3[zz]&0xC0){               case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,map);        break;               case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,map);  break;               case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,map); break;            }         }      }   END_SCROLL_1024x512_4_16();   }   render_tc0200obj_mapped_f3system();   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0();   }}

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