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📄 rastan.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   {  "ic67_02.bin", 0x00020000, 0x54040fec, REGION_GFX1, 0x000001, LOAD_8_16, },   {  "ic39_03.bin", 0x00020000, 0xab67e064, REGION_GFX1, 0x040000, LOAD_8_16, },   {  "ic66_04.bin", 0x00020000, 0x94737e93, REGION_GFX1, 0x040001, LOAD_8_16, },   {  "ic15_05.bin", 0x00020000, 0xc22d94ac, REGION_GFX2, 0x000000, LOAD_8_16, },   {  "ic28_06.bin", 0x00020000, 0x002ccf39, REGION_GFX2, 0x000001, LOAD_8_16, },   {  "ic14_07.bin", 0x00020000, 0xb5632a51, REGION_GFX2, 0x040000, LOAD_8_16, },   {  "ic27_08.bin", 0x00020000, 0xfeafca05, REGION_GFX2, 0x040001, LOAD_8_16, },   {  "ic49_19.bin", 0x00010000, 0xee81fdd8, 0, 0, 0, },   {  "ic76_20.bin", 0x00010000, 0xfd1a34cc, 0, 0, 0, },   {  "ic19_38.bin", 0x00010000, 0x1c91dbb1, REGION_ROM1, 0x000000, LOAD_8_16, },   {  "ic07_37.bin", 0x00010000, 0xecf20bdd, REGION_ROM1, 0x000001, LOAD_8_16, },   {    "b04-45.20", 0x00010000, 0x362812dd, REGION_ROM1, 0x020000, LOAD_8_16, },   {     "b04-44.8", 0x00010000, 0x51cc5508, REGION_ROM1, 0x020001, LOAD_8_16, },   {  "ic21_42.bin", 0x00010000, 0x1857a7cb, REGION_ROM1, 0x040000, LOAD_8_16, },   {   "b04-41-1.9", 0x00010000, 0xbd403269, REGION_ROM1, 0x040001, LOAD_8_16, },   {           NULL,          0,          0, 0, 0, 0, },};struct GAME_MAIN game_rastan_american ={   rastan_american_dirs,   rastan_american_roms,   rastan_inputs,   rastan_dsw,   rastan_romsw,   load_rastan,   clear_rastan,   &rastan_video,   execute_rastan_frame,   "rastanu",   "Rastan American",   "儔僗僞儞僒乕僈 American",   COMPANY_ID_TAITO,   "B04",   1987,   rastan_sound,   GAME_BEAT | GAME_PLATFORM,};static struct DIR_INFO rastan_american_alt_dirs[] ={   { "rastan_american_alt", },   { "rastan_usa_2", },   { "rastanu2", },   { ROMOF("rastan"), },   { CLONEOF("rastan"), },   { NULL, },};static struct ROM_INFO rastan_american_alt_roms[] ={   {  "ic40_01.bin", 0x00020000, 0xcd30de19, REGION_GFX1, 0x000000, LOAD_8_16, },   {  "ic67_02.bin", 0x00020000, 0x54040fec, REGION_GFX1, 0x000001, LOAD_8_16, },   {  "ic39_03.bin", 0x00020000, 0xab67e064, REGION_GFX1, 0x040000, LOAD_8_16, },   {  "ic66_04.bin", 0x00020000, 0x94737e93, REGION_GFX1, 0x040001, LOAD_8_16, },   {  "ic15_05.bin", 0x00020000, 0xc22d94ac, REGION_GFX2, 0x000000, LOAD_8_16, },   {  "ic28_06.bin", 0x00020000, 0x002ccf39, REGION_GFX2, 0x000001, LOAD_8_16, },   {  "ic14_07.bin", 0x00020000, 0xb5632a51, REGION_GFX2, 0x040000, LOAD_8_16, },   {  "ic27_08.bin", 0x00020000, 0xfeafca05, REGION_GFX2, 0x040001, LOAD_8_16, },   {  "ic49_19.bin", 0x00010000, 0xee81fdd8, 0, 0, 0, },   {  "ic76_20.bin", 0x00010000, 0xfd1a34cc, 0, 0, 0, },   {  "rs19_38.bin", 0x00010000, 0xa38ac909, REGION_ROM1, 0x000000, LOAD_8_16, },   {     "b04-21.7", 0x00010000, 0x7c8dde9a, REGION_ROM1, 0x000001, LOAD_8_16, },   {    "b04-23.20", 0x00010000, 0x254b3dce, REGION_ROM1, 0x020000, LOAD_8_16, },   {     "b04-22.8", 0x00010000, 0x98e8edcf, REGION_ROM1, 0x020001, LOAD_8_16, },   {    "b04-25.21", 0x00010000, 0xd1e5adee, REGION_ROM1, 0x040000, LOAD_8_16, },   {     "b04-24.9", 0x00010000, 0xa3dcc106, REGION_ROM1, 0x040001, LOAD_8_16, },   {           NULL,          0,          0, 0, 0, 0, },};struct GAME_MAIN game_rastan_american_alt ={   rastan_american_alt_dirs,   rastan_american_alt_roms,   rastan_inputs,   rastan_dsw,   rastan_romsw,   load_rastan,   clear_rastan,   &rastan_video,   execute_rastan_frame,   "rastanu2",   "Rastan American (alternate)",   "儔僗僞儞僒乕僈 American (alternate)",   COMPANY_ID_TAITO,   "B04",   1987,   rastan_sound,   GAME_BEAT | GAME_PLATFORM,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void Rastan_M5205_W(UINT16 offset, UINT8 data);void load_rastan(void){   RAMSize=0x20000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   GFX_BG0 = load_region[REGION_GFX1];   GFX_SPR = load_region[REGION_GFX2];   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x20000;   if(!(PCMROM=AllocateMem(0x10000))) return;   if(!load_rom("ic49_19.bin", Z80ROM, 0x10000)) return;		// Z80 SOUND ROM   if(!load_rom("ic76_20.bin", PCMROM, 0x10000)) return;   AddTaitoYM2151(0x01C0, 0x01AB, 0x10000, (UINT8 *) Rastan_M5205_W, NULL);   msm5205_interface.rom[0] = PCMROM;   msm5205_interface.romsize[0] = 0x10000;   msm5205_interface.updatemode = MSM5205_MONO;   /*-----------------------*/   memset(RAM+0x00000,0x00,0x20000);   RAM[0x1A007]=0x9F;			// !! Vital !!   RAM_VIDEO  = RAM+0x08000;   RAM_SCROLL = RAM+0x1B080;   RAM_OBJECT = RAM+0x18000;   set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr);   InitPaletteMap(RAM+0x4000, 0x100, 0x10, 0x8000);   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000);   // 68000 Speed Hack   // ----------------   if(is_current_game("rastan"))   {      WriteLong68k(&ROM[0x00146],0x4E714E71);	//	nop      WriteLong68k(&ROM[0x3B08C],0x13FC0000);	//	move.b	#$00,$AA0000      WriteLong68k(&ROM[0x3B090],0x00AA0000);	//      WriteWord68k(&ROM[0x3B094],0x4E71);	//	nop   }   if(is_current_game("rastsaga"))   {      WriteLong68k(&ROM[0x3B088],0x13FC0000);	//	move.b	#$00,$AA0000      WriteLong68k(&ROM[0x3B08C],0x00AA0000);	//      WriteWord68k(&ROM[0x3B090],0x4E71);	//	nop   }   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM    =RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX    =GFX_BG0;   tc0100scn[0].layer[0].MASK   =GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR    =RAM_SCROLL+0;   tc0100scn[0].layer[0].type   =0;   tc0100scn[0].layer[0].bmp_x  =32;   tc0100scn[0].layer[0].bmp_y  =32;   tc0100scn[0].layer[0].bmp_w  =320;   tc0100scn[0].layer[0].bmp_h  =240;// Mapper disabled   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x  =16;   tc0100scn[0].layer[0].scr_y  =8;   tc0100scn[0].layer[1].RAM    =RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX    =GFX_BG0;   tc0100scn[0].layer[1].MASK   =GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR    =RAM_SCROLL+2;   tc0100scn[0].layer[1].type   =0;   tc0100scn[0].layer[1].bmp_x  =32;   tc0100scn[0].layer[1].bmp_y  =32;   tc0100scn[0].layer[1].bmp_w  =320;   tc0100scn[0].layer[1].bmp_h  =240;// Mapper disabled   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x  =16;   tc0100scn[0].layer[1].scr_y  =8;   // Init tc0002obj emulation   // ------------------------   tc0002obj.RAM        = RAM_OBJECT;   tc0002obj.GFX        = GFX_SPR;   tc0002obj.MASK       = GFX_SPR_SOLID;   tc0002obj.bmp_x      = 32;   tc0002obj.bmp_y      = 32;   tc0002obj.bmp_w      = 320;   tc0002obj.bmp_h      = 240;// Mapper disabled   tc0002obj.tile_mask  = 0x0FFF;   tc0002obj.ofs_x      = 0;   tc0002obj.ofs_y      = -8;/* *  StarScream Stuff follows */   ByteSwap(ROM,0x60000);   ByteSwap(RAM,0x1B100);   AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x10C000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);   AddReadByte(0xD00000, 0xD01FFF, NULL, RAM+0x018000);   AddReadByte(0x200000, 0x203FFF, NULL, RAM+0x004000);   AddReadByte(0x390000, 0x390FFF, NULL, RAM+0x01A000);			// INPUT   AddReadByte(0x350000, 0x35000F, NULL, RAM+0x01B010);   AddReadByte(0x380000, 0x380001, NULL, RAM+0x01B00A);   AddReadByte(0x3C0000, 0x3C0001, NULL, RAM+0x01B020);   AddReadByte(0x3E0000, 0x3E0003, tc0140syt_read_main_68k, NULL);   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x10C000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);   AddReadWord(0xD00000, 0xD01FFF, NULL, RAM+0x018000);   AddReadWord(0x200000, 0x203FFF, NULL, RAM+0x004000);   AddReadWord(0x390000, 0x390FFF, NULL, RAM+0x01A000);			// INPUT   AddReadWord(0x350000, 0x35000F, NULL, RAM+0x01B010);   AddReadWord(0x380000, 0x380001, NULL, RAM+0x01B00A);   AddReadWord(0x3C0000, 0x3C0001, NULL, RAM+0x01B020);   AddReadWord(0x3E0000, 0x3E0003, NULL, RAM+0x01B00C);   AddReadWord(-1, -1, NULL, NULL);   AddWriteByte(0x10C000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);   AddWriteByte(0xD00000, 0xD01FFF, NULL, RAM+0x018000);   AddWriteByte(0x200000, 0x203FFF, NULL, RAM+0x004000);   AddWriteByte(0xC20000, 0xC20003, NULL, RAM_SCROLL+6);                // SCROLL Y   AddWriteByte(0xC40000, 0xC40003, NULL, RAM_SCROLL+0);                // SCROLL X   AddWriteByte(0xC50000, 0xC50001, NULL, RAM_SCROLL+14);               // CTRL   AddWriteByte(0x350000, 0x35000F, NULL, RAM+0x01B010);   AddWriteByte(0x380000, 0x380001, NULL, RAM+0x01B00A);   AddWriteByte(0x390000, 0x390FFF, NULL, RAM+0x01A000);		// INPUT   AddWriteByte(0x3C0000, 0x3C0001, NULL, RAM+0x01B020);   AddWriteByte(0x3E0000, 0x3E0003, tc0140syt_write_main_68k, NULL);   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x10C000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);   AddWriteWord(0xD00000, 0xD01FFF, NULL, RAM+0x018000);   AddWriteWord(0x200000, 0x203FFF, NULL, RAM+0x004000);   AddWriteWord(0xC20000, 0xC20003, NULL, RAM_SCROLL+6);                // SCROLL Y   AddWriteWord(0xC40000, 0xC40003, NULL, RAM_SCROLL+0);                // SCROLL X   AddWriteWord(0xC50000, 0xC50001, NULL, RAM_SCROLL+14);               // CTRL   AddWriteWord(0x350000, 0x35000F, NULL, RAM+0x01B010);   AddWriteWord(0x380000, 0x380001, NULL, RAM+0x01B00A);   AddWriteWord(0x390000, 0x390FFF, NULL, RAM+0x01A000);		// INPUT   AddWriteWord(0x3C0000, 0x3C0001, NULL, RAM+0x01B020);   AddWriteWord(0x3E0000, 0x3E0003, NULL, RAM+0x01B00C);   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void clear_rastan(void){   RemoveTaitoYM2151();}void execute_rastan_frame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));    // M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   Taito2151_Frame();			// Z80 and YM2151 and MSM5205}void draw_rastan(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // Init tc0002obj emulation   // ------------------------   tc0002obj.ctrl       = TC0002OBJ_CONV_CTRL(ReadWord(&RAM[0x1B00A]));   tc0002obj.ctrl      &= ~0x2000;   // BG0   // ---   render_tc0100scn_layer_mapped(0,0);   // BG1+OBJECT   // ----------   if((tc0002obj.ctrl & 0x2000)==0){      render_tc0100scn_layer_mapped(0,1);      render_tc0002obj_mapped();   }   else{      render_tc0002obj_mapped();      render_tc0100scn_layer_mapped(0,1);   }}/*-------[MSM5205 PORT A]-------*/void Rastan_M5205_W(UINT16 offset, UINT8 data){   int ta;   if((offset&15)==0){   switch(data){      case 0x00: ta=0; break;      case 0x02: ta=1; break;      case 0x07: ta=2; break;      case 0x28: ta=3; break;      case 0x63: ta=4; break;      case 0xB1: ta=5; break;      default:  ta=-1; break;   }   if(ta>0){      MSM5205buffer_request( 0, ta );   }   else{#ifdef RAINE_DEBUG      print_debug("Rastan_MSM5205[%02x]\n",data);#endif   }   }}

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