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📄 gunfront.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x38000;   if(!load_rom("c71-12.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom("c71-01.rom",PCMROM,0x100000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000);   AddTaitoYM2610(0x01A4, 0x0150, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x34000);   RAM_VIDEO  = RAM+0x10000;   RAM_SCROLL = RAM+0x32100;   RAM_OBJECT = RAM+0x20000;   RAM_INPUT  = RAM+0x32000;   GFX_FG0    = RAM+0x34000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x8000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000);   // speed hack   WriteWord68k(&ROM[0x151DE],0x4EF9);			//	jmp	$0000C0   WriteLong68k(&ROM[0x151E0],0x000000C0);   WriteLong68k(&ROM[0x000C0],0x13FC0000);		//	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x000C4],0x00AA0000);   WriteWord68k(&ROM[0x000C8],0x082D);			//	btst	#2,-32762(a5)   WriteLong68k(&ROM[0x000CA],0x00028006);   WriteWord68k(&ROM[0x000CE],0x6700+(0x100-0x10)); 	//	beq.s	<loop>   WriteWord68k(&ROM[0x000D0],0x082D);			//	btst	#5,-1223(a5)   WriteLong68k(&ROM[0x000D2],0x0005FB39);   WriteWord68k(&ROM[0x000D6],0x6600+(0x100-0x18)); 	//	bne.s	<loop>   WriteWord68k(&ROM[0x000D8],0x4EF9);			//	jmp	$0151EE   WriteLong68k(&ROM[0x000DA],0x000151EE);   // scroll hack   WriteLong68k(&ROM[0x10DFC],0x4EB80100);		//	jsr	$100.w   WriteWord68k(&ROM[0x00100],0x4EB9);			//	jsr	$1101C   WriteLong68k(&ROM[0x00102],0x0001101C);   WriteLong68k(&ROM[0x00106],0x13FC0000);		//	move.b	#$00,$AA0000   WriteLong68k(&ROM[0x0010A],0x00AA0000);   WriteWord68k(&ROM[0x0010E],0x4E75);			//	rts   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;	//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=SCN_BG0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=224;   tc0100scn[0].layer[0].bmp_h	=320;// Mapper disabled   tc0100scn[0].layer[0].tile_mask=0x7FFF;   tc0100scn[0].layer[0].scr_x	=0x0013;   tc0100scn[0].layer[0].scr_y	=0x0008;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=SCN_BG1;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=224;   tc0100scn[0].layer[1].bmp_h	=320;// Mapper disabled   tc0100scn[0].layer[1].tile_mask=0x7FFF;   tc0100scn[0].layer[1].scr_x	=0x0013;   tc0100scn[0].layer[1].scr_y	=0x0008;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=SCN_FG0_SCROLL;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=224;   tc0100scn[0].layer[2].bmp_h	=320;// Mapper disabled   tc0100scn[0].layer[2].scr_x	=0x0013;   tc0100scn[0].layer[2].scr_y	=0x0008;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT+0x0000;   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 224;   tc0200obj.bmp_h	= 320;// Mapper disabled   tc0200obj.tile_mask	= 0x1FFF;   tc0200obj.ofs_x	= 0;   tc0200obj.ofs_y	= 0;   init_tc0200obj();/* *  StarScream Stuff follows */   ByteSwap(ROM,0xC0000);   ByteSwap(RAM,0x2C000);   AddMemFetch(0x000000, 0x0BFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x300000, 0x30000F, tc0220ioc_rb_bswap, NULL);		// INPUT   AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0BFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadWord(0x300000, 0x30000F, tc0220ioc_rw_bswap, NULL);		// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1, NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb_r270, NULL);	// FG0 GFX RAM   AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb_bswap, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL);	// FG0 GFX RAM   AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0xB00000, 0xB0000F, NULL, RAM+0x032200);		// ??? RAM   AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww_bswap, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearGunFront(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x0C0000,1);      //save_debug("RAM.bin",RAM,0x048000,1);      //save_debug("GFX.bin",GFX,0x500000,0);   #endif}void ExecuteGunFrontFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(20,60) - s68000context.odometer);   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   s68000context.odometer = 0;   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(20,60));   Taito2610_Frame();			// Z80 and YM2610}void DrawGunFront(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // BG0   // ---   render_tc0100scn_layer_mapped_r270(0,0);   // BG1   // ---   render_tc0100scn_layer_mapped_r270(0,1);   // OBJECT   // ------   render_tc0200obj_mapped_r270();   // FG0   // ---   render_tc0100scn_layer_mapped_r270(0,2);}

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