📄 gunfront.c
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/*-----[Sound Setup]-----*/ Z80ROM=RAM+0x38000; if(!load_rom("c71-12.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("c71-01.rom",PCMROM,0x100000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000); AddTaitoYM2610(0x01A4, 0x0150, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x34000); RAM_VIDEO = RAM+0x10000; RAM_SCROLL = RAM+0x32100; RAM_OBJECT = RAM+0x20000; RAM_INPUT = RAM+0x32000; GFX_FG0 = RAM+0x34000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x8000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000); // speed hack WriteWord68k(&ROM[0x151DE],0x4EF9); // jmp $0000C0 WriteLong68k(&ROM[0x151E0],0x000000C0); WriteLong68k(&ROM[0x000C0],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x000C4],0x00AA0000); WriteWord68k(&ROM[0x000C8],0x082D); // btst #2,-32762(a5) WriteLong68k(&ROM[0x000CA],0x00028006); WriteWord68k(&ROM[0x000CE],0x6700+(0x100-0x10)); // beq.s <loop> WriteWord68k(&ROM[0x000D0],0x082D); // btst #5,-1223(a5) WriteLong68k(&ROM[0x000D2],0x0005FB39); WriteWord68k(&ROM[0x000D6],0x6600+(0x100-0x18)); // bne.s <loop> WriteWord68k(&ROM[0x000D8],0x4EF9); // jmp $0151EE WriteLong68k(&ROM[0x000DA],0x000151EE); // scroll hack WriteLong68k(&ROM[0x10DFC],0x4EB80100); // jsr $100.w WriteWord68k(&ROM[0x00100],0x4EB9); // jsr $1101C WriteLong68k(&ROM[0x00102],0x0001101C); WriteLong68k(&ROM[0x00106],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0010A],0x00AA0000); WriteWord68k(&ROM[0x0010E],0x4E75); // rts // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =SCN_BG0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =224; tc0100scn[0].layer[0].bmp_h =320;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x7FFF; tc0100scn[0].layer[0].scr_x =0x0013; tc0100scn[0].layer[0].scr_y =0x0008; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =SCN_BG1; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =224; tc0100scn[0].layer[1].bmp_h =320;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x7FFF; tc0100scn[0].layer[1].scr_x =0x0013; tc0100scn[0].layer[1].scr_y =0x0008; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =SCN_FG0_SCROLL; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =224; tc0100scn[0].layer[2].bmp_h =320;// Mapper disabled tc0100scn[0].layer[2].scr_x =0x0013; tc0100scn[0].layer[2].scr_y =0x0008; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 224; tc0200obj.bmp_h = 320;// Mapper disabled tc0200obj.tile_mask = 0x1FFF; tc0200obj.ofs_x = 0; tc0200obj.ofs_y = 0; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0xC0000); ByteSwap(RAM,0x2C000); AddMemFetch(0x000000, 0x0BFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0BFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x300000, 0x30000F, tc0220ioc_rb_bswap, NULL); // INPUT AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0BFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddReadWord(0x300000, 0x30000F, tc0220ioc_rw_bswap, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1, NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb_r270, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb_bswap, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0xB00000, 0xB0000F, NULL, RAM+0x032200); // ??? RAM AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww_bswap, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearGunFront(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x0C0000,1); //save_debug("RAM.bin",RAM,0x048000,1); //save_debug("GFX.bin",GFX,0x500000,0); #endif}void ExecuteGunFrontFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(20,60) - s68000context.odometer); /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); s68000context.odometer = 0; cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(20,60)); Taito2610_Frame(); // Z80 and YM2610}void DrawGunFront(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped_r270(0,0); // BG1 // --- render_tc0100scn_layer_mapped_r270(0,1); // OBJECT // ------ render_tc0200obj_mapped_r270(); // FG0 // --- render_tc0100scn_layer_mapped_r270(0,2);}
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