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📄 gunfront.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 GUN FRONTIER (C) 1990 TAITO CORPORATION                    *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "gunfront.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "taitosnd.h"#include "sasound.h"		// sample support routinesstatic struct DIR_INFO gun_frontier_dirs[] ={   { "gun_frontier", },   { "gunfront", },   { NULL, },};static struct ROM_INFO gun_frontier_roms[] ={   {   "c71-10.rom", 0x00020000, 0xf39c0a06, 0, 0, 0, },   {   "c71-02.rom", 0x00100000, 0x2a600c92, 0, 0, 0, },   {   "c71-03.rom", 0x00100000, 0x9133c605, 0, 0, 0, },   {   "c71-08.rom", 0x00020000, 0xc17dc0a0, 0, 0, 0, },   {   "c71-09.rom", 0x00020000, 0x10a544a2, 0, 0, 0, },   {   "c71-01.rom", 0x00100000, 0x0e73105a, 0, 0, 0, },   {   "c71-12.rom", 0x00010000, 0x0038c7f8, 0, 0, 0, },   {   "c71-14.rom", 0x00020000, 0x312da036, 0, 0, 0, },   {   "c71-15.rom", 0x00020000, 0xdf3e00bb, 0, 0, 0, },   {   "c71-16.rom", 0x00020000, 0x1bbcc2d4, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO gun_frontier_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x03200E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x03200E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x03200E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x03200E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x032004, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x032004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x032004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x032004, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x032004, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x032004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x032004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x032006, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x032006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x032006, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x032006, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x032006, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x032006, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x032006, 0x20, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_gun_frontier_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_gun_frontier_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { MSG_DSWB_BIT3,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT4,           0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { "Lives",                 0x30, 0x04 },   { "3",                     0x30, 0x00 },   { "1",                     0x20, 0x00 },   { "2",                     0x10, 0x00 },   { "5",                     0x00, 0x00 },   { "Continue Mode",         0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "Simultaneous Play",     0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO gun_frontier_dsw[] ={   { 0x032000, 0xFF, dsw_data_gun_frontier_0 },   { 0x032002, 0xFF, dsw_data_gun_frontier_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_gun_frontier_0[] ={   { "Taito 1",               0x01 },   { "Taito 2",               0x02 },   { "Taito 3",               0x03 },   { "Taito 4",               0x04 },   { "Taito 5",               0x05 },   { "Taito 6",               0x06 },   { NULL,                    0    },};static struct ROMSW_INFO gun_frontier_romsw[] ={   { 0x07FFFF, 0x03, romsw_data_gun_frontier_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO gun_frontier_video ={   DrawGunFront,   224,   320,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_gun_frontier ={   gun_frontier_dirs,   gun_frontier_roms,   gun_frontier_inputs,   gun_frontier_dsw,   gun_frontier_romsw,   LoadGunFront,   ClearGunFront,   &gun_frontier_video,   ExecuteGunFrontFrame,   "gunfront",   "Gun Frontier",   "僈儞僼儘儞僥傿傾",   COMPANY_ID_TAITO,   "C71",   1990,   taito_ym2610_sound,   GAME_SHOOT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadGunFront(void){   int ta,tb;   if(!(RAM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x200000+0x200000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x200000;   tb=0;   if(!load_rom("c71-02.rom", RAM, 0x100000)) return;		// 8x8 TILES   for(ta=0;ta<0x100000;ta+=2){      GFX[tb+0]=RAM[ta+1]>>4;      GFX[tb+1]=RAM[ta+1]&15;      GFX[tb+2]=RAM[ta+0]>>4;      GFX[tb+3]=RAM[ta+0]&15;      tb+=4;   }   tb=0;   if(!load_rom("c71-03.rom", RAM, 0x100000)) return;		// 16x16 SPRITES   for(ta=0;ta<0x100000;ta++){      GFX_SPR[tb++]=RAM[ta]&15;      GFX_SPR[tb++]=RAM[ta]>>4;   }   FreeMem(RAM);   Rotate8x8(GFX,0x8000);   Flip8x8_X(GFX,0x8000);   Rotate16x16(GFX_SPR,0x2000);   Flip16x16_X(GFX_SPR,0x2000);   RAMSize=0x48000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0xC0000))) return;   if(!load_rom("c71-09.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("c71-08.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("c71-10.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("c71-14.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   if(!load_rom("c71-16.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x80000]=RAM[ta];   }   if(!load_rom("c71-15.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x80001]=RAM[ta];   }

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