📄 doubled3.c
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/******************************************************************************//* *//* DOUBLE DRAGON 3 (C) 1990 TECHNOS JAPAN *//* *//******************************************************************************/#include "gameinc.h"#include "doubled3.h"#include "sasound.h" // sample support routines#include "tchnosnd.h"static struct DIR_INFO double_dragon_3_dirs[] ={ { "double_dragon_3", }, { "doubled3", }, { "ddragon3", }, { "ddrago3b", }, { NULL, },};static struct ROM_INFO double_dragon_3_roms[] ={ { "dd3.01", 0x00020000, 0x68321d8b, 0, 0, 0, }, { "dd3.02", 0x00020000, 0x38d9ae75, 0, 0, 0, }, { "dd3.03", 0x00020000, 0xbc05763b, 0, 0, 0, }, { "dd3.j8", 0x00040000, 0xc28b53cd, 0, 0, 0, }, { "dd3.3e", 0x00020000, 0x726c49b7, 0, 0, 0, }, { "dd3.3d", 0x00020000, 0x37a1c335, 0, 0, 0, }, { "dd3.3c", 0x00020000, 0x2bcfe63c, 0, 0, 0, }, { "dd3.3b", 0x00020000, 0xb864cf17, 0, 0, 0, }, { "dd3.2e", 0x00020000, 0x8c71eb06, 0, 0, 0, }, { "dd3.2d", 0x00020000, 0x3e134be9, 0, 0, 0, }, { "dd3.2c", 0x00020000, 0xb4115ef0, 0, 0, 0, }, { "dd3.2b", 0x00020000, 0x4639333d, 0, 0, 0, }, { "dd3.1e", 0x00020000, 0x04420cc8, 0, 0, 0, }, { "dd3.1d", 0x00020000, 0x33f97b2f, 0, 0, 0, }, { "dd3.1c", 0x00020000, 0x0f9a8f2a, 0, 0, 0, }, { "dd3.1b", 0x00020000, 0x15c91772, 0, 0, 0, }, { "dd3.0e", 0x00020000, 0x894734b3, 0, 0, 0, }, { "dd3.0d", 0x00020000, 0xcd504584, 0, 0, 0, }, { "dd3.0c", 0x00020000, 0x38e8a9ad, 0, 0, 0, }, { "dd3.0b", 0x00020000, 0x80c1cb74, 0, 0, 0, }, { "dd3.e", 0x00040000, 0x9bf1538e, 0, 0, 0, }, { "dd3.f", 0x00040000, 0x89d58d32, 0, 0, 0, }, { "dd3.g", 0x00040000, 0x9bf1538e, 0, 0, 0, }, { "dd3.h", 0x00040000, 0x89d58d32, 0, 0, 0, }, { "dd3.a", 0x00040000, 0x0f74ea1c, 0, 0, 0, }, { "dd3.b", 0x00040000, 0x8f671a62, 0, 0, 0, }, { "dd3.c", 0x00040000, 0x0f74ea1c, 0, 0, 0, }, { "dd3.d", 0x00040000, 0x8f671a62, 0, 0, 0, }, { "dd3.0a", 0x00010000, 0x5a47e7a4, 0, 0, 0, }, { "dd3.1a", 0x00010000, 0x15e43d12, 0, 0, 0, }, { "dd3.2a", 0x00010000, 0x785d71b0, 0, 0, 0, }, { "dd3.3a", 0x00010000, 0x20d64bea, 0, 0, 0, }, { "dd3.06", 0x00010000, 0x1e974d9b, 0, 0, 0, }, { "dd3.j7", 0x00040000, 0x3af21dbe, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO double_dragon_3_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x00C001, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x00C001, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x00C005, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x00C000, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x00C000, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x00C000, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x00C000, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x00C000, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x00C000, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x00C000, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x00C000, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x00C002, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x00C002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x00C002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x00C002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x00C002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x00C002, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x00C002, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x00C002, 0x10, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_double_dragon_3_0[] ={ { MSG_COINAGE, 0x03, 0x04 }, { MSG_1COIN_1PLAY, 0x03, 0x00 }, { MSG_1COIN_2PLAY, 0x02, 0x00 }, { MSG_2COIN_1PLAY, 0x01, 0x00 }, { MSG_3COIN_1PLAY, 0x00, 0x00 }, { "Continue price", 0x10, 0x02 }, { MSG_NO, 0x10, 0x00 }, { MSG_YES, 0x00, 0x00 }, { "Demo Sounds", 0x20, 0x02 }, { MSG_ON, 0x20, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_SCREEN, 0x40, 0x02 }, { MSG_NORMAL, 0x40, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_double_dragon_3_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { "P1 hurt P2", 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { "Stage Clear power", 0x20, 0x02 }, { "50", 0x20, 0x00 }, { "0", 0x00, 0x00 }, { "Start power", 0x40, 0x02 }, { "230", 0x40, 0x00 }, { "200", 0x00, 0x00 }, { "Cabinet", 0x80, 0x02 }, { "2 Joysticks", 0x80, 0x00 }, { "3 Joysticks", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO double_dragon_3_dsw[] ={ { 0x00C010, 0xFF, dsw_data_double_dragon_3_0 }, { 0x00C011, 0xFF, dsw_data_double_dragon_3_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO double_dragon_3_video ={ DrawDoubleD3, 320, 240, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_double_dragon_3 ={ double_dragon_3_dirs, double_dragon_3_roms, double_dragon_3_inputs, double_dragon_3_dsw, NULL, LoadDoubleD3, ClearDoubleD3, &double_dragon_3_video, ExecuteDoubleD3Frame, "ddrago3b", "Double Dragon 3 - The Rosetta Stone (bootleg)", "僟僽儖僪儔僑儞俁", COMPANY_ID_TECHNOS, "TA-0030", 1990, technos_ym2151_m6295_sound, GAME_BEAT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_SPR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static void DD3SoundWrite(UINT32 address, UINT8 data){ RAM[(address-0x140000+0x1C000)^1]=data; if(address==0x140003) TechnosSoundWrite68k(address,data);}void LoadDoubleD3(void){ int ta,tb,tc; UINT8 *TMP; if(!(GFX=AllocateMem(0x680000))) return; if(!(TMP=AllocateMem(0x0D0000))) return; if(!load_rom("dd3.0e", TMP+0x00000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.0d", TMP+0x20000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.0c", TMP+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.0b", TMP+0x60000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.0a", TMP+0x80000, 0x10000)) return; // GFX SPR if(!load_rom("dd3.a", TMP+0x90000, 0x40000)) return; // GFX BG0/BG1 tb=0; for(ta=0;ta<0xD0000;ta++){ tc=TMP[ta+0]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("dd3.1e", TMP+0x00000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.1d", TMP+0x20000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.1c", TMP+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.1b", TMP+0x60000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.1a", TMP+0x80000, 0x10000)) return; // GFX SPR if(!load_rom("dd3.b", TMP+0x90000, 0x40000)) return; // GFX BG0/BG1 tb=0; for(ta=0;ta<0xD0000;ta++){ tc=TMP[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<1); GFX[tb+1]|=(((tc&0x40)>>6)<<1); GFX[tb+2]|=(((tc&0x20)>>5)<<1); GFX[tb+3]|=(((tc&0x10)>>4)<<1); GFX[tb+4]|=(((tc&0x08)>>3)<<1); GFX[tb+5]|=(((tc&0x04)>>2)<<1); GFX[tb+6]|=(((tc&0x02)>>1)<<1); GFX[tb+7]|=(((tc&0x01)>>0)<<1); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("dd3.2e", TMP+0x00000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.2d", TMP+0x20000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.2c", TMP+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.2b", TMP+0x60000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.2a", TMP+0x80000, 0x10000)) return; // GFX SPR if(!load_rom("dd3.e", TMP+0x90000, 0x40000)) return; // GFX BG0/BG1 tb=0; for(ta=0;ta<0xD0000;ta++){ tc=TMP[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<2); GFX[tb+1]|=(((tc&0x40)>>6)<<2); GFX[tb+2]|=(((tc&0x20)>>5)<<2); GFX[tb+3]|=(((tc&0x10)>>4)<<2); GFX[tb+4]|=(((tc&0x08)>>3)<<2); GFX[tb+5]|=(((tc&0x04)>>2)<<2); GFX[tb+6]|=(((tc&0x02)>>1)<<2); GFX[tb+7]|=(((tc&0x01)>>0)<<2); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } if(!load_rom("dd3.3e", TMP+0x00000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.3d", TMP+0x20000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.3c", TMP+0x40000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.3b", TMP+0x60000, 0x20000)) return; // GFX SPR if(!load_rom("dd3.3a", TMP+0x80000, 0x10000)) return; // GFX SPR if(!load_rom("dd3.f", TMP+0x90000, 0x40000)) return; // GFX BG0/BG1 tb=0; for(ta=0;ta<0xD0000;ta++){ tc=TMP[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<3); GFX[tb+1]|=(((tc&0x40)>>6)<<3); GFX[tb+2]|=(((tc&0x20)>>5)<<3); GFX[tb+3]|=(((tc&0x10)>>4)<<3); GFX[tb+4]|=(((tc&0x08)>>3)<<3); GFX[tb+5]|=(((tc&0x04)>>2)<<3); GFX[tb+6]|=(((tc&0x02)>>1)<<3); GFX[tb+7]|=(((tc&0x01)>>0)<<3); tb+=16; if((tb&0xFF)==0){tb-=0xF8;} else{if((tb&0xFF)==8){tb-=8;}} } FreeMem(TMP); RAMSize=0x40000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; /*-------[SOUND SYSTEM INIT]-------*/ Z80ROM=RAM+0x40000; if(!load_rom("dd3.06", Z80ROM, 0x10000)) return; // Z80 SOUND ROM Z80ROM[0x026E]=0x00; if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("dd3.j7",PCMROM,0x40000)) return; // ADPCM ROM Bank 0 if(!load_rom("dd3.j8",PCMROM + 0x40000,0x40000)) return; // ADPCM ROM Bank 1 AddTechnosSound(0x0041, 0x003B, 0x10000, PCMROM, PCMROM+0x40000, 63); /*---------------------------------*/ if(!load_rom("dd3.03", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("dd3.01", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("dd3.02", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; ROM[ta+ta+0x40001]=RAM[ta]; } memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x0C000,0xFF,0x00010); RAM_BG0 = RAM+0xA000; RAM_BG1 = RAM+0x8000; RAM_SPR = RAM+0x9000; GFX_BG0 = GFX+0x480000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_SPR = GFX+0x000000;
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