📄 solfigtr.c
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if(!load_rom("c91-03", RAM, 0x100000)) return; // 8x8 TILES for(ta=0;ta<0x100000;ta+=2,tb+=4){ GFX_BG0[tb+3]=RAM[ta]&15; GFX_BG0[tb+2]=RAM[ta]>>4; GFX_BG0[tb+1]=RAM[ta+1]&15; GFX_BG0[tb+0]=RAM[ta+1]>>4; } tb=0; if(!load_rom("c91-01", RAM, 0x100000)) return; // 16x16 SPRITES for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } if(!load_rom("c91-02", RAM, 0x100000)) return; // 16x16 SPRITES for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } FreeMem(RAM); if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("c91-05", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("c91-09", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x48000; if(!load_rom("c91-07", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("c91-04", PCMROM, 0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x80000, 0x80000); AddTaitoYM2610(0x01A9, 0x0155, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_VIDEO = RAM+0x20000; RAM_SCROLL = RAM+0x3A000; RAM_OBJECT = RAM+0x10000; RAM_COLOUR = RAM+0x30000; RAM_INPUT = RAM+0x3A100; GFX_FG0 = RAM+0x40000; GFX_BANK = RAM+0x3A200; RAMSize=0x58000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x8000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); // SBCD flag bug - game relies on undefined flags (not supported in starscream) WriteWord68k(&ROM[0x09B9A],0x4E71); // 68000 Speed Hack WriteLong68k(&ROM[0x0058E],0x4EF800C0); WriteLong68k(&ROM[0x000C0],0x46FC2000); WriteLong68k(&ROM[0x000C4],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x000C8],0x00AA0000); WriteWord68k(&ROM[0x000CC],0x6100-10); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x7FFF; tc0100scn[0].layer[0].scr_x = 19; tc0100scn[0].layer[0].scr_y = 8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x7FFF; tc0100scn[0].layer[1].scr_x = 19; tc0100scn[0].layer[1].scr_y = 8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x = 16; tc0100scn[0].layer[2].scr_y = 8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0 - 0x13; tc0200obj.ofs_y = 0 - 0x60; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x300000, 0x300007, solitary_fighter_ioc_0_rb, NULL); // INPUT AddReadByte(0x320000, 0x320007, solitary_fighter_ioc_1_rb, NULL); // INPUT AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x300000, 0x300007, solitary_fighter_ioc_0_rw, NULL); // INPUT AddReadWord(0x320000, 0x320007, solitary_fighter_ioc_1_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x300000, 0x300007, solitary_fighter_ioc_0_wb, NULL); // INPUT AddWriteByte(0x320000, 0x320007, solitary_fighter_ioc_1_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x500000, 0x50001F, NULL, GFX_BANK); // BANK AddWriteWord(0xB00000, 0xB0001F, NULL, GFX_BANK+0x20); // ??? AddWriteWord(0x300000, 0x300007, solitary_fighter_ioc_0_ww, NULL); // INPUT AddWriteWord(0x320000, 0x320007, solitary_fighter_ioc_1_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_solitary_fighter(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void execute_solitary_fighter_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_interrupt(CPU_68K_0, 6); Taito2610_Frame(); // Z80 and YM2610}void draw_solitary_fighter(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ make_object_bank(GFX_BANK); render_tc0200obj_mapped_soliltary_fighter(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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