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📄 solfigtr.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                SOLITARY FIGHTER (C) 1990 TAITO CORPORATION                 *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "solfigtr.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO solitary_fighter_dirs[] ={   { "solitary_fighter", },   { "solfigtr", },   { NULL, },};static struct ROM_INFO solitary_fighter_roms[] ={   {       "c91-01", 0x00100000, 0x0f3f4e00, 0, 0, 0, },   {       "c91-02", 0x00100000, 0xe14ab98e, 0, 0, 0, },   {       "c91-03", 0x00100000, 0x8965da12, 0, 0, 0, },   {       "c91-04", 0x00080000, 0x390b1065, 0, 0, 0, },   {       "c91-05", 0x00040000, 0xc1260e7c, 0, 0, 0, },   {       "c91-07", 0x00010000, 0xe471a05a, 0, 0, 0, },   {       "c91-09", 0x00040000, 0xd82b5266, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO solitary_fighter_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x03A10E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x03A10E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x03A10E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x03A10E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x03A104, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x03A104, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x03A104, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x03A104, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x03A104, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x03A104, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x03A104, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x03A104, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x03A106, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x03A106, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x03A106, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x03A106, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x03A106, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x03A106, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x03A106, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x03A106, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_solitary_fighter_0[] ={   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_2PLAY,         0xC0, 0x00 },   { MSG_1COIN_3PLAY,         0x80, 0x00 },   { MSG_1COIN_4PLAY,         0x40, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};struct DSW_DATA dsw_data_solitary_fighter_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO solitary_fighter_dsw[] ={   { 0x03A100, 0xFF, dsw_data_solitary_fighter_0 },   { 0x03A102, 0xFF, dsw_data_solitary_fighter_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_solitary_fighter_0[] ={   { "Taito Japan (notice)",   0x01 },   { "Taito America",          0x02 },   { "Taito Japan",            0x03 },   { NULL,                     0    },};static struct ROMSW_INFO solitary_fighter_romsw[] ={   { 0x03FFFF, 0x03, romsw_data_solitary_fighter_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO solitary_fighter_video ={   draw_solitary_fighter,   320,   224,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_solitary_fighter ={   solitary_fighter_dirs,   solitary_fighter_roms,   solitary_fighter_inputs,   solitary_fighter_dsw,   solitary_fighter_romsw,   load_solitary_fighter,   clear_solitary_fighter,   &solitary_fighter_video,   execute_solitary_fighter_frame,   "solfigtr",   "Solitary Fighter",   "僟僀僲儗僢僋僗",   COMPANY_ID_TAITO,   "C91",   1990,   taito_ym2610_sound,   GAME_BEAT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_COLOUR;static UINT8 *RAM_INPUT;static UINT8 *GFX_BANK;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static void solitary_fighter_ioc_0_wb(UINT32 offset, UINT8 data){   switch(offset & 6){      case 0:         tc0220ioc_wb(0, data);      break;      case 2:         tc0220ioc_wb(2, data);      break;      case 4:         tc0220ioc_wb(8, data);      break;      default:      break;   }}static void solitary_fighter_ioc_0_ww(UINT32 offset, UINT16 data){   solitary_fighter_ioc_0_wb(offset, (UINT8) (data & 0xFF));}static UINT8 solitary_fighter_ioc_0_rb(UINT32 offset){   switch(offset & 6){      case 0:         return tc0220ioc_rb(0);      break;      case 2:         return tc0220ioc_rb(2);      break;      case 4:         return tc0220ioc_rb(8);      break;      default:         return 0xFF;      break;   }}static UINT16 solitary_fighter_ioc_0_rw(UINT32 offset){   return solitary_fighter_ioc_0_rb(offset);}static void solitary_fighter_ioc_1_wb(UINT32 offset, UINT8 data){   switch(offset & 6){      case 0:         tc0220ioc_wb(4, data);      break;      case 2:         tc0220ioc_wb(6, data);      break;      case 4:         tc0220ioc_wb(14, data);      break;      default:      break;   }}static void solitary_fighter_ioc_1_ww(UINT32 offset, UINT16 data){   solitary_fighter_ioc_1_wb(offset, (UINT8) (data & 0xFF));}static UINT8 solitary_fighter_ioc_1_rb(UINT32 offset){   switch(offset & 6){      case 0:         return tc0220ioc_rb(4);      break;      case 2:         return tc0220ioc_rb(6);      break;      case 4:         return tc0220ioc_rb(14);      break;      default:         return 0xFF;      break;   }}static UINT16 solitary_fighter_ioc_1_rw(UINT32 offset){   return solitary_fighter_ioc_1_rb(offset);}void load_solitary_fighter(void){   int ta,tb;   if(!(GFX=AllocateMem(0x200000+0x400000))) return;   if(!(RAM=AllocateMem(0x100000))) return;   GFX_BG0	=GFX+0x000000;   GFX_SPR	=GFX+0x200000;   tb=0;

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