📄 liquidk.c
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} if(!load_rom("lq12.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("lq08.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x80000))) return; if(!load_rom("lk_snd.bin",PCMROM,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM, PCMROM, 0x080000, 0x080000); AddTaitoYM2610(0x01DD, 0x0189, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_VIDEO = RAM+0x10000; RAM_SCROLL = RAM+0x32000; RAM_OBJECT = RAM+0x20000; RAM_INPUT = RAM+0x32100; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000); GFX_FG0 = RAM+0x34000; set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000); // 68000 Speed Hack // ---------------- WriteLong68k(&ROM[0x89F6],0x4E714E71); WriteLong68k(&ROM[0x89FA],0x4E714E71); // Fix ROM Checksum // ---------------- WriteWord68k(&ROM[0x1DAE],0x4E75); // Fix Long Sound Wait // ------------------- WriteWord68k(&ROM[0x017A],0x4E71); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =16-3; tc0100scn[0].layer[0].scr_y =8+16; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =16-3; tc0100scn[0].layer[1].scr_y =8+16; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =0; tc0100scn[0].layer[2].scr_y =16; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x1FFF; tc0200obj.ofs_x = 0; tc0200obj.ofs_y = -16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x34000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x300000, 0x30001F, NULL, RAM_INPUT); // INPUT AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x400000, 0x40000F, NULL, RAM+0x032200); // ??? AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddReadWord(0x300000, 0x30001F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x300000, 0x30001F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0x400000, 0x40000F, NULL, RAM+0x032200); // ??? AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddWriteWord(0x300000, 0x30001F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x032180); // ??? AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x032280); // ??? AddWriteWord(0xB00000, 0xB000FF, NULL, RAM+0x032300); // ??? AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearLiquidKids(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x080000,1); //save_debug("RAM.bin",RAM,0x034000,1); //save_debug("GFX.bin",GFX,0x600000,0); #endif}static int last_scr,last_scr2;void ExecuteLiquidKidsFrame(void){ last_scr=ReadLong(&RAM_OBJECT[0x24]); // Keep Sprites and Scrolling in sync (sprites are 1 frame behind) cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); Taito2610_FrameCameltry(); //Taito2610_Frame(); // Z80 and YM2610}void DrawLiquidKids(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_r180_mapped(0,0); // BG1 // --- render_tc0100scn_layer_r180_mapped(0,1); // OBJECT // ------ last_scr2=ReadLong(&RAM_OBJECT[0x24]); // [Store] WriteLong(&RAM_OBJECT[0x24],last_scr); // Delay Scrolling 1 frame render_tc0200obj_r180_mapped(); WriteLong(&RAM_OBJECT[0x24],last_scr2); // [Restore] // FG0 // --- render_tc0100scn_layer_r180_mapped(0,2);}
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