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📄 liquidk.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   }   if(!load_rom("lq12.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("lq08.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x80000))) return;   if(!load_rom("lk_snd.bin",PCMROM,0x80000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x080000, 0x080000);   AddTaitoYM2610(0x01DD, 0x0189, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   RAM_VIDEO  = RAM+0x10000;   RAM_SCROLL = RAM+0x32000;   RAM_OBJECT = RAM+0x20000;   RAM_INPUT  = RAM+0x32100;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x2000);   GFX_FG0    = RAM+0x34000;   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000);   // 68000 Speed Hack   // ----------------   WriteLong68k(&ROM[0x89F6],0x4E714E71);   WriteLong68k(&ROM[0x89FA],0x4E714E71);   // Fix ROM Checksum   // ----------------   WriteWord68k(&ROM[0x1DAE],0x4E75);   // Fix Long Sound Wait   // -------------------   WriteWord68k(&ROM[0x017A],0x4E71);   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=320;   tc0100scn[0].layer[0].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x	=16-3;   tc0100scn[0].layer[0].scr_y	=8+16;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=320;   tc0100scn[0].layer[1].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x	=16-3;   tc0100scn[0].layer[1].scr_y	=8+16;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=1;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[2].scr_x	=0;   tc0100scn[0].layer[2].scr_y	=16;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT+0x0000;   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x1FFF;   tc0200obj.ofs_x	= 0;   tc0200obj.ofs_y	= -16;   init_tc0200obj();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x34000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x300000, 0x30001F, NULL, RAM_INPUT);			// INPUT   AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x400000, 0x40000F, NULL, RAM+0x032200);			// ???   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadWord(0x300000, 0x30001F, NULL, RAM_INPUT);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0x300000, 0x30001F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0x400000, 0x40000F, NULL, RAM+0x032200);		// ???   AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteWord(0x300000, 0x30001F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x032180);		// ???   AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x032280);		// ???   AddWriteWord(0xB00000, 0xB000FF, NULL, RAM+0x032300);		// ???   AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearLiquidKids(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x080000,1);      //save_debug("RAM.bin",RAM,0x034000,1);      //save_debug("GFX.bin",GFX,0x600000,0);   #endif}static int last_scr,last_scr2;void ExecuteLiquidKidsFrame(void){   last_scr=ReadLong(&RAM_OBJECT[0x24]); // Keep Sprites and Scrolling in sync (sprites are 1 frame behind)   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 6);   Taito2610_FrameCameltry();   //Taito2610_Frame();				// Z80 and YM2610}void DrawLiquidKids(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // BG0   // ---   render_tc0100scn_layer_r180_mapped(0,0);   // BG1   // ---   render_tc0100scn_layer_r180_mapped(0,1);   // OBJECT   // ------   last_scr2=ReadLong(&RAM_OBJECT[0x24]);	// [Store]   WriteLong(&RAM_OBJECT[0x24],last_scr);	// Delay Scrolling 1 frame   render_tc0200obj_r180_mapped();   WriteLong(&RAM_OBJECT[0x24],last_scr2);	// [Restore]   // FG0   // ---   render_tc0100scn_layer_r180_mapped(0,2);}

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