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📄 syvalion.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                    SYVALION (C) 1988 TAITO CORPORATION                     *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "syvalion.h"#include "tc004vcu.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO syvalion_dirs[] ={   { "syvalion", },   { NULL, },};static struct ROM_INFO syvalion_roms[] ={   {   "b51-01.bin", 0x00020000, 0x8dab004a, 0, 0, 0, },   {   "b51-02.bin", 0x00020000, 0x906ba440, 0, 0, 0, },   {   "b51-03.bin", 0x00020000, 0x8fd9b299, 0, 0, 0, },   {   "b51-04.bin", 0x00020000, 0x03aea658, 0, 0, 0, },   {   "b51-05.bin", 0x00020000, 0x47976ae9, 0, 0, 0, },   {   "b51-06.bin", 0x00020000, 0x81bef4f0, 0, 0, 0, },   {   "b51-07.bin", 0x00020000, 0x764d4dc8, 0, 0, 0, },   {   "b51-08.bin", 0x00020000, 0x9f6a535c, 0, 0, 0, },   {   "b51-09.bin", 0x00020000, 0xcbb4f33d, 0, 0, 0, },   {   "b51-10.bin", 0x00020000, 0x6aa97fbc, 0, 0, 0, },   {   "b51-11.bin", 0x00020000, 0xae9a9ac5, 0, 0, 0, },   {   "b51-12.bin", 0x00020000, 0x6b36d358, 0, 0, 0, },   {   "b51-13.bin", 0x00020000, 0xdab28958, 0, 0, 0, },   {   "b51-14.bin", 0x00020000, 0xdea7216e, 0, 0, 0, },   {   "b51-15.bin", 0x00020000, 0x30b2ee02, 0, 0, 0, },   {   "b51-16.bin", 0x00020000, 0xc0fcf7a5, 0, 0, 0, },   {   "b51-17.bin", 0x00080000, 0xd85096aa, 0, 0, 0, },   {   "b51-18.bin", 0x00080000, 0x8b23ac83, 0, 0, 0, },   {   "b51-19.bin", 0x00020000, 0x2abd762c, 0, 0, 0, },   {   "b51-20.bin", 0x00020000, 0x440b6418, 0, 0, 0, },   {   "b51-21.bin", 0x00020000, 0xaa111f30, 0, 0, 0, },   {   "b51-22.bin", 0x00020000, 0xe6c61079, 0, 0, 0, },   {   "b51-23.bin", 0x00010000, 0x734662de, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO syvalion_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x032004, 0x04, BIT_ACTIVE_1 },   { KB_DEF_COIN2,        MSG_COIN2,               0x032004, 0x08, BIT_ACTIVE_1 },   { KB_DEF_TILT,         MSG_TILT,                0x032004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x032004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x032004, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x032080, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x032081, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x032082, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x032083, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x032006, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x032004, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x032084, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x032085, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x032086, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x032087, 0xFF, BIT_ACTIVE_1 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x032006, 0x01, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_syvalion_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWA_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT6,           0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO syvalion_dsw[] ={   { 0x032000, 0xFF, dsw_data_syvalion_0 },   { 0x032002, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_syvalion_0[] ={   { "Taito",                 0x00 },   { "Taito Japan",           0x02 },   { NULL,                    0    },};static struct ROMSW_INFO syvalion_romsw[] ={   { 0x07FFFF, 0x00, romsw_data_syvalion_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO syvalion_video ={   DrawSyvalion,   512,   416,   64,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_syvalion ={   syvalion_dirs,   syvalion_roms,   syvalion_inputs,   syvalion_dsw,   syvalion_romsw,   LoadSyvalion,   ClearSyvalion,   &syvalion_video,   ExecuteSyvalionFrame,   "syvalion",   "Syvalion",   "僒僀僶儕僆儞",   COMPANY_ID_TAITO,   "B51",   1988,   taito_ym2610_sound,   GAME_PLATFORM,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_FG0;void LoadSyvalion(void){   int ta,tb,tc;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x80000))) return;   if(!(GFX=AllocateMem(0x400000))) return;   GFX_BG0 = GFX+0x000000;   if(!load_rom("b51-16.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-15.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=0;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-14.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-13.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=8;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-12.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-11.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=2;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-10.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-09.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=10;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-08.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-07.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=4;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-06.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-05.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=12;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-04.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-03.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=6;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-02.bin", RAM+0x00000, 0x20000)) return;	// GFX   if(!load_rom("b51-01.bin", RAM+0x20000, 0x20000)) return;	// GFX   tb=14;   for(ta=0;ta<0x40000;ta+=16){      for(tc=0;tc<16;tc++){         GFX[tb+(tc<<4)]=RAM[ta+tc]&15;         GFX[tb+(tc<<4)+1]=RAM[ta+tc]>>4;      }      tb+=256;   }   if(!load_rom("b51-20.bin", RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("b51-22.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("b51-19.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("b51-21.bin", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   RAMSize=0x48000+0x10000;   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x48000;   if(!load_rom("b51-23.bin", Z80ROM, 0x10000)) return;		// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom("b51-18.bin",PCMROM+0x00000,0x80000)) return;	// ADPCM A rom   if(!load_rom("b51-17.bin",PCMROM+0x80000,0x80000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000);   AddTaitoYM2610(0x02EE, 0x028D, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   GFX_FG0   = RAM+0x40000;   RAM_VIDEO = RAM+0x10000;   RAM_COLOUR= RAM+0x31000+0x800;   RAM_INPUT = RAM+0x32000;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x4000);   InitPaletteMap(RAM_COLOUR, 0x40, 0x10, 0x8000);   set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr);   // 68000 Speed Hack   // ----------------   WriteLong68k(&ROM[0x072A],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x072E],0x00AA0000);   WriteWord68k(&ROM[0x0732],0x6100-16);	// bra.s <loop>   // Init tc0004vcu emulation   // ------------------------   tc0004vcu.RAM	= RAM_VIDEO;   tc0004vcu.GFX_BG0	= GFX_BG0;   tc0004vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0004vcu.GFX_FG0	= GFX_FG0;   tc0004vcu.tile_mask	= 0x3FFF;   tc0004vcu.bmp_x	= 64;   tc0004vcu.bmp_y	= 64;   tc0004vcu.bmp_w	= 512;   tc0004vcu.bmp_h	= 416;   tc0004vcu.scr_x	= 0;   tc0004vcu.scr_y	= 0;   tc0004vcu_init();   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x420FFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadByte(0x500000, 0x500FFF, NULL, RAM+0x031000);			// COLOR RAM   AddReadByte(0x200000, 0x200003, tc0220ioc_rb_port, NULL);		// INPUT   AddReadByte(0x300000, 0x300003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x420FFF, NULL, RAM+0x010000);			// SCREEN RAM   AddReadWord(0x500000, 0x500FFF, NULL, RAM+0x031000);			// COLOR RAM   AddReadWord(0x200000, 0x200003, tc0220ioc_rw_port, NULL);		// INPUT   AddReadWord(0x110000, 0x11FFFF, NULL, RAM+0x000000);			// 68000 RAM [MIRROR]   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1, NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x410000, 0x410FFF, tc0004vcu_gfx_fg0_b_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x401000, 0x420FFF, NULL, RAM+0x011000);		// SCREEN RAM   AddWriteByte(0x500000, 0x500FFF, NULL, RAM+0x031000);		// COLOR RAM   AddWriteByte(0x400000, 0x400FFF, tc0004vcu_gfx_fg0_a_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x200000, 0x200003, tc0220ioc_wb_port, NULL);		// INPUT   AddWriteByte(0x300000, 0x300003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x410000, 0x410FFF, tc0004vcu_gfx_fg0_b_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x401000, 0x420FFF, NULL, RAM+0x011000);		// SCREEN RAM   AddWriteWord(0x500000, 0x500FFF, NULL, RAM+0x031000);		// COLOR RAM   AddWriteWord(0x400000, 0x400FFF, tc0004vcu_gfx_fg0_a_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x200000, 0x200003, tc0220ioc_ww_port, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers...    GameMouse=1;}void ClearSyvalion(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x080000,1);      save_debug("RAM.bin",RAM,0x040000,1);      //save_debug("GFX.bin",GFX,0x400000,0);   #endif}void ExecuteSyvalionFrame(void){   static int p1x,p1y;   p1x=0;   p1y=0;   /*------[Mouse Hack]-------*/   //set_mouse_range(0,0,319,239);   get_mouse_mickeys(&p1x,&p1y);   p1y=0-p1y;   //p1x=0-(160-mouse_x);   //p1y=(120-mouse_y);   //mouse_x=160;   //mouse_y=120;   if(mouse_b&1) RAM[0x32006]&=0x10^255;   if((RAM[0x32080]!=0)&&(p1y<  0x200)) p1y+=0x20;   if((RAM[0x32081]!=0)&&(p1y> -0x200)) p1y-=0x20;   if((RAM[0x32082]!=0)&&(p1x> -0x200)) p1x-=0x20;   if((RAM[0x32083]!=0)&&(p1x<  0x200)) p1x+=0x20;   RAM[0x3201C] = (p1x>>8)&0xFF;   RAM[0x3201E] = (p1x>>0)&0xFF;   RAM[0x32018] = (p1y>>8)&0xFF;   RAM[0x3201A] = (p1y>>0)&0xFF;   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 2);   Taito2610_FrameRastan2();		// Z80 and YM2610}void DrawSyvalion(void){   ClearPaletteMap();   // Init tc0180vcu emulation   // ------------------------   tc0004vcu_layer_count = 0;   // BG0   // ---   tc0004vcu_render_bg0();   // BG1   // ---   tc0004vcu_render_bg1();   // OBJECT   // ------   tc0004vcu_render_obj();   // FG0   // ---   tc0004vcu_render_fg0();}

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