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📄 arabianm.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                 ARABIAN MAGIC (C) 1992 TAITO CORPORATION                   *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "arabianm.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"		// save/load game routines#include "sasound.h"extern char mybuff[0x10000];static struct DIR_INFO arabian_magic_dirs[] ={   { "arabian_magic", },   { "arabianm", },   { NULL, },};static struct ROM_INFO arabian_magic_roms[] ={   {   "d29-06.rom", 0x00080000, 0xeea07bf3, 0, 0, 0, },   {   "d29-02.rom", 0x00100000, 0xed894fe1, 0, 0, 0, },   {   "d29-03.rom", 0x00100000, 0xaeaff456, 0, 0, 0, },   {   "d29-04.rom", 0x00100000, 0x01711cfe, 0, 0, 0, },   {   "d29-05.rom", 0x00100000, 0x9b5f7a17, 0, 0, 0, },   {   "d29-01.rom", 0x00200000, 0x545ac4b3, 0, 0, 0, },   {   "d29-07.rom", 0x00080000, 0xdb3c094d, 0, 0, 0, },   {   "d29-08.rom", 0x00080000, 0xd7562851, 0, 0, 0, },   {   "d29-18.rom", 0x00020000, 0xd97780df, REGION_ROM2, 0x000000, LOAD_8_16, },   {   "d29-19.rom", 0x00020000, 0xb1ad365c, REGION_ROM2, 0x000001, LOAD_8_16, },   {   "d29-21.rom", 0x00040000, 0xac32eb38, 0, 0, 0, },   {   "d29-22.rom", 0x00040000, 0x4afc22a4, 0, 0, 0, },   {   "d29-23.rom", 0x00040000, 0x89a0c706, 0, 0, 0, },   {   "d29-25.rom", 0x00040000, 0xb9b652ed, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_arabian_magic_0[] ={   { "Taito Japan",           0x01 },   { "Taito America",         0x02 },   { "Taito Worldwide",       0x03 },   { NULL,                    0    },};static struct ROMSW_INFO arabian_magic_romsw[] ={   { 0x0FFFFF, 0x03, romsw_data_arabian_magic_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO arabian_magic_video ={   draw_arabian_magic,   320,   224,   64,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_arabian_magic ={   arabian_magic_dirs,   arabian_magic_roms,   f3_system_inputs,   NULL,   arabian_magic_romsw,   load_arabian_magic,   clear_arabian_magic,   &arabian_magic_video,   execute_arabian_magic_frame,   "arabianm",   "Arabian Magic",   "傾儔價傾儞儅僕僢僋",   COMPANY_ID_TAITO,   "D29",   1992,   f3_sound,   GAME_BEAT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_arabian_magic(void){   int ta,tb,tc;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x1F7500+0x400000))) return;   GFX_BG0=GFX+0x000000;   GFX_SPR=GFX+0x1F7500;   tb=0;   if(!load_rom("d29-03.rom", ROM, 0x100000)) return;	// 16x16 SPRITES ($4000)   for(ta=0;ta<0x100000;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("d29-04.rom", ROM, 0x100000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x100000;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("d29-05.rom", ROM, 0x100000)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0x100000;ta++){      tc=ROM[ta];      GFX_SPR[tb+3]|=((tc&0xC0)>>6)<<4;      GFX_SPR[tb+2]|=((tc&0x30)>>4)<<4;      GFX_SPR[tb+1]|=((tc&0x0C)>>2)<<4;      GFX_SPR[tb+0]|=((tc&0x03)>>0)<<4;      tb+=4;   }   tb=0;   if(!load_rom("d29-06.rom", ROM, 0x7DD40)) return;	// 16x16 TILES ($1F75)   for(ta=0;ta<0x7DD40;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("d29-07.rom", ROM, 0x7DD40)) return;	// 16x16 TILES   for(ta=0;ta<0x7DD40;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("d29-08.rom", ROM, 0x7DD40)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0x7DD40;ta+=2){      tc=ROM[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tb+=8;   }   GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x1F75);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000);   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x100000);   RAM_BG0=RAM+0x30000;   RAM_BG1=RAM+0x31000;   RAM_BG2=RAM+0x32000;   RAM_BG3=RAM+0x33000;   RAM_SCR0=RAM+0x6A000;   RAM_SCR1=RAM+0x6A002;   RAM_SCR2=RAM+0x6A004;   RAM_SCR3=RAM+0x6A006;   SCR0_XOFS=0xF600;   SCR1_XOFS=0xF700;   SCR2_XOFS=0xF800;   SCR3_XOFS=0xF900;   SCR0_YOFS=0x0780-(16<<7);   SCR1_YOFS=0x0780-(16<<7);   SCR2_YOFS=0x0780-(16<<7);   SCR3_YOFS=0x0780-(16<<7);   if(!load_rom("d29-23.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+0]=RAM[ta];   }   if(!load_rom("d29-22.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+1]=RAM[ta];   }   if(!load_rom("d29-21.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+2]=RAM[ta];   }   if(!load_rom("d29-25.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+3]=RAM[ta];   }   // 68000 code   M68000ROM = load_region[REGION_ROM2];      if(!(PCMROM=AllocateMem(0x800000))) return;      load_be("d29-01.rom",PCMROM,0x200000);   load_be("d29-02.rom",PCMROM+0x600000,0x100000);   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(PCMROM+0x400000,0,0x1fffff);   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // FIX ROM CHECKSUM   // ----------------   WriteWord68k(&ROM[0x00D66],0x4E75);		//	rts   // EEPROM HACKS   // ------------   WriteWord68k(&ROM[0x0A496],0x7F00);		//	raine	#$00	<eeprom read>   WriteWord68k(&ROM[0x0A498],0x4E75);		//	rts   WriteWord68k(&ROM[0x0A512],0x7F01);		//	raine	#$01	<eeprom write>   WriteWord68k(&ROM[0x0A514],0x4E75);		//	rts   // SPEED HACK#1   // ------------   WriteLong68k(&ROM[0x00532],0x4E714E71);   WriteLong68k(&ROM[0x0023E],0x7F024E71);	// 	raine	#$02 <stop cpu>   WriteLong68k(&ROM[0x00242],0x4E714E71);	//	nop   WriteWord68k(&ROM[0x00246],0x60EC);   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1;   set_colour_mapper(&col_map_12bit_rgbxxxx);   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;   //tc0003vcu.mapper	= &Map_12bit_RGBxxxxx;   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 224;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 16;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;   //tc0200obj.mapper	= &Map_12bit_RGBxxxxx;   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= -16;	// -0x2E;   tc0200obj.ofs_y	= -16;	// -0x18;   tc0200obj.cols	= 64;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void clear_arabian_magic(void){   save_eeprom();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x100000,0);      save_debug("RAM.bin",RAM,0x080000,0);      //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0);   #endif}void execute_arabian_magic_frame(void){  int ta;  for (ta=0; ta<f3_slices; ta++) {    Execute68020(300000/f3_slices);    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }  }  Interrupt68020(3);  Interrupt68020(2);  IntF3System();}void draw_arabian_magic(void){   int x16,y16,zz,zzz,zzzz;   int ta,x,y;   UINT8 *MAP;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){   MAKE_SCROLL_512x512_4_16(      (0-320)-((ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6),      (0-224)-((ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7)   );   START_SCROLL_512x512_4_16_R180(64,64,320,224);      MAP_PALETTE_MAPPED_NEW(               ReadWord68k(&RAM_BG0[zz])&0x1FF,               32,        MAP            );      switch(RAM_BG0[zz]&0xC0){      case 0xC0: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);        break;      case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);  break;      case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);  break;      case 0x00: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP); break;      }   END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg1_id)){   MAKE_SCROLL_512x512_4_16(      (0-320)-((ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6),      (0-224)-((ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7)   );   START_SCROLL_512x512_4_16_R180(64,64,320,224);   ta=ReadWord68k(&RAM_BG1[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG1[zz])&0x1FF,         32,         MAP      );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG1[zz]&0xC0){         case 0xC0: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG1[zz]&0xC0){         case 0xC0: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }   END_SCROLL_512x512_4_16();   }/*   if(check_layer_enabled(f3_bg6_id)){   //zz=(ReadWord68k(&RAM_SCR0[8])>>7)+17;   //zz&=0xFF;				// Y Offset (0-255)   zz=0;      MAP_PALETTE_MAPPED_NEW(         16,         16,         MAP      );   if(zz<=48){   zzzz=zz<<2;   zzzz+=0x50000;   for(x=64;x<(320+64);x+=8){      Draw8xH_Trans_Packed_Mapped_Column_Rot(&RAM[zzzz],x,64+16,208,MAP);      zzzz+=0x400;   }   }   else{   zzzz=zz<<2;   zzzz+=0x50000;   for(x=64;x<(320+64);x+=8){      Draw8xH_Trans_Packed_Mapped_Column_Rot(&RAM[zzzz],x,64+16,256-zz,MAP);      Draw8xH_Trans_Packed_Mapped_Column_Rot(&RAM[zzzz+((256-zz)<<2)-0x400],x,64+16+(256-zz),208-(256-zz),MAP);      zzzz+=0x400;   }   }   }*/   render_tc0200obj_mapped_f3system_r180();   if(check_layer_enabled(f3_bg2_id)){   MAKE_SCROLL_512x512_4_16(      (0-320)-((ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6),      (0-224)-((ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7)   );   START_SCROLL_512x512_4_16_R180(64,64,320,224);   ta=ReadWord68k(&RAM_BG2[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(               ReadWord68k(&RAM_BG2[zz])&0x1FF,               32,        MAP            );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG2[zz]&0xC0){         case 0xC0: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG2[zz]&0xC0){         case 0xC0: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }   END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg3_id)){   MAKE_SCROLL_512x512_4_16(      (0-320)-((ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6),      (0-224)-((ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7)   );   START_SCROLL_512x512_4_16_R180(64,64,320,224);   ta=ReadWord68k(&RAM_BG3[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(               ReadWord68k(&RAM_BG3[zz])&0x1FF,               32,        MAP            );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG3[zz]&0xC0){         case 0xC0: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG3[zz]&0xC0){         case 0xC0: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x80: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x40: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x00: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }   END_SCROLL_512x512_4_16();   }   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0_r180();   }}

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