📄 earthjkr.c
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tc0100scn[0].layer[0].bmp_h =320; tc0100scn[0].layer[0].mapper =&Map_15bit_xBGR; tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =17; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =240; tc0100scn[0].layer[1].bmp_h =320; tc0100scn[0].layer[1].mapper =&Map_15bit_xBGR; tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =17; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =2; // Correct tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =240; tc0100scn[0].layer[2].bmp_h =320; tc0100scn[0].layer[2].mapper =&Map_15bit_xBGR; tc0100scn[0].layer[2].scr_x =17; // Correct tc0100scn[0].layer[2].scr_y =8; // Correct tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); ByteSwap(ROM,0x100000); ByteSwap(RAM,0x20000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x400000, 0x40000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x200007, tc0110pcr_rw, NULL); // COLOUR PORTS AddReadWord(0x400000, 0x40000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x3E0000, 0x3E0003, tc0140syt_read_main_68k, NULL); // SOUND AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_wb_r270, NULL); // FG0 GFX RAM AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x3A0000, 0x3A0001, NULL, RAM+0x01B010); // SPRITE CTRL AddWriteByte(0x400000, 0x40000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL); // FG0 GFX RAM AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x200007, tc0110pcr_ww, NULL); // COLOUR PORTS AddWriteWord(0xC20000, 0xC2000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x3A0000, 0x3A0001, NULL, RAM+0x01B010); // SPRITE CTRL AddWriteWord(0x400000, 0x40000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x3E0000, 0x3E0003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void LoadEarthJoker(void){ int ta,tb; UINT8 *TMP; romset=0; RAMSize=0x38000; if(!(TMP=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x140000+0x100000))) return; GFX_SPR = GFX+0x000000; GFX_BG0 = GFX+0x140000; if(!load_rom("ej_chr.rom", TMP, 0x80000)) return; // 8x8 TILES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_BG0[tb++]=TMP[ta+1]>>4; GFX_BG0[tb++]=TMP[ta+1]&15; GFX_BG0[tb++]=TMP[ta+0]>>4; GFX_BG0[tb++]=TMP[ta+0]&15; } if(!load_rom("ej_obj.rom", TMP, 0x80000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_SPR[tb++]=TMP[ta+1]>>4; GFX_SPR[tb++]=TMP[ta+1]&15; GFX_SPR[tb++]=TMP[ta+0]>>4; GFX_SPR[tb++]=TMP[ta+0]&15; } if(!load_rom("ej_0.rom", TMP+0x00000, 0x10000)) return; // 16x16 SPRITES if(!load_rom("ej_1.rom", TMP+0x10000, 0x10000)) return; // 16x16 SPRITES for(ta=0;ta<0x10000;ta++){ GFX_SPR[tb++]=TMP[ta+0x00000]>>4; GFX_SPR[tb++]=TMP[ta+0x00000]&15; GFX_SPR[tb++]=TMP[ta+0x10000]>>4; GFX_SPR[tb++]=TMP[ta+0x10000]&15; } FreeMem(TMP); Rotate8x8(GFX_BG0,0x4000); Flip8x8_X(GFX_BG0,0x4000); Rotate16x16(GFX_SPR,0x1400); Flip16x16_X(GFX_SPR,0x1400); /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("ej_2.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); RAM_VIDEO = RAM+0x08000; RAM_SCROLL = RAM+0x1B000; RAM_OBJECT = RAM+0x18000; RAM_INPUT = RAM+0x1A000; tc0110pcr_init(RAM+0x1C000, 1); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000); GFX_FG0 = RAM+0x20000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400); // Speed Hack // ---------- WriteLong68k(&ROM[0x004D8],0x13FC0000); WriteLong68k(&ROM[0x004DC],0x00AA0000); // Fix ROM Checksum // ---------------- WriteLong68k(&ROM[0x00B36],0x4E714E71); AddEarthJoker68k();}void LoadMazeOfFlott(void){ int ta,tb; UINT8 *TMP; romset=1; RAMSize=0x38000; if(!(TMP=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x140000+0x100000))) return; GFX_SPR = GFX+0x000000; GFX_BG0 = GFX+0x140000; if(!load_rom("c17-01.bin", TMP, 0x80000)) return; // 8x8 TILES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_BG0[tb++]=TMP[ta+1]>>4; GFX_BG0[tb++]=TMP[ta+1]&15; GFX_BG0[tb++]=TMP[ta+0]>>4; GFX_BG0[tb++]=TMP[ta+0]&15; } if(!load_rom("c17-02.bin", TMP, 0x80000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_SPR[tb++]=TMP[ta+1]>>4; GFX_SPR[tb++]=TMP[ta+1]&15; GFX_SPR[tb++]=TMP[ta+0]>>4; GFX_SPR[tb++]=TMP[ta+0]&15; } if(!load_rom("c17-04.bin", TMP+0x00000, 0x10000)) return; // 16x16 SPRITES if(!load_rom("c17-05.bin", TMP+0x10000, 0x10000)) return; // 16x16 SPRITES for(ta=0;ta<0x10000;ta++){ GFX_SPR[tb++]=TMP[ta+0x00000]>>4; GFX_SPR[tb++]=TMP[ta+0x00000]&15; GFX_SPR[tb++]=TMP[ta+0x10000]>>4; GFX_SPR[tb++]=TMP[ta+0x10000]&15; } FreeMem(TMP); Rotate8x8(GFX_BG0,0x4000); Flip8x8_X(GFX_BG0,0x4000); Rotate16x16(GFX_SPR,0x1400); Flip16x16_X(GFX_SPR,0x1400); /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("c17-07.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2151(0x01C0, 0x01AB, 0x10000, NULL, NULL); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); RAM_VIDEO = RAM+0x08000; RAM_SCROLL = RAM+0x1B000; RAM_OBJECT = RAM+0x18000; RAM_INPUT = RAM+0x1A000; tc0110pcr_init(RAM+0x1C000, 1); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000); GFX_FG0 = RAM+0x20000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400); // Speed Hack // ---------- WriteLong68k(&ROM[0x005CA],0x13FC0000); WriteLong68k(&ROM[0x005CE],0x00AA0000); WriteLong68k(&ROM[0x0368C],0x13FC0000); WriteLong68k(&ROM[0x03690],0x00AA0000); // Fix ROM Checksum // ---------------- WriteLong68k(&ROM[0x030F6],0x4E714E71); // Fix Bad Writes // -------------- WriteLong68k(&ROM[0x14C6A],0x4E714E71); WriteLong68k(&ROM[0x14C7A],0x4E714E71); AddEarthJoker68k();}void LoadGalmedes(void){ int ta,tb; UINT8 *TMP; romset=2; RAMSize=0x38000; if(!(TMP=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x140000+0x100000))) return; GFX_SPR = GFX+0x000000; GFX_BG0 = GFX+0x140000; if(!load_rom("gm-scn.bin", TMP, 0x80000)) return; // 8x8 TILES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_BG0[tb++]=TMP[ta+1]>>4; GFX_BG0[tb++]=TMP[ta+1]&15; GFX_BG0[tb++]=TMP[ta+0]>>4; GFX_BG0[tb++]=TMP[ta+0]&15; } if(!load_rom("gm-obj.bin", TMP, 0x80000)) return; // 16x16 SPRITES tb=0; for(ta=0;ta<0x80000;ta+=2){ GFX_SPR[tb++]=TMP[ta+1]>>4; GFX_SPR[tb++]=TMP[ta+1]&15; GFX_SPR[tb++]=TMP[ta+0]>>4; GFX_SPR[tb++]=TMP[ta+0]&15; } memset(GFX_SPR+0x100000,0x00,0x40000); // <Unused in this game> FreeMem(TMP); Rotate8x8(GFX_BG0,0x4000); Flip8x8_X(GFX_BG0,0x4000); Rotate16x16(GFX_SPR,0x1400); Flip16x16_X(GFX_SPR,0x1400); /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("gm-snd.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); RAM_VIDEO = RAM+0x08000; RAM_SCROLL = RAM+0x1B000; RAM_OBJECT = RAM+0x18000; RAM_INPUT = RAM+0x1A000; tc0110pcr_init(RAM+0x1C000, 1); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000); GFX_FG0 = RAM+0x20000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400); // Speed Hack // ---------- WriteLong68k(&ROM[0x800A4],0x13FC0000); WriteLong68k(&ROM[0x800A8],0x00AA0000); AddEarthJoker68k();}void ClearEarthJoker(void){ RemoveTaitoYM2151();}void ExecuteEarthJokerFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); Taito2151_Frame(); // Z80 and YM2151}void DrawEarthJoker(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // Init tc0002obj emulation // ------------------------ tc0002obj.ctrl = ReadWord(&RAM[0x1B010]); // BG0 // --- render_tc0100scn_layer_mapped_r270(0,0); // BG1+OBJECT // ---------- if((tc0002obj.ctrl & 0x2000)==0){ render_tc0100scn_layer_mapped_r270(0,1); if(tc0100scn_layer_count==0){ tc0100scn_layer_count = 1; clear_game_screen(0); } render_tc0002obj_mapped_r270(); } else{ if(tc0100scn_layer_count==0){ tc0100scn_layer_count = 1; clear_game_screen(0); } render_tc0002obj_mapped_r270(); render_tc0100scn_layer_mapped_r270(0,1); } // FG0 // --- render_tc0100scn_layer_mapped_r270(0,2);}
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