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📄 earthjkr.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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   tc0100scn[0].layer[0].bmp_h	=320;   tc0100scn[0].layer[0].mapper	=&Map_15bit_xBGR;   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x	=17;   tc0100scn[0].layer[0].scr_y	=8;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX_BG0;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=240;   tc0100scn[0].layer[1].bmp_h	=320;   tc0100scn[0].layer[1].mapper	=&Map_15bit_xBGR;   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x	=17;   tc0100scn[0].layer[1].scr_y	=8;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=2;			// Correct   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=240;   tc0100scn[0].layer[2].bmp_h	=320;   tc0100scn[0].layer[2].mapper	=&Map_15bit_xBGR;   tc0100scn[0].layer[2].scr_x	=17;			// Correct   tc0100scn[0].layer[2].scr_y	=8;			// Correct   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   ByteSwap(ROM,0x100000);   ByteSwap(RAM,0x20000);   AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x400000, 0x40000F, NULL, RAM_INPUT);			// INPUT   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x200000, 0x200007, tc0110pcr_rw, NULL);		// COLOUR PORTS   AddReadWord(0x400000, 0x40000F, NULL, RAM_INPUT);			// INPUT   AddReadWord(0x3E0000, 0x3E0003, tc0140syt_read_main_68k, NULL); 	// SOUND   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0xD00000, 0xD007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_wb_r270, NULL);	// FG0 GFX RAM   AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x3A0000, 0x3A0001, NULL, RAM+0x01B010);		// SPRITE CTRL   AddWriteByte(0x400000, 0x40000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0xD00000, 0xD007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_ww_r270, NULL);	// FG0 GFX RAM   AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x200000, 0x200007, tc0110pcr_ww, NULL);	// COLOUR PORTS   AddWriteWord(0xC20000, 0xC2000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0x3A0000, 0x3A0001, NULL, RAM+0x01B010);		// SPRITE CTRL   AddWriteWord(0x400000, 0x40000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x3E0000, 0x3E0003, tc0140syt_write_main_68k, NULL);	// SOUND   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void LoadEarthJoker(void){   int ta,tb;   UINT8 *TMP;   romset=0;   RAMSize=0x38000;   if(!(TMP=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x140000+0x100000))) return;   GFX_SPR	= GFX+0x000000;   GFX_BG0	= GFX+0x140000;   if(!load_rom("ej_chr.rom", TMP, 0x80000)) return;	// 8x8 TILES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_BG0[tb++]=TMP[ta+1]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+0]>>4;      GFX_BG0[tb++]=TMP[ta+0]&15;   }   if(!load_rom("ej_obj.rom", TMP, 0x80000)) return;	// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_SPR[tb++]=TMP[ta+1]>>4;      GFX_SPR[tb++]=TMP[ta+1]&15;      GFX_SPR[tb++]=TMP[ta+0]>>4;      GFX_SPR[tb++]=TMP[ta+0]&15;   }   if(!load_rom("ej_0.rom", TMP+0x00000, 0x10000)) return;	// 16x16 SPRITES   if(!load_rom("ej_1.rom", TMP+0x10000, 0x10000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x10000;ta++){      GFX_SPR[tb++]=TMP[ta+0x00000]>>4;      GFX_SPR[tb++]=TMP[ta+0x00000]&15;      GFX_SPR[tb++]=TMP[ta+0x10000]>>4;      GFX_SPR[tb++]=TMP[ta+0x10000]&15;   }   FreeMem(TMP);   Rotate8x8(GFX_BG0,0x4000);   Flip8x8_X(GFX_BG0,0x4000);   Rotate16x16(GFX_SPR,0x1400);   Flip16x16_X(GFX_SPR,0x1400);   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x28000;   if(!load_rom("ej_2.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x28000);   RAM_VIDEO  = RAM+0x08000;   RAM_SCROLL = RAM+0x1B000;   RAM_OBJECT = RAM+0x18000;   RAM_INPUT  = RAM+0x1A000;   tc0110pcr_init(RAM+0x1C000, 1);   set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr);   InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000);   GFX_FG0 = RAM+0x20000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400);   // Speed Hack   // ----------   WriteLong68k(&ROM[0x004D8],0x13FC0000);   WriteLong68k(&ROM[0x004DC],0x00AA0000);   // Fix ROM Checksum   // ----------------   WriteLong68k(&ROM[0x00B36],0x4E714E71);   AddEarthJoker68k();}void LoadMazeOfFlott(void){   int ta,tb;   UINT8 *TMP;   romset=1;   RAMSize=0x38000;   if(!(TMP=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x140000+0x100000))) return;   GFX_SPR	= GFX+0x000000;   GFX_BG0	= GFX+0x140000;   if(!load_rom("c17-01.bin", TMP, 0x80000)) return;	// 8x8 TILES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_BG0[tb++]=TMP[ta+1]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+0]>>4;      GFX_BG0[tb++]=TMP[ta+0]&15;   }   if(!load_rom("c17-02.bin", TMP, 0x80000)) return;	// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_SPR[tb++]=TMP[ta+1]>>4;      GFX_SPR[tb++]=TMP[ta+1]&15;      GFX_SPR[tb++]=TMP[ta+0]>>4;      GFX_SPR[tb++]=TMP[ta+0]&15;   }   if(!load_rom("c17-04.bin", TMP+0x00000, 0x10000)) return;	// 16x16 SPRITES   if(!load_rom("c17-05.bin", TMP+0x10000, 0x10000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x10000;ta++){      GFX_SPR[tb++]=TMP[ta+0x00000]>>4;      GFX_SPR[tb++]=TMP[ta+0x00000]&15;      GFX_SPR[tb++]=TMP[ta+0x10000]>>4;      GFX_SPR[tb++]=TMP[ta+0x10000]&15;   }   FreeMem(TMP);   Rotate8x8(GFX_BG0,0x4000);   Flip8x8_X(GFX_BG0,0x4000);   Rotate16x16(GFX_SPR,0x1400);   Flip16x16_X(GFX_SPR,0x1400);   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x28000;   if(!load_rom("c17-07.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   AddTaitoYM2151(0x01C0, 0x01AB, 0x10000, NULL, NULL);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x28000);   RAM_VIDEO  = RAM+0x08000;   RAM_SCROLL = RAM+0x1B000;   RAM_OBJECT = RAM+0x18000;   RAM_INPUT  = RAM+0x1A000;   tc0110pcr_init(RAM+0x1C000, 1);   set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr);   InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000);   GFX_FG0 = RAM+0x20000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400);   // Speed Hack   // ----------   WriteLong68k(&ROM[0x005CA],0x13FC0000);   WriteLong68k(&ROM[0x005CE],0x00AA0000);   WriteLong68k(&ROM[0x0368C],0x13FC0000);   WriteLong68k(&ROM[0x03690],0x00AA0000);   // Fix ROM Checksum   // ----------------   WriteLong68k(&ROM[0x030F6],0x4E714E71);   // Fix Bad Writes   // --------------   WriteLong68k(&ROM[0x14C6A],0x4E714E71);   WriteLong68k(&ROM[0x14C7A],0x4E714E71);   AddEarthJoker68k();}void LoadGalmedes(void){   int ta,tb;   UINT8 *TMP;   romset=2;   RAMSize=0x38000;   if(!(TMP=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x140000+0x100000))) return;   GFX_SPR	= GFX+0x000000;   GFX_BG0	= GFX+0x140000;   if(!load_rom("gm-scn.bin", TMP, 0x80000)) return;	// 8x8 TILES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_BG0[tb++]=TMP[ta+1]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+0]>>4;      GFX_BG0[tb++]=TMP[ta+0]&15;   }   if(!load_rom("gm-obj.bin", TMP, 0x80000)) return;	// 16x16 SPRITES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      GFX_SPR[tb++]=TMP[ta+1]>>4;      GFX_SPR[tb++]=TMP[ta+1]&15;      GFX_SPR[tb++]=TMP[ta+0]>>4;      GFX_SPR[tb++]=TMP[ta+0]&15;   }   memset(GFX_SPR+0x100000,0x00,0x40000);			// <Unused in this game>   FreeMem(TMP);   Rotate8x8(GFX_BG0,0x4000);   Flip8x8_X(GFX_BG0,0x4000);   Rotate16x16(GFX_SPR,0x1400);   Flip16x16_X(GFX_SPR,0x1400);   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x28000;   if(!load_rom("gm-snd.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x28000);   RAM_VIDEO  = RAM+0x08000;   RAM_SCROLL = RAM+0x1B000;   RAM_OBJECT = RAM+0x18000;   RAM_INPUT  = RAM+0x1A000;   tc0110pcr_init(RAM+0x1C000, 1);   set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr);   InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x8000);   GFX_FG0 = RAM+0x20000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1400);   // Speed Hack   // ----------   WriteLong68k(&ROM[0x800A4],0x13FC0000);   WriteLong68k(&ROM[0x800A8],0x00AA0000);   AddEarthJoker68k();}void ClearEarthJoker(void){   RemoveTaitoYM2151();}void ExecuteEarthJokerFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   Taito2151_Frame();			// Z80 and YM2151}void DrawEarthJoker(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // Init tc0002obj emulation   // ------------------------   tc0002obj.ctrl	= ReadWord(&RAM[0x1B010]);   // BG0   // ---   render_tc0100scn_layer_mapped_r270(0,0);   // BG1+OBJECT   // ----------   if((tc0002obj.ctrl & 0x2000)==0){      render_tc0100scn_layer_mapped_r270(0,1);      if(tc0100scn_layer_count==0){      tc0100scn_layer_count = 1;      clear_game_screen(0);      }      render_tc0002obj_mapped_r270();   }   else{      if(tc0100scn_layer_count==0){      tc0100scn_layer_count = 1;      clear_game_screen(0);      }      render_tc0002obj_mapped_r270();      render_tc0100scn_layer_mapped_r270(0,1);   }   // FG0   // ---   render_tc0100scn_layer_mapped_r270(0,2);}

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