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📄 cadash.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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   {  "c21-06-1.15", 0x00020000, 0x26e03304, REGION_ROM1, 0x000001, LOAD_8_16,    },   {  "c21-03-1.10", 0x00020000, 0xc54888ed, REGION_ROM1, 0x040000, LOAD_8_16,    },   {  "c21-05-1.14", 0x00020000, 0x834018d2, REGION_ROM1, 0x040001, LOAD_8_16,    },   {       "c21-02", 0x00080000, 0x205883b9, REGION_GFX1, 0x000000, LOAD_SWAP_16, },   {       "c21-01", 0x00080000, 0x1ff6f39c, REGION_GFX2, 0x000000, LOAD_SWAP_16, },   {       "c21-07", 0x00008000, 0xf02292bd, 0, 0, 0, },   {       "c21-08", 0x00010000, 0xdca495a0, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_cadash_japanese_0[] ={   { "Taito Japan (notice)",   0x01 },   { NULL,                     0    },};static struct ROMSW_INFO cadash_japanese_romsw[] ={   { 0x07FFFF, 0x01, romsw_data_cadash_japanese_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_cadash_japanese ={   cadash_japanese_dirs,   cadash_japanese_roms,   cadash_inputs,   cadash_dsw,   cadash_japanese_romsw,   load_cadash,   clear_cadash,   &cadash_video,   execute_cadash_frame,   "cadashj",   "Cadash (Japan)",   "僇僟僢僔儏",   COMPANY_ID_TAITO,   "C21",   1989,   taito_ym2151_sound,   GAME_BEAT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *RAM_OBJECT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_cadash(void){   RAMSize=0x34000;   if(!(RAM=AllocateMem(RAMSize))) return;   GFX_BG0 = load_region[REGION_GFX1];   GFX_SPR = load_region[REGION_GFX2];   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x24000;   if(!load_rom("c21-08", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x20000);   tc0110pcr_init(RAM+0x1C000, 1);   set_colour_mapper(&col_map_xxxx_bbbb_gggg_rrrr);   InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x1000);   RAM_VIDEO  = RAM+0x08000;   RAM_SCROLL = RAM+0x1B000;   RAM_OBJECT = RAM+0x18000;   RAM_INPUT  = RAM+0x1A000;   GFX_FG0    = RAM+0x20000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x4000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000);   // 68000 Speed Hack   if(is_current_game("cadashj"))   {   WriteLong68k(&ROM[0x0132A],0x4EF84F00);   WriteLong68k(&ROM[0x04F00],0x13FC0000);   WriteLong68k(&ROM[0x04F04],0x00AA0000);   WriteLong68k(&ROM[0x04F08],0x4EF8124C);   }   else   {   WriteLong68k(&ROM[0x013AC],0x4EF84F00);   WriteLong68k(&ROM[0x04F00],0x13FC0000);   WriteLong68k(&ROM[0x04F04],0x00AA0000);   WriteLong68k(&ROM[0x04F08],0x4EF812CE);   }   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX_BG0;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=320;   tc0100scn[0].layer[0].bmp_h	=240;   //tc0100scn[0].layer[0].mapper	=&Map_12bit_xBGR;   tc0100scn[0].layer[0].tile_mask=0x3FFF;   tc0100scn[0].layer[0].scr_x	=16;   tc0100scn[0].layer[0].scr_y	=8;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX_BG0;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=320;   tc0100scn[0].layer[1].bmp_h	=240;   //tc0100scn[0].layer[1].mapper	=&Map_12bit_xBGR;   tc0100scn[0].layer[1].tile_mask=0x3FFF;   tc0100scn[0].layer[1].scr_x	=16;   tc0100scn[0].layer[1].scr_y	=8;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=3;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=240;   //tc0100scn[0].layer[2].mapper	=&Map_12bit_xBGR;   tc0100scn[0].layer[2].scr_x	=16;   tc0100scn[0].layer[2].scr_y	=8;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0002obj emulation   // ------------------------   tc0002obj.RAM	= RAM_OBJECT;   tc0002obj.GFX	= GFX_SPR;   tc0002obj.MASK	= GFX_SPR_SOLID;   tc0002obj.bmp_x	= 32;   tc0002obj.bmp_y	= 32;   tc0002obj.bmp_w	= 320;   tc0002obj.bmp_h	= 240;   //tc0002obj.mapper	= &Map_12bit_xBGR;   tc0002obj.tile_mask	= 0x0FFF;   tc0002obj.ofs_x	= 0;   tc0002obj.ofs_y	= -8;/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x20000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);		// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x107FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0xB00000, 0xB007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x800000, 0x800FFF, NULL, RAM+0x018800);			// ??? RAM   AddReadByte(0x900000, 0x90001F, tc0220ioc_rb, NULL);			// INPUT   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x107FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0xB00000, 0xB007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x800000, 0x800FFF, NULL, RAM+0x018800);			// ??? RAM   AddReadWord(0x900000, 0x90001F, tc0220ioc_rw, NULL);			// INPUT   AddReadWord(0x0C0000, 0x0C0003, tc0140syt_read_main_68k, NULL); 	// SOUND   AddReadWord(0xA00000, 0xA00007, tc0110pcr_rw, NULL);			// COLOUR RAM   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x107FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0xB00000, 0xB007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x800000, 0x800FFF, NULL, RAM+0x018800);		// ??? RAM   AddWriteByte(0x900000, 0x90001F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x107FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0xB00000, 0xB007FF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0xA00000, 0xA00007, tc0110pcr_ww, NULL);		// COLOUR RAM   AddWriteWord(0x800000, 0x800FFF, NULL, RAM+0x018800);		// ??? RAM   AddWriteWord(0x900000, 0x90001F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x0C0000, 0x0C0003, tc0140syt_write_main_68k, NULL);	// SOUND   AddWriteWord(0x080000, 0x080001, NULL, RAM+0x01B010);		// CTRL RAM   AddWriteWord(0xC20000, 0xC2000F, NULL, RAM_SCROLL);			// SCROLL RAM   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void clear_cadash(void){   RemoveTaitoYM2151();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x024000,1);   #endif}void execute_cadash_frame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 5);   cpu_interrupt(CPU_68K_0, 4);   Taito2151_FrameRI();					// Z80 and YM2151}void draw_cadash(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // Init tc0002obj emulation   // ------------------------   tc0002obj.ctrl = ReadWord(&RAM[0x1B010]);   // BG0   // ---   render_tc0100scn_layer_mapped(0,0);   // BG1+OBJECT   // ----------   if((tc0002obj.ctrl & 0x2000)==0){      render_tc0100scn_layer_mapped(0,1);      render_tc0002obj_mapped();   }   else{      render_tc0002obj_mapped();      render_tc0100scn_layer_mapped(0,1);   }   // FG0   // ---   render_tc0100scn_layer_mapped(0,2);}

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