📄 cadash.c
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{ "c21-06-1.15", 0x00020000, 0x26e03304, REGION_ROM1, 0x000001, LOAD_8_16, }, { "c21-03-1.10", 0x00020000, 0xc54888ed, REGION_ROM1, 0x040000, LOAD_8_16, }, { "c21-05-1.14", 0x00020000, 0x834018d2, REGION_ROM1, 0x040001, LOAD_8_16, }, { "c21-02", 0x00080000, 0x205883b9, REGION_GFX1, 0x000000, LOAD_SWAP_16, }, { "c21-01", 0x00080000, 0x1ff6f39c, REGION_GFX2, 0x000000, LOAD_SWAP_16, }, { "c21-07", 0x00008000, 0xf02292bd, 0, 0, 0, }, { "c21-08", 0x00010000, 0xdca495a0, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_cadash_japanese_0[] ={ { "Taito Japan (notice)", 0x01 }, { NULL, 0 },};static struct ROMSW_INFO cadash_japanese_romsw[] ={ { 0x07FFFF, 0x01, romsw_data_cadash_japanese_0 }, { 0, 0, NULL },};struct GAME_MAIN game_cadash_japanese ={ cadash_japanese_dirs, cadash_japanese_roms, cadash_inputs, cadash_dsw, cadash_japanese_romsw, load_cadash, clear_cadash, &cadash_video, execute_cadash_frame, "cadashj", "Cadash (Japan)", "僇僟僢僔儏", COMPANY_ID_TAITO, "C21", 1989, taito_ym2151_sound, GAME_BEAT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *RAM_OBJECT;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_cadash(void){ RAMSize=0x34000; if(!(RAM=AllocateMem(RAMSize))) return; GFX_BG0 = load_region[REGION_GFX1]; GFX_SPR = load_region[REGION_GFX2]; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x24000; if(!load_rom("c21-08", Z80ROM, 0x10000)) return; // Z80 SOUND ROM AddTaitoYM2151(0x01AF, 0x0143, 0x10000, NULL, NULL); /*-----------------------*/ memset(RAM+0x00000,0x00,0x20000); tc0110pcr_init(RAM+0x1C000, 1); set_colour_mapper(&col_map_xxxx_bbbb_gggg_rrrr); InitPaletteMap(RAM+0x1C000, 0x100, 0x10, 0x1000); RAM_VIDEO = RAM+0x08000; RAM_SCROLL = RAM+0x1B000; RAM_OBJECT = RAM+0x18000; RAM_INPUT = RAM+0x1A000; GFX_FG0 = RAM+0x20000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x1000); // 68000 Speed Hack if(is_current_game("cadashj")) { WriteLong68k(&ROM[0x0132A],0x4EF84F00); WriteLong68k(&ROM[0x04F00],0x13FC0000); WriteLong68k(&ROM[0x04F04],0x00AA0000); WriteLong68k(&ROM[0x04F08],0x4EF8124C); } else { WriteLong68k(&ROM[0x013AC],0x4EF84F00); WriteLong68k(&ROM[0x04F00],0x13FC0000); WriteLong68k(&ROM[0x04F04],0x00AA0000); WriteLong68k(&ROM[0x04F08],0x4EF812CE); } // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =240; //tc0100scn[0].layer[0].mapper =&Map_12bit_xBGR; tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =16; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =240; //tc0100scn[0].layer[1].mapper =&Map_12bit_xBGR; tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =16; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =240; //tc0100scn[0].layer[2].mapper =&Map_12bit_xBGR; tc0100scn[0].layer[2].scr_x =16; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0002obj emulation // ------------------------ tc0002obj.RAM = RAM_OBJECT; tc0002obj.GFX = GFX_SPR; tc0002obj.MASK = GFX_SPR_SOLID; tc0002obj.bmp_x = 32; tc0002obj.bmp_y = 32; tc0002obj.bmp_w = 320; tc0002obj.bmp_h = 240; //tc0002obj.mapper = &Map_12bit_xBGR; tc0002obj.tile_mask = 0x0FFF; tc0002obj.ofs_x = 0; tc0002obj.ofs_y = -8;/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x20000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x107FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0xB00000, 0xB007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x800000, 0x800FFF, NULL, RAM+0x018800); // ??? RAM AddReadByte(0x900000, 0x90001F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x107FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0xB00000, 0xB007FF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x800000, 0x800FFF, NULL, RAM+0x018800); // ??? RAM AddReadWord(0x900000, 0x90001F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x0C0000, 0x0C0003, tc0140syt_read_main_68k, NULL); // SOUND AddReadWord(0xA00000, 0xA00007, tc0110pcr_rw, NULL); // COLOUR RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x107FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0xB00000, 0xB007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x800000, 0x800FFF, NULL, RAM+0x018800); // ??? RAM AddWriteByte(0x900000, 0x90001F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x107FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0xB00000, 0xB007FF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0xC06000, 0xC06FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0xC00000, 0xC0FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0xA00000, 0xA00007, tc0110pcr_ww, NULL); // COLOUR RAM AddWriteWord(0x800000, 0x800FFF, NULL, RAM+0x018800); // ??? RAM AddWriteWord(0x900000, 0x90001F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x0C0000, 0x0C0003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteWord(0x080000, 0x080001, NULL, RAM+0x01B010); // CTRL RAM AddWriteWord(0xC20000, 0xC2000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_cadash(void){ RemoveTaitoYM2151(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x024000,1); #endif}void execute_cadash_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_interrupt(CPU_68K_0, 4); Taito2151_FrameRI(); // Z80 and YM2151}void draw_cadash(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // Init tc0002obj emulation // ------------------------ tc0002obj.ctrl = ReadWord(&RAM[0x1B010]); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1+OBJECT // ---------- if((tc0002obj.ctrl & 0x2000)==0){ render_tc0100scn_layer_mapped(0,1); render_tc0002obj_mapped(); } else{ render_tc0002obj_mapped(); render_tc0100scn_layer_mapped(0,1); } // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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