📄 armedf.c
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/******************************************************************************//* *//* ARMED FORMATION (C) 1987 NICHIBUTSU *//* *//******************************************************************************/#include "gameinc.h"#include "armedf.h"#include "nichisnd.h"static struct DIR_INFO armed_formation_dirs[] ={ { "armed_formation", }, { "armedf", }, { NULL, },};static struct ROM_INFO armed_formation_roms[] ={ { "af_06.rom", 0x00010000, 0xc5326603, REGION_ROM1, 0x000000, LOAD_8_16 }, { "af_01.rom", 0x00010000, 0x458e9542, REGION_ROM1, 0x000001, LOAD_8_16 }, { "af_07.rom", 0x00010000, 0xcc8517f5, REGION_ROM1, 0x020000, LOAD_8_16 }, { "af_02.rom", 0x00010000, 0x214ef220, REGION_ROM1, 0x020001, LOAD_8_16, }, { "af_08.rom", 0x00010000, 0xd1d43600, REGION_ROM1, 0x040000, LOAD_8_16, }, { "af_03.rom", 0x00010000, 0xbbe1fe2d, REGION_ROM1, 0x040001, LOAD_8_16 }, { "af_04.rom", 0x00010000, 0x44d3af4f, 0, 0, 0, }, { "af_05.rom", 0x00010000, 0x92076cab, 0, 0, 0, }, { "af_09.rom", 0x00008000, 0x7025e92d, 0, 0, 0, }, { "af_10.rom", 0x00010000, 0xc5eacb87, 0, 0, 0, }, { "af_11.rom", 0x00020000, 0xb46c473c, 0, 0, 0, }, { "af_12.rom", 0x00020000, 0x23cb6bfe, 0, 0, 0, }, { "af_13.rom", 0x00010000, 0x136a58a3, 0, 0, 0, }, { "af_14.rom", 0x00010000, 0x8c5dc5a7, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO armed_formation_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x00C001, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x00C001, 0x08, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x00C003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_TEST, MSG_TEST, 0x00C003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x00C003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x00C001, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x00C000, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x00C000, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x00C000, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x00C000, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x00C000, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x00C000, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x00C001, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x00C002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x00C002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x00C002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x00C002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x00C002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x00C002, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct INPUT_INFO crazy_climber2_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x018001, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x018001, 0x08, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x018003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_TEST, MSG_TEST, 0x018003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x018003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x018001, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x018000, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x018000, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x018000, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x018000, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x018000, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x018000, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x018000, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P1_B4, MSG_P1_B4, 0x018000, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x018001, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x018002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x018002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x018002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x018002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x018002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x018002, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_armed_formation_0[] ={ { MSG_LIVES, 0x03, 0x04 }, { "3", 0x03, 0x00 }, { "4", 0x02, 0x00 }, { "5", 0x01, 0x00 }, { "6", 0x00, 0x00 }, { "First Bonus", 0x04, 0x02 }, { "20k", 0x04, 0x00 }, { "40k", 0x00, 0x00 }, { "Second Bonus", 0x08, 0x02 }, { "60k", 0x08, 0x00 }, { "80k", 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x10, 0x02 }, { MSG_ON, 0x10, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_CABINET, 0x20, 0x02 }, { MSG_TABLE, 0x20, 0x00 }, { MSG_UPRIGHT, 0x00, 0x00 }, { MSG_DIFFICULTY, 0xC0, 0x04 }, { MSG_NORMAL, 0xC0, 0x00 }, { MSG_EASY, 0x80, 0x00 }, { MSG_HARD, 0x40, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_armed_formation_1[] ={ { MSG_COIN1, 0x03, 0x04 }, { MSG_1COIN_1PLAY, 0x03, 0x00 }, { MSG_1COIN_2PLAY, 0x02, 0x00 }, { MSG_2COIN_1PLAY, 0x01, 0x00 }, { MSG_FREE_PLAY, 0x00, 0x00 }, { MSG_COIN2, 0x0C, 0x04 }, { MSG_1COIN_1PLAY, 0x0C, 0x00 }, { MSG_1COIN_2PLAY, 0x08, 0x00 }, { MSG_2COIN_1PLAY, 0x04, 0x00 }, { MSG_2COIN_3PLAY, 0x00, 0x00 }, { MSG_DSWC_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_CONTINUE_PLAY, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_SCREEN, 0x40, 0x02 }, { MSG_NORMAL, 0x40, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { MSG_DSWC_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO armed_formation_dsw[] ={ { 0x00C004, 0xFF, dsw_data_armed_formation_0 }, { 0x00C006, 0xFF, dsw_data_armed_formation_1 }, { 0, 0, NULL, },};static struct DSW_INFO crazy_climber2_dsw[] ={ { 0x018004, 0xFF, dsw_data_armed_formation_0 }, { 0x018006, 0xFF, dsw_data_armed_formation_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO armed_formation_video ={ DrawArmedF, 320, 224, 32, VIDEO_ROTATE_270 | VIDEO_ROTATABLE,};static struct VIDEO_INFO cclimber2_video ={ DrawArmedF, 288, 224, 16, VIDEO_ROTATE_NORMAL | VIDEO_ROTATABLE,};void ExecuteCC2Frame(void);struct GAME_MAIN game_armed_formation ={ armed_formation_dirs, armed_formation_roms, armed_formation_inputs, armed_formation_dsw, NULL, LoadArmedF, ClearArmedF, &armed_formation_video, ExecuteArmedFFrame, "armedf", "Armed Formation", "傾乕儉僪丒僼僅乕儊乕僔儑儞", COMPANY_ID_NICHIBUTSU, NULL, 1988, nichi_ym3812_sound, GAME_SHOOT,};static struct DIR_INFO crazy_climber_2_dirs[] ={ { "crazy_climber_2", }, { "cclimbr2", }, { NULL, },};static struct ROM_INFO crazy_climber_2_roms[] ={ { "4.bin", 0x00010000, 0x7922ea14, REGION_ROM1, 0x00000, LOAD_8_16, }, { "1.bin", 0x00010000, 0x2ac7ed67, REGION_ROM1, 0x00001, LOAD_8_16, }, { "6.bin", 0x00010000, 0x7905c992, REGION_ROM1, 0x20000, LOAD_8_16, }, { "5.bin", 0x00010000, 0x47be6c1e, REGION_ROM1, 0x20001, LOAD_8_16, }, { "3.bin", 0x00010000, 0x1fb110d6, REGION_ROM1, 0x40000, LOAD_8_16, }, { "2.bin", 0x00010000, 0x0024c15b, REGION_ROM1, 0x40001, LOAD_8_16, }, { "7.bin", 0x00010000, 0xcbdd3906, 0, 0, 0, }, { "8.bin", 0x00010000, 0xb2a613c0, 0, 0, 0, }, { "9.bin", 0x00004000, 0x740d260f, 0, 0, 0, }, { "10.bin", 0x00008000, 0x7f475266, 0, 0, 0, }, { "11.bin", 0x00004000, 0xfe0175be, 0, 0, 0, }, { "12.bin", 0x00008000, 0x5ddf18f2, 0, 0, 0, }, { "13.bin", 0x00010000, 0x6b6ec999, 0, 0, 0, }, { "14.bin", 0x00010000, 0xf426a4ad, 0, 0, 0, }, { "15.bin", 0x00010000, 0x4bf838be, 0, 0, 0, }, { "16.bin", 0x00010000, 0x21a265c5, 0, 0, 0, }, { "17.bin", 0x00010000, 0xe24bb2d7, 0, 0, 0, }, { "18.bin", 0x00010000, 0x56834554, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_crazy_climber_2 = // not working !!!{ crazy_climber_2_dirs, crazy_climber_2_roms, crazy_climber2_inputs, crazy_climber2_dsw, NULL, load_crazy_climber_2, ClearArmedF, &cclimber2_video, ExecuteCC2Frame, "cclimbr2", "Crazy Climber 2", NULL, COMPANY_ID_NICHIBUTSU, NULL, 1988, nichi_ym3812_sound, GAME_NOT_WORKING,};static UINT8 *GFX_BG0;static UINT8 *GFX_BG1;static UINT8 *GFX_SPR;static UINT8 *GFX_FG0;static UINT8 *MSK_BG0;static UINT8 *MSK_BG1;static UINT8 *MSK_SPR;static UINT8 *MSK_FG0;static UINT32 io_w; // Address of io_wstatic UINT32 bg_videoram,fg_videoram,tx_info;static UINT8 scroll_type,sprite_offy,fg_method;void LoadArmedF(void){ int ta,tb; RAMSize=0x40000+0x10000; io_w = 0xd000; bg_videoram = 0x6000; fg_videoram = 0x7000; scroll_type = 0; sprite_offy = 96; tx_info = 0x9300; fg_method = 0; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x110000))) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("af_10.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM Z80ROM[0x57]=0x00; Z80ROM[0x58]=0x00; Z80ROM[0x70]=0x00; Z80ROM[0x71]=0x00; AddNichibutsuYM3526(0x0082, 0x0077); AddNichiSample(0x015F, 0x0161, 1); AddNichiSample(0x0162, 0x0164, 1); AddNichiSample(0x5040, 0x559A, 1); AddNichiSample(0x559B, 0x57BC, 1); AddNichiSample(0x57BD, 0x5E1D, 1); AddNichiSample(0x5E1E, 0x6EBE, 1); AddNichiSample(0x6EBF, 0x754F, 1); AddNichiSample(0x7550, 0x7EC1, 1); AddNichiSample(0x8040, 0x9040, 1); AddNichiSample(0x9041, 0x9FD1, 1); AddNichiSample(0x9FD2, 0xB6C2, 3); AddNichiSample(0xB6C3, 0xCB13, 1); AddNichiSample(0xCB14, 0xE5E4, 1); AddNichiSample(0xE5E5, 0xF5E4, 2); /*-----------------------*/ GFX_BG0 = GFX+0x000000; GFX_BG1 = GFX+0x040000; GFX_SPR = GFX+0x080000; GFX_FG0 = GFX+0x100000; tb=0; if(!load_rom("af_14.rom", RAM+0x00000, 0x10000)) return; // GFX BG0 if(!load_rom("af_13.rom", RAM+0x10000, 0x10000)) return; for(ta=0;ta<0x20000;ta++,tb+=2){ GFX_BG0[tb+0]=(RAM[ta]&15)^15; GFX_BG0[tb+1]=(RAM[ta]>>4)^15; } tb=0; if(!load_rom("af_04.rom", RAM+0x00000, 0x10000)) return; // GFX BG1 if(!load_rom("af_05.rom", RAM+0x10000, 0x10000)) return; for(ta=0;ta<0x20000;ta++,tb+=2){ GFX_BG1[tb+0]=(RAM[ta]&15)^15; GFX_BG1[tb+1]=(RAM[ta]>>4)^15; } tb=0; if(!load_rom("af_11.rom", RAM+0x00000, 0x20000)) return; // GFX SPR if(!load_rom("af_12.rom", RAM+0x20000, 0x20000)) return; for(ta=0;ta<0x20000;ta++,tb+=4){ GFX_SPR[tb+0]=(RAM[ta+0x00000]&15)^15; GFX_SPR[tb+1]=(RAM[ta+0x00000]>>4)^15; GFX_SPR[tb+2]=(RAM[ta+0x20000]&15)^15; GFX_SPR[tb+3]=(RAM[ta+0x20000]>>4)^15; } tb=0; if(!load_rom("af_09.rom", RAM, 0x8000)) return; // GFX FG0 for(ta=0;ta<0x8000;ta++,tb+=2){ GFX_FG0[tb+0]=(RAM[ta]&15)^15; GFX_FG0[tb+1]=(RAM[ta]>>4)^15; } MSK_BG0 = make_solid_mask_16x16(GFX_BG0, 0x0400); MSK_BG1 = make_solid_mask_16x16(GFX_BG1, 0x0400); MSK_SPR = make_solid_mask_16x16(GFX_SPR, 0x0800); MSK_FG0 = make_solid_mask_8x8 (GFX_FG0, 0x0400); memset(RAM+0x00000,0x00,0x40000); InitPaletteMap(RAM+0xA000, 0x100, 0x10, 0x1000); // 68000 Checksum Fix // ------------------ WriteLong68k(&ROM[0x0DF98],0x4E714E71); // nop // 68000 Speed Hack // ---------------- WriteWord68k(&ROM[0x0E81C],0x4EF9); // jmp $5D000 WriteLong68k(&ROM[0x0E81E],0x0005D000); // WriteLong68k(&ROM[0x5D000],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x5D004],0x00AA0000); // (Speed Hack) WriteWord68k(&ROM[0x5D008],0x6100-10); // bra.s <loop> // Change Sound Comm Address (for speed) // ------------------------------------- WriteLong68k(&ROM[0x0E5EC],0x00BB0000); WriteLong68k(&ROM[0x0E736],0x00BB0000); WriteLong68k(&ROM[0x0E7B2],0x00BB0000);/* * StarScream Stuff follows */ ByteSwap(ROM,0x60000); ByteSwap(RAM,0x10000); AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000); AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000); AddReadByte(0x060000, 0x06FFFF, NULL, RAM+0x000000); AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000); AddReadWord(0x060000, 0x06FFFF, NULL, RAM+0x000000); AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x060000, 0x06FFFF, NULL, RAM+0x000000); AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x060000, 0x06FFFF, NULL, RAM+0x000000); AddWriteWord(0xBB0000, 0xBB0001, NichiSoundCommWrite68k, NULL); AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers...}void load_crazy_climber_2(void){ int ta,tb; RAMSize=0x40000+0x10000; io_w = 0x1c000; bg_videoram = 0x14000; fg_videoram = 0x10000; scroll_type = 1; sprite_offy = -32; tx_info = 0x8b00; fg_method = 1; if(!(RAM=AllocateMem(RAMSize))) return; if(!(GFX=AllocateMem(0x110000))) return; /*-----[Sound Setup]-----*/
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