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📄 aquajack.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************  *                                                                            *  *                    AQUA JACK (C) 1989 TAITO CORPORATION                    *  *                                                                            *  ****************************************************************************** 	Aqua Jack Alt set removed.  Only difference was the "Taito Region"	byte which is used to determine the game version: Japan, US or World*/#include "gameinc.h"#include "aquajack.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc150rod.h"#include "tc220ioc.h"#include "taitosnd.h"#include "debug.h"#include "sasound.h"		// sample support routinesstatic struct DIR_INFO aqua_jack_dirs[] ={   { "aqua_jack", },   { "aquajack", },   { NULL, },};static struct ROM_INFO aqua_jack_roms[] ={   {   "b77-01.rom", 0x00080000, 0xcdab000d, 0, 0, 0, },   {   "b77-02.rom", 0x00080000, 0xdaea0d2e, 0, 0, 0, },   {   "b77-03.rom", 0x00080000, 0x9a3030a7, 0, 0, 0, },   {   "b77-04.rom", 0x00080000, 0xbed0be6c, 0, 0, 0, },   {   "b77-05.rom", 0x00080000, 0x7238f0ff, 0, 0, 0, },   {   "b77-06.rom", 0x00080000, 0xce2aed00, 0, 0, 0, },   {   "b77-07.rom", 0x00080000, 0x7db1fc5e, 0, 0, 0, },   {   "b77-08.rom", 0x00080000, 0x119b9485, 0, 0, 0, },   {   "b77-09.rom", 0x00080000, 0x948e5ad9, 0, 0, 0, },   {   "b77-20.rom", 0x00010000, 0x84ba54b7, 0, 0, 0, },   {   "b77-21.rom", 0x00020000, 0x23436845, 0, 0, 0, },   {   "b77-22.rom", 0x00020000, 0x67400dde, 0, 0, 0, },   {   "b77-23.rom", 0x00020000, 0x395a7d1c, 0, 0, 0, },   {   "b77-24.rom", 0x00020000, 0x95e643ed, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO aqua_jack_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x01F104, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x01F104, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x01F104, 0x20, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x01F104, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x01F106, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x01F106, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x01F106, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x01F106, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        "Missile",               0x01F106, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        "Jump",                  0x01F106, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        "Vulcan",                0x01F106, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P1_B4,        "Accelerate?",           0x01F10E, 0xFF, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_aqua_jack_0[] ={   { "Cabinet Moves",         0x01, 0x02 },   { MSG_YES,                   0x01, 0x00 },   { MSG_NO,                    0x00, 0x00 },   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_1PLAY,         0xC0, 0x00 },   { MSG_1COIN_1PLAY,         0x80, 0x00 },   { MSG_2COIN_1PLAY,         0x40, 0x00 },   { MSG_3COIN_1PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_aqua_jack_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { "Bonus Life",            0x0C, 0x04 },   { "50k",                   0x0C, 0x00 },   { "80k",                   0x08, 0x00 },   { "100k",                  0x04, 0x00 },   { "30k",                   0x00, 0x00 },   { "Lives",                 0x30, 0x04 },   { "3",                     0x30, 0x00 },   { "2",                     0x20, 0x00 },   { "1",                     0x10, 0x00 },   { "5",                     0x00, 0x00 }, // Bits 7 & 8 are unused according to manual   { NULL,                    0,    0,   },};static struct DSW_INFO aqua_jack_dsw[] ={   { 0x01F100, 0xFF, dsw_data_aqua_jack_0 },   { 0x01F102, 0xFF, dsw_data_aqua_jack_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_aqua_jack_0[] ={   { "Taito Japan (notice)",  0x01 },   { "Taito America",         0x02 },   { "Taito Japan (World)",   0x03 },   { NULL,                    0    },};static struct ROMSW_INFO aqua_jack_romsw[] ={   { 0x03FFFF, 0x01, romsw_data_aqua_jack_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO aqua_jack_video ={   draw_aqua_jack,   320,   224,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_aqua_jack ={   aqua_jack_dirs,   aqua_jack_roms,   aqua_jack_inputs,   aqua_jack_dsw,   aqua_jack_romsw,   load_aqua_jack,   clear_aqua_jack,   &aqua_jack_video,   execute_aqua_jack_frame,   "aquajack",   "Aqua Jack",   NULL,   COMPANY_ID_TAITO,   "B77",   1990,   taito_ym2610_sound,   GAME_SHOOT,};#define OBJ_A_COUNT	(0x7FBF)// OBJECT TILE MAPSstatic UINT8 *OBJECT_MAP;// 16x16 OBJECT TILES BANK Astatic UINT8 *GFX_OBJ_A;static UINT8 *GFX_OBJ_A_SOLID;static UINT8 *zoom16_ofs;static UINT8 *zoom8_ofs;static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_LINES;void load_aqua_jack(void){   int ta,tb,tc;   UINT8 *TMP;   if(!(GFX=AllocateMem(0x100000))) return;   if(!(GFX_LINES=AllocateMem(0x200000))) return;   if(!(GFX_OBJ_A=AllocateMem(OBJ_A_COUNT*0x80))) return;   if(!(OBJECT_MAP=AllocateMem(0x80000))) return;   if(!(TMP=AllocateMem(0x80000))) return;   if(!load_rom_index(6, TMP, 0x80000)) return;	// 1024x1 ROAD LINES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_LINES[tb+0] =((tc&0x8000)>>(14));      GFX_LINES[tb+1] =((tc&0x4000)>>(13));      GFX_LINES[tb+2] =((tc&0x2000)>>(12));      GFX_LINES[tb+3] =((tc&0x1000)>>(11));      GFX_LINES[tb+4] =((tc&0x0800)>>(10));      GFX_LINES[tb+5] =((tc&0x0400)>>( 9));      GFX_LINES[tb+6] =((tc&0x0200)>>( 8));      GFX_LINES[tb+7] =((tc&0x0100)>>( 7));      GFX_LINES[tb+0]|=((tc&0x0080)>>( 7));      GFX_LINES[tb+1]|=((tc&0x0040)>>( 6));      GFX_LINES[tb+2]|=((tc&0x0020)>>( 5));      GFX_LINES[tb+3]|=((tc&0x0010)>>( 4));      GFX_LINES[tb+4]|=((tc&0x0008)>>( 3));      GFX_LINES[tb+5]|=((tc&0x0004)>>( 2));      GFX_LINES[tb+6]|=((tc&0x0002)>>( 1));      GFX_LINES[tb+7]|=((tc&0x0001)>>( 0));      tb+=8;   }   if(!load_rom_index(0, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] =((tc&0x8000)>>(15));      GFX_OBJ_A[tb+1] =((tc&0x4000)>>(14));      GFX_OBJ_A[tb+2] =((tc&0x2000)>>(13));      GFX_OBJ_A[tb+3] =((tc&0x1000)>>(12));      GFX_OBJ_A[tb+4] =((tc&0x0800)>>(11));      GFX_OBJ_A[tb+5] =((tc&0x0400)>>(10));      GFX_OBJ_A[tb+6] =((tc&0x0200)>>( 9));      GFX_OBJ_A[tb+7] =((tc&0x0100)>>( 8));      GFX_OBJ_A[tb+8] =((tc&0x0080)>>( 7));      GFX_OBJ_A[tb+9] =((tc&0x0040)>>( 6));      GFX_OBJ_A[tb+10]=((tc&0x0020)>>( 5));      GFX_OBJ_A[tb+11]=((tc&0x0010)>>( 4));      GFX_OBJ_A[tb+12]=((tc&0x0008)>>( 3));      GFX_OBJ_A[tb+13]=((tc&0x0004)>>( 2));      GFX_OBJ_A[tb+14]=((tc&0x0002)>>( 1));      GFX_OBJ_A[tb+15]=((tc&0x0001)>>( 0));      tb+=16;   }   if(!load_rom_index(1, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(14));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(13));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(12));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>(11));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>(10));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 9));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 8));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 7));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 6));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 5));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 4));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 3));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 2));      GFX_OBJ_A[tb+13]|=((tc&0x0004)>>( 1));      GFX_OBJ_A[tb+14]|=((tc&0x0002)>>( 0));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 1));      tb+=16;   }   if(!load_rom_index(2, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(13));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(12));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(11));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>(10));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>( 9));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 8));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 7));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 6));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 5));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 4));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 3));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 2));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 1));      GFX_OBJ_A[tb+13]|=((tc&0x0004)>>( 0));      GFX_OBJ_A[tb+14]|=((tc&0x0002)<<( 1));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 2));      tb+=16;   }   if(!load_rom_index(3, TMP, OBJ_A_COUNT*0x10)) return;	// 16x16 OBJ A   tb=0;   for(ta=0;ta<OBJ_A_COUNT*0x10;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX_OBJ_A[tb+0] |=((tc&0x8000)>>(12));      GFX_OBJ_A[tb+1] |=((tc&0x4000)>>(11));      GFX_OBJ_A[tb+2] |=((tc&0x2000)>>(10));      GFX_OBJ_A[tb+3] |=((tc&0x1000)>>( 9));      GFX_OBJ_A[tb+4] |=((tc&0x0800)>>( 8));      GFX_OBJ_A[tb+5] |=((tc&0x0400)>>( 7));      GFX_OBJ_A[tb+6] |=((tc&0x0200)>>( 6));      GFX_OBJ_A[tb+7] |=((tc&0x0100)>>( 5));      GFX_OBJ_A[tb+8] |=((tc&0x0080)>>( 4));      GFX_OBJ_A[tb+9] |=((tc&0x0040)>>( 3));      GFX_OBJ_A[tb+10]|=((tc&0x0020)>>( 2));      GFX_OBJ_A[tb+11]|=((tc&0x0010)>>( 1));      GFX_OBJ_A[tb+12]|=((tc&0x0008)>>( 0));      GFX_OBJ_A[tb+13]|=((tc&0x0004)<<( 1));      GFX_OBJ_A[tb+14]|=((tc&0x0002)<<( 2));      GFX_OBJ_A[tb+15]|=((tc&0x0001)<<( 3));      tb+=16;   }   if(!load_rom_index(5, OBJECT_MAP, 0x80000)) return; // TILE MAPPING   if(!load_rom_index(4, TMP, 0x80000)) return;	// 8x8 BG0 TILES   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=ReadWord(&TMP[ta]);      GFX[tb+0] = ((tc&0xF000)>>12);      GFX[tb+1] = ((tc&0x0F00)>> 8);      GFX[tb+2] = ((tc&0x00F0)>> 4);      GFX[tb+3] = ((tc&0x000F)>> 0);      tb+=4;   }   FreeMem(TMP);   GFX_OBJ_A_SOLID = make_solid_mask_16x8(GFX_OBJ_A, OBJ_A_COUNT);   GFX_BG0_SOLID   = make_solid_mask_8x8 (GFX,       0x4000);   RAMSize=0x44000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0x80000))) return;   if(!load_rom_index(11, RAM, 0x20000)) return;		// 68000 MAIN   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom_index(10, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom_index(13, RAM, 0x20000)) return;		// 68000 SUB   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom_index(12, RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];

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