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📄 deadconx.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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      GFX_BG0[tb+1]=TMP[ta]>>4;      GFX_BG0[tb+2]=TMP[ta+1]&15;      GFX_BG0[tb+3]=TMP[ta+1]>>4;   }   tb=4;   if(!load_rom_index(4, TMP, 0x80000)) return;	// 16x16 TILES   for(ta=0;ta<0x80000;ta+=2,tb+=8){      GFX_BG0[tb+0]=TMP[ta]&15;      GFX_BG0[tb+1]=TMP[ta]>>4;      GFX_BG0[tb+2]=TMP[ta+1]&15;      GFX_BG0[tb+3]=TMP[ta+1]>>4;   }   FreeMem(TMP);   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000);   if(!(RAM=AllocateMem(0x60000))) return;   if(!(ROM=AllocateMem(0x100000))) return;   if(!load_rom_index(5, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom_index(9, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom_index(7, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+0x80000]=RAM[ta];   }   if(!load_rom_index(6, RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+0x80001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom_index(8, Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom_index(2, PCMROM, 0x100000)) return;	// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000);   AddTaitoYM2610(0x01D5, 0x0175, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x40000);   memset(RAM+0x34100,0xFF,0x04000);   RAMSize=0x40000+0x20000;   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   RAM_BG0=RAM+0x20000;   RAM_BG1=RAM+0x21000;   RAM_BG2=RAM+0x22000;   RAM_BG3=RAM+0x23000;   RAM_SCR0=RAM+0x34000;   RAM_SCR1=RAM+0x34002;   RAM_SCR2=RAM+0x34004;   RAM_SCR3=RAM+0x34006;   RAM_SCR4=RAM+0x34018;   SCR0_XOFS=0x0022 - 1;   SCR1_XOFS=0x001E - 1;   SCR2_XOFS=0x001A - 1;   SCR3_XOFS=0x0016 - 1;   SCR4_XOFS=0x0022 + 1;   SCR0_YOFS=0x0008;   SCR1_YOFS=0x0008;   SCR2_YOFS=0x0008;   SCR3_YOFS=0x0008;   SCR4_YOFS=0x0008;   // 68000 Speed Hack   // ----------------   WriteLong68k(&ROM[0x1AE2],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x1AE6],0x00AA0000);   WriteWord68k(&ROM[0x1AEA],0x6100-10);	// bra.s <loop>   ROM[0x7FFFD] = 0x10;   // Init tc0006vcu emulation   // ------------------------   if(!(tc0006vcu.GFX_FG = AllocateMem(0x4000))) return;   tc0006vcu.RAM	= RAM+0x20000;   tc0006vcu.RAM_SCR	= RAM+0x34000;   tc0006vcu.GFX_BG	= GFX_BG0;   tc0006vcu.GFX_BG_MASK= GFX_BG0_SOLID;   tc0006vcu.tile_mask  = 0x1FFF;// Mapper disabled   tc0006vcu.pal_ofs	= 0;   tc0006vcu.bmp_x	= 48;   tc0006vcu.bmp_y	= 48;   tc0006vcu.bmp_w	= 320;   tc0006vcu.bmp_h	= 224;   tc0006vcu.scr_x[0]	= SCR0_XOFS;   tc0006vcu.scr_x[1]	= SCR1_XOFS;   tc0006vcu.scr_x[2]	= SCR2_XOFS;   tc0006vcu.scr_x[3]	= SCR3_XOFS;   tc0006vcu.scr_x[4]	= SCR4_XOFS;   tc0006vcu.scr_y[0]	= SCR0_YOFS;   tc0006vcu.scr_y[1]	= SCR1_YOFS;   tc0006vcu.scr_y[2]	= SCR2_YOFS;   tc0006vcu.scr_y[3]	= SCR3_YOFS;   tc0006vcu.scr_y[4]	= SCR4_YOFS;   init_tc0006vcu();   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x10000;   tc0200obj.RAM_B	= RAM+0x18000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 48;   tc0200obj.bmp_y	= 48;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= 0;   tc0200obj.ofs_y	= 0;   tc0200obj.cols	= 16;   init_tc0200obj();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x100000);   ByteSwap(RAM,0x40000);   AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x200000, 0x20FFFF, NULL, RAM+0x010000);			// OBJECT RAM   AddReadByte(0x400000, 0x40FFFF, NULL, RAM+0x020000);			// SCREEN RAM   AddReadByte(0x600000, 0x603FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadByte(0x700000, 0x70001F, NULL, RAM+0x034100);			// INPUT   AddReadByte(0xA00000, 0xA00003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x200000, 0x20FFFF, NULL, RAM+0x010000);			// OBJECT RAM   AddReadWord(0x400000, 0x40FFFF, NULL, RAM+0x020000);			// SCREEN RAM   AddReadWord(0x600000, 0x603FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadWord(0x000000, 0xFFFFFF, BadReadWord, NULL);			// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x200000, 0x20FFFF, NULL, RAM+0x010000);		// OBJECT RAM   AddWriteByte(0x400000, 0x40DFFF, NULL, RAM+0x020000);		// SCREEN RAM   AddWriteByte(0x40E000, 0x40FFFF, tc0006vcu_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x600000, 0x603FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteByte(0xA00000, 0xA00003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x200000, 0x20FFFF, NULL, RAM+0x010000);		// OBJECT RAM   AddWriteWord(0x400000, 0x40DFFF, NULL, RAM+0x020000);		// SCREEN RAM   AddWriteWord(0x40E000, 0x40FFFF, tc0006vcu_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x600000, 0x603FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteWord(0x430000, 0x4300FF, NULL, RAM+0x034000);		// SCROLL   AddWriteWord(0x300000, 0x30000F, NULL, RAM+0x034200);		// SPRITE BANKING   AddWriteWord(0x500000, 0x50001F, NULL, RAM+0x034300);		// ???   AddWriteWord(0x000000, 0xFFFFFF, BadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearDeadConnection(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void ExecuteDeadConnectionFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60));	// M68000 16MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 5);   Taito2610_Frame();			// Z80 and YM2610   IntF3System();   debug_tc0006vcu();}void DrawDeadConnection(void){   ClearPaletteMap();   make_object_bank(RAM+0x034200);   tc0006vcu_layer_count = 0;   tc0006vcu_render_layer(0);   render_tc0200obj_mapped_fchamp(0x40);   tc0006vcu_render_layer(1);   render_tc0200obj_mapped_fchamp(0x80);   tc0006vcu_render_layer(2);   render_tc0200obj_mapped_fchamp(0xC0);   tc0006vcu_render_layer(3);   render_tc0200obj_mapped_fchamp(0x00);   tc0006vcu_render_fg0();}/*-----------+-----------------------File       | Contents-----------+-----------------------d28-01.rom | 16x16 Sprite Tiles (odd)d28-02.rom | 16x16 Sprite Tiles (even)d28-03.rom | YM2610 ADPCMd28-04.rom | 16x16 BG0 Tiles (odd)d28-05.rom | 16x16 BG0 Tiles (even)d28-06.rom | 68000 (block 0; even)d28-08.rom | 68000 (block 1; odd)d28-09.rom | 68000 (block 1; even)d28-10.rom | Z80d28-12.rom | 68000 (block 0; odd)-----------+-----------------------*/

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