📄 bubblem.c
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/******************************************************************************//* *//* BUBBLE MEMORIES (C) 1995 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "bubblem.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h" // save/load game routines#include "sasound.h"/******************** BUBBLEM MEMORIES ********************/static struct DIR_INFO bubble_memories_dirs[] ={ { "bubble_memories", }, { "bubblem", }, { NULL, },};static struct ROM_INFO bubble_memories_roms[] ={ { "e21-07.rom", 0x00100000, 0x7789bf7c, 0, 0, 0, }, { "e21-02.rom", 0x00200000, 0xb7cb9232, 0, 0, 0, }, { "e21-03.rom", 0x00200000, 0x54c5f83d, 0, 0, 0, }, { "e21-04.rom", 0x00200000, 0xe5af2a2d, 0, 0, 0, }, { "e21-05.rom", 0x00100000, 0x07eab58f, 0, 0, 0, }, { "e21-06.rom", 0x00100000, 0x997fc0d7, 0, 0, 0, }, { "e21-01.rom", 0x00200000, 0xa11f2f99, 0, 0, 0, }, { "e21-12.rom", 0x00040000, 0x34093de1, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e21-13.rom", 0x00040000, 0x9e9ec437, REGION_ROM2, 0x000001, LOAD_8_16, }, { "e21-18.rom", 0x00080000, 0xd14e313a, 0, 0, 0, }, { "e21-19.rom", 0x00080000, 0xbe0b907d, 0, 0, 0, }, { "e21-20.rom", 0x00080000, 0x7727c673, 0, 0, 0, }, { "e21-21.rom", 0x00080000, 0xcac4169c, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};/*static struct ROMSW_DATA romsw_data_bubble_memories_0[] ={ { "Taito Worldwide (Japanese)", 0x01 }, { "Taito America", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};*//*static struct ROMSW_INFO bubble_memories_romsw[] ={ { 0x0FFFFF, 0x03, romsw_data_bubble_memories_0 }, { 0, 0, NULL },};*/static struct VIDEO_INFO bubble_memories_video ={ DrawBubbleMemories, 320, 224, 64, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_bubble_memories ={ bubble_memories_dirs, bubble_memories_roms, f3_system_inputs, NULL, NULL, LoadBubbleMemories, ClearBubbleMemories, &bubble_memories_video, ExecuteBubbleMemoriesFrame, "bubblem", "Bubble Memories", "僶僽儖儊儌儕乕僘", COMPANY_ID_TAITO, "E21", 1995, f3_sound, GAME_PLATFORM,};/************************** BUBBLEM MEMORIES JAPAN **************************/static struct DIR_INFO bubble_memories_jp_dirs[] ={ { "bubble_memories_jp", }, { "bubblemj", }, { ROMOF("bubblem"), }, { CLONEOF("bubblem"), }, { NULL, },};static struct ROM_INFO bubble_memories_jp_roms[] ={ { "e21-07.rom", 0x00100000, 0x7789bf7c, 0, 0, 0, }, { "e21-02.rom", 0x00200000, 0xb7cb9232, 0, 0, 0, }, { "e21-03.rom", 0x00200000, 0x54c5f83d, 0, 0, 0, }, { "e21-04.rom", 0x00200000, 0xe5af2a2d, 0, 0, 0, }, { "e21-05.rom", 0x00100000, 0x07eab58f, 0, 0, 0, }, { "e21-06.rom", 0x00100000, 0x997fc0d7, 0, 0, 0, }, { "e21-01.rom", 0x00200000, 0xa11f2f99, 0, 0, 0, }, { "e21-12.rom", 0x00040000, 0x34093de1, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e21-13.rom", 0x00040000, 0x9e9ec437, REGION_ROM2, 0x000001, LOAD_8_16, }, { "e21-08.17", 0x00080000, 0x27381ae2, 0, 0, 0, }, { "e21-09.18", 0x00080000, 0x6c305f17, 0, 0, 0, }, { "e21-10.19", 0x00080000, 0xcdfb58f6, 0, 0, 0, }, { "e21-11.20", 0x00080000, 0xdf0eeae4, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_bubble_memories_jp ={ bubble_memories_jp_dirs, bubble_memories_jp_roms, f3_system_inputs, NULL, NULL, LoadBubbleMemories, ClearBubbleMemories, &bubble_memories_video, ExecuteBubbleMemoriesFrame, "bubblemj", "Bubble Memories (Japan)", "僶僽儖儊儌儕乕僘 (Japan)", COMPANY_ID_TAITO, "E21", 1995, f3_sound, GAME_PLATFORM,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_BG4; // PIXELstatic UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4; // PIXELstatic UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS; // PIXELstatic UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS; // PIXELstatic UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadBubbleMemories(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!(GFX=AllocateMem(0x64AB00+0x3C2300))) return; GFX_BG0 = GFX+0x64AB00; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e21-02.rom", ROM, 0x192AC0)) return; // 16x16 SPRITES ($64AB) for(ta=0;ta<0x192AC0;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e21-01.rom", ROM, 0x192AC0)) return; // 16x16 SPRITES for(ta=0;ta<0x192AC0;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("e21-07.rom", ROM, 0xF08C0)) return; // 16x16 TILES ($3C23) for(ta=0;ta<0xF08C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e21-06.rom", ROM, 0xF08C0)) return; // 16x16 TILES for(ta=0;ta<0xF08C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e21-05.rom", ROM, 0xF08C0)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xF08C0;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3C23); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x64AB); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x200000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x32000; RAM_BG3=RAM+0x34000; RAM_BG2=RAM+0x36000; RAM_BG4=RAM+0x50000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR3=RAM+0x6A004; RAM_SCR2=RAM+0x6A006; RAM_SCR4=RAM+0x6A018; SCR0_XOFS=(0xFFD8)<<6; SCR1_XOFS=(0xFFDC)<<6; SCR3_XOFS=(0xFFE0)<<6; SCR2_XOFS=(0xFFE4)<<6; SCR4_XOFS=(0x0029-1)<<0; SCR0_YOFS=(0xFFFF)<<7; SCR1_YOFS=(0xFFFF)<<7; SCR3_YOFS=(0xFFFF)<<7; SCR2_YOFS=(0xFFFF)<<7; SCR4_YOFS=(0x001F-1)<<0; if(!load_rom_index(12, RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom_index(11, RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom_index(10, RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom_index(9, RAM, 0x80000)) return; for(ta=0;ta<0x80000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; //WriteWord68k(&ROM[0x199b4],0x4e71); // Hack from mame ??! //save_file("rom.dat",M68000ROM,0x40000); if(!(PCMROM=AllocateMem(0x800000))) return; load_be("e21-03.rom",PCMROM,0x200000); load_be("e21-04.rom",PCMROM+0x400000,0x200000); max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM HACKS // ------------ WriteWord68k(&ROM[0x103DBC],0x7F00); // raine #$00 <read eeprom> WriteWord68k(&ROM[0x103DBE],0x4E75); // rts
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