📄 silentd.c
字号:
GFX[tb+7]|=(((td&0x01)>>0)<<1); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } tb=0x820000; for(ta=0xF8000;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); GFX[tb+0]|=(((td&0x80)>>7)<<1); GFX[tb+1]|=(((td&0x40)>>6)<<1); GFX[tb+2]|=(((td&0x20)>>5)<<1); GFX[tb+3]|=(((td&0x10)>>4)<<1); GFX[tb+4]|=(((td&0x08)>>3)<<1); GFX[tb+5]|=(((td&0x04)>>2)<<1); GFX[tb+6]|=(((td&0x02)>>1)<<1); GFX[tb+7]|=(((td&0x01)>>0)<<1); tb+=8; } if(!load_rom("sd_m06.rom", RAM, 0x100000)) return; tb=0x400000; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<2); GFX[tb+1]|=(((tc&0x40)>>6)<<2); GFX[tb+2]|=(((tc&0x20)>>5)<<2); GFX[tb+3]|=(((tc&0x10)>>4)<<2); GFX[tb+4]|=(((tc&0x08)>>3)<<2); GFX[tb+5]|=(((tc&0x04)>>2)<<2); GFX[tb+6]|=(((tc&0x02)>>1)<<2); GFX[tb+7]|=(((tc&0x01)>>0)<<2); GFX[tb+0]|=(((td&0x80)>>7)<<3); GFX[tb+1]|=(((td&0x40)>>6)<<3); GFX[tb+2]|=(((td&0x20)>>5)<<3); GFX[tb+3]|=(((td&0x10)>>4)<<3); GFX[tb+4]|=(((td&0x08)>>3)<<3); GFX[tb+5]|=(((td&0x04)>>2)<<3); GFX[tb+6]|=(((td&0x02)>>1)<<3); GFX[tb+7]|=(((td&0x01)>>0)<<3); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } tb=0x820000; for(ta=0xF8000;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<2); GFX[tb+1]|=(((tc&0x40)>>6)<<2); GFX[tb+2]|=(((tc&0x20)>>5)<<2); GFX[tb+3]|=(((tc&0x10)>>4)<<2); GFX[tb+4]|=(((tc&0x08)>>3)<<2); GFX[tb+5]|=(((tc&0x04)>>2)<<2); GFX[tb+6]|=(((tc&0x02)>>1)<<2); GFX[tb+7]|=(((tc&0x01)>>0)<<2); GFX[tb+0]|=(((td&0x80)>>7)<<3); GFX[tb+1]|=(((td&0x40)>>6)<<3); GFX[tb+2]|=(((td&0x20)>>5)<<3); GFX[tb+3]|=(((td&0x10)>>4)<<3); GFX[tb+4]|=(((td&0x08)>>3)<<3); GFX[tb+5]|=(((td&0x04)>>2)<<3); GFX[tb+6]|=(((td&0x02)>>1)<<3); GFX[tb+7]|=(((td&0x01)>>0)<<3); tb+=8; } RAMSize=0x28000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom("sr_13.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("sd_m02.rom",PCMROM+0x00000,0x80000)) return; // ADPCM A rom if(!load_rom("sd_m01.rom",PCMROM+0x80000,0x80000)) return; // ADPCM A rom YM2610SetBuffers(PCMROM+0x00000, PCMROM+0x80000, 0x80000, 0x80000); AddTaitoYM2610(0x0025, 0x001F, 0x10000); /*-----------------------*/ if(!load_rom("sr_12-1.rom", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("sr_15-1.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("sr_11.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("sr_09.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } memset(RAM+0x00000,0x00,0x28000); memset(RAM+0x25020,0xFF,0x00080); RAM_INPUT = RAM+0x25000; RAM_VIDEO = RAM+0x04000; RAM_COLOUR = RAM+0x24000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x8000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); // 68000 Speed Hack/Int Fix WriteWord68k(&ROM[0x00810],0x4EF9); WriteLong68k(&ROM[0x00812],0x00000038); WriteWord68k(&ROM[0x00038],0x082D); WriteLong68k(&ROM[0x0003A],0x0000005C); WriteWord68k(&ROM[0x0003E],0x6700+10); WriteLong68k(&ROM[0x00040],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x00044],0x00AA0000); // Speed Hack WriteWord68k(&ROM[0x00048],0x6100-18); WriteWord68k(&ROM[0x0004A],0x4EF9); WriteLong68k(&ROM[0x0004C],0x00000818); // 68000 Speed Hack/Int Fix WriteWord68k(&ROM[0x00828],0x4EF9); WriteLong68k(&ROM[0x0082A],0x0007FF80); WriteWord68k(&ROM[0x7FF80],0x082D); WriteLong68k(&ROM[0x7FF82],0x0001005C); WriteWord68k(&ROM[0x7FF86],0x6600+10); WriteLong68k(&ROM[0x7FF88],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x7FF8C],0x00AA0000); // Speed Hack WriteWord68k(&ROM[0x7FF90],0x6100-18); WriteWord68k(&ROM[0x7FF92],0x4E75); WriteLong68k(&ROM[0x7FF80],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x7FF84],0x00AA0000); // Speed Hack WriteLong68k(&ROM[0x7FF88],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x7FF8C],0x00AA0000); // Speed Hack WriteWord68k(&ROM[0x7FF90],0x4E75); InitPaletteMap(RAM_COLOUR, 0x40, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO+0x18000; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x7FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x10,0x30,0x20,0x10,0x00);/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x28000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x400000, 0x403FFF, NULL, RAM+0x000000); // MAIN RAM AddReadByte(0x500000, 0x51FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadByte(0x210000, 0x21000F, NULL, RAM+0x025020); // P3 INPUT AddReadByte(0x220000, 0x22000F, NULL, RAM+0x025040); // P3 INPUT AddReadByte(0x230000, 0x23000F, NULL, RAM+0x025060); // P4 INPUT AddReadByte(0x240000, 0x24000F, NULL, RAM+0x025080); // P4 INPUT AddReadByte(0x300000, 0x300FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x100000, 0x100003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x400000, 0x403FFF, NULL, RAM+0x000000); // MAIN RAM AddReadWord(0x500000, 0x51FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x300000, 0x300FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x200000, 0x20000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x210000, 0x21000F, NULL, RAM+0x025020); // P3 INPUT AddReadWord(0x220000, 0x22000F, NULL, RAM+0x025040); // P3 INPUT AddReadWord(0x230000, 0x23000F, NULL, RAM+0x025060); // P4 INPUT AddReadWord(0x240000, 0x24000F, NULL, RAM+0x025080); // P4 INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x400000, 0x403FFF, NULL, RAM+0x000000); // MAIN RAM AddWriteByte(0x500000, 0x51FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x300000, 0x300FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x100000, 0x100003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x200000, 0x20000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x400000, 0x403FFF, NULL, RAM+0x000000); // MAIN RAM AddWriteWord(0x500000, 0x51FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x300000, 0x300FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x200000, 0x20000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearSilentD(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x080000,1); save_debug("RAM.bin",RAM,0x028000,1); //save_debug("GFX0.bin",GFX_BG0,0x800000,0); //save_debug("GFX2.bin",GFX_BG2,0x040000,0); #endif}void ExecuteSilentDFrame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif //if((s68000context.pc<0x80)||(s68000context.pc>0x7FF80)) cpu_interrupt(CPU_68K_0, 6); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60)); // M68000 16MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC_0:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ //if((s68000context.pc<0x80)||(s68000context.pc>0x7FF80)) cpu_interrupt(CPU_68K_0, 4); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(2,60)); // Sync Scroll /*#ifdef RAINE_DEBUG print_debug("PC_1:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ Taito2610_Frame(); // Z80 and YM2610}void DrawSilentD(void){ ClearPaletteMap(); // Init tc0180vcu emulation // ------------------------ tc0180vcu_layer_count = 0; // BG0 // --- vcu_render_bg0(); // BG1 // --- vcu_render_bg1(); // OBJ // --- vcu_render_obj(0x1A0); // BG2 // --- vcu_render_bg2();}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -