📄 silentd.c
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/******************************************************************************//* *//* SILENT DRAGON (C) 1992 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "silentd.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO silent_dragon_dirs[] ={ { "silent_dragon", }, { "silentd", }, { NULL, },};static struct ROM_INFO silent_dragon_roms[] ={ { "sd_m05.rom", 0x00100000, 0xe02472c5, 0, 0, 0, }, { "sd_m02.rom", 0x00080000, 0xe0de5c39, 0, 0, 0, }, { "sd_m03.rom", 0x00100000, 0x1b9b2846, 0, 0, 0, }, { "sd_m04.rom", 0x00100000, 0x53237217, 0, 0, 0, }, { "sd_m01.rom", 0x00080000, 0xb41fff1a, 0, 0, 0, }, { "sd_m06.rom", 0x00100000, 0xe6e6dfa7, 0, 0, 0, }, { "sr_09.rom", 0x00020000, 0x2f05b14a, 0, 0, 0, }, { "sr_11.rom", 0x00020000, 0x35da4428, 0, 0, 0, }, { "sr_12-1.rom", 0x00020000, 0x5883d362, 0, 0, 0, }, { "sr_15-1.rom", 0x00020000, 0x8c0a72ae, 0, 0, 0, }, { "sr_13.rom", 0x00010000, 0x651861ab, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO silent_dragon_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x025006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x025006, 0x20, BIT_ACTIVE_0 }, { KB_DEF_COIN3, MSG_COIN3, 0x025060, 0x01, BIT_ACTIVE_0 }, { KB_DEF_COIN4, MSG_COIN4, 0x025060, 0x04, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x025006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x025006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x025006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x02500E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x02500E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x02500E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x02500E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x025004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x025004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x025004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x025006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x02500E, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x02500E, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x02500E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x02500E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x025004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x025004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x025004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P3_START, MSG_P3_START, 0x025020, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P3_UP, MSG_P3_UP, 0x025020, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P3_DOWN, MSG_P3_DOWN, 0x025020, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P3_LEFT, MSG_P3_LEFT, 0x025020, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P3_RIGHT, MSG_P3_RIGHT, 0x025020, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P3_B1, MSG_P3_B1, 0x025020, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P3_B2, MSG_P3_B2, 0x025020, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P3_B3, MSG_P3_B3, 0x025020, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P4_START, MSG_P4_START, 0x025040, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P4_UP, MSG_P4_UP, 0x025040, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P4_DOWN, MSG_P4_DOWN, 0x025040, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P4_LEFT, MSG_P4_LEFT, 0x025040, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P4_RIGHT, MSG_P4_RIGHT, 0x025040, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P4_B1, MSG_P4_B1, 0x025040, 0x28, BIT_ACTIVE_0 }, { KB_DEF_P4_B2, MSG_P4_B2, 0x025040, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P4_B3, MSG_P4_B3, 0x025040, 0x80, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_silent_dragon_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_2COIN_1PLAY, 0x20, 0x00 }, { MSG_3COIN_1PLAY, 0x10, 0x00 }, { MSG_4COIN_1PLAY, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_silent_dragon_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { MSG_DSWB_BIT3, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT4, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWB_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { "Coin Slots", 0x10, 0x02 }, { "Combined", 0x10, 0x00 }, { "Seperate", 0x00, 0x00 }, { "Cabinet Type", 0xC0, 0x04 }, { "3 Player", 0xC0, 0x00 }, { "2 Player", 0x80, 0x00 }, { "4 Player / 1 Cabinet", 0x40, 0x00 }, { "4 Player / 2 Cabinets", 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO silent_dragon_dsw[] ={ { 0x025000, 0xFF, dsw_data_silent_dragon_0 }, { 0x025002, 0xFF, dsw_data_silent_dragon_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO silent_dragon_video ={ DrawSilentD, 320, 224, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_silent_dragon ={ silent_dragon_dirs, silent_dragon_roms, silent_dragon_inputs, silent_dragon_dsw, NULL, LoadSilentD, ClearSilentD, &silent_dragon_video, ExecuteSilentDFrame, "silentd", "Silent Dragon", "僒僀儗儞僩僪儔僑儞", COMPANY_ID_TAITO, NULL, 1992, taito_ym2610_sound, GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadSilentD(void){ int ta,tb,tc,td; if(!(ROM=AllocateMem(0x80000))) return; if(!(RAM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x840000))) return; GFX_BG0 = GFX+0x000000; GFX_BG2 = GFX+0x800000; if(!load_rom("sd_m03.rom", RAM, 0x100000)) return; // GFX tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); GFX[tb+0]|=(((td&0x80)>>7)<<1); GFX[tb+1]|=(((td&0x40)>>6)<<1); GFX[tb+2]|=(((td&0x20)>>5)<<1); GFX[tb+3]|=(((td&0x10)>>4)<<1); GFX[tb+4]|=(((td&0x08)>>3)<<1); GFX[tb+5]|=(((td&0x04)>>2)<<1); GFX[tb+6]|=(((td&0x02)>>1)<<1); GFX[tb+7]|=(((td&0x01)>>0)<<1); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } tb=0x800000; for(ta=0;ta<0x8000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); GFX[tb+0]|=(((td&0x80)>>7)<<1); GFX[tb+1]|=(((td&0x40)>>6)<<1); GFX[tb+2]|=(((td&0x20)>>5)<<1); GFX[tb+3]|=(((td&0x10)>>4)<<1); GFX[tb+4]|=(((td&0x08)>>3)<<1); GFX[tb+5]|=(((td&0x04)>>2)<<1); GFX[tb+6]|=(((td&0x02)>>1)<<1); GFX[tb+7]|=(((td&0x01)>>0)<<1); tb+=8; } if(!load_rom("sd_m04.rom", RAM, 0x100000)) return; tb=0; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<2); GFX[tb+1]|=(((tc&0x40)>>6)<<2); GFX[tb+2]|=(((tc&0x20)>>5)<<2); GFX[tb+3]|=(((tc&0x10)>>4)<<2); GFX[tb+4]|=(((tc&0x08)>>3)<<2); GFX[tb+5]|=(((tc&0x04)>>2)<<2); GFX[tb+6]|=(((tc&0x02)>>1)<<2); GFX[tb+7]|=(((tc&0x01)>>0)<<2); GFX[tb+0]|=(((td&0x80)>>7)<<3); GFX[tb+1]|=(((td&0x40)>>6)<<3); GFX[tb+2]|=(((td&0x20)>>5)<<3); GFX[tb+3]|=(((td&0x10)>>4)<<3); GFX[tb+4]|=(((td&0x08)>>3)<<3); GFX[tb+5]|=(((td&0x04)>>2)<<3); GFX[tb+6]|=(((td&0x02)>>1)<<3); GFX[tb+7]|=(((td&0x01)>>0)<<3); tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } tb=0x800000; for(ta=0;ta<0x8000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]|=(((tc&0x80)>>7)<<2); GFX[tb+1]|=(((tc&0x40)>>6)<<2); GFX[tb+2]|=(((tc&0x20)>>5)<<2); GFX[tb+3]|=(((tc&0x10)>>4)<<2); GFX[tb+4]|=(((tc&0x08)>>3)<<2); GFX[tb+5]|=(((tc&0x04)>>2)<<2); GFX[tb+6]|=(((tc&0x02)>>1)<<2); GFX[tb+7]|=(((tc&0x01)>>0)<<2); GFX[tb+0]|=(((td&0x80)>>7)<<3); GFX[tb+1]|=(((td&0x40)>>6)<<3); GFX[tb+2]|=(((td&0x20)>>5)<<3); GFX[tb+3]|=(((td&0x10)>>4)<<3); GFX[tb+4]|=(((td&0x08)>>3)<<3); GFX[tb+5]|=(((td&0x04)>>2)<<3); GFX[tb+6]|=(((td&0x02)>>1)<<3); GFX[tb+7]|=(((td&0x01)>>0)<<3); tb+=8; } if(!load_rom("sd_m05.rom", RAM, 0x100000)) return; // GFX tb=0x400000; for(ta=0;ta<0x100000;ta+=2){ tc=RAM[ta+1]; td=RAM[ta+0]; GFX[tb+0]=(((tc&0x80)>>7)<<0); GFX[tb+1]=(((tc&0x40)>>6)<<0); GFX[tb+2]=(((tc&0x20)>>5)<<0); GFX[tb+3]=(((tc&0x10)>>4)<<0); GFX[tb+4]=(((tc&0x08)>>3)<<0); GFX[tb+5]=(((tc&0x04)>>2)<<0); GFX[tb+6]=(((tc&0x02)>>1)<<0); GFX[tb+7]=(((tc&0x01)>>0)<<0); GFX[tb+0]|=(((td&0x80)>>7)<<1); GFX[tb+1]|=(((td&0x40)>>6)<<1); GFX[tb+2]|=(((td&0x20)>>5)<<1); GFX[tb+3]|=(((td&0x10)>>4)<<1); GFX[tb+4]|=(((td&0x08)>>3)<<1); GFX[tb+5]|=(((td&0x04)>>2)<<1); GFX[tb+6]|=(((td&0x02)>>1)<<1);
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