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📄 silentd.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 SILENT DRAGON (C) 1992 TAITO CORPORATION                   *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "silentd.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO silent_dragon_dirs[] ={   { "silent_dragon", },   { "silentd", },   { NULL, },};static struct ROM_INFO silent_dragon_roms[] ={   {   "sd_m05.rom", 0x00100000, 0xe02472c5, 0, 0, 0, },   {   "sd_m02.rom", 0x00080000, 0xe0de5c39, 0, 0, 0, },   {   "sd_m03.rom", 0x00100000, 0x1b9b2846, 0, 0, 0, },   {   "sd_m04.rom", 0x00100000, 0x53237217, 0, 0, 0, },   {   "sd_m01.rom", 0x00080000, 0xb41fff1a, 0, 0, 0, },   {   "sd_m06.rom", 0x00100000, 0xe6e6dfa7, 0, 0, 0, },   {    "sr_09.rom", 0x00020000, 0x2f05b14a, 0, 0, 0, },   {    "sr_11.rom", 0x00020000, 0x35da4428, 0, 0, 0, },   {  "sr_12-1.rom", 0x00020000, 0x5883d362, 0, 0, 0, },   {  "sr_15-1.rom", 0x00020000, 0x8c0a72ae, 0, 0, 0, },   {    "sr_13.rom", 0x00010000, 0x651861ab, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO silent_dragon_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x025006, 0x10, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x025006, 0x20, BIT_ACTIVE_0 },   { KB_DEF_COIN3,        MSG_COIN3,               0x025060, 0x01, BIT_ACTIVE_0 },   { KB_DEF_COIN4,        MSG_COIN4,               0x025060, 0x04, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x025006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x025006, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x025006, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x02500E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x02500E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x02500E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x02500E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x025004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x025004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x025004, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x025006, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x02500E, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x02500E, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x02500E, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x02500E, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x025004, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x025004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x025004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P3_START,     MSG_P3_START,            0x025020, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P3_UP,        MSG_P3_UP,               0x025020, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P3_DOWN,      MSG_P3_DOWN,             0x025020, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P3_LEFT,      MSG_P3_LEFT,             0x025020, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P3_RIGHT,     MSG_P3_RIGHT,            0x025020, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P3_B1,        MSG_P3_B1,               0x025020, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P3_B2,        MSG_P3_B2,               0x025020, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P3_B3,        MSG_P3_B3,               0x025020, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P4_START,     MSG_P4_START,            0x025040, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P4_UP,        MSG_P4_UP,               0x025040, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P4_DOWN,      MSG_P4_DOWN,             0x025040, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P4_LEFT,      MSG_P4_LEFT,             0x025040, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P4_RIGHT,     MSG_P4_RIGHT,            0x025040, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P4_B1,        MSG_P4_B1,               0x025040, 0x28, BIT_ACTIVE_0 },   { KB_DEF_P4_B2,        MSG_P4_B2,               0x025040, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P4_B3,        MSG_P4_B3,               0x025040, 0x80, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_silent_dragon_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_2COIN_1PLAY,         0x20, 0x00 },   { MSG_3COIN_1PLAY,         0x10, 0x00 },   { MSG_4COIN_1PLAY,         0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_silent_dragon_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { MSG_DSWB_BIT3,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWB_BIT4,           0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWB_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { "Coin Slots",            0x10, 0x02 },   { "Combined",              0x10, 0x00 },   { "Seperate",              0x00, 0x00 },   { "Cabinet Type",          0xC0, 0x04 },   { "3 Player",              0xC0, 0x00 },   { "2 Player",              0x80, 0x00 },   { "4 Player / 1 Cabinet",  0x40, 0x00 },   { "4 Player / 2 Cabinets", 0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO silent_dragon_dsw[] ={   { 0x025000, 0xFF, dsw_data_silent_dragon_0 },   { 0x025002, 0xFF, dsw_data_silent_dragon_1 },   { 0,        0,    NULL,      },};static struct VIDEO_INFO silent_dragon_video ={   DrawSilentD,   320,   224,   32,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_silent_dragon ={   silent_dragon_dirs,   silent_dragon_roms,   silent_dragon_inputs,   silent_dragon_dsw,   NULL,   LoadSilentD,   ClearSilentD,   &silent_dragon_video,   ExecuteSilentDFrame,   "silentd",   "Silent Dragon",   "僒僀儗儞僩僪儔僑儞",   COMPANY_ID_TAITO,   NULL,   1992,   taito_ym2610_sound,   GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadSilentD(void){   int ta,tb,tc,td;   if(!(ROM=AllocateMem(0x80000))) return;   if(!(RAM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x840000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x800000;   if(!load_rom("sd_m03.rom", RAM, 0x100000)) return;	// GFX   tb=0;   for(ta=0;ta<0x100000;ta+=2){      tc=RAM[ta+1];      td=RAM[ta+0];      GFX[tb+0]=(((tc&0x80)>>7)<<0);      GFX[tb+1]=(((tc&0x40)>>6)<<0);      GFX[tb+2]=(((tc&0x20)>>5)<<0);      GFX[tb+3]=(((tc&0x10)>>4)<<0);      GFX[tb+4]=(((tc&0x08)>>3)<<0);      GFX[tb+5]=(((tc&0x04)>>2)<<0);      GFX[tb+6]=(((tc&0x02)>>1)<<0);      GFX[tb+7]=(((tc&0x01)>>0)<<0);      GFX[tb+0]|=(((td&0x80)>>7)<<1);      GFX[tb+1]|=(((td&0x40)>>6)<<1);      GFX[tb+2]|=(((td&0x20)>>5)<<1);      GFX[tb+3]|=(((td&0x10)>>4)<<1);      GFX[tb+4]|=(((td&0x08)>>3)<<1);      GFX[tb+5]|=(((td&0x04)>>2)<<1);      GFX[tb+6]|=(((td&0x02)>>1)<<1);      GFX[tb+7]|=(((td&0x01)>>0)<<1);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   tb=0x800000;   for(ta=0;ta<0x8000;ta+=2){      tc=RAM[ta+1];      td=RAM[ta+0];      GFX[tb+0]=(((tc&0x80)>>7)<<0);      GFX[tb+1]=(((tc&0x40)>>6)<<0);      GFX[tb+2]=(((tc&0x20)>>5)<<0);      GFX[tb+3]=(((tc&0x10)>>4)<<0);      GFX[tb+4]=(((tc&0x08)>>3)<<0);      GFX[tb+5]=(((tc&0x04)>>2)<<0);      GFX[tb+6]=(((tc&0x02)>>1)<<0);      GFX[tb+7]=(((tc&0x01)>>0)<<0);      GFX[tb+0]|=(((td&0x80)>>7)<<1);      GFX[tb+1]|=(((td&0x40)>>6)<<1);      GFX[tb+2]|=(((td&0x20)>>5)<<1);      GFX[tb+3]|=(((td&0x10)>>4)<<1);      GFX[tb+4]|=(((td&0x08)>>3)<<1);      GFX[tb+5]|=(((td&0x04)>>2)<<1);      GFX[tb+6]|=(((td&0x02)>>1)<<1);      GFX[tb+7]|=(((td&0x01)>>0)<<1);      tb+=8;   }   if(!load_rom("sd_m04.rom", RAM, 0x100000)) return;   tb=0;   for(ta=0;ta<0x100000;ta+=2){      tc=RAM[ta+1];      td=RAM[ta+0];      GFX[tb+0]|=(((tc&0x80)>>7)<<2);      GFX[tb+1]|=(((tc&0x40)>>6)<<2);      GFX[tb+2]|=(((tc&0x20)>>5)<<2);      GFX[tb+3]|=(((tc&0x10)>>4)<<2);      GFX[tb+4]|=(((tc&0x08)>>3)<<2);      GFX[tb+5]|=(((tc&0x04)>>2)<<2);      GFX[tb+6]|=(((tc&0x02)>>1)<<2);      GFX[tb+7]|=(((tc&0x01)>>0)<<2);      GFX[tb+0]|=(((td&0x80)>>7)<<3);      GFX[tb+1]|=(((td&0x40)>>6)<<3);      GFX[tb+2]|=(((td&0x20)>>5)<<3);      GFX[tb+3]|=(((td&0x10)>>4)<<3);      GFX[tb+4]|=(((td&0x08)>>3)<<3);      GFX[tb+5]|=(((td&0x04)>>2)<<3);      GFX[tb+6]|=(((td&0x02)>>1)<<3);      GFX[tb+7]|=(((td&0x01)>>0)<<3);      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   tb=0x800000;   for(ta=0;ta<0x8000;ta+=2){      tc=RAM[ta+1];      td=RAM[ta+0];      GFX[tb+0]|=(((tc&0x80)>>7)<<2);      GFX[tb+1]|=(((tc&0x40)>>6)<<2);      GFX[tb+2]|=(((tc&0x20)>>5)<<2);      GFX[tb+3]|=(((tc&0x10)>>4)<<2);      GFX[tb+4]|=(((tc&0x08)>>3)<<2);      GFX[tb+5]|=(((tc&0x04)>>2)<<2);      GFX[tb+6]|=(((tc&0x02)>>1)<<2);      GFX[tb+7]|=(((tc&0x01)>>0)<<2);      GFX[tb+0]|=(((td&0x80)>>7)<<3);      GFX[tb+1]|=(((td&0x40)>>6)<<3);      GFX[tb+2]|=(((td&0x20)>>5)<<3);      GFX[tb+3]|=(((td&0x10)>>4)<<3);      GFX[tb+4]|=(((td&0x08)>>3)<<3);      GFX[tb+5]|=(((td&0x04)>>2)<<3);      GFX[tb+6]|=(((td&0x02)>>1)<<3);      GFX[tb+7]|=(((td&0x01)>>0)<<3);      tb+=8;   }   if(!load_rom("sd_m05.rom", RAM, 0x100000)) return;	// GFX   tb=0x400000;   for(ta=0;ta<0x100000;ta+=2){      tc=RAM[ta+1];      td=RAM[ta+0];      GFX[tb+0]=(((tc&0x80)>>7)<<0);      GFX[tb+1]=(((tc&0x40)>>6)<<0);      GFX[tb+2]=(((tc&0x20)>>5)<<0);      GFX[tb+3]=(((tc&0x10)>>4)<<0);      GFX[tb+4]=(((tc&0x08)>>3)<<0);      GFX[tb+5]=(((tc&0x04)>>2)<<0);      GFX[tb+6]=(((tc&0x02)>>1)<<0);      GFX[tb+7]=(((tc&0x01)>>0)<<0);      GFX[tb+0]|=(((td&0x80)>>7)<<1);      GFX[tb+1]|=(((td&0x40)>>6)<<1);      GFX[tb+2]|=(((td&0x20)>>5)<<1);      GFX[tb+3]|=(((td&0x10)>>4)<<1);      GFX[tb+4]|=(((td&0x08)>>3)<<1);      GFX[tb+5]|=(((td&0x04)>>2)<<1);      GFX[tb+6]|=(((td&0x02)>>1)<<1);

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