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📄 hitice.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tb+=8;   }   if(!load_rom("c59-02.rom", RAM, 0x80000)) return;   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<0;      GFX[tb+1]|=((tc&0x40)>>6)<<0;      GFX[tb+2]|=((tc&0x20)>>5)<<0;      GFX[tb+3]|=((tc&0x10)>>4)<<0;      GFX[tb+4]|=((tc&0x08)>>3)<<0;      GFX[tb+5]|=((tc&0x04)>>2)<<0;      GFX[tb+6]|=((tc&0x02)>>1)<<0;      GFX[tb+7]|=((tc&0x01)>>0)<<0;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]|=((tc&0x80)>>7)<<1;      GFX[tb+1]|=((tc&0x40)>>6)<<1;      GFX[tb+2]|=((tc&0x20)>>5)<<1;      GFX[tb+3]|=((tc&0x10)>>4)<<1;      GFX[tb+4]|=((tc&0x08)>>3)<<1;      GFX[tb+5]|=((tc&0x04)>>2)<<1;      GFX[tb+6]|=((tc&0x02)>>1)<<1;      GFX[tb+7]|=((tc&0x01)>>0)<<1;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<0;      GFX[tb+1]|=((tc&0x40)>>6)<<0;      GFX[tb+2]|=((tc&0x20)>>5)<<0;      GFX[tb+3]|=((tc&0x10)>>4)<<0;      GFX[tb+4]|=((tc&0x08)>>3)<<0;      GFX[tb+5]|=((tc&0x04)>>2)<<0;      GFX[tb+6]|=((tc&0x02)>>1)<<0;      GFX[tb+7]|=((tc&0x01)>>0)<<0;      tb+=8;   }   if(!load_rom("c59-10.rom", RAM, 0x20000)) return;		// 68000 ROM   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("c59-12.rom", RAM, 0x20000)) return;   for(ta=0;ta<0x20000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("c59-09.rom", RAM, 0x10000)) return;   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta+0x40000]=RAM[ta];   }   if(!load_rom("c59-11.rom", RAM, 0x10000)) return;   for(ta=0;ta<0x10000;ta++){      ROM[ta+ta+0x40001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x28000;   if(!load_rom( "c59-08.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x20000))) return;   if(!load_rom( "ad-pcm01.rom", PCMROM, 0x20000)) return;	// M6295 ADPCM   AddTaitoYM2203(0x01B1, 0x015D, 0x10000, PCMROM, 0x20000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x28000);   memset(RAM+0x26000,0xFF,0x02000);   memset(RAM+0x28000,0x00,0x80000);   RAM_INPUT  = RAM+0x26100;   RAM_VIDEO  = RAM+0x04000;   RAM_COLOUR = RAM+0x24000;   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000);   GFX_BG2_SOLID = make_solid_mask_8x8  (GFX_BG2, 0x1000);   InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   WriteWord68k(&ROM[0x002B6],0x4EF9);		// JMP $10   WriteLong68k(&ROM[0x002B8],0x00000010);   WriteLong68k(&ROM[0x00010],0x46FC2000);   WriteLong68k(&ROM[0x00014],0x13FC0000);	// Stop 68000   WriteLong68k(&ROM[0x00018],0x00AA0000);   WriteWord68k(&ROM[0x0001C],0x6100-10);	// Loop   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0180vcu emulation   // ------------------------   tc0180vcu.RAM	= RAM_VIDEO;   tc0180vcu.RAM_2	= RAM_VIDEO+0x18000;   tc0180vcu.GFX_BG0	= GFX_BG0;   tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID;   tc0180vcu.GFX_BG2	= GFX_BG2;   tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID;   tc0180vcu.tile_mask	= 0x1FFF;   tc0180vcu.bmp_x	= 32;   tc0180vcu.bmp_y	= 32;   tc0180vcu.bmp_w	= 320;   tc0180vcu.bmp_h	= 224;   tc0180vcu.scr_x	= 0;   tc0180vcu.scr_y	= 16;   vcu_make_col_bankmap(0x40,0xC0,0x80,0x40,0x00);   // Init MC68000 emulation   // ----------------------   ByteSwap(ROM,0x60000);   ByteSwap(RAM,0x28000);   AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x800000, 0x803FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadByte(0xB00000, 0xB7FFFF, NULL, RAM+0x038000);			// PIXEL RAM?   AddReadByte(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000);			// SCROLL RAM?   AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL);			// INPUT   AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL);	// SOUND   AddReadByte(0x610000, 0x610001, NULL, RAM+0x026200);			// INPUT P3/P4?   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x800000, 0x803FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddReadWord(0xB00000, 0xB7FFFF, NULL, RAM+0x038000);			// PIXEL RAM?   AddReadWord(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000);			// SCROLL RAM?   AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x800000, 0x803FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteByte(0xB00000, 0xB7FFFF, NULL, RAM+0x038000);		// PIXEL RAM?   AddWriteByte(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000);		// SCROLL RAM?   AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL);	// SOUND   AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x800000, 0x803FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR);			// COLOR RAM   AddWriteWord(0xB00000, 0xB7FFFF, NULL, RAM+0x038000);		// PIXEL RAM?   AddWriteWord(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000);		// SCROLL RAM?   AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearHitTheIce(void){   RemoveTaitoYM2203();   #ifdef RAINE_DEBUG      //save_debug("ROM.bin",ROM,0x060000,1);      save_debug("RAM.bin",RAM,RAMSize,1);      //save_debug("GFX.bin",GFX,0x240000,0);   #endif}void ExecuteHitTheIceFrame(void){   #ifdef RAINE_DEBUG   vcu_debug_info();   #endif   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   if(s68000context.pc == 0x001C){	// Prevent game freezing up   cpu_interrupt(CPU_68K_0, 6);   cpu_interrupt(CPU_68K_0, 4);   }   Taito2203_Frame();			// Z80 and YM2203}

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