📄 hitice.c
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tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<2; GFX[tb+1]|=((tc&0x40)>>6)<<2; GFX[tb+2]|=((tc&0x20)>>5)<<2; GFX[tb+3]|=((tc&0x10)>>4)<<2; GFX[tb+4]|=((tc&0x08)>>3)<<2; GFX[tb+5]|=((tc&0x04)>>2)<<2; GFX[tb+6]|=((tc&0x02)>>1)<<2; GFX[tb+7]|=((tc&0x01)>>0)<<2; tb+=8; } if(!load_rom("c59-02.rom", RAM, 0x80000)) return; tb=0; for(ta=0;ta<0x80000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<0; GFX[tb+1]|=((tc&0x40)>>6)<<0; GFX[tb+2]|=((tc&0x20)>>5)<<0; GFX[tb+3]|=((tc&0x10)>>4)<<0; GFX[tb+4]|=((tc&0x08)>>3)<<0; GFX[tb+5]|=((tc&0x04)>>2)<<0; GFX[tb+6]|=((tc&0x02)>>1)<<0; GFX[tb+7]|=((tc&0x01)>>0)<<0; tb+=16; if((tb&0x7F)==0){tb-=0x78;} else{if((tb&0x7F)==8){tb-=8;}} } for(ta=0;ta<0x10000;ta+=2){ tc=RAM[ta+0]; GFX[tb+0]|=((tc&0x80)>>7)<<1; GFX[tb+1]|=((tc&0x40)>>6)<<1; GFX[tb+2]|=((tc&0x20)>>5)<<1; GFX[tb+3]|=((tc&0x10)>>4)<<1; GFX[tb+4]|=((tc&0x08)>>3)<<1; GFX[tb+5]|=((tc&0x04)>>2)<<1; GFX[tb+6]|=((tc&0x02)>>1)<<1; GFX[tb+7]|=((tc&0x01)>>0)<<1; tc=RAM[ta+1]; GFX[tb+0]|=((tc&0x80)>>7)<<0; GFX[tb+1]|=((tc&0x40)>>6)<<0; GFX[tb+2]|=((tc&0x20)>>5)<<0; GFX[tb+3]|=((tc&0x10)>>4)<<0; GFX[tb+4]|=((tc&0x08)>>3)<<0; GFX[tb+5]|=((tc&0x04)>>2)<<0; GFX[tb+6]|=((tc&0x02)>>1)<<0; GFX[tb+7]|=((tc&0x01)>>0)<<0; tb+=8; } if(!load_rom("c59-10.rom", RAM, 0x20000)) return; // 68000 ROM for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("c59-12.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("c59-09.rom", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("c59-11.rom", RAM, 0x10000)) return; for(ta=0;ta<0x10000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x28000; if(!load_rom( "c59-08.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x20000))) return; if(!load_rom( "ad-pcm01.rom", PCMROM, 0x20000)) return; // M6295 ADPCM AddTaitoYM2203(0x01B1, 0x015D, 0x10000, PCMROM, 0x20000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x28000); memset(RAM+0x26000,0xFF,0x02000); memset(RAM+0x28000,0x00,0x80000); RAM_INPUT = RAM+0x26100; RAM_VIDEO = RAM+0x04000; RAM_COLOUR = RAM+0x24000; GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x2000); GFX_BG2_SOLID = make_solid_mask_8x8 (GFX_BG2, 0x1000); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); WriteWord68k(&ROM[0x002B6],0x4EF9); // JMP $10 WriteLong68k(&ROM[0x002B8],0x00000010); WriteLong68k(&ROM[0x00010],0x46FC2000); WriteLong68k(&ROM[0x00014],0x13FC0000); // Stop 68000 WriteLong68k(&ROM[0x00018],0x00AA0000); WriteWord68k(&ROM[0x0001C],0x6100-10); // Loop // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0180vcu emulation // ------------------------ tc0180vcu.RAM = RAM_VIDEO; tc0180vcu.RAM_2 = RAM_VIDEO+0x18000; tc0180vcu.GFX_BG0 = GFX_BG0; tc0180vcu.GFX_BG0_MSK= GFX_BG0_SOLID; tc0180vcu.GFX_BG2 = GFX_BG2; tc0180vcu.GFX_BG2_MSK= GFX_BG2_SOLID; tc0180vcu.tile_mask = 0x1FFF; tc0180vcu.bmp_x = 32; tc0180vcu.bmp_y = 32; tc0180vcu.bmp_w = 320; tc0180vcu.bmp_h = 224; tc0180vcu.scr_x = 0; tc0180vcu.scr_y = 16; vcu_make_col_bankmap(0x40,0xC0,0x80,0x40,0x00); // Init MC68000 emulation // ---------------------- ByteSwap(ROM,0x60000); ByteSwap(RAM,0x28000); AddMemFetch(0x000000, 0x05FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x05FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0xB00000, 0xB7FFFF, NULL, RAM+0x038000); // PIXEL RAM? AddReadByte(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000); // SCROLL RAM? AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x700000, 0x700003, tc0140syt_read_main_68k, NULL); // SOUND AddReadByte(0x610000, 0x610001, NULL, RAM+0x026200); // INPUT P3/P4? AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x05FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0xB00000, 0xB7FFFF, NULL, RAM+0x038000); // PIXEL RAM? AddReadWord(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000); // SCROLL RAM? AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0xB00000, 0xB7FFFF, NULL, RAM+0x038000); // PIXEL RAM? AddWriteByte(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000); // SCROLL RAM? AddWriteByte(0x700000, 0x700003, tc0140syt_write_main_68k, NULL); // SOUND AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x800000, 0x803FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x41FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0xB00000, 0xB7FFFF, NULL, RAM+0x038000); // PIXEL RAM? AddWriteWord(0xBFFFF0, 0xBFFFFF, NULL, RAM+0x026000); // SCROLL RAM? AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearHitTheIce(void){ RemoveTaitoYM2203(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x060000,1); save_debug("RAM.bin",RAM,RAMSize,1); //save_debug("GFX.bin",GFX,0x240000,0); #endif}void ExecuteHitTheIceFrame(void){ #ifdef RAINE_DEBUG vcu_debug_info(); #endif cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ if(s68000context.pc == 0x001C){ // Prevent game freezing up cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 4); } Taito2203_Frame(); // Z80 and YM2203}
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