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📄 hitice.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                    HIT THE ICE (C) 1990 TAITO CORPORATION                  *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "hitice.h"#include "tc180vcu.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO hit_the_ice_dirs[] ={   { "hit_the_ice", },   { "hitice", },   { NULL, },};static struct ROM_INFO hit_the_ice_roms[] ={   {   "c59-08.rom", 0x00010000, 0xd3cbc10b, 0, 0, 0, },   {   "c59-02.rom", 0x00080000, 0xaffb5e07, 0, 0, 0, },   {   "c59-03.rom", 0x00080000, 0x9e513048, 0, 0, 0, },   { "ad-pcm01.rom", 0x00020000, 0x46ae291d, 0, 0, 0, },   {   "c59-09.rom", 0x00010000, 0xe243e3b0, 0, 0, 0, },   {   "c59-10.rom", 0x00020000, 0xe4ffad15, 0, 0, 0, },   {   "c59-11.rom", 0x00010000, 0x4d4dfa52, 0, 0, 0, },   {   "c59-12.rom", 0x00020000, 0xa080d7af, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO hit_the_ice_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x026106, 0x10, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x026106, 0x20, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x026106, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x026106, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x026106, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x02610E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x02610E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x02610E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x02610E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x026104, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x026104, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x026104, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x026106, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x02610E, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x02610E, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x02610E, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x02610E, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x026104, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x026104, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x026104, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P3_START,     MSG_P3_START,            0x026200, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P3_UP,        MSG_P3_UP,               0x026200, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P3_DOWN,      MSG_P3_DOWN,             0x026200, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P3_LEFT,      MSG_P3_LEFT,             0x026200, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P3_RIGHT,     MSG_P3_RIGHT,            0x026200, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P3_B1,        MSG_P3_B1,               0x026200, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P3_B2,        MSG_P3_B2,               0x026200, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P3_B3,        MSG_P3_B3,               0x026200, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P4_START,     MSG_P4_START,            0x026201, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P4_UP,        MSG_P4_UP,               0x026201, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P4_DOWN,      MSG_P4_DOWN,             0x026201, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P4_LEFT,      MSG_P4_LEFT,             0x026201, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P4_RIGHT,     MSG_P4_RIGHT,            0x026201, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P4_B1,        MSG_P4_B1,               0x026201, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P4_B2,        MSG_P4_B2,               0x026201, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P4_B3,        MSG_P4_B3,               0x026201, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_hit_the_ice_0[] ={   { "Max Players",           0x01, 0x02 },   { "4",                     0x01, 0x00 },   { "2",                     0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COINAGE,               0x70, 0x08 },   { MSG_1COIN_1PLAY,         0x70, 0x00 },   { MSG_2COIN_1PLAY,         0x60, 0x00 },   { MSG_3COIN_1PLAY,         0x50, 0x00 },   { MSG_1COIN_3PLAY,         0x40, 0x00 },   { MSG_1COIN_2PLAY,         0x30, 0x00 },   { MSG_1COIN_5PLAY,         0x20, 0x00 },   { MSG_1COIN_4PLAY,         0x10, 0x00 },   { MSG_1COIN_6PLAY,         0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO hit_the_ice_dsw[] ={   { 0x026100, 0xFF, dsw_data_hit_the_ice_0 },   { 0x026102, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_hit_the_ice_0[] ={   { "Taito",                 0x01 },   { "Williams Electronics",  0x02 },   { "Taito Japan",           0x03 },   { NULL,                    0    },};static struct ROMSW_INFO hit_the_ice_romsw[] ={   { 0x05FFFF, 0x02, romsw_data_hit_the_ice_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_hit_the_ice ={   hit_the_ice_dirs,   hit_the_ice_roms,   hit_the_ice_inputs,   hit_the_ice_dsw,   hit_the_ice_romsw,   LoadHitTheIce,   ClearHitTheIce,   &b_system_r180_video,   ExecuteHitTheIceFrame,   "hitice",   "Hit the Ice",   "僸僢僩僕傾僀僗",   COMPANY_ID_WILLIAMS,   "C59",   1990,   taito_ym2203_m6295_sound,   GAME_SPORTS,};/*Todo:- Pixel Layer (not the B-System one, this one is larger and scrollable).- BG2 (FG0) is scrolled (8 pixels too high in test hatch).*/static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_COLOUR;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG2;static UINT8 *GFX_BG2_SOLID;void LoadHitTheIce(void){   int ta,tb,tc;   RAMSize=0x38000+0x80000;   if(!(ROM=AllocateMem(0x60000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x240000))) return;   GFX_BG0 = GFX+0x000000;   GFX_BG2 = GFX+0x200000;   if(!load_rom("c59-03.rom", RAM, 0x80000)) return;   tb=0;   for(ta=0;ta<0x80000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]=((tc&0x80)>>7)<<3;      GFX[tb+1]=((tc&0x40)>>6)<<3;      GFX[tb+2]=((tc&0x20)>>5)<<3;      GFX[tb+3]=((tc&0x10)>>4)<<3;      GFX[tb+4]=((tc&0x08)>>3)<<3;      GFX[tb+5]=((tc&0x04)>>2)<<3;      GFX[tb+6]=((tc&0x02)>>1)<<3;      GFX[tb+7]=((tc&0x01)>>0)<<3;      tc=RAM[ta+1];      GFX[tb+0]|=((tc&0x80)>>7)<<2;      GFX[tb+1]|=((tc&0x40)>>6)<<2;      GFX[tb+2]|=((tc&0x20)>>5)<<2;      GFX[tb+3]|=((tc&0x10)>>4)<<2;      GFX[tb+4]|=((tc&0x08)>>3)<<2;      GFX[tb+5]|=((tc&0x04)>>2)<<2;      GFX[tb+6]|=((tc&0x02)>>1)<<2;      GFX[tb+7]|=((tc&0x01)>>0)<<2;      tb+=16;      if((tb&0x7F)==0){tb-=0x78;}      else{if((tb&0x7F)==8){tb-=8;}}   }   for(ta=0;ta<0x10000;ta+=2){      tc=RAM[ta+0];      GFX[tb+0]=((tc&0x80)>>7)<<3;      GFX[tb+1]=((tc&0x40)>>6)<<3;      GFX[tb+2]=((tc&0x20)>>5)<<3;      GFX[tb+3]=((tc&0x10)>>4)<<3;      GFX[tb+4]=((tc&0x08)>>3)<<3;      GFX[tb+5]=((tc&0x04)>>2)<<3;      GFX[tb+6]=((tc&0x02)>>1)<<3;      GFX[tb+7]=((tc&0x01)>>0)<<3;

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