📄 f3system.h
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// sound defsextern int max_banks_this_game; //=memory_region_length(REGION_SOUND1)/0x200000;extern char f3_shared_ram[]; // In case a driver needs to map this...extern int int7_active; // Triggered when the pulse irq 7 begins...extern int f3_cycles_68000,f3_slices;extern UINT8 *M68000ROM, *M68000RAM; // sound 68000 memory...void load_be(char *name, UINT8 *ROM, int size);void f3_timer_callback(); // function to call when int7_active is trueextern struct SOUND_INFO f3_sound[];// end of sound defs !extern struct INPUT_INFO f3_system_inputs[];extern struct INPUT_INFO f3_system_inputs_6_button[];extern struct INPUT_INFO f3_system_inputs_4_player[];void AddF3MemoryMap(UINT32 romsize);int f3_bg0_id;int f3_bg1_id;int f3_bg2_id;int f3_bg3_id;int f3_bg5_id;int f3_bg6_id;// I/O controller type#define F3_IOC_2P_3BUTTON (0x0000)#define F3_IOC_2P_6BUTTON (0x0001)#define F3_IOC_4P_3BUTTON (0x0002)#define F3_IOC_TRACKBALL (0x0010)void init_f3_system_ioc(UINT32 type);void IntF3System(void);void ExecuteF3SystemFrame(void);void ExecuteF3SystemFrame_NoInt5(void);void F3SysEEPROMAccessMode1(UINT8 data);void F3SysEEPROMAccessMode1B(UINT8 data);void F3SysEEPROMAccessMode2(UINT8 data);void setup_sound_68000();UINT8 *F3ModData;UINT32 ddd[32];
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