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📄 tetrist.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 TAITO TETRIS (C) 1989 TAITO CORPORATION                    *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "tetrist.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"static struct DIR_INFO taito_sega_tetris_dirs[] ={   { "taito_tetris", },   { "taito_sega_tetris", },   { "tetrist", },   { "tetris", },   { NULL, },};static struct ROM_INFO taito_sega_tetris_roms[] ={   {   "c12-03.bin", 0x00020000, 0x38f1ed41, REGION_ROM1, 0x000000, LOAD_8_16, },   {   "c12-02.bin", 0x00020000, 0xed9530bc, REGION_ROM1, 0x000001, LOAD_8_16, },   {   "c12-05.bin", 0x00020000, 0x128e9927, REGION_ROM1, 0x040000, LOAD_8_16, },   {   "c12-04.bin", 0x00020000, 0x5da7a319, REGION_ROM1, 0x040001, LOAD_8_16, },   {   "c12-06.bin", 0x00010000, 0xf2814b38, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO taito_sega_tetris_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x05800E, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x05800E, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x05800E, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x05800E, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x05800E, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x058004, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x058004, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x058004, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x058004, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x058004, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x058004, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x05800E, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x058006, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x058006, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x058006, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x058006, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x058006, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x058006, 0x20, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_taito_sega_tetris_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWA_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT6,           0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO taito_sega_tetris_dsw[] ={   { 0x058000, 0xFF, dsw_data_taito_sega_tetris_0 },   { 0x058002, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct VIDEO_INFO taito_tetris_video ={   DrawTaitoTetris,   320,   224,   32,   VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_taito_sega_tetris ={   taito_sega_tetris_dirs,   taito_sega_tetris_roms,   taito_sega_tetris_inputs,   taito_sega_tetris_dsw,   NULL,   LoadTaitoTetris,   ClearTaitoTetris,   &taito_tetris_video,   ExecuteTaitoTetrisFrame,   "tetrist",   "Taito Tetris",   "僥僩儕僗",   COMPANY_ID_TAITO,   "C12",   1989,   taito_ym2610_sound,   GAME_PUZZLE,};static UINT8 *RAM_INPUT;void LoadTaitoTetris(void){   RAMSize=0x60000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x60000;   if(!load_rom("c12-06.bin", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   memset(PCMROM,0x80,0x100000);   YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000);   AddTaitoYM2610(0x01BE, 0x016A, 0x10000);   /*-----------------------*/   memset(RAM+0x00000,0x00,0x58000);   RAM_INPUT = RAM+0x58000;   WriteLong68k(&ROM[0x072E],0x13FC0000);	// move.b #$00,$AA0000   WriteLong68k(&ROM[0x0732],0x00AA0000);	// Speed Hack   WriteWord68k(&ROM[0x0736],0x6100-10);	// <Loop>   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x80000);   ByteSwap(RAM,0x60000);   AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x800000, 0x807FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x400000, 0x408FFF, NULL, RAM+0x008000);			// ??? RAM   AddReadByte(0x410000, 0x413FFF, NULL, RAM+0x013000);			// ??? RAM   AddReadByte(0xA00000, 0xA01FFF, NULL, RAM+0x011000);			// COLOR RAM   AddReadByte(0x440000, 0x47FFFF, NULL, RAM+0x018000);			// PIXEL RAM   AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL);			// INPUT   AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x800000, 0x807FFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x400000, 0x408FFF, NULL, RAM+0x008000);			// ??? RAM   AddReadWord(0x410000, 0x413FFF, NULL, RAM+0x013000);			// SCREEN RAM   AddReadWord(0xA00000, 0xA01FFF, NULL, RAM+0x011000);			// COLOR RAM   AddReadWord(0x440000, 0x47FFFF, NULL, RAM+0x018000);			// PIXEL RAM   AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL);		// <Bad Reads>   AddReadWord(-1, -1,NULL, NULL);   AddWriteByte(0x800000, 0x807FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x440000, 0x47FFFF, NULL, RAM+0x018000);		// PIXEL RAM   AddWriteByte(0x400000, 0x408FFF, NULL, RAM+0x008000);		// ??? RAM   AddWriteByte(0x410000, 0x413FFF, NULL, RAM+0x013000);		// SCREEN RAM   AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM+0x011000);		// COLOR RAM   AddWriteByte(0x418000, 0x41801F, NULL, RAM+0x058100);		// SCROLL RAM   AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL);		// INPUT   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x800000, 0x807FFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x440000, 0x47FFFF, NULL, RAM+0x018000);		// PIXEL RAM   AddWriteWord(0x400000, 0x408FFF, NULL, RAM+0x008000);		// ??? RAM   AddWriteWord(0x410000, 0x413FFF, NULL, RAM+0x013000);		// ??? RAM   AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM+0x011000);		// COLOR RAM   AddWriteWord(0x418000, 0x41801F, NULL, RAM+0x058100);		// SCROLL RAM   AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL);		// INPUT   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearTaitoTetris(void){   RemoveTaitoYM2610();}void ExecuteTaitoTetrisFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   cpu_interrupt(CPU_68K_0, 2);   cpu_interrupt(CPU_68K_0, 4);   Taito2610_Frame();				// Z80 and YM2610}void DrawTaitoTetris(void){   int x,y,tc,yy;   int zz;   UINT8 *BIT;   for(tc=0;tc<256;tc++){      yy=ReadWord(&RAM[0x11800+tc+tc]);      pal[tc].r=(yy&0xF000)>>10;      pal[tc].g=(yy&0x0F00)>>6;      pal[tc].b=(yy&0x00F0)>>2;   }   if((RAM[0x05810F]&0x40)!=0){      zz=0x1A000;   }   else{      zz=0x3A000;   }   for(y=0;y<224;y++){   BIT=GameViewBitmap->line[y];   for(x=0;x<320;x+=2){      WriteWord68k(&BIT[x],ReadWord(&RAM[zz]));      zz+=2;   }   zz+=(512-320);   }}

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