📄 tetrist.c
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/******************************************************************************//* *//* TAITO TETRIS (C) 1989 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "tetrist.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO taito_sega_tetris_dirs[] ={ { "taito_tetris", }, { "taito_sega_tetris", }, { "tetrist", }, { "tetris", }, { NULL, },};static struct ROM_INFO taito_sega_tetris_roms[] ={ { "c12-03.bin", 0x00020000, 0x38f1ed41, REGION_ROM1, 0x000000, LOAD_8_16, }, { "c12-02.bin", 0x00020000, 0xed9530bc, REGION_ROM1, 0x000001, LOAD_8_16, }, { "c12-05.bin", 0x00020000, 0x128e9927, REGION_ROM1, 0x040000, LOAD_8_16, }, { "c12-04.bin", 0x00020000, 0x5da7a319, REGION_ROM1, 0x040001, LOAD_8_16, }, { "c12-06.bin", 0x00010000, 0xf2814b38, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO taito_sega_tetris_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x05800E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x05800E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x05800E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x05800E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x05800E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x058004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x058004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x058004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x058004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x058004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x058004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x05800E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x058006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x058006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x058006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x058006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x058006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x058006, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_taito_sega_tetris_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO taito_sega_tetris_dsw[] ={ { 0x058000, 0xFF, dsw_data_taito_sega_tetris_0 }, { 0x058002, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO taito_tetris_video ={ DrawTaitoTetris, 320, 224, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_taito_sega_tetris ={ taito_sega_tetris_dirs, taito_sega_tetris_roms, taito_sega_tetris_inputs, taito_sega_tetris_dsw, NULL, LoadTaitoTetris, ClearTaitoTetris, &taito_tetris_video, ExecuteTaitoTetrisFrame, "tetrist", "Taito Tetris", "僥僩儕僗", COMPANY_ID_TAITO, "C12", 1989, taito_ym2610_sound, GAME_PUZZLE,};static UINT8 *RAM_INPUT;void LoadTaitoTetris(void){ RAMSize=0x60000+0x10000; if(!(RAM=AllocateMem(RAMSize))) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x60000; if(!load_rom("c12-06.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; memset(PCMROM,0x80,0x100000); YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000); AddTaitoYM2610(0x01BE, 0x016A, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x58000); RAM_INPUT = RAM+0x58000; WriteLong68k(&ROM[0x072E],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x0732],0x00AA0000); // Speed Hack WriteWord68k(&ROM[0x0736],0x6100-10); // <Loop> // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x60000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x800000, 0x807FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x408FFF, NULL, RAM+0x008000); // ??? RAM AddReadByte(0x410000, 0x413FFF, NULL, RAM+0x013000); // ??? RAM AddReadByte(0xA00000, 0xA01FFF, NULL, RAM+0x011000); // COLOR RAM AddReadByte(0x440000, 0x47FFFF, NULL, RAM+0x018000); // PIXEL RAM AddReadByte(0x600000, 0x60000F, tc0220ioc_rb, NULL); // INPUT AddReadByte(0x200000, 0x200003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x800000, 0x807FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x408FFF, NULL, RAM+0x008000); // ??? RAM AddReadWord(0x410000, 0x413FFF, NULL, RAM+0x013000); // SCREEN RAM AddReadWord(0xA00000, 0xA01FFF, NULL, RAM+0x011000); // COLOR RAM AddReadWord(0x440000, 0x47FFFF, NULL, RAM+0x018000); // PIXEL RAM AddReadWord(0x600000, 0x60000F, tc0220ioc_rw, NULL); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x800000, 0x807FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x440000, 0x47FFFF, NULL, RAM+0x018000); // PIXEL RAM AddWriteByte(0x400000, 0x408FFF, NULL, RAM+0x008000); // ??? RAM AddWriteByte(0x410000, 0x413FFF, NULL, RAM+0x013000); // SCREEN RAM AddWriteByte(0xA00000, 0xA01FFF, NULL, RAM+0x011000); // COLOR RAM AddWriteByte(0x418000, 0x41801F, NULL, RAM+0x058100); // SCROLL RAM AddWriteByte(0x200000, 0x200003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x600000, 0x60000F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x800000, 0x807FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x440000, 0x47FFFF, NULL, RAM+0x018000); // PIXEL RAM AddWriteWord(0x400000, 0x408FFF, NULL, RAM+0x008000); // ??? RAM AddWriteWord(0x410000, 0x413FFF, NULL, RAM+0x013000); // ??? RAM AddWriteWord(0xA00000, 0xA01FFF, NULL, RAM+0x011000); // COLOR RAM AddWriteWord(0x418000, 0x41801F, NULL, RAM+0x058100); // SCROLL RAM AddWriteWord(0x600000, 0x60000F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearTaitoTetris(void){ RemoveTaitoYM2610();}void ExecuteTaitoTetrisFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 2); cpu_interrupt(CPU_68K_0, 4); Taito2610_Frame(); // Z80 and YM2610}void DrawTaitoTetris(void){ int x,y,tc,yy; int zz; UINT8 *BIT; for(tc=0;tc<256;tc++){ yy=ReadWord(&RAM[0x11800+tc+tc]); pal[tc].r=(yy&0xF000)>>10; pal[tc].g=(yy&0x0F00)>>6; pal[tc].b=(yy&0x00F0)>>2; } if((RAM[0x05810F]&0x40)!=0){ zz=0x1A000; } else{ zz=0x3A000; } for(y=0;y<224;y++){ BIT=GameViewBitmap->line[y]; for(x=0;x<320;x+=2){ WriteWord68k(&BIT[x],ReadWord(&RAM[zz])); zz+=2; } zz+=(512-320); }}
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