📄 f3demo.c
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/******************************************************************************//* *//* F3 DEMO / ANTIRIAD *//* *//******************************************************************************/#include "gameinc.h"#include "f3demo.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"static struct DIR_INFO f3_demo_by_antiriad_dirs[] ={ { "f3demo", }, { NULL, },};static struct ROM_INFO f3_demo_by_antiriad_roms[] ={ { "code.bin", 0x0000194c, 0x08587aea, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct VIDEO_INFO f3_demo_by_antiriad_video ={ DrawF3Demo, 320, 224, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_f3_demo_by_antiriad ={ f3_demo_by_antiriad_dirs, f3_demo_by_antiriad_roms, f3_system_inputs, NULL, NULL, LoadF3Demo, ClearF3Demo, &f3_demo_by_antiriad_video, ExecuteF3DemoFrame, "f3demo", "F3 Demo by Antiriad", NULL, COMPANY_ID_BOOTLEG, NULL, 1999, NULL, GAME_MISC,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadF3Demo(void){ RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!(GFX=AllocateMem(0x100+0x100))) return; GFX_BG0 = GFX+0x000100; GFX_SPR = GFX+0x000000;/* tb=0; if(!load_rom("D87-03.BIN", ROM, 0x1FBC00)) return; // 16x16 SPRITES ($7EF0) for(ta=0;ta<0x1FBC00;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("D87-04.BIN", ROM, 0x1FBC00)) return; // 16x16 SPRITES for(ta=0;ta<0x1FBC00;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("D87-05.BIN", ROM, 0x1FBC00)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0x1FBC00;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("D87-06.BIN", ROM, 0x1FCD80)) return; // 16x16 TILES ($7F36) for(ta=0;ta<0x1FCD80;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("D87-17.BIN", ROM, 0x1FCD80)) return; // 16x16 TILES for(ta=0;ta<0x1FCD80;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("D87-08.BIN", ROM, 0x1FCD80)) return; // 16x16 TILES (MASK) for(ta=0;ta<0x1FCD80;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; }*/ GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x0001); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x0001); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x80000); RAM_BG0=RAM+0x33000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x31000; RAM_BG3=RAM+0x30000; RAM_SCR0=RAM+0x6A006; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A002; RAM_SCR3=RAM+0x6A000; SCR3_XOFS=0xF600; SCR2_XOFS=0xF700; SCR1_XOFS=0xF800; SCR0_XOFS=0xF900; SCR3_YOFS=0xFF80; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xFF80; memset(ROM,0xFF,0x80000); if(!load_rom("code.bin", ROM, 0x80000)) return; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k();}void ClearF3Demo(void){ save_eeprom();#ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x080000,0); save_debug("RAM.bin",RAM,0x080000,0);#endif}void ExecuteF3DemoFrame(void){ Execute68020(200000); #ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",regs.pc,regs.sr); #endif Interrupt68020(3); //Execute68020(100000); //Interrupt68020(2); //Interrupt68020(5); IntF3System();}void DrawF3Demo(void){ ClearPaletteMap(); clear_game_screen(0); // Game has no solid BG0 // Init tc0003vcu emulation // ------------------------ tc0003vcu_layer_count = 0; if(RefreshBuffers){ tc0003vcu.RAM = RAM+0x20000;// Mapper disabled tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 224; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; } if(check_layer_enabled(f3_bg5_id)){ f3video_render_fg0(); }}
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