📄 megasy32.c
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/******************************************************************************//* *//* TETRIS 2 PLUS/MEGA SYSTEM-32 (C) JALECO *//* *//******************************************************************************/#include "gameinc.h"#include "megasy32.h"#include "debug.h"static struct DIR_INFO tetris_2_plus_dirs[] ={ { "tetris_2_plus", }, { "tetris2p", }, { "tetrisp2", }, { NULL, },};static struct ROM_INFO tetris_2_plus_roms[] ={ { "t2p_04.rom", 0x00080000, 0xe67f9c51, REGION_ROM1, 0x000000, LOAD_8_16, }, { "t2p_01.rom", 0x00080000, 0x5020a4ed, REGION_ROM1, 0x000001, LOAD_8_16, }, { "t2p_10.rom", 0x00080000, 0x34dd1bad, REGION_GFX1, 0x000000, LOAD_NORMAL, }, { "t2p_m01.rom", 0x00400000, 0x91dd84f1, 0, 0, 0, }, { "t2p_m02.rom", 0x00400000, 0x13241976, 0, 0, 0, }, { "t2p_m04.rom", 0x00100000, 0xb849dec9, 0, 0, 0, }, { "t2p_m06.rom", 0x00200000, 0xf186924e, 0, 0, 0, }, { "t2p_m07.rom", 0x00200000, 0x5c8e217c, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO tetris_2_plus_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x098004, 0x40, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x098004, 0x80, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x098004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x098004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x098002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x098002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x098002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x098002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x098002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x098002, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x098002, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P1_B4, MSG_P1_B4, 0x098002, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x098004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x098003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x098003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x098003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x098003, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x098003, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x098003, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x098003, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_B4, MSG_P2_B4, 0x098003, 0x80, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_tetris_2_plus_0[] ={ { MSG_COIN1, 0x07, 0x08 }, { MSG_1COIN_1PLAY, 0x07, 0x00 }, { MSG_1COIN_2PLAY, 0x06, 0x00 }, { MSG_1COIN_3PLAY, 0x05, 0x00 }, { MSG_1COIN_4PLAY, 0x04, 0x00 }, { MSG_2COIN_1PLAY, 0x03, 0x00 }, { MSG_3COIN_1PLAY, 0x02, 0x00 }, { MSG_4COIN_1PLAY, 0x01, 0x00 }, { MSG_5COIN_1PLAY, 0x00, 0x00 }, { MSG_COIN2, 0x38, 0x08 }, { MSG_1COIN_1PLAY, 0x38, 0x00 }, { MSG_1COIN_2PLAY, 0x30, 0x00 }, { MSG_1COIN_3PLAY, 0x28, 0x00 }, { MSG_1COIN_4PLAY, 0x20, 0x00 }, { MSG_2COIN_1PLAY, 0x18, 0x00 }, { MSG_3COIN_1PLAY, 0x10, 0x00 }, { MSG_4COIN_1PLAY, 0x08, 0x00 }, { MSG_5COIN_1PLAY, 0x00, 0x00 }, { MSG_FREE_PLAY, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_tetris_2_plus_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_HARDEST, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_EASY, 0x00, 0x00 }, { "Vs Mode Rounds", 0x04, 0x02 }, { "3", 0x04, 0x00 }, { "1", 0x00, 0x00 }, { "Language", 0x08, 0x02 }, { "Japanese", 0x08, 0x00 }, { "English", 0x00, 0x00 }, { "FBI Logo", 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { "Voice", 0x20, 0x02 }, { MSG_ON, 0x20, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x40, 0x02 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_SCREEN, 0x80, 0x02 }, { MSG_NORMAL, 0x80, 0x00 }, { MSG_INVERT, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO tetris_2_plus_dsw[] ={ { 0x098008, 0xFF, dsw_data_tetris_2_plus_0 }, { 0x098009, 0xFF, dsw_data_tetris_2_plus_1 }, { 0, 0, NULL, },};static struct GFX_LAYOUT layout_8x8x8 ={ 8,8, RGN_FRAC(1,1), 8, {0,1,2,3,4,5,6,7}, {STEP8(0,8)}, {STEP8(0,8*8)}, 8*8*8};static struct GFX_LIST tetris_2_plus_gfx[] ={ { REGION_GFX1, &layout_8x8x8, }, { 0, NULL, },};static struct VIDEO_INFO tetris_2_plus_video ={ DrawTetris2Plus, 320, 224, 32, VIDEO_ROTATE_NORMAL | VIDEO_ROTATABLE, tetris_2_plus_gfx,};struct GAME_MAIN game_tetris_2_plus ={ tetris_2_plus_dirs, tetris_2_plus_roms, tetris_2_plus_inputs, tetris_2_plus_dsw, NULL, LoadTetris2Plus, ClearTetris2Plus, &tetris_2_plus_video, ExecuteTetris2PlusFrame, "tetrisp2", "Tetris 2 Plus", NULL, COMPANY_ID_JALECO, NULL, 1996, NULL, GAME_PUZZLE | GAME_NOT_WORKING,};static UINT8 *GFX_FG0;static UINT8 *GFX_FG0_SOLID;static UINT8 *GFX_UNK;//static UINT8 *GFX_UNK_SOLID;void LoadTetris2Plus(void){ int ta,tb; UINT8 *TMP; if(!(GFX=AllocateMem(0x800000+0x200000))) return; if(!(TMP=AllocateMem(0x400000))) return;// GFX_FG0 = GFX+0x800000; GFX_UNK = GFX+0x800000; tb=0; if(!load_rom("t2p_m01.rom", TMP, 0x400000)) return; // 8x8 ??? TILES for(ta=0;ta<0x400000;ta+=2,tb+=4){ WriteWord(&GFX[tb],ReadWord(&TMP[ta])); } tb=2; if(!load_rom("t2p_m02.rom", TMP, 0x400000)) return; // 8x8 ??? TILES for(ta=0;ta<0x400000;ta+=2,tb+=4){ WriteWord(&GFX[tb],ReadWord(&TMP[ta])); } FreeMem(TMP);// if(!load_rom("t2p_10.rom", GFX_FG0, 0x004000)) return; // 8x8 FG0 TILES if(!load_rom("t2p_m04.rom", GFX_UNK, 0x100000)) return; // 16x16 ??? TILES GFX_FG0 = load_region[REGION_GFX1]; GFX_FG0_SOLID = make_solid_mask_8x8(GFX_FG0, 0x2000); RAMSize=0x98010; if(!(RAM=AllocateMem(RAMSize))) return; memset(RAM+0x00000,0x00,0x98000); memset(RAM+0x98000,0xFF,0x00010); WriteWord68k(&ROM[0x02D4A],0x4E71); WriteWord68k(&ROM[0x02D54],0x4E71); WriteLong68k(&ROM[0x02D98],0x4E714E71); WriteWord68k(&ROM[0x02DA4],0x6000); InitPaletteMap(RAM+0x60000, 0x80, 0x100, 0x8000); set_colour_mapper(&col_map_bbbb_bggg_ggrr_rrrx_xxxx_xxxx_xxxx_xxxx);/* * StarScream Stuff follows */ ByteSwap(ROM,0x100000); ByteSwap(RAM,0x080000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x400000, 0x40FFFF, NULL, RAM+0x010000); // FG0/BG0 RAM AddReadByte(0x200000, 0x23FFFF, NULL, RAM+0x020000); // ? RAM AddReadByte(0x300000, 0x31FFFF, NULL, RAM+0x060000); // COLOR RAM AddReadByte(0x500000, 0x507FFF, NULL, RAM+0x080000); // ? RAM AddReadByte(0x600000, 0x60FFFF, NULL, RAM+0x088000); // ? RAM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x400000, 0x40FFFF, NULL, RAM+0x010000); // FG0/BG0 RAM AddReadWord(0x200000, 0x23FFFF, NULL, RAM+0x020000); // ? RAM AddReadWord(0x300000, 0x31FFFF, NULL, RAM+0x060000); // COLOR RAM AddReadWord(0x500000, 0x507FFF, NULL, RAM+0x080000); // ? RAM AddReadWord(0x600000, 0x60FFFF, NULL, RAM+0x088000); // ? RAM AddReadWord(0xBE0000, 0xBE000F, NULL, RAM+0x098000); // ? RAM AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x400000, 0x40FFFF, NULL, RAM+0x010000); // FG0/BG0 RAM AddWriteByte(0x200000, 0x23FFFF, NULL, RAM+0x020000); // ? RAM AddWriteByte(0x300000, 0x31FFFF, NULL, RAM+0x060000); // COLOR RAM AddWriteByte(0x500000, 0x507FFF, NULL, RAM+0x080000); // ? RAM AddWriteByte(0x600000, 0x60FFFF, NULL, RAM+0x088000); // ? RAM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x400000, 0x40FFFF, NULL, RAM+0x010000); // FG0/BG0 RAM AddWriteWord(0x200000, 0x23FFFF, NULL, RAM+0x020000); // ? RAM AddWriteWord(0x300000, 0x31FFFF, NULL, RAM+0x060000); // COLOR RAM AddWriteWord(0x500000, 0x507FFF, NULL, RAM+0x080000); // ? RAM AddWriteWord(0x600000, 0x60FFFF, NULL, RAM+0x088000); // ? RAM AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearTetris2Plus(void){ #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x100000,1); save_debug("RAM.bin",RAM,0x080000,1); //save_debug("GFX.bin",GFX,0x800000,0); #endif}void ExecuteTetris2PlusFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps)#ifdef RAINE_DEBUG print_debug("PC:%06x SR:%04x\n",s68000context.pc,s68000context.sr); //print_ingame(60,"%04x %04x %04x %04x",ReadWord(&RAM[0x0800]),ReadWord(&RAM[0x0802]),ReadWord(&RAM[0x0804]),ReadWord(&RAM[0x0806]));#endif cpu_interrupt(CPU_68K_0, 4); cpu_interrupt(CPU_68K_0, 2); cpu_interrupt(CPU_68K_0, 1);}static int tcol;static int bg1flip,bg2flip;void DrawTetris2Plus(void){ int x,y,ta,xx,yy; int z,zz; UINT8 *map; ClearPaletteMap(); MAP_PALETTE_MAPPED_NEW( tcol, 256, map );#if 0 zz=0; for(x=32;x<320+32;x+=16){ for(y=32;y<224+32;y+=16){ z=ReadWord(&RAM[0x14000+zz]);/* ta = ((z&0x1FFF)<<8); Draw16x16_Mapped(&GFX_UNK[ta], x, y, map);*/ ta = ((z&0x000F)<<7) | ((z&0x1FF0)<<8); Draw8x8_Mapped_Rot(&GFX[ta+0x400000], x, y, map); Draw8x8_Mapped_Rot(&GFX[ta+0x400040], x+8, y, map); Draw8x8_Mapped_Rot(&GFX[ta+0x400800], x, y+8, map); Draw8x8_Mapped_Rot(&GFX[ta+0x400840], x+8, y+8, map); zz+=4; } zz+=(256-((224/16)*4)); }#endif/* 0x0000 0x0100 0x0200 0x0300 | 0x0010 | 0x0020 | 0x0030 0x0004 0x0104 0x0204 0x0304 0x0008 0x0108 0x0208 0x0308 0x000C 0x010C 0x020C 0x030C*/ yy=0; for(y=32;y<224+32;y+=16,yy++){ xx=0; for(x=32;x<320+32;x+=16,xx++){ zz = (((xx&0x07)>>0)<<8) | (((yy&0x0F)>>0)<<2);// | (((xx&0x0C)>>2)<<4); zz = (xx * 4) + (yy * 256); z=ReadWord(&RAM[0x14000+zz]);// ta = ((z&0x000F)<<7) | ((z&0x1FF0)<<8);// ta = (z & 0x1FFF) << 10;// ta = (((z >> 0) & 0x000F) * (0x40 * 0x02)) |// (((z >> 4) & 0x01FF) * (0x40 * 0x40)); ta = (((z >> 0) & 0x0007) * (0x40 * 0x04)) | (((z >> 3) & 0x03FF) * (0x40 * 0x80)); ta &= 0x7FFFFF; Draw8x8_Mapped_Rot(&GFX[ta+0x000000], x, y, map); Draw8x8_Mapped_Rot(&GFX[ta+0x000080], x+8, y, map); Draw8x8_Mapped_Rot(&GFX[ta+0x001000], x, y+8, map); Draw8x8_Mapped_Rot(&GFX[ta+0x001080], x+8, y+8, map);// ta = (z & 0x1FFF) << 7;// Draw16x16_Mapped_Rot(&GFX_UNK[ta], x, y, map); } } // FG0 // --- zz=0; for(y=32;y<224+32;y+=8){ for(x=32;x<320+32;x+=8){ ta=RAM[0x10000+zz]; if(GFX_FG0_SOLID[ta]!=0){ // No pixels; skip MAP_PALETTE_MAPPED_NEW( (RAM[0x10002+zz]&0x0F)|0x60, 256, map ); if(GFX_FG0_SOLID[ta]==1){ // Some pixels; trans Draw8x8_Trans_Mapped_Rot(&GFX_FG0[ta<<6],x,y,map); } else{ // all pixels; solid Draw8x8_Mapped_Rot(&GFX_FG0[ta<<6],x,y,map); } } zz+=4; } zz+=(256-(40*4)); } if(key[KEY_F7]){ if(bg1flip==0){ tcol--; tcol&=0x7F; bg1flip=1; print_ingame(60,"P:%02x",tcol); } } else{ bg1flip=0; } if(key[KEY_F8]){ if(bg2flip==0){ tcol++; tcol&=0x7F; bg2flip=1; print_ingame(60,"P:%02x",tcol); } } else{ bg2flip=0; }}/*JALECO MEGA SYSTEM-32---------------------CPU: 68000 (68020?)-------+--------+-------------------Start | End | Contents-------+--------+-------------------000000 | 0FFFFF | PROGRAM ROM108000 | 10FFFF | SCRATCH RAM400000 | 403FFF | ASCII RAM (FG0)404000 | 407FFF | SCROLL RAM (BG0)500000 | 507FFF | ROTATE RAM100000 | 103FFF | OBJECT RAM300000 | 301FFF | COLOR RAM304000 | 305FFF | COLOR RAM308000 | 30BFFF | COLOR RAM318000 | 31BFFF | COLOR RAM (FG0)200000 | 23FFFF | PRIORITY RAM-------+--------+-------------------FG0 RAM-------- 8x8 tiles- 4 bytes per tile- 64x64 tiles; 512x512 layer-----+--------+---------------------Byte | Bit(s) | Use-----+76543210+--------------------- 1 |xxxxxxxx| Tile Number 3 |....xxxx| Colour Bank-----+--------+---------------------BG0 RAM-------- 16x16 tiles- 4 bytes per tile- 64x64 tiles; 1024x1024 layer-----+--------+---------------------Byte | Bit(s) | Use-----+76543210+--------------------- 0 |...xxxxx| Tile Number (high) 1 |xxxxxxxx| Tile Number (low) 3 |....xxxx| Colour Bank-----+--------+---------------------*/
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