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📄 popnpop.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                   POP'N POP (C) 1997 TAITO CORPORATION                     *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "popnpop.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO pop_n_pop_dirs[] ={   { "pop_n_pop", },   { "popnpop", },   { NULL, },};static struct ROM_INFO pop_n_pop_roms[] ={   {    "e51-12.20", 0x00080000, 0x86a237d5, REGION_ROM1, 0x000000, LOAD_8_32, },   {    "e51-11.19", 0x00080000, 0x8a49f34f, REGION_ROM1, 0x000001, LOAD_8_32, },   {    "e51-10.18", 0x00080000, 0x4bce68f8, REGION_ROM1, 0x000002, LOAD_8_32, },   {    "e51-09.17", 0x00080000, 0x4a086017, REGION_ROM1, 0x000003, LOAD_8_32, },   {     "e51-01.4", 0x00100000, 0x70347e24, 0, 0, 0, },   {     "e51-02.8", 0x00100000, 0x6aa8b96c, 0, 0, 0, },   {    "e51-03.12", 0x00100000, 0xa24c4607, 0, 0, 0, },   {    "e51-04.38", 0x00200000, 0x66790f55, 0, 0, 0, },   {    "e51-05.41", 0x00200000, 0x4d08b26d, 0, 0, 0, },   {    "e51-06.43", 0x00200000, 0xc240d6c8, 0, 0, 0, },   {    "e51-07.45", 0x00200000, 0x95873e46, 0, 0, 0, },   {    "e51-08.47", 0x00200000, 0x3ad41f02, 0, 0, 0, },   {    "e51-13.32", 0x00040000, 0x3b9e3986, REGION_ROM2, 0x000000, LOAD_8_16, },   {    "e51-14.33", 0x00040000, 0x1f9a5015, REGION_ROM2, 0x000001, LOAD_8_16, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_pop_n_pop_0[] ={   { "Taito Japan (Japanese)", 0x01 },   { "Taito America",          0x02 },   { "Taito Worldwide",        0x03 },   { NULL,                     0    },};static struct ROMSW_INFO pop_n_pop_romsw[] ={   { 0x0FFFFF, 0x01, romsw_data_pop_n_pop_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO pop_n_pop_video ={   draw_pop_n_pop,   320,   232,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_pop_n_pop ={   pop_n_pop_dirs,   pop_n_pop_roms,   f3_system_inputs,   NULL,   pop_n_pop_romsw,   load_pop_n_pop,   clear_pop_n_pop,   &pop_n_pop_video,   execute_pop_n_pop_frame,   "popnpop",   "Pop'n Pop",   "傐偭傉偆傐偭傉",   COMPANY_ID_TAITO,   "E51",   1997,   f3_sound,   GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_BG4;		// PIXELstatic UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4;		// PIXELstatic UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS;		// PIXELstatic UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS;		// PIXELstatic UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG0_PENS;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static UINT8 *GFX_SPR_PENS;void load_pop_n_pop(void){   int ta,tb,tc;   UINT8 *TMP;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(TMP=AllocateMem(0x200000))) return;   if(!(GFX=AllocateMem(0x5B3A00+0x3EC400))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x5B3A00;   tb=0;   if(!load_rom("E51-03.12", TMP, 0xFB100)) return;	// 16x16 SPRITES ($3EC4)   for(ta=0;ta<0xFB100;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("E51-02.8", TMP, 0xFB100)) return;	// 16x16 SPRITES   for(ta=0;ta<0xFB100;ta++){      GFX_SPR[tb++]=TMP[ta]&15;      GFX_SPR[tb++]=TMP[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("E51-01.4", TMP, 0xFB100)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0xFB100;ta++){      tc=TMP[ta];      GFX_SPR[tb+3]|=((tc&0xC0)>>6)<<4;      GFX_SPR[tb+2]|=((tc&0x30)>>4)<<4;      GFX_SPR[tb+1]|=((tc&0x0C)>>2)<<4;      GFX_SPR[tb+0]|=((tc&0x03)>>0)<<4;      tb+=4;   }   tb=0;   if(!load_rom("E51-08.47", TMP, 0x16CE80)) return;	// 16x16 TILES ($5B3A)   for(ta=0;ta<0x16CE80;ta+=2){      GFX_BG0[tb++]=TMP[ta]&15;      GFX_BG0[tb++]=TMP[ta]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("E51-07.45", TMP, 0x16CE80)) return;	// 16x16 TILES   for(ta=0;ta<0x16CE80;ta+=2){      GFX_BG0[tb++]=TMP[ta]&15;      GFX_BG0[tb++]=TMP[ta]>>4;      GFX_BG0[tb++]=TMP[ta+1]&15;      GFX_BG0[tb++]=TMP[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("E51-06.43", TMP, 0x16CE80)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0x16CE80;ta+=2){      tc=TMP[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tc=TMP[ta+1];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;      tb+=8;   }   FreeMem(TMP);   // 68000 code   M68000ROM = load_region[REGION_ROM2];   if(!(PCMROM=AllocateMem(0x800000))) return;      load_be("e51-04.38",PCMROM,0x200000);   load_be("e51-05.41",PCMROM+0x400000,0x200000);   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;      memset(GFX_BG0+0x243E00,0x00,0x100);			// BG3 Transparency Mask Tile?   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x5B3A);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3EC4);   GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x5B3A);   GFX_SPR_PENS = make_colour_count_16x16(GFX_SPR, 0x3EC4);   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x200000);   RAM_BG0=RAM+0x30000;   RAM_BG1=RAM+0x32000;   RAM_BG2=RAM+0x34000;   RAM_BG3=RAM+0x36000;   RAM_BG4=RAM+0x50000;   RAM_SCR0=RAM+0x6A000;   RAM_SCR1=RAM+0x6A002;   RAM_SCR2=RAM+0x6A004;   RAM_SCR3=RAM+0x6A006;   RAM_SCR4=RAM+0x6A018;   SCR0_XOFS=0xF600;   SCR1_XOFS=0xF700;   SCR2_XOFS=0xF800;   SCR3_XOFS=0xF900;   SCR4_XOFS=0x0029-1;   SCR0_YOFS=0xFF80;   SCR1_YOFS=0xFF80;   SCR2_YOFS=0xFF80;   SCR3_YOFS=0xFF80;   SCR4_YOFS=0x0018-1;   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // EEPROM HACKS   // ------------   WriteWord68k(&ROM[0x001C6E],0x7F00);		//	raine	#$00	<eeprom read/write>   WriteWord68k(&ROM[0x001C70],0x4ED6);		//	jmp	(a6)   // SPEED HACKS   // -----------   WriteWord68k(&ROM[0x000984],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0x000986],0x4E71);		//	nop   WriteWord68k(&ROM[0x000988],0x4E71);		//	nop   WriteWord68k(&ROM[0x00098A],0x4E71);		//	nop   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   InitPaletteMap(RAM+0x60000, 0x200, 0x10, 0x8000);   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;// Mapper disabled   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 232;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 232;// Mapper disabled   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= 0-0x2E;   tc0200obj.ofs_y	= 0-0x18;   tc0200obj.cols	= 64;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void clear_pop_n_pop(void){   save_eeprom();   #ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x200000,0);      save_debug("RAM.bin",RAM,0x080000,0);      //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0);   #endif}void execute_pop_n_pop_frame(void){  int ta;  Interrupt68020(3);		// Interrupt#3 [Video Start]  for (ta=0; ta<f3_slices; ta++) {    Execute68020(1600000/f3_slices);#ifdef RAINE_DEBUG    print_debug("PC0:%06x SR:%04x\n",regs.pc,regs.sr);#endif    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }  }  IntF3System();}void draw_pop_n_pop(void){   UINT8 *map;   int x,y,ta,zz,zzz,zzzz,x16,y16;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6,      (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG0[zz+2])&0x7FFF;      MAP_PALETTE_MULTI_MAPPED_NEW(         ReadWord68k(&RAM_BG0[zz])&0x1FF,         GFX_BG0_PENS[ta],         map      );      Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG0[zz]>>6);   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg1_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6,      (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG1[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG1[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG1[zz]>>6);      }   END_SCROLL_1024x512_4_16();   }   if(check_layer_enabled(f3_bg2_id)){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6,      (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG2[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG2[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG2[zz]>>6);      }   END_SCROLL_1024x512_4_16();   }   render_tc0200obj_mapped_f3system_b_multi(GFX_SPR_PENS);   if(check_layer_enabled(f3_bg3_id)){   //if((RAM[0x46101]&0x80)!=0){   MAKE_SCROLL_1024x512_4_16(      (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6,      (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7   );   START_SCROLL_1024x512_4_16(64,64,320,232);      ta=ReadWord68k(&RAM_BG3[zz+2])&0x7FFF;      if(GFX_BG0_SOLID[ta]!=0){			// No pixels; skip         MAP_PALETTE_MULTI_MAPPED_NEW(            ReadWord68k(&RAM_BG3[zz])&0x1FF,            GFX_BG0_PENS[ta],            map         );         if(GFX_BG0_SOLID[ta]==1)		// Some pixels; trans            Draw16x16_Trans_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6);         else					// all pixels; solid            Draw16x16_Mapped_flip_Rot(&GFX_BG0[ta<<8],x,y,map,RAM_BG3[zz]>>6);      }   END_SCROLL_1024x512_4_16();   //}   }   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0_new();   }}

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