📄 growl.c
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RAM_INPUT = RAM+0x32100; memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x32100,0xFF,0x08000); GFX_FG0 = RAM+0x3C000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x8000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000); ROM[0x01010]=0x4E; // SKIP OLD CODE (NO ROOM FOR HACK) ROM[0x01011]=0xF9; // (JMP $72900) ROM[0x01012]=0x00; ROM[0x01013]=0x07; ROM[0x01014]=0x29; ROM[0x01015]=0x00; ROM[0x72900]=0x4E; // jsr $BB4 ROM[0x72901]=0xB9; // (random number) ROM[0x72902]=0x00; ROM[0x72903]=0x00; ROM[0x72904]=0x0B; ROM[0x72905]=0xB4; ROM[0x72906]=0x13; // move.b #$00,$AA0000 ROM[0x72907]=0xFC; // (Speed Hack) ROM[0x72908]=0x00; ROM[0x72909]=0x00; ROM[0x7290A]=0x00; ROM[0x7290B]=0xAA; ROM[0x7290C]=0x00; ROM[0x7290D]=0x00; ROM[0x7290E]=0x60; // Loop ROM[0x7290F]=0x100-16; // Frame Sync Hack // --------------- WriteLong68k(&ROM[0x75B0],0x13FC0000); WriteLong68k(&ROM[0x75B4],0x00AA0000); WriteLong68k(&ROM[0x75B8],0x4E714E71); // Fix Sprite/Int6 Wait // -------------------- WriteLong68k(&ROM[0x4CEE],0x4E714E71); // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x7FFF; tc0100scn[0].layer[0].scr_x = 0x13; tc0100scn[0].layer[0].scr_y = 0x08; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x7FFF; tc0100scn[0].layer[1].scr_x = 0x13; tc0100scn[0].layer[1].scr_y = 0x08; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x = 0x13; tc0100scn[0].layer[2].scr_y = 0x08; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0; // - 0x13; tc0200obj.ofs_y = 0; // - 0x60; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x100000); ByteSwap(RAM,0x34000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x300000, 0x30000F, NULL, RAM_INPUT); // tc0220ioc AddReadByte(0x320000, 0x32000F, NULL, RAM+0x032380); // INPUT AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddReadWord(0x300000, 0x30000F, NULL, RAM_INPUT); // tc0220ioc AddReadWord(0x320000, 0x32000F, NULL, RAM+0x032380); // INPUT AddReadWord(0x000000, 0xFFFFFF, BadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1, NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb, NULL); // tc0220ioc AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000); // COLOR RAM AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww, NULL); // tc0220ioc AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x032000); // SCROLL RAM AddWriteWord(0x500000, 0x50000F, NULL, RAM+0x032400); // OBJECT BANK? AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x032180); // ??? AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x032280); // ??? AddWriteWord(0xB00000, 0xB000FF, NULL, RAM+0x032300); // ??? AddWriteWord(0x340000, 0x34000F, NULL, RAM+0x032380); // ??? AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearGrowl(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("RAM.bin",RAM,0x040000,1); #endif}void ExecuteGrowlFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC0:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) /*#ifdef RAINE_DEBUG print_debug("PC1:%06x SR:%04x\n",s68000context.pc,s68000context.sr); #endif*/ cpu_interrupt(CPU_68K_0, 6); Taito2610_Frame(); // Z80 and YM2610}void DrawGrowl(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ if(tc0100scn_layer_count==0){ // Check if Screen needs cleaning tc0100scn_layer_count++; clear_game_screen(0); } make_object_bank(RAM+0x032400); render_tc0200obj_mapped_soliltary_fighter(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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