⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 growl.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
📖 第 1 页 / 共 2 页
字号:
   RAM_INPUT  = RAM+0x32100;   memset(RAM+0x00000,0x00,0x40000);   memset(RAM+0x32100,0xFF,0x08000);   GFX_FG0 = RAM+0x3C000;   GFX_BG0_SOLID = make_solid_mask_8x8  (GFX_BG0, 0x8000);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000);   set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx);   InitPaletteMap(RAM+0x30000, 0x100, 0x10, 0x1000);   ROM[0x01010]=0x4E;		// SKIP OLD CODE (NO ROOM FOR HACK)   ROM[0x01011]=0xF9;		// (JMP $72900)   ROM[0x01012]=0x00;   ROM[0x01013]=0x07;   ROM[0x01014]=0x29;   ROM[0x01015]=0x00;   ROM[0x72900]=0x4E;		// jsr $BB4   ROM[0x72901]=0xB9;		// (random number)   ROM[0x72902]=0x00;   ROM[0x72903]=0x00;   ROM[0x72904]=0x0B;   ROM[0x72905]=0xB4;   ROM[0x72906]=0x13;		// move.b #$00,$AA0000   ROM[0x72907]=0xFC;		// (Speed Hack)   ROM[0x72908]=0x00;   ROM[0x72909]=0x00;   ROM[0x7290A]=0x00;   ROM[0x7290B]=0xAA;   ROM[0x7290C]=0x00;   ROM[0x7290D]=0x00;   ROM[0x7290E]=0x60;		// Loop   ROM[0x7290F]=0x100-16;   // Frame Sync Hack   // ---------------   WriteLong68k(&ROM[0x75B0],0x13FC0000);   WriteLong68k(&ROM[0x75B4],0x00AA0000);   WriteLong68k(&ROM[0x75B8],0x4E714E71);   // Fix Sprite/Int6 Wait   // --------------------   WriteLong68k(&ROM[0x4CEE],0x4E714E71);   // Init tc0220ioc emulation   // ------------------------   tc0220ioc.RAM  = RAM_INPUT;   tc0220ioc.ctrl = 0;		//TC0220_STOPCPU;   reset_tc0220ioc();   // Init tc0100scn emulation   // ------------------------   tc0100scn[0].layer[0].RAM	=RAM_VIDEO+0x0000;   tc0100scn[0].layer[0].GFX	=GFX_BG0;   tc0100scn[0].layer[0].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[0].SCR	=RAM_SCROLL+0;   tc0100scn[0].layer[0].type	=0;   tc0100scn[0].layer[0].bmp_x	=32;   tc0100scn[0].layer[0].bmp_y	=32;   tc0100scn[0].layer[0].bmp_w	=320;   tc0100scn[0].layer[0].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[0].tile_mask=0x7FFF;   tc0100scn[0].layer[0].scr_x	= 0x13;   tc0100scn[0].layer[0].scr_y	= 0x08;   tc0100scn[0].layer[1].RAM	=RAM_VIDEO+0x8000;   tc0100scn[0].layer[1].GFX	=GFX_BG0;   tc0100scn[0].layer[1].MASK	=GFX_BG0_SOLID;   tc0100scn[0].layer[1].SCR	=RAM_SCROLL+2;   tc0100scn[0].layer[1].type	=0;   tc0100scn[0].layer[1].bmp_x	=32;   tc0100scn[0].layer[1].bmp_y	=32;   tc0100scn[0].layer[1].bmp_w	=320;   tc0100scn[0].layer[1].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[1].tile_mask=0x7FFF;   tc0100scn[0].layer[1].scr_x	= 0x13;   tc0100scn[0].layer[1].scr_y	= 0x08;   tc0100scn[0].layer[2].RAM	=RAM_VIDEO+0x4000;   tc0100scn[0].layer[2].GFX	=GFX_FG0;   tc0100scn[0].layer[2].SCR	=RAM_SCROLL+4;   tc0100scn[0].layer[2].type	=3;   tc0100scn[0].layer[2].bmp_x	=32;   tc0100scn[0].layer[2].bmp_y	=32;   tc0100scn[0].layer[2].bmp_w	=320;   tc0100scn[0].layer[2].bmp_h	=224;// Mapper disabled   tc0100scn[0].layer[2].scr_x	= 0x13;   tc0100scn[0].layer[2].scr_y	= 0x08;   tc0100scn[0].RAM     = RAM_VIDEO;   tc0100scn[0].GFX_FG0 = GFX_FG0;   init_tc0100scn(0);   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM_OBJECT+0x0000;   tc0200obj.RAM_B	= RAM_OBJECT+0x8000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 32;   tc0200obj.bmp_y	= 32;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= 0; // - 0x13;   tc0200obj.ofs_y	= 0; // - 0x60;   init_tc0200obj();/* *  StarScream Stuff follows */   ByteSwap(ROM,0x100000);   ByteSwap(RAM,0x34000);   AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000);	// 68000 ROM   AddMemFetch(-1, -1, NULL);   AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadByte(0x300000, 0x30000F, NULL, RAM_INPUT);			// tc0220ioc   AddReadByte(0x320000, 0x32000F, NULL, RAM+0x032380);			// INPUT   AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL);	// SOUND COMM   AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL);		// <Bad Reads>   AddReadByte(-1, -1, NULL, NULL);   AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000);			// 68000 ROM   AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);			// 68000 RAM   AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddReadWord(0x200000, 0x201FFF, NULL, RAM+0x030000);			// COLOR RAM   AddReadWord(0x300000, 0x30000F, NULL, RAM_INPUT);			// tc0220ioc   AddReadWord(0x320000, 0x32000F, NULL, RAM+0x032380);			// INPUT   AddReadWord(0x000000, 0xFFFFFF, BadReadWord, NULL);			// <Bad Reads>   AddReadWord(-1, -1, NULL, NULL);   AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL);	// FG0 GFX RAM   AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteByte(0x300000, 0x30000F, tc0220ioc_wb, NULL);		// tc0220ioc   AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL);	// SOUND COMM   AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL);			// Trap Idle 68000   AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL);		// <Bad Writes>   AddWriteByte(-1, -1, NULL, NULL);   AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000);		// 68000 RAM   AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL);	// FG0 GFX RAM   AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO);			// SCREEN RAM   AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT);			// OBJECT RAM   AddWriteWord(0x200000, 0x201FFF, NULL, RAM+0x030000);		// COLOR RAM   AddWriteWord(0x300000, 0x30000F, tc0220ioc_ww, NULL);		// tc0220ioc   AddWriteWord(0x820000, 0x82000F, NULL, RAM+0x032000);		// SCROLL RAM   AddWriteWord(0x500000, 0x50000F, NULL, RAM+0x032400);		// OBJECT BANK?   AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x032180);		// ???   AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x032280);		// ???   AddWriteWord(0xB00000, 0xB000FF, NULL, RAM+0x032300);		// ???   AddWriteWord(0x340000, 0x34000F, NULL, RAM+0x032380);		// ???   AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL);		// <Bad Writes>   AddWriteWord(-1, -1, NULL, NULL);   AddInitMemory();	// Set Starscream mem pointers... }void ClearGrowl(void){   RemoveTaitoYM2610();   #ifdef RAINE_DEBUG      save_debug("RAM.bin",RAM,0x040000,1);   #endif}void ExecuteGrowlFrame(void){   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC0:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 5);   cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60));	// M68000 12MHz (60fps)   /*#ifdef RAINE_DEBUG      print_debug("PC1:%06x SR:%04x\n",s68000context.pc,s68000context.sr);   #endif*/   cpu_interrupt(CPU_68K_0, 6);   Taito2610_Frame();			// Z80 and YM2610}void DrawGrowl(void){   ClearPaletteMap();   // Init tc0100scn emulation   // ------------------------   tc0100scn_layer_count = 0;   tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12);   // BG0   // ---   render_tc0100scn_layer_mapped(0,0);   // BG1   // ---   render_tc0100scn_layer_mapped(0,1);   // OBJECT   // ------   if(tc0100scn_layer_count==0){	// Check if Screen needs cleaning      tc0100scn_layer_count++;      clear_game_screen(0);   }   make_object_bank(RAM+0x032400);   render_tc0200obj_mapped_soliltary_fighter();   // FG0   // ---   render_tc0100scn_layer_mapped(0,2);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -