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📄 growl.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                   GROWL/RUNARK (C) 1990 TAITO CORPORATION                  *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "growl.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "sasound.h"		// sample support routines#include "taitosnd.h"#ifdef RAINE_DEBUG#include "debug.h"#endifstatic struct DIR_INFO growl_dirs[] ={   { "growl", },   { NULL, },};static struct ROM_INFO growl_roms[] ={   { "growl_04.rom", 0x00100000, 0x2d97edf2, 0, 0, 0, },   { "growl_02.rom", 0x00100000, 0x15a21506, 0, 0, 0, },   { "growl_03.rom", 0x00100000, 0x1a0d8951, 0, 0, 0, },   { "growl_01.rom", 0x00100000, 0x3434ce80, 0, 0, 0, },   { "growl_05.rom", 0x00080000, 0xe29c0828, 0, 0, 0, },   { "growl_08.rom", 0x00040000, 0xaa35dd9e, 0, 0, 0, },   { "growl_10.rom", 0x00040000, 0xca81a20b, 0, 0, 0, },   { "growl_11.rom", 0x00040000, 0xee3bd6d5, 0, 0, 0, },   { "growl_12.rom", 0x00010000, 0xbb6ed668, 0, 0, 0, },   { "growl_14.rom", 0x00040000, 0xb6c24ec7, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO growl_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x032384, 0x04, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x032384, 0x08, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x032384, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x032384, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x032380, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x032380, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x032380, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x032380, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x032380, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x032380, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x032380, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x032380, 0x40, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x032382, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x032382, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x032382, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x032382, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x032382, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x032382, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x032382, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x032382, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_growl_0[] ={   { MSG_SCREEN,              0x02, 0x02 },   { MSG_NORMAL,              0x02, 0x00 },   { MSG_INVERT,              0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_1COIN_2PLAY,         0x20, 0x00 },   { MSG_2COIN_1PLAY,         0x10, 0x00 },   { MSG_3COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_1PLAY,         0xC0, 0x00 },   { MSG_1COIN_2PLAY,         0x80, 0x00 },   { MSG_2COIN_1PLAY,         0x40, 0x00 },   { MSG_3COIN_1PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_DATA dsw_data_growl_1[] ={   { MSG_DIFFICULTY,          0x03, 0x04 },   { MSG_NORMAL,              0x03, 0x00 },   { MSG_EASY,                0x02, 0x00 },   { MSG_HARD,                0x01, 0x00 },   { MSG_HARDEST,             0x00, 0x00 },   { "Game Type",             0x30, 0x04 },   { "1 Credit/2P",           0x30, 0x00 },   { "4 Credits/4P",          0x20, 0x00 },   { "1 Credit/4P",           0x10, 0x00 },   { "2 Credits/4P",          0x00, 0x00 },   { "Final Stage Cont",      0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO growl_dsw[] ={   { 0x032100, 0xFF, dsw_data_growl_0 },   { 0x032102, 0xFF, dsw_data_growl_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_growl_0[] ={   { "Taito Japan (Runark)",    0x01 },   { "Taito America (Growl)",   0x02 },   { "Taito Worldwide (Growl)", 0x03 },   { NULL,                      0    },};static struct ROMSW_INFO growl_romsw[] ={   { 0x0FFFFF, 0x03, romsw_data_growl_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO growl_video ={   DrawGrowl,   320,   224,   32,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_growl ={   growl_dirs,   growl_roms,   growl_inputs,   growl_dsw,   growl_romsw,   LoadGrowl,   ClearGrowl,   &growl_video,   ExecuteGrowlFrame,   "growl",   "Growl",   "儖僫乕僋",   COMPANY_ID_TAITO,   "C74",   1990,   taito_ym2610_sound,   GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *RAM_VIDEO;static UINT8 *RAM_OBJECT;static UINT8 *RAM_SCROLL;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static int BadReadWord(UINT32 address){#ifdef RAINE_DEBUG       print_debug("Rw(%06x) [%06x]\n",address,s68000context.pc);#endif   return(0xFFFF);}void LoadGrowl(void){   int ta,tb;   if(!(RAM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x600000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x200000;   tb=0;   if(!load_rom("growl_01.rom", RAM, 0x100000)) return;   for(ta=0;ta<0x100000;ta+=2){      GFX[tb+0]=RAM[ta+1]>>4;      GFX[tb+1]=RAM[ta+1]&15;      GFX[tb+2]=RAM[ta+0]>>4;      GFX[tb+3]=RAM[ta+0]&15;      tb+=4;   }   if(!load_rom("growl_03.rom", RAM, 0x100000)) return;   for(ta=0;ta<0x100000;ta++){      GFX[tb++]=RAM[ta]&15;      GFX[tb++]=RAM[ta]>>4;   }   if(!load_rom("growl_02.rom", RAM, 0x100000)) return;   for(ta=0;ta<0x100000;ta++){      GFX[tb++]=RAM[ta]&15;      GFX[tb++]=RAM[ta]>>4;   }   RAMSize=0x40000+0x10000;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(ROM=AllocateMem(0x100000))) return;   if(!load_rom("growl_10.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta]=RAM[ta];   }   if(!load_rom("growl_08.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+1]=RAM[ta];   }   if(!load_rom("growl_11.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+0x80000]=RAM[ta];   }   if(!load_rom("growl_14.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[ta+ta+0x80001]=RAM[ta];   }   /*-----[Sound Setup]-----*/   Z80ROM=RAM+0x40000;   if(!load_rom("growl_12.rom", Z80ROM, 0x10000)) return;	// Z80 SOUND ROM   if(!(PCMROM=AllocateMem(0x100000))) return;   if(!load_rom("growl_04.rom",PCMROM,0x100000)) return;		// ADPCM A rom   YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000);   AddTaitoYM2610(0x01A9, 0x0155, 0x10000);   /*-----------------------*/   RAM_VIDEO  = RAM+0x10000;   RAM_OBJECT = RAM+0x20000;   RAM_SCROLL = RAM+0x32000;

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