📄 warriorb.c
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/* ****************************************************************************** * * * WARRIOR BLADE (C) 1991 TAITO CORPORATION * * * ****************************************************************************** Aug 04, 2000 - Removed ROM d24-07.bin as it was 100% same as ROM d24-02.bin - Removed the loading of ROM d24-09.bin with the sound ROMs*/#include "gameinc.h"#include "warriorb.h"#include "tc100scn.h"#include "tc110pcr.h"#include "tc220ioc.h"#include "sasound.h" // sample support routines#include "taitosnd.h"static struct DIR_INFO warrior_blade_dirs[] ={ { "warrior_blade", }, { "warriorb", }, { NULL, },};static struct ROM_INFO warrior_blade_roms[] ={ { "d24-01.bin", 0x00100000, 0x326dcca9, 0, 0, 0, }, { "d24-02.bin", 0x00100000, 0x9f50c271, 0, 0, 0, }, { "d24-03.bin", 0x00100000, 0x46db9fd7, 0, 0, 0, }, { "d24-04.bin", 0x00100000, 0x148e0493, 0, 0, 0, }, { "d24-05.bin", 0x00100000, 0x9f414317, 0, 0, 0, }, { "d24-06.bin", 0x00100000, 0x918486fe, 0, 0, 0, }, { "d24-08.bin", 0x00100000, 0x1e6d1528, 0, 0, 0, }, { "d24-09.bin", 0x00100000, 0xece5cc59, 0, 0, 0, }, { "d24-10.bin", 0x00100000, 0x0e0c716d, 0, 0, 0, }, { "d24-11.bin", 0x00100000, 0x15362573, 0, 0, 0, }, { "d24-12.bin", 0x00100000, 0x279203a1, 0, 0, 0, }, { "d24-17.bin", 0x00020000, 0xe41e4aae, 0, 0, 0, }, { "d24-18-1.bin", 0x00040000, 0x4502db60, 0, 0, 0, }, { "d24-19-1.bin", 0x00040000, 0x15c16016, 0, 0, 0, }, { "d24-20-1.bin", 0x00040000, 0x4452dc25, 0, 0, 0, }, { "d24-21-1.bin", 0x00040000, 0x783ef8e1, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO warrior_blade_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x040004, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x040004, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x040004, 0x02, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x040004, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x040004, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x040006, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x040006, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x040006, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x040006, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x04000E, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x04000E, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x040004, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x040004, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x040006, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x040006, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x040006, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x040006, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x04000E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x04000E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x040004, 0x80, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_warrior_blade_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_COIN1, 0x30, 0x04 }, { MSG_1COIN_1PLAY, 0x30, 0x00 }, { MSG_1COIN_2PLAY, 0x20, 0x00 }, { MSG_2COIN_1PLAY, 0x10, 0x00 }, { MSG_3COIN_1PLAY, 0x00, 0x00 }, { MSG_COIN2, 0xC0, 0x04 }, { MSG_1COIN_1PLAY, 0xC0, 0x00 }, { MSG_1COIN_2PLAY, 0x80, 0x00 }, { MSG_2COIN_1PLAY, 0x40, 0x00 }, { MSG_3COIN_1PLAY, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_DATA dsw_data_warrior_blade_1[] ={ { MSG_DIFFICULTY, 0x03, 0x04 }, { MSG_NORMAL, 0x03, 0x00 }, { MSG_EASY, 0x02, 0x00 }, { MSG_HARD, 0x01, 0x00 }, { MSG_HARDEST, 0x00, 0x00 }, { MSG_DSWB_BIT3, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT4, 0x08, 0x02 }, { MSG_OFF, 0x08, 0x00 }, { MSG_ON, 0x00, 0x00 }, { "Power Ups", 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { "Magician", 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_CONTINUE_PLAY, 0x40, 0x02 }, { MSG_ON, 0x40, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWB_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO warrior_blade_dsw[] ={ { 0x040000, 0xFF, dsw_data_warrior_blade_0 }, { 0x040002, 0xFF, dsw_data_warrior_blade_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_warrior_blade_0[] ={ { "Taito Japan", 0x00 }, { "Taito Japan (Notice)", 0x01 }, { "Taito America", 0x02 }, { NULL, 0 },};static struct ROMSW_INFO warrior_blade_romsw[] ={ { 0x0FFFFF, 0x01, romsw_data_warrior_blade_0 }, { 0, 0, NULL },};static struct VIDEO_INFO warrior_blade_video ={ DrawWarriorBlade, 640, 240, 32, VIDEO_ROTATE_NORMAL,};struct GAME_MAIN game_warrior_blade ={ warrior_blade_dirs, warrior_blade_roms, warrior_blade_inputs, warrior_blade_dsw, warrior_blade_romsw, LoadWarriorBlade, ClearWarriorBlade, &warrior_blade_video, ExecuteWarriorBladeFrame, "warriorb", "Warrior Blade", "釫釮忤釧黐鈛忸黐鈎", COMPANY_ID_TAITO, "D24", 1991, taito_ym2610b_sound, GAME_BEAT,};static UINT8 *RAM_INPUT;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG1;static UINT8 *GFX_BG1_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadWarriorBlade(void){ int ta,tb; if(!(GFX=AllocateMem(0x1000000))) return; if(!(RAM=AllocateMem(0x100000))) return; GFX_BG0 = GFX+0x000000; GFX_BG1 = GFX+0x400000; GFX_SPR = GFX+0x800000; tb=0; if(!load_rom("D24-02.bin", RAM, 0x100000)) return; // BG0 GFX (SCREEN 0) for(ta=0;ta<0x100000;ta+=2){ GFX_BG0[tb++]=RAM[ta+1]>>4; GFX_BG0[tb++]=RAM[ta+1]&15; GFX_BG0[tb++]=RAM[ta+0]>>4; GFX_BG0[tb++]=RAM[ta+0]&15; } if(!load_rom("D24-01.bin", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta+=2){ GFX_BG0[tb++]=RAM[ta+1]>>4; GFX_BG0[tb++]=RAM[ta+1]&15; GFX_BG0[tb++]=RAM[ta+0]>>4; GFX_BG0[tb++]=RAM[ta+0]&15; } tb=0; if(!load_rom("D24-02.bin", RAM, 0x100000)) return; // BG0 GFX (SCREEN 1) for(ta=0;ta<0x100000;ta+=2){ // Was "D24-07.bin" but it's exactly GFX_BG1[tb++]=RAM[ta+1]>>4; // the same as "D24-02.bin" GFX_BG1[tb++]=RAM[ta+1]&15; GFX_BG1[tb++]=RAM[ta+0]>>4; GFX_BG1[tb++]=RAM[ta+0]&15; } if(!load_rom("D24-08.bin", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta+=2){ GFX_BG1[tb++]=RAM[ta+1]>>4; GFX_BG1[tb++]=RAM[ta+1]&15; GFX_BG1[tb++]=RAM[ta+0]>>4; GFX_BG1[tb++]=RAM[ta+0]&15; } tb=0; if(!load_rom("D24-03.bin", RAM, 0x100000)) return; // SPRITES for(ta=0;ta<0x100000;ta+=2){ GFX_SPR[tb+3]=RAM[ta+1]>>4; GFX_SPR[tb+2]=RAM[ta+1]&15; GFX_SPR[tb+1]=RAM[ta+0]>>4; GFX_SPR[tb+0]=RAM[ta+0]&15; tb+=16; } tb=0; if(!load_rom("D24-06.bin", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta+=2){ GFX_SPR[tb+7]=RAM[ta+1]>>4; GFX_SPR[tb+6]=RAM[ta+1]&15; GFX_SPR[tb+5]=RAM[ta+0]>>4; GFX_SPR[tb+4]=RAM[ta+0]&15; tb+=16; } tb=0; if(!load_rom("D24-05.bin", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta+=2){ GFX_SPR[tb+11]=RAM[ta+1]>>4; GFX_SPR[tb+10]=RAM[ta+1]&15; GFX_SPR[tb+9]=RAM[ta+0]>>4; GFX_SPR[tb+8]=RAM[ta+0]&15; tb+=16; } tb=0; if(!load_rom("D24-04.bin", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta+=2){ GFX_SPR[tb+15]=RAM[ta+1]>>4; GFX_SPR[tb+14]=RAM[ta+1]&15; GFX_SPR[tb+13]=RAM[ta+0]>>4; GFX_SPR[tb+12]=RAM[ta+0]&15; tb+=16; } FreeMem(RAM); GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x10000); GFX_BG1_SOLID = make_solid_mask_8x8 (GFX_BG1, 0x10000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x08000); RAMSize=0x70000+0x20000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x200000))) return; if(!load_rom("D24-20-1.bin", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("D24-19-1.bin", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("D24-21-1.bin", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+0x80000]=RAM[ta]; } if(!load_rom("D24-18-1.bin", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[ta+ta+0x80001]=RAM[ta]; } if(!load_rom("D24-09.bin",&ROM[0x100000],0x100000)) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x70000; if(!load_rom("D24-17.bin", Z80ROM, 0x20000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x300000))) return; if(!load_rom("D24-12.bin",PCMROM+0x000000,0x100000)) return; // ADPCM A rom if(!load_rom("D24-10.bin",PCMROM+0x100000,0x100000)) return; // ADPCM B rom if(!load_rom("D24-11.bin",PCMROM+0x200000,0x100000)) return; // ADPCM B rom YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x300000); AddTaitoYM2610B_OffsetVol(0x01FC, 0x0171, 0x20000, 4); /*-----------------------*/ memset(RAM+0x00000,0x00,0x70000); RAM_INPUT = RAM+0x40000; GFX_FG0 = RAM+0x3C000; tc0100scn[0].RAM = RAM+0x21000-0x6000; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); tc0110pcr_init_typeb(RAM+0x3A000, 1, 0); tc0110pcr_init_typeb_2(RAM+0x3B000, 1, 0); InitPaletteMap(RAM+0x3A000, 0x100, 0x10, 0x8000); set_colour_mapper(&col_map_xbbb_bbgg_gggr_rrrr); // 68000 Speed Hacks
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