📄 gunbird.c
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/******************************************************************************//* *//* GUNBIRD (C) 1994 PSIKYO *//* *//* SENGOKU ACE (C) 1993 PSIKYO *//* *//******************************************************************************/#include "gameinc.h"#include "gunbird.h"#include "sasound.h" // sample support routines#include "taitosnd.h"#include "memory.h"static struct DIR_INFO Gunbird_dirs[] ={ { "gunbird", }, { NULL, },};static struct DIR_INFO btlkrodj_dirs[] ={ { "btlkrodj", }, // { "gunbird", }, { NULL, },};//static int sport = 0;static int ack_latch,latch;//static int read_debug;static int oldmem13;static UINT8 *z80_8200; /* Fast bankswitch for z80 */READ_HANDLER(soundlatch_r){ // Read port 8 // fprintf(stderr,"soundlatch_r %d et %d\n",RAM[0x30012],RAM[0x30013]); return latch;}/* In realt
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