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📄 flstory.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 TAITO ?-SYSTEM (C) 1986 TAITO CORPORATION                  *//*                                                                            *//*                       Z80+Z80+YM2203 [KIKI KAI KAI]                        *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "flstory.h"#include "tc220ioc.h"#include "taitosnd.h"#include "2203intf.h"#include "decode.h"#include "sasound.h"		// sample support routines#ifdef RAINE_DEBUG#include "debug.h"#endifstatic struct DIR_INFO fairy_land_story_dirs[] ={   { "fairy_land_story", },   { "flstory", },   { NULL, },};static struct ROM_INFO fairy_land_story_roms[] ={   {   "cpu-a45.15", 0x00004000, 0xf03fc969, 0, 0, 0, },   {   "cpu-a45.16", 0x00004000, 0x311aa82e, 0, 0, 0, },   {   "cpu-a45.17", 0x00004000, 0xa2b5d17d, 0, 0, 0, },   {       "snd.22", 0x00002000, 0xd58b201d, 0, 0, 0, },   {       "snd.23", 0x00002000, 0x25e7fd9d, 0, 0, 0, },   {   "vid-a45.06", 0x00004000, 0xdc856a75, 0, 0, 0, },   {   "vid-a45.07", 0x00004000, 0xaa4b0762, 0, 0, 0, },   {   "vid-a45.08", 0x00004000, 0xd0b028ca, 0, 0, 0, },   {   "vid-a45.09", 0x00004000, 0x8336be58, 0, 0, 0, },   {   "vid-a45.18", 0x00004000, 0x6f08f69e, 0, 0, 0, },   {   "vid-a45.19", 0x00004000, 0x2b572dc9, 0, 0, 0, },   {   "vid-a45.20", 0x00004000, 0x1b0edf34, 0, 0, 0, },   {   "vid-a45.21", 0x00004000, 0xfc382bd1, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO fairy_land_story_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x020005, 0x01, BIT_ACTIVE_1 },   { KB_DEF_COIN2,        MSG_COIN2,               0x020005, 0x02, BIT_ACTIVE_1 },   { KB_DEF_TILT,         MSG_TILT,                0x020000, 0x04, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x020000, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x020000, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x020001, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x020001, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x020001, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x020001, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x020001, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x020001, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x020000, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x020002, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x020002, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x020002, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x020002, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x020002, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x020002, 0x20, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_fairy_land_story_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWA_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT6,           0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO fairy_land_story_dsw[] ={   { 0x020003, 0xFF, dsw_data_fairy_land_story_0 },   { 0x020004, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct VIDEO_INFO fairy_land_story_video ={   DrawFLStory,   256,   256,   32,   VIDEO_ROTATE_NORMAL,};static struct YM2203interface ym2203_interface ={   1,   4000000,   { 0x00ff20c0 },   {0},   {0},   {0},   {0},   {NULL}};static struct SOUND_INFO fairy_land_story_sound[] ={   { SOUND_YM2203,  &ym2203_interface,    },   { 0,             NULL,                 },};struct GAME_MAIN game_fairy_land_story ={   fairy_land_story_dirs,   fairy_land_story_roms,   fairy_land_story_inputs,   fairy_land_story_dsw,   NULL,   LoadFLStory,   ClearFLStory,   &fairy_land_story_video,   ExecuteFLStoryFrame,   "flstory",   "Fairy Land Story",   NULL,   COMPANY_ID_TAITO,   "A45",   1985,   fairy_land_story_sound,   GAME_PLATFORM | GAME_NOT_WORKING,};static int romset;static UINT8 *RAM2;static UINT8 *ROM2;static UINT8 *RAM_INPUT;static UINT8 *RAM_COLOUR;/* static int spr_mask; *//* static int tile_mask; *//*0000-BFFF BASE ROMC000-C7FF BG0 RAMD400-D401 SOUND COMMDC00-DCBF MCU?DD00-DEFF ?E000-E7FF WORK RAM---0000-3FFF BASE ROMC000-C7FF WORK RAMD800-D800 SOUND COMMSupported romsets:0 - A45 - Fairyland Story       - 1985 - ?-SystemTodo:- Many things.*//******************************************************************************//* L-SYSTEM Z80 ROM BANKING                                                   *//******************************************************************************/static UINT8 Z80Bank;static UINT8 Z80BankCount;static UINT8 bank_map[8] ={   4,5,6,7,2,3,0,1,};void FLStoryBankWrite(UINT16 offset, UINT8 data){   /*#ifdef RAINE_DEBUG   print_debug("MAIN Bank: %02x [%04x]\n", data, z80pc);   #endif*/   if(bank_map[data&7] != Z80Bank){      Z80Bank = bank_map[data&7];      memcpy(RAM+0x8000, ROM+(Z80Bank<<14), 0x4000);   }}static UINT8 *ROM_BANK[0x20];//static UINT8 *ROM_BANK_2[0x20];void FLStoryNewBankWrite(UINT16 offset, UINT8 data){   /*#ifdef RAINE_DEBUG   print_debug("MAIN Bank: %02x [%04x]\n", data, z80pc);   #endif*/   if(data != Z80Bank){      if(data<Z80BankCount){         Z80Bank = data;         Z80BSetBank( ROM_BANK[Z80Bank] );      }      else{#ifdef RAINE_DEBUG         print_debug("ROM Bank out of range: %02x [%04x]\n", data, z80pc);#endif      }   }}#if 0// unused !static UINT16 FLStoryBankRead(UINT16 offset){   return Z80Bank;}#endif/******************************************************************************//* K-SYSTEM COMMON RAM                                                        *//******************************************************************************/#if 0// unused !static void FLStoryCommonRAMWrite(UINT16 offset, UINT8 data){   RAM[0xC000+(offset&0x1FFF)] = data;}static UINT8 FLStoryCommonRAMRead(UINT16 offset){   return RAM[0xC000+(offset&0x1FFF)];}#endif/******************************************************************************//* K-SYSTEM MCU RAM                                                           *//******************************************************************************/static int mcu_enable;#if 0// Unused !!!static void FLStoryMCUWrite(UINT16 offset, UINT8 data){   offset&=0xFF;   #ifdef RAINE_DEBUG   print_debug("MCU Write: %02x:%02x [%04x]\n", offset, data, z80pc);   #endif   if(mcu_enable!=0){   switch(offset){      case 0x01:		// [CREDIT COUNTER] Used by MCU in credit handling         RAM[offset+0xE800] = data;      break;      case 0x0B:		// [DSW A WRITE] Used by MCU in credit handling         RAM[offset+0xE800] = data;      break;      case 0x0C:		// [DSW B WRITE] Used by MCU in credit handling         RAM[offset+0xE800] = data;      break;      case 0x18:		// [LIVES WRITE] CURRENT PLAYER (0x00 - 0x03)         RAM[offset+0xE800] = data;      break;      case 0x19:		// [????? WRITE] CURRENT PLAYER         RAM[offset+0xE800] = data;      break;      case 0x1A:		// [????? WRITE] CURRENT PLAYER         RAM[offset+0xE800] = data;      break;      case 0x90:		// [?????]      case 0x91:		// [?????]      case 0x92:		// [?????]      case 0x93:		// [?????]      case 0x94:		// [?????]      case 0x95:		// [?????]      case 0x96:		// [?????]      case 0x97:		// [?????]         RAM[offset+0xE800] = data;      break;      case 0xE0:		// [????? WRITE] SOMETHING         RAM[offset+0xE800] = data;      break;      case 0xE1:		// [?????]      case 0xE2:		// [?????]      case 0xE3:		// [?????]      case 0xE4:		// [?????]      case 0xE5:		// [?????]      case 0xE6:		// [?????]      case 0xE7:		// [?????]      case 0xE8:		// [?????]      case 0xE9:		// [?????]      case 0xEA:		// [?????]      case 0xEB:		// [?????]      case 0xEC:		// [?????]      case 0xED:		// [?????]      case 0xEE:		// [?????]      case 0xEF:		// [?????]         RAM[offset+0xE800] = data;      break;      default:         RAM[offset+0xE800] = data;      break;   }   }   else{   RAM[offset+0xE800] = data;   }}static UINT8 FLStoryMCURead(UINT16 offset){   offset&=0xFF;   #ifdef RAINE_DEBUG   print_debug("MCU Read: %02x:?? [%04x]\n", offset, z80pc);   #endif   if(mcu_enable!=0){   switch(offset){      case 0x01:		// [CREDIT COUNTER]         return RAM[offset+0xE800];      break;      case 0x02:		// [P1 INPUT]         return RAM_INPUT[1];      break;      case 0x03:		// [P2 INPUT]         return RAM_INPUT[2];      break;      case 0x04:		// [COIN INPUT]         return RAM_INPUT[5];      break;      case 0x05:		// [I/O OK RESPONSE] 0x01 = ERROR         return 0x00;      break;      case 0x06:         return 0xff;      break;      case 0x07:         return 0x03;      break;      case 0x0a:         if(key[KEY_H]) return 0x03;         else return 0x00;         //return RAM[offset+0xE800];	//0x01;      break;      case 0x0d:         return RAM[offset+0xE800];	//0x01;      break;      case 0x18:		// [LIVES] CURRENT PLAYER (0x00 - 0x03) (OR CURRENT PLAYER? 0/1 = P1/P2???)         return RAM[offset+0xE800];      break;      case 0x19:		// [?????] CURRENT PLAYER         return RAM[offset+0xE800];      break;      case 0x1A:		// [?????] CURRENT PLAYER         return RAM[offset+0xE800];      break;      case 0x1B:		// [INPUT] CURRENT PLAYER (P1/P2)         return RAM_INPUT[1];      break;      case 0x90:		// [?????]      case 0x91:		// [?????]      case 0x92:		// [?????]      case 0x93:		// [?????]      case 0x94:		// [?????]      case 0x95:		// [?????]      case 0x96:		// [?????]      case 0x97:		// [?????]         return RAM[offset+0xE800];      break;      case 0xD0:         return 0xFF;      break;      case 0xE0:		// [?????] 8x = READY  0x = WAITING         return RAM[offset+0xE800] | 0x80;      break;      case 0xE1:		// [?????]      case 0xE2:		// [?????]      case 0xE3:		// [?????]      case 0xE4:		// [?????]      case 0xE5:		// [?????]      case 0xE6:		// [?????]      case 0xE7:		// [?????]      case 0xE8:		// [?????]      case 0xE9:		// [?????]      case 0xEA:		// [?????]      case 0xEB:		// [?????]      case 0xEC:		// [?????]      case 0xED:		// [?????]      case 0xEE:		// [?????]      case 0xEF:		// [?????]         return RAM[offset+0xE800];      break;      case 0xF1:         return 0xb3;      break;      case 0xF0:         return 0xff;      break;      default:         return 0x00;      break;   }   }   else{   return RAM[offset+0xE800];   }}static void FLStoryF008Write(UINT16 offset, UINT8 data){   #ifdef RAINE_DEBUG   print_debug("??? Write: %04x:%02x [%04x]\n", offset, data, z80pc);   #endif   // Just a hack for the MCU   if(data==0x1E) mcu_enable = 1;   else mcu_enable = 0;}static void FLStoryF018Write(UINT16 offset, UINT8 data){}/******************************************************************************//* K-SYSTEM INPUT RAM                                                         *//******************************************************************************/static void FLStoryInputWrite(UINT16 offset, UINT8 data){   #ifdef RAINE_DEBUG   print_debug("Input Write: %04x:%02x [%04x]\n", offset, data, z80pc);   #endif}static UINT8 FLStoryInputRead(UINT16 offset){   return RAM_INPUT[0];}/******************************************************************************/

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