📄 gunlock.c
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/******************************************************************************//* *//* GUN LOCK/RAY FORCE (C) 1995 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "gunlock.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"/****************** GUN LOCK WORLD ******************/static struct DIR_INFO gun_lock_dirs[] ={ { "gun_lock", }, { "gunlock", }, { NULL, },};static struct ROM_INFO gun_lock_roms[] ={ { "d66-01.rom", 0x00200000, 0x58c92efa, 0, 0, 0, }, { "d66-02.rom", 0x00200000, 0xdcdafaab, 0, 0, 0, }, { "d66-03.rom", 0x00100000, 0xe7a4a491, 0, 0, 0, }, { "d66-04.rom", 0x00100000, 0xc1c7aaa7, 0, 0, 0, }, { "d66-05.rom", 0x00100000, 0xa3cefe04, 0, 0, 0, }, { "d66-06.rom", 0x00100000, 0xb3d8126d, 0, 0, 0, }, { "d66-07.rom", 0x00100000, 0xa6da9be7, 0, 0, 0, }, { "d66-08.rom", 0x00100000, 0x9959f30b, 0, 0, 0, }, { "d66-18.rom", 0x00040000, 0x8418513e, 0, 0, 0, }, { "d66-19.rom", 0x00040000, 0x95731473, 0, 0, 0, }, { "d66-21.rom", 0x00040000, 0xbd0d60f2, 0, 0, 0, }, { "d66-23.rom", 0x00040000, 0x57fb7c49, REGION_ROM2, 0x000000, LOAD_8_16, }, { "d66-22.rom", 0x00040000, 0x83dd7f9b, REGION_ROM2, 0x000001, LOAD_8_16, }, { "d66-24.rom", 0x00040000, 0x97816378, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};/*static struct ROMSW_DATA romsw_data_gun_lock_0[] ={ { "Taito Japan (Ray Force)", 0x01 }, { "Taito America (Ray Force)",0x02 }, { "Taito Japan (Gun Lock)", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO gun_lock_romsw[] ={ { 0x0FFFFF, 0x03, romsw_data_gun_lock_0 }, { 0, 0, NULL },};*/static struct VIDEO_INFO gun_lock_video ={ DrawGunLock, 224, 320, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_gun_lock ={ gun_lock_dirs, gun_lock_roms, f3_system_inputs, NULL, NULL, LoadGunLock, ClearGunLock, &gun_lock_video, ExecuteGunLockFrame, "gunlock", "Gun Lock", "儗僀僼僅乕僗", COMPANY_ID_TAITO, "D66", 1993, f3_sound, GAME_SHOOT,};/***************** RAY FORCE US *****************/static struct DIR_INFO ray_force_dirs[] ={ { "ray_force", }, { "rayforce", }, { ROMOF("gunlock"), }, { CLONEOF("gunlock"), }, { NULL, },};static struct ROM_INFO ray_force_roms[] ={ { "d66-01.rom", 0x00200000, 0x58c92efa, 0, 0, 0, }, { "d66-02.rom", 0x00200000, 0xdcdafaab, 0, 0, 0, }, { "d66-03.rom", 0x00100000, 0xe7a4a491, 0, 0, 0, }, { "d66-04.rom", 0x00100000, 0xc1c7aaa7, 0, 0, 0, }, { "d66-05.rom", 0x00100000, 0xa3cefe04, 0, 0, 0, }, { "d66-06.rom", 0x00100000, 0xb3d8126d, 0, 0, 0, }, { "d66-07.rom", 0x00100000, 0xa6da9be7, 0, 0, 0, }, { "d66-08.rom", 0x00100000, 0x9959f30b, 0, 0, 0, }, { "d66-18.rom", 0x00040000, 0x8418513e, 0, 0, 0, }, { "d66-19.rom", 0x00040000, 0x95731473, 0, 0, 0, }, { "d66-21.rom", 0x00040000, 0xbd0d60f2, 0, 0, 0, }, { "d66-23.rom", 0x00040000, 0x57fb7c49, REGION_ROM2, 0x000000, LOAD_8_16, }, { "d66-22.rom", 0x00040000, 0x83dd7f9b, REGION_ROM2, 0x000001, LOAD_8_16, }, { "gunlocku.35", 0x00040000, 0xe08653ee, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_ray_force ={ ray_force_dirs, ray_force_roms, f3_system_inputs, NULL, NULL, LoadGunLock, ClearGunLock, &gun_lock_video, ExecuteGunLockFrame, "rayforce", "Ray Force (US)", "儗僀僼僅乕僗 (US)", COMPANY_ID_TAITO, "D66", 1993, f3_sound, GAME_SHOOT,};/******************* RAY FORCE JAPAN *******************/static struct DIR_INFO ray_force_jp_dirs[] ={ { "ray_force_jp", }, { "rayforcj", }, { ROMOF("gunlock"), }, { CLONEOF("gunlock"), }, { NULL, },};static struct ROM_INFO ray_force_jp_roms[] ={ { "d66-01.rom", 0x00200000, 0x58c92efa, 0, 0, 0, }, { "d66-02.rom", 0x00200000, 0xdcdafaab, 0, 0, 0, }, { "d66-03.rom", 0x00100000, 0xe7a4a491, 0, 0, 0, }, { "d66-04.rom", 0x00100000, 0xc1c7aaa7, 0, 0, 0, }, { "d66-05.rom", 0x00100000, 0xa3cefe04, 0, 0, 0, }, { "d66-06.rom", 0x00100000, 0xb3d8126d, 0, 0, 0, }, { "d66-07.rom", 0x00100000, 0xa6da9be7, 0, 0, 0, }, { "d66-08.rom", 0x00100000, 0x9959f30b, 0, 0, 0, }, { "d66-18.rom", 0x00040000, 0x8418513e, 0, 0, 0, }, { "d66-19.rom", 0x00040000, 0x95731473, 0, 0, 0, }, { "d66-21.rom", 0x00040000, 0xbd0d60f2, 0, 0, 0, }, { "d66-23.rom", 0x00040000, 0x57fb7c49, REGION_ROM2, 0x000000, LOAD_8_16, }, { "d66-22.rom", 0x00040000, 0x83dd7f9b, REGION_ROM2, 0x000001, LOAD_8_16, }, { "d66-20.35", 0x00040000, 0x798f0254, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};struct GAME_MAIN game_ray_force_jp ={ ray_force_jp_dirs, ray_force_jp_roms, f3_system_inputs, NULL, NULL, LoadGunLock, ClearGunLock, &gun_lock_video, ExecuteGunLockFrame, "rayforcj", "Ray Force (Japan)", "儗僀僼僅乕僗 (Japan)", COMPANY_ID_TAITO, "D66", 1993, f3_sound, GAME_SHOOT,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadGunLock(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x3C8800+0x3DA100))) return; GFX_BG0 = GFX+0x3C8800; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("d66-03.rom", ROM, 0xF2200)) return; // 16x16 SPRITES ($3C88) for(ta=0;ta<0xF2200;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("d66-04.rom", ROM, 0xF2200)) return; // 16x16 SPRITES for(ta=0;ta<0xF2200;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("d66-05.rom", ROM, 0xF2200)) return; // 16x16 SPRITES (MASK) for(ta=0;ta<0xF2200;ta++){ tc=ROM[ta]; GFX[tb+3]|=((tc&0x40)>>6)<<4; GFX[tb+2]|=((tc&0x10)>>4)<<4; GFX[tb+1]|=((tc&0x04)>>2)<<4; GFX[tb+0]|=((tc&0x01)>>0)<<4; tb+=4; } tb=0; if(!load_rom("d66-06.rom", ROM, 0xF6840)) return; // 16x16 TILES ($3DA1) for(ta=0;ta<0xF6840;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("d66-07.rom", ROM, 0xF6840)) return; // 16x16 TILES for(ta=0;ta<0xF6840;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("d66-08.rom", ROM, 0xF6840)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xF6840;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tb+=8; } Rotate16x16(GFX_SPR,0x3C88); Flip16x16_X(GFX_SPR,0x3C88); Rotate16x16(GFX_BG0,0x3DA1); Flip16x16_X(GFX_BG0,0x3DA1); GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3DA1); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3C88); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x100000); RAM_BG0=RAM+0x30000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x34000; RAM_BG3=RAM+0x36000; RAM_SCR0=RAM+0x6A000; RAM_SCR1=RAM+0x6A002; RAM_SCR2=RAM+0x6A004; RAM_SCR3=RAM+0x6A006; SCR0_XOFS=0xF640; SCR1_XOFS=0xF740; SCR2_XOFS=0xF840; SCR3_XOFS=0xF940; SCR0_YOFS=0xFF80; SCR1_YOFS=0xFF80; SCR2_YOFS=0xFF80; SCR3_YOFS=0xFF80;
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