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📄 ridefght.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                   RIDING FIGHT (C) 1992 TAITO CORPORATION                  *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "ridefght.h"#include "f3system.h"#include "tc003vcu.h"#include "tc200obj.h"#ifdef RAINE_DEBUG#include "debug.h"#include "files.h"#endif#include "savegame.h"#include "sasound.h"static struct DIR_INFO riding_fight_dirs[] ={   { "riding_fight", },   { "ridefght", },   { "ridingf", },   { NULL, },};static struct ROM_INFO riding_fight_roms[] ={   {   "d34_01.rom", 0x00200000, 0x7974e6aa, 0, 0, 0, },   {   "d34_02.rom", 0x00200000, 0xf4422370, 0, 0, 0, },   {   "d34_03.rom", 0x00200000, 0xe534ef74, 0, 0, 0, },   {   "d34_04.rom", 0x00100000, 0xed894fe1, 0, 0, 0, },   {   "d34_05.rom", 0x00080000, 0x72e3ee4b, 0, 0, 0, },   {   "d34_06.rom", 0x00080000, 0xedc9b9f3, 0, 0, 0, },   {   "d34_07.rom", 0x00020000, 0x67239e2b, REGION_ROM2, 0x000000, LOAD_8_16, },   {   "d34_08.rom", 0x00020000, 0x2cf20323, REGION_ROM2, 0x000001, LOAD_8_16, },   {   "d34_10.rom", 0x00040000, 0x8aa3f4ac, 0, 0, 0, },   {   "d34_11.rom", 0x00040000, 0x7d240a88, 0, 0, 0, },   {   "d34_12.rom", 0x00040000, 0xe67e69d4, 0, 0, 0, },   {   "d34_14.rom", 0x00040000, 0xe000198e, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_riding_fight_0[] ={   { "Taito 1",               0x01 },   { "Taito 2",               0x02 },   { "Taito 3",               0x03 },   { NULL,                    0    },};static struct ROMSW_INFO riding_fight_romsw[] ={   { 0x0FFFFF, 0x03, romsw_data_riding_fight_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO riding_fight_video ={   DrawRideFght,   320,   224,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_riding_fight ={   riding_fight_dirs,   riding_fight_roms,   f3_system_inputs,   NULL,   riding_fight_romsw,   LoadRideFght,   ClearRideFght,   &riding_fight_video,   ExecuteRideFghtFrame,   "ridingf",   "Riding Fight",   NULL,   COMPANY_ID_TAITO,   "D34",   1992,   f3_sound,   GAME_BEAT | GAME_PARTIALLY_WORKING,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadRideFght(void){   int ta,tb;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x180000))) return;   if(!(GFX=AllocateMem(0x5FB800+0x1F7000))) return;   GFX_BG0 = GFX+0x5FB800;   GFX_SPR = GFX+0x000000;   tb=0;   if(!load_rom("d34_01.rom", ROM, 0x17EE00)) return;	// 16x16 SPRITES ($5FB8)   for(ta=0;ta<0x17EE00;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("d34_02.rom", ROM, 0x17EE00)) return;	// 16x16 SPRITES   for(ta=0;ta<0x17EE00;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("d34_05.rom", ROM, 0x7DC00)) return;	// 16x16 TILES ($1F70)   for(ta=0;ta<0x7DC00;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("d34_06.rom", ROM, 0x7DC00)) return;	// 16x16 TILES   for(ta=0;ta<0x7DC00;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   FreeMem(ROM);   if(!(ROM=AllocateMem(0x100000))) return;   GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x1F70);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x5FB8);   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x100000);   RAM_BG0=RAM+0x30000;   RAM_BG1=RAM+0x32000;   RAM_BG2=RAM+0x36000;   RAM_BG3=RAM+0x34000;   RAM_SCR0=RAM+0x6A000;   RAM_SCR1=RAM+0x6A002;   RAM_SCR2=RAM+0x6A006;   RAM_SCR3=RAM+0x6A004;   if(!load_rom("d34_12.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+0]=RAM[ta];   }   if(!load_rom("d34_11.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+1]=RAM[ta];   }   if(!load_rom("d34_10.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+2]=RAM[ta];   }   if(!load_rom("d34_14.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+3]=RAM[ta];   }   // 68000 code   M68000ROM = load_region[REGION_ROM2];         if(!(PCMROM=AllocateMem(0x800000))) return;      load_be("d34_03.rom",PCMROM,0x200000);   load_be("d34_04.rom",PCMROM+0x400000,0x100000);   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(PCMROM+0x600000,0,0x1fffff);   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1;      set_colour_mapper(&col_map_12bit_rgbxxxx);   InitPaletteMap(RAM+0x60000, 0x200, 0x10, 0x4000);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;// Mapper disabled   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 224;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 224;// Mapper disabled   tc0200obj.tile_mask	= 0x7FFF;   tc0200obj.ofs_x	= 0;	//-0x2E;   tc0200obj.ofs_y	= 0;	//-0x18;   tc0200obj.cols	= 16;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void ClearRideFght(void){   save_eeprom();#ifdef RAINE_DEBUG      save_debug("ROM.bin",ROM,0x100000,0);      save_debug("RAM.bin",RAM,0x080000,0);      //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0);#endif}void ExecuteRideFghtFrame(void){  int ta;  for (ta=0; ta<f3_slices/2; ta++) {    Execute68020(214000/f3_slices);#ifdef RAINE_DEBUG    print_debug("[BEFORE INT2] PC:%06x SR:%04x\n",regs.pc,regs.sr);#endif#if 0    // For some reason sound does seem to hang the whole thing...    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }#endif      }  Interrupt68020(2);  for (ta=0; ta<f3_slices/2; ta++) {    Execute68020(214000/f3_slices);#ifdef RAINE_DEBUG    print_debug("[BEFORE INT3] PC:%06x SR:%04x\n",regs.pc,regs.sr);#endif#if 0    if (RaineSoundCard) {      cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(16,60*f3_slices)); // M68000 16MHz (60fps)      if (int7_active) 	f3_timer_callback();    }#endif      }      Interrupt68020(3);  IntF3System();}void DrawRideFght(void){   int x16,y16,zz,zzz,zzzz;   int ta,x,y;   UINT8 *MAP;   ClearPaletteMap();   // Init tc0003vcu emulation   // ------------------------   tc0003vcu_layer_count = 0;   if(check_layer_enabled(f3_bg0_id)){   zzz=(ReadWord68k(&RAM_SCR0[0])>>6)-0xFFD8;	//+40;   zzzz=((zzz&0x3F0)>>4)<<2;			// X Offset (16-1024)   x16=15-(zzz&15);				// X Offset (0-15)   zzz=(ReadWord68k(&RAM_SCR0[8])>>7);   zzzz+=((zzz&0x1F0)>>4)<<8;			// Y Offset (16-511)   y16=15-(zzz&15);				// Y Offset (0-15)   zzzz&=0x1FFF;   zz=zzzz;   for(y=(48+y16);y<(224+64);y+=16){   for(x=(48+x16);x<(320+64);x+=16){      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG0[zz])&0x1FF,         16,         MAP      );      switch(RAM_BG0[zz]&0xC0){      case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);        break;      case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);  break;      case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP);  break;      case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x1FFF)<<8],x,y,MAP); break;      }      zz=(zz&0x1F00)|((zz+4)&0xFF);   }   zzzz=(zzzz+0x100)&0x1FFF;   zz=zzzz;   }   }   if(check_layer_enabled(f3_bg1_id)){   zzz=(ReadWord68k(&RAM_SCR1[0])>>6)-0xFFDC;	//+32;   zzzz=((zzz&0x3F0)>>4)<<2;			// X Offset (16-1024)   x16=15-(zzz&15);				// X Offset (0-15)   zzz=(ReadWord68k(&RAM_SCR1[8])>>7);   zzzz+=((zzz&0x1F0)>>4)<<8;			// Y Offset (16-511)   y16=15-(zzz&15);				// Y Offset (0-15)   zzzz&=0x1FFF;   zz=zzzz;   for(y=(48+y16);y<(224+64);y+=16){   for(x=(48+x16);x<(320+64);x+=16){   ta=ReadWord68k(&RAM_BG1[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG1[zz])&0x1FF,         16,         MAP      );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG1[zz]&0xC0){         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG1[zz]&0xC0){         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }      zz=(zz&0x1F00)|((zz+4)&0xFF);   }   zzzz=(zzzz+0x100)&0x1FFF;   zz=zzzz;   }   }   if(check_layer_enabled(f3_bg2_id)){   zzz=(ReadWord68k(&RAM_SCR2[0])>>6)-0xFFE4;	//+27;   zzzz=((zzz&0x3F0)>>4)<<2;			// X Offset (16-1024)   x16=15-(zzz&15);				// X Offset (0-15)   zzz=(ReadWord68k(&RAM_SCR2[8])>>7);   zzzz+=((zzz&0x1F0)>>4)<<8;			// Y Offset (16-511)   y16=15-(zzz&15);				// Y Offset (0-15)   zzzz&=0x1FFF;   zz=zzzz;   for(y=(48+y16);y<(224+64);y+=16){   for(x=(48+x16);x<(320+64);x+=16){   ta=ReadWord68k(&RAM_BG2[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG2[zz])&0x1FF,         16,         MAP      );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG2[zz]&0xC0){         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG2[zz]&0xC0){         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }      zz=(zz&0x1F00)|((zz+4)&0xFF);   }   zzzz=(zzzz+0x100)&0x1FFF;   zz=zzzz;   }   }   if(check_layer_enabled(f3_bg3_id)){   zzz=(ReadWord68k(&RAM_SCR3[0])>>6)-0xFFE0;	//+22;   zzzz=((zzz&0x3F0)>>4)<<2;			// X Offset (16-1024)   x16=15-(zzz&15);				// X Offset (0-15)   zzz=(ReadWord68k(&RAM_SCR3[8])>>7);   zzzz+=((zzz&0x1F0)>>4)<<8;			// Y Offset (16-511)   y16=15-(zzz&15);				// Y Offset (0-15)   zzzz&=0x1FFF;   zz=zzzz;   for(y=(48+y16);y<(224+64);y+=16){   for(x=(48+x16);x<(320+64);x+=16){   ta=ReadWord68k(&RAM_BG3[zz+2])&0x1FFF;   if(ta!=0){      MAP_PALETTE_MAPPED_NEW(         ReadWord68k(&RAM_BG3[zz])&0x1FF,         16,         MAP      );      if(GFX_BG0_SOLID[ta]==0){         switch(RAM_BG3[zz]&0xC0){         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }      else{         switch(RAM_BG3[zz]&0xC0){         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;         }      }   }      zz=(zz&0x1F00)|((zz+4)&0xFF);   }   zzzz=(zzzz+0x100)&0x1FFF;   zz=zzzz;   }   }   if(check_layer_enabled(f3_bg6_id)){   zz=(ReadWord68k(&RAM_SCR0[8])>>7)+17;   zz&=0xFF;				// Y Offset (0-255)      MAP_PALETTE_MAPPED_NEW(         16,         16,         MAP      );   if(zz<=48){   zzzz=zz<<2;   zzzz+=0x50000;   for(x=64;x<(320+64);x+=8){      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM[zzzz],x,64+16,208,MAP);      zzzz+=0x400;   }   }   else{   zzzz=zz<<2;   zzzz+=0x50000;   for(x=64;x<(320+64);x+=8){      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM[zzzz],x,64+16,256-zz,MAP);      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM[zzzz+((256-zz)<<2)-0x400],x,64+16+(256-zz),208-(256-zz),MAP);      zzzz+=0x400;   }   }   }   render_tc0200obj_mapped_f3system();   if(check_layer_enabled(f3_bg5_id)){      f3video_render_fg0();   }}

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