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📄 pbobble2.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*               PUZZLE BOBBLE 2/2x (C) 1994 TAITO CORPORATION                *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "f3system.h"#include "pbobble2.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO puzzle_bobble_2_dirs[] ={   { "puzzle_bobble_2", },   { "pbobble2", },   { NULL, },};static struct ROM_INFO puzzle_bobble_2_roms[] ={   {   "e10-04.rom", 0x00200000, 0x5c0862a6, 0, 0, 0, },   {   "e10-01.rom", 0x00100000, 0x8c26ff49, 0, 0, 0, },   {   "e10-02.rom", 0x00100000, 0xc0564490, 0, 0, 0, },   {   "e10-03.rom", 0x00200000, 0x46d68ac8, 0, 0, 0, },   {   "e10-05.rom", 0x00100000, 0x81266151, 0, 0, 0, },   {   "e10-06.rom", 0x00100000, 0x1b0f20e2, 0, 0, 0, },   {   "e10-07.rom", 0x00100000, 0xdcb3c29b, 0, 0, 0, },   {   "e10-09.rom", 0x00040000, 0xe0b1b599, 0, 0, 0, },   {   "e10-10.rom", 0x00040000, 0xf432267a, 0, 0, 0, },   {   "e10-11.rom", 0x00040000, 0xb82f81da, 0, 0, 0, },   {   "e10-12.rom", 0x00040000, 0xb92dc8ad, REGION_ROM2, 0x000000, LOAD_8_16, },   {   "e10-13.rom", 0x00040000, 0x87842c13, REGION_ROM2, 0x000001, LOAD_8_16, },   {   "e10-15.rom", 0x00040000, 0xa2c0a268, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_2_0[] ={   { "Taito Japan (Japanese)",            0x01 },   { "Taito America (Bust-a-move again)", 0x02 },   { "Taito Japan",                       0x03 },   { NULL,                                0    },};static struct ROMSW_INFO puzzle_bobble_2_romsw[] ={   { 0x0FFFFF, 0x03, romsw_data_puzzle_bobble_2_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO puzzle_bobble_2_video ={   DrawPuzzleBobble2,   320,   232,   64,   VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_puzzle_bobble_2 ={   puzzle_bobble_2_dirs,   puzzle_bobble_2_roms,   f3_system_inputs,   NULL,   puzzle_bobble_2_romsw,   LoadPuzzleBobble2,   ClearPuzzleBobble2,   &puzzle_bobble_2_video,   ExecuteF3SystemFrame,   "pbobble2",   "Puzzle Bobble 2",   "僷僘儖儃僽儖俀",   COMPANY_ID_TAITO,   "E10",   1995,   f3_sound,   GAME_PUZZLE,};static struct DIR_INFO puzzle_bobble_2x_dirs[] ={   { "puzzle_bobble_2x", },   { "puzbob2x", },   { "pbobbl2x", },   { ROMOF("pbobble2"), },   { CLONEOF("pbobble2"), },   { NULL, },};static struct ROM_INFO puzzle_bobble_2x_roms[] ={   {   "e10-01.rom", 0x00100000, 0x8c26ff49, 0, 0, 0, },   {   "e10-02.rom", 0x00100000, 0xc0564490, 0, 0, 0, },   {   "e10-03.rom", 0x00200000, 0x46d68ac8, 0, 0, 0, },   {   "e10-04.rom", 0x00200000, 0x5c0862a6, 0, 0, 0, },   {   "e10-05.rom", 0x00100000, 0x81266151, 0, 0, 0, },   {   "e10-06.rom", 0x00100000, 0x1b0f20e2, 0, 0, 0, },   {   "e10-07.rom", 0x00100000, 0xdcb3c29b, 0, 0, 0, },   {       "e10.26", 0x00040000, 0xa5c24047, 0, 0, 0, },   {       "e10.27", 0x00040000, 0x88cc0b5c, 0, 0, 0, },   {       "e10.28", 0x00040000, 0x412a3602, 0, 0, 0, },   {       "e10.29", 0x00040000, 0xf1e9ad3f, 0, 0, 0, },   {       "e10.30", 0x00040000, 0xbb090c1e, REGION_ROM2, 0x000000, LOAD_8_16, },   {       "e10.31", 0x00040000, 0xf4b88d65, REGION_ROM2, 0x000001, LOAD_8_16, },   {           NULL,          0,          0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_2x_0[] ={   { "Taito Japan (Japanese)",               0x01 },   { "Taito America (Bust-a-move again EX)", 0x02 },   { "Taito Japan",                          0x03 },   { NULL,                                   0    },};static struct ROMSW_INFO puzzle_bobble_2x_romsw[] ={   { 0x0FFFFF, 0x01, romsw_data_puzzle_bobble_2x_0 },   { 0,        0,    NULL },};struct GAME_MAIN game_puzzle_bobble_2x ={   puzzle_bobble_2x_dirs,   puzzle_bobble_2x_roms,   f3_system_inputs,   NULL,   puzzle_bobble_2x_romsw,   LoadPuzzleBobble2x,   ClearPuzzleBobble2x,   &puzzle_bobble_2_video,   ExecuteF3SystemFrame,   "pbobbl2x",   "Puzzle Bobble 2 (extra)",   "僷僘儖儃僽儖俀倃",   COMPANY_ID_TAITO,   "E10",   1995,   f3_sound,   GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG0_PENS;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadPuzzleBobble2(void){   int ta,tb,tc;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return;   GFX_BG0 = GFX+0x3F5D00;   GFX_SPR = GFX+0x000000;   tb=0;   if(!load_rom("e10-02.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES ($3F5D)   for(ta=0;ta<0xFD740;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("e10-01.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES   for(ta=0;ta<0xFD740;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES ($3EC7)   for(ta=0;ta<0xFB1C0;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES   for(ta=0;ta<0xFB1C0;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0xFB1C0;ta+=2){      tc=ROM[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tc=ROM[ta+1];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;      tb+=8;   }   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D);   GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7);   // Setup 68020 Memory Map   // ----------------------   AddF3MemoryMap(0x100000);   RAM_BG0=RAM+0x33000;   RAM_BG1=RAM+0x32000;   RAM_BG2=RAM+0x31000;   RAM_BG3=RAM+0x30000;   RAM_SCR0=RAM+0x6A006;   RAM_SCR1=RAM+0x6A004;   RAM_SCR2=RAM+0x6A002;   RAM_SCR3=RAM+0x6A000;   SCR3_XOFS=0xF640;   SCR2_XOFS=0xF740;   SCR1_XOFS=0xF840;   SCR0_XOFS=0xF940;   SCR3_YOFS=0xF400;   SCR2_YOFS=0xF400;   SCR1_YOFS=0xF400;   SCR0_YOFS=0xF400;   if(!load_rom("e10-11.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+0]=RAM[ta];   }   if(!load_rom("e10-10.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+1]=RAM[ta];   }   if(!load_rom("e10-09.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+2]=RAM[ta];   }   if(!load_rom("e10-15.rom", RAM, 0x40000)) return;   for(ta=0;ta<0x40000;ta++){      ROM[(ta<<2)+3]=RAM[ta];   }   // 68000 code   M68000ROM = load_region[REGION_ROM2];      if(!(PCMROM=AllocateMem(0x800000))) return;      load_be("e10-03.rom",PCMROM,0x200000);   load_be("e10-04.rom",PCMROM+0x400000,0x200000);   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;   memset(RAM+0x00000,0x00,0x80000);   memset(RAM+0x69000,0xFF,0x01000);   // EEPROM ACCESS   // -------------   WriteWord68k(&ROM[0x0044B2],0x7F00);		//	raine	#$00 <eeprom access>   WriteWord68k(&ROM[0x0044B4],0x4ED6);		//	jmp	(a6)   // SPEED HACK   // ----------   WriteWord68k(&ROM[0x31B4],0x4EF9);		//	jmp	$F8000   WriteLong68k(&ROM[0x31B6],0x000F8000);   WriteWord68k(&ROM[0xF8000],0x4EB9);		//	jsr	$028FC <random gen>   WriteLong68k(&ROM[0xF8002],0x000028FC);   WriteWord68k(&ROM[0xF8006],0x7F02);		//	raine	#$02 <stop cpu>   WriteWord68k(&ROM[0xF8008],0x6100-10);	//	bra.s	<loop>   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2;   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);   // Init tc0003vcu emulation   // ------------------------   tc0003vcu.RAM	= RAM+0x20000;   tc0003vcu.mapper	= &Map_24bit_xRGB;   tc0003vcu.bmp_x	= 64;   tc0003vcu.bmp_y	= 64;   tc0003vcu.bmp_w	= 320;   tc0003vcu.bmp_h	= 232;   tc0003vcu.scr_x	= 0;   tc0003vcu.scr_y	= 0;   // Init tc0200obj emulation   // ------------------------   tc0200obj.RAM	= RAM+0x20000;   tc0200obj.RAM_B	= RAM+0x28000;   tc0200obj.GFX	= GFX_SPR;   tc0200obj.MASK	= GFX_SPR_SOLID;   tc0200obj.bmp_x	= 64;   tc0200obj.bmp_y	= 64;   tc0200obj.bmp_w	= 320;   tc0200obj.bmp_h	= 232;   tc0200obj.mapper	= &Map_24bit_xRGB;   tc0200obj.tile_mask	= 0x3FFF;   tc0200obj.ofs_x	= 0-0x2E;   tc0200obj.ofs_y	= 0-0x18;   tc0200obj.cols	= 16;   init_tc0200obj();   init_f3_system_ioc(F3_IOC_2P_3BUTTON);   init_m68k();   setup_sound_68000();}void LoadPuzzleBobble2x(void){   int ta,tb,tc;   RAMSize=0x80000;   if(!(RAM=AllocateMem(0x80000))) return;   if(!(ROM=AllocateMem(0x100000))) return;   if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return;   GFX_BG0 = GFX+0x3F5D00;   GFX_SPR = GFX+0x000000;   tb=0;   if(!load_rom("e10-02.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES ($3F5D)   for(ta=0;ta<0xFD740;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("e10-01.rom", ROM, 0xFD740)) return;	// 16x16 SPRITES   for(ta=0;ta<0xFD740;ta++){      GFX[tb++]=ROM[ta]&15;      GFX[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES ($3EC7)   for(ta=0;ta<0xFB1C0;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=4;   if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES   for(ta=0;ta<0xFB1C0;ta+=2){      GFX_BG0[tb++]=ROM[ta]&15;      GFX_BG0[tb++]=ROM[ta]>>4;      GFX_BG0[tb++]=ROM[ta+1]&15;      GFX_BG0[tb++]=ROM[ta+1]>>4;      tb+=4;   }   tb=0;   if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return;	// 16x16 TILES (MASK)   for(ta=0;ta<0xFB1C0;ta+=2){      tc=ROM[ta];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;      tc=ROM[ta+1];      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5;      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5;      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5;      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5;      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5;      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5;      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5;      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5;      tb+=8;   }   GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7);   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D);   GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7);   // Setup 68020 Memory Map

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