📄 pbobble2.c
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/******************************************************************************//* *//* PUZZLE BOBBLE 2/2x (C) 1994 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "f3system.h"#include "pbobble2.h"#include "tc003vcu.h"#include "tc200obj.h"#include "savegame.h"#include "debug.h"#include "sasound.h"static struct DIR_INFO puzzle_bobble_2_dirs[] ={ { "puzzle_bobble_2", }, { "pbobble2", }, { NULL, },};static struct ROM_INFO puzzle_bobble_2_roms[] ={ { "e10-04.rom", 0x00200000, 0x5c0862a6, 0, 0, 0, }, { "e10-01.rom", 0x00100000, 0x8c26ff49, 0, 0, 0, }, { "e10-02.rom", 0x00100000, 0xc0564490, 0, 0, 0, }, { "e10-03.rom", 0x00200000, 0x46d68ac8, 0, 0, 0, }, { "e10-05.rom", 0x00100000, 0x81266151, 0, 0, 0, }, { "e10-06.rom", 0x00100000, 0x1b0f20e2, 0, 0, 0, }, { "e10-07.rom", 0x00100000, 0xdcb3c29b, 0, 0, 0, }, { "e10-09.rom", 0x00040000, 0xe0b1b599, 0, 0, 0, }, { "e10-10.rom", 0x00040000, 0xf432267a, 0, 0, 0, }, { "e10-11.rom", 0x00040000, 0xb82f81da, 0, 0, 0, }, { "e10-12.rom", 0x00040000, 0xb92dc8ad, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e10-13.rom", 0x00040000, 0x87842c13, REGION_ROM2, 0x000001, LOAD_8_16, }, { "e10-15.rom", 0x00040000, 0xa2c0a268, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_2_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America (Bust-a-move again)", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO puzzle_bobble_2_romsw[] ={ { 0x0FFFFF, 0x03, romsw_data_puzzle_bobble_2_0 }, { 0, 0, NULL },};static struct VIDEO_INFO puzzle_bobble_2_video ={ DrawPuzzleBobble2, 320, 232, 64, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_puzzle_bobble_2 ={ puzzle_bobble_2_dirs, puzzle_bobble_2_roms, f3_system_inputs, NULL, puzzle_bobble_2_romsw, LoadPuzzleBobble2, ClearPuzzleBobble2, &puzzle_bobble_2_video, ExecuteF3SystemFrame, "pbobble2", "Puzzle Bobble 2", "僷僘儖儃僽儖俀", COMPANY_ID_TAITO, "E10", 1995, f3_sound, GAME_PUZZLE,};static struct DIR_INFO puzzle_bobble_2x_dirs[] ={ { "puzzle_bobble_2x", }, { "puzbob2x", }, { "pbobbl2x", }, { ROMOF("pbobble2"), }, { CLONEOF("pbobble2"), }, { NULL, },};static struct ROM_INFO puzzle_bobble_2x_roms[] ={ { "e10-01.rom", 0x00100000, 0x8c26ff49, 0, 0, 0, }, { "e10-02.rom", 0x00100000, 0xc0564490, 0, 0, 0, }, { "e10-03.rom", 0x00200000, 0x46d68ac8, 0, 0, 0, }, { "e10-04.rom", 0x00200000, 0x5c0862a6, 0, 0, 0, }, { "e10-05.rom", 0x00100000, 0x81266151, 0, 0, 0, }, { "e10-06.rom", 0x00100000, 0x1b0f20e2, 0, 0, 0, }, { "e10-07.rom", 0x00100000, 0xdcb3c29b, 0, 0, 0, }, { "e10.26", 0x00040000, 0xa5c24047, 0, 0, 0, }, { "e10.27", 0x00040000, 0x88cc0b5c, 0, 0, 0, }, { "e10.28", 0x00040000, 0x412a3602, 0, 0, 0, }, { "e10.29", 0x00040000, 0xf1e9ad3f, 0, 0, 0, }, { "e10.30", 0x00040000, 0xbb090c1e, REGION_ROM2, 0x000000, LOAD_8_16, }, { "e10.31", 0x00040000, 0xf4b88d65, REGION_ROM2, 0x000001, LOAD_8_16, }, { NULL, 0, 0, 0, 0, 0, },};static struct ROMSW_DATA romsw_data_puzzle_bobble_2x_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America (Bust-a-move again EX)", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO puzzle_bobble_2x_romsw[] ={ { 0x0FFFFF, 0x01, romsw_data_puzzle_bobble_2x_0 }, { 0, 0, NULL },};struct GAME_MAIN game_puzzle_bobble_2x ={ puzzle_bobble_2x_dirs, puzzle_bobble_2x_roms, f3_system_inputs, NULL, puzzle_bobble_2x_romsw, LoadPuzzleBobble2x, ClearPuzzleBobble2x, &puzzle_bobble_2_video, ExecuteF3SystemFrame, "pbobbl2x", "Puzzle Bobble 2 (extra)", "僷僘儖儃僽儖俀倃", COMPANY_ID_TAITO, "E10", 1995, f3_sound, GAME_PUZZLE,};static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG0_PENS;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadPuzzleBobble2(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return; GFX_BG0 = GFX+0x3F5D00; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e10-02.rom", ROM, 0xFD740)) return; // 16x16 SPRITES ($3F5D) for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e10-01.rom", ROM, 0xFD740)) return; // 16x16 SPRITES for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return; // 16x16 TILES ($3EC7) for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return; // 16x16 TILES for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xFB1C0;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D); GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7); // Setup 68020 Memory Map // ---------------------- AddF3MemoryMap(0x100000); RAM_BG0=RAM+0x33000; RAM_BG1=RAM+0x32000; RAM_BG2=RAM+0x31000; RAM_BG3=RAM+0x30000; RAM_SCR0=RAM+0x6A006; RAM_SCR1=RAM+0x6A004; RAM_SCR2=RAM+0x6A002; RAM_SCR3=RAM+0x6A000; SCR3_XOFS=0xF640; SCR2_XOFS=0xF740; SCR1_XOFS=0xF840; SCR0_XOFS=0xF940; SCR3_YOFS=0xF400; SCR2_YOFS=0xF400; SCR1_YOFS=0xF400; SCR0_YOFS=0xF400; if(!load_rom("e10-11.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+0]=RAM[ta]; } if(!load_rom("e10-10.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+1]=RAM[ta]; } if(!load_rom("e10-09.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+2]=RAM[ta]; } if(!load_rom("e10-15.rom", RAM, 0x40000)) return; for(ta=0;ta<0x40000;ta++){ ROM[(ta<<2)+3]=RAM[ta]; } // 68000 code M68000ROM = load_region[REGION_ROM2]; if(!(PCMROM=AllocateMem(0x800000))) return; load_be("e10-03.rom",PCMROM,0x200000); load_be("e10-04.rom",PCMROM+0x400000,0x200000); max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000; memset(RAM+0x00000,0x00,0x80000); memset(RAM+0x69000,0xFF,0x01000); // EEPROM ACCESS // ------------- WriteWord68k(&ROM[0x0044B2],0x7F00); // raine #$00 <eeprom access> WriteWord68k(&ROM[0x0044B4],0x4ED6); // jmp (a6) // SPEED HACK // ---------- WriteWord68k(&ROM[0x31B4],0x4EF9); // jmp $F8000 WriteLong68k(&ROM[0x31B6],0x000F8000); WriteWord68k(&ROM[0xF8000],0x4EB9); // jsr $028FC <random gen> WriteLong68k(&ROM[0xF8002],0x000028FC); WriteWord68k(&ROM[0xF8006],0x7F02); // raine #$02 <stop cpu> WriteWord68k(&ROM[0xF8008],0x6100-10); // bra.s <loop> F3SystemEEPROMAccess=&F3SysEEPROMAccessMode2; set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb); InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000); // Init tc0003vcu emulation // ------------------------ tc0003vcu.RAM = RAM+0x20000; tc0003vcu.mapper = &Map_24bit_xRGB; tc0003vcu.bmp_x = 64; tc0003vcu.bmp_y = 64; tc0003vcu.bmp_w = 320; tc0003vcu.bmp_h = 232; tc0003vcu.scr_x = 0; tc0003vcu.scr_y = 0; // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM+0x20000; tc0200obj.RAM_B = RAM+0x28000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 64; tc0200obj.bmp_y = 64; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 232; tc0200obj.mapper = &Map_24bit_xRGB; tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0-0x2E; tc0200obj.ofs_y = 0-0x18; tc0200obj.cols = 16; init_tc0200obj(); init_f3_system_ioc(F3_IOC_2P_3BUTTON); init_m68k(); setup_sound_68000();}void LoadPuzzleBobble2x(void){ int ta,tb,tc; RAMSize=0x80000; if(!(RAM=AllocateMem(0x80000))) return; if(!(ROM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x3F5D00+0x3EC700))) return; GFX_BG0 = GFX+0x3F5D00; GFX_SPR = GFX+0x000000; tb=0; if(!load_rom("e10-02.rom", ROM, 0xFD740)) return; // 16x16 SPRITES ($3F5D) for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=2; if(!load_rom("e10-01.rom", ROM, 0xFD740)) return; // 16x16 SPRITES for(ta=0;ta<0xFD740;ta++){ GFX[tb++]=ROM[ta]&15; GFX[tb++]=ROM[ta]>>4; tb+=2; } tb=0; if(!load_rom("e10-07.rom", ROM, 0xFB1C0)) return; // 16x16 TILES ($3EC7) for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=4; if(!load_rom("e10-06.rom", ROM, 0xFB1C0)) return; // 16x16 TILES for(ta=0;ta<0xFB1C0;ta+=2){ GFX_BG0[tb++]=ROM[ta]&15; GFX_BG0[tb++]=ROM[ta]>>4; GFX_BG0[tb++]=ROM[ta+1]&15; GFX_BG0[tb++]=ROM[ta+1]>>4; tb+=4; } tb=0; if(!load_rom("e10-05.rom", ROM, 0xFB1C0)) return; // 16x16 TILES (MASK) for(ta=0;ta<0xFB1C0;ta+=2){ tc=ROM[ta]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4; tc=ROM[ta+1]; GFX_BG0[tb+7]|=((tc&0x80)>>7)<<5; GFX_BG0[tb+6]|=((tc&0x40)>>6)<<5; GFX_BG0[tb+5]|=((tc&0x20)>>5)<<5; GFX_BG0[tb+4]|=((tc&0x10)>>4)<<5; GFX_BG0[tb+3]|=((tc&0x08)>>3)<<5; GFX_BG0[tb+2]|=((tc&0x04)>>2)<<5; GFX_BG0[tb+1]|=((tc&0x02)>>1)<<5; GFX_BG0[tb+0]|=((tc&0x01)>>0)<<5; tb+=8; } GFX_BG0_SOLID = make_solid_mask_16x16(GFX_BG0, 0x3EC7); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x3F5D); GFX_BG0_PENS = make_colour_count_16x16(GFX_BG0, 0x3EC7); // Setup 68020 Memory Map
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