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📄 opwolf3.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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/******************************************************************************//*                                                                            *//*                 OPERATION WOLF 3 (C) 1994 TAITO CORPORATION                *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "opwolf3.h"#include "taitosnd.h"#include "f3system.h"#include "tc006vcu.h"#include "tc200obj.h"#ifdef RAINE_DEBUG#include "debug.h"#endif#include "sasound.h"		// sample support routinesstatic struct DIR_INFO operation_wolf_3_dirs[] ={   { "operation_wolf_3", },   { "opwolf3", },   { NULL, },};static struct ROM_INFO operation_wolf_3_roms[] ={   {  "opw3_01.rom", 0x00200000, 0x115313e0, 0, 0, 0, },   {  "opw3_02.rom", 0x00200000, 0xaab86332, 0, 0, 0, },   {  "opw3_03.rom", 0x00200000, 0x3f398916, 0, 0, 0, },   {  "opw3_04.rom", 0x00200000, 0x2f385638, 0, 0, 0, },   {  "opw3_05.rom", 0x00200000, 0x85ea64cc, 0, 0, 0, },   {  "opw3_06.rom", 0x00200000, 0x2fa1e08d, 0, 0, 0, },   {  "opw3_16.rom", 0x00080000, 0x198ff1f6, 0, 0, 0, },   {  "opw3_17.rom", 0x00080000, 0xac35a672, 0, 0, 0, },   {  "opw3_18.rom", 0x00080000, 0xbd5d7cdb, 0, 0, 0, },   {  "opw3_21.rom", 0x00080000, 0xc61c558b, 0, 0, 0, },   {  "opw3_22.rom", 0x00010000, 0x118374a6, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};static struct INPUT_INFO operation_wolf_3_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x069006, 0xFF, BIT_ACTIVE_0 },   { KB_DEF_COIN2,        MSG_COIN2,               0x069007, 0xFF, BIT_ACTIVE_0 },   { KB_DEF_TILT,         MSG_TILT,                0x069003, 0x01, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x069003, 0x0E, BIT_ACTIVE_0 },   { KB_DEF_TEST,         MSG_TEST,                0x069008, 0xFF, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x069005, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x069027, 0x01, BIT_ACTIVE_1 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x069027, 0x02, BIT_ACTIVE_1 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x069027, 0x04, BIT_ACTIVE_1 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x069027, 0x08, BIT_ACTIVE_1 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x069005, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x069005, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_B3,        MSG_P1_B3,               0x069005, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x069005, 0x80, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x069025, 0x01, BIT_ACTIVE_1 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x069025, 0x02, BIT_ACTIVE_1 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x069025, 0x04, BIT_ACTIVE_1 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x069025, 0x08, BIT_ACTIVE_1 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x069005, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x069005, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_B3,        MSG_P2_B3,               0x069005, 0x40, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_operation_wolf_3_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_DSWA_BIT5,           0x10, 0x02 },   { MSG_OFF,                 0x10, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT6,           0x20, 0x02 },   { MSG_OFF,                 0x20, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT7,           0x40, 0x02 },   { MSG_OFF,                 0x40, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT8,           0x80, 0x02 },   { MSG_OFF,                 0x80, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO operation_wolf_3_dsw[] ={   { 0x069000, 0xFF, dsw_data_operation_wolf_3_0 },   { 0x069001, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};static struct ROMSW_DATA romsw_data_operation_wolf_3_0[] ={   { "Taito World?",          0x00 },   { "Taito America",         0x01 },   { "Taito Japan",           0x02 },   { NULL,                    0    },};static struct ROMSW_INFO operation_wolf_3_romsw[] ={   { 0x000063, 0x02, romsw_data_operation_wolf_3_0 },   { 0,        0,    NULL },};static struct VIDEO_INFO operation_wolf_3_video ={   DrawOperationWolf3,   320,   224,   48,   VIDEO_ROTATE_NORMAL |   VIDEO_ROTATABLE,};struct GAME_MAIN game_operation_wolf_3 ={   operation_wolf_3_dirs,   operation_wolf_3_roms,   operation_wolf_3_inputs,   operation_wolf_3_dsw,   operation_wolf_3_romsw,   LoadOperationWolf3,   ClearOperationWolf3,   &operation_wolf_3_video,   ExecuteOperationWolf3Frame,   "opwolf3",   "Operation Wolf 3",   NULL,   COMPANY_ID_TAITO,   NULL,		// "D??"   1994,   taito_ym2610_sound,   GAME_SHOOT,};static void BadWriteByte(UINT32 address, UINT8 data){#ifdef RAINE_DEBUG      if(address!=0xB00000) print_debug("Wb(%06x,%02x) [%06x]\n",address,data,s68000context.pc);#endif}static void BadWriteWord(UINT32 address, UINT16 data){   #ifdef RAINE_DEBUG      if(address!=0xC00000) print_debug("Ww(%06x,%04x) [%06x]\n",address,data,s68000context.pc);   #endif}static void opwolf3_colour_ram_wb(UINT32 address, UINT8 data){   WriteByte((RAM + 0x60000 + (address & 0x7FFF)), data);}static void opwolf3_colour_ram_ww(UINT32 address, UINT16 data){   WriteWord68k((RAM + 0x60000 + (address & 0x7FFE)), data);}static UINT8 opwolf3_colour_ram_rb(UINT32 address){   return ReadByte((RAM + 0x60000 + (address & 0x7FFF)));}static UINT16 opwolf3_colour_ram_rw(UINT32 address){   return ReadWord68k((RAM + 0x60000 + (address & 0x7FFE)));}static UINT8 *RAM_BG0;static UINT8 *RAM_BG1;static UINT8 *RAM_BG2;static UINT8 *RAM_BG3;static UINT8 *RAM_SCR0;static UINT8 *RAM_SCR1;static UINT8 *RAM_SCR2;static UINT8 *RAM_SCR3;static UINT8 *RAM_SCR4;static UINT32 SCR0_XOFS;static UINT32 SCR1_XOFS;static UINT32 SCR2_XOFS;static UINT32 SCR3_XOFS;static UINT32 SCR4_XOFS;static UINT32 SCR0_YOFS;static UINT32 SCR1_YOFS;static UINT32 SCR2_YOFS;static UINT32 SCR3_YOFS;static UINT32 SCR4_YOFS;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void LoadOperationWolf3(void){   int ta,tb,tc;   RAMSize=0x80000+0x10000;   if(!(ROM=AllocateMem(0x200000))) return;   if(!(RAM=AllocateMem(RAMSize))) return;   if(!(GFX=AllocateMem(0x800000+0x800000))) return;   GFX_BG0 = GFX+0x000000;   GFX_SPR = GFX+0x800000;   tb=0;   if(!load_rom("opw3_02.rom", ROM, 0x200000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x200000;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=2;   if(!load_rom("opw3_03.rom", ROM, 0x200000)) return;	// 16x16 SPRITES   for(ta=0;ta<0x200000;ta++){      GFX_SPR[tb++]=ROM[ta]&15;      GFX_SPR[tb++]=ROM[ta]>>4;      tb+=2;   }   tb=0;   if(!load_rom("opw3_04.rom", ROM, 0x200000)) return;	// 16x16 SPRITES (MASK)   for(ta=0;ta<0x200000;ta++){

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