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📄 heavyunt.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                HEAVY UNIT (C) 1988 KANEKO (TAITO LICENSE)                  *//*                                                                            *//******************************************************************************/#include "gameinc.h"#include "heavyunt.h"#include "tc220ioc.h"#include "taitosnd.h"#include "2203intf.h"#include "decode.h"#include "sasound.h"		// sample support routines#ifdef RAINE_DEBUG#include "debug.h"#endif#include "savegame.h"/*b73-12.bin - sound cpu----------------------nmi is triggered when sound command is written?int is triggered by ym2203 timers or 60fps?memory:0000-7FFF = base rom8000-BFFF = bank romport:00-00 = bank switch02-03 = ym220304-04 = sound command?*/static struct DIR_INFO heavy_unit_dirs[] ={   { "heavy_unit", },   { "heavyunt", },   { NULL, },};static struct ROM_INFO heavy_unit_roms[] ={   {       "b73.01", 0x00010000, 0x3a8a4489, 0, 0, 0, },   {       "b73.02", 0x00010000, 0x025c536c, 0, 0, 0, },   {       "b73.03", 0x00010000, 0xec6020cf, 0, 0, 0, },   {       "b73.04", 0x00010000, 0xf7badbb2, 0, 0, 0, },   {       "b73.05", 0x00010000, 0xb8e829d2, 0, 0, 0, },   {       "b73.06", 0x00010000, 0xa98e4aea, 0, 0, 0, },   {       "b73.07", 0x00010000, 0x5cffa42c, 0, 0, 0, },   {       "b73.08", 0x00080000, 0xf83dd808, 0, 0, 0, },   {       "b73.09", 0x00080000, 0x537c647f, 0, 0, 0, },   {       "b73.12", 0x00010000, 0xd1d24fab, 0, 0, 0, },   {       "b73.13", 0x00020000, 0xe2874601, 0, 0, 0, },   {       "b73.14", 0x00010000, 0x0dfb51d4, 0, 0, 0, },   {           NULL,          0,          0, 0, 0, 0, },};#if 0static struct INPUT_INFO heavy_unit_inputs[] ={   { KB_DEF_COIN1,        MSG_COIN1,               0x020002, 0x10, BIT_ACTIVE_1 },   { KB_DEF_COIN2,        MSG_COIN2,               0x020002, 0x20, BIT_ACTIVE_1 },   { KB_DEF_TILT,         MSG_TILT,                0x020002, 0x02, BIT_ACTIVE_0 },   { KB_DEF_SERVICE,      MSG_SERVICE,             0x020002, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_START,     MSG_P1_START,            0x020002, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_UP,        MSG_P1_UP,               0x020000, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P1_DOWN,      MSG_P1_DOWN,             0x020000, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P1_LEFT,      MSG_P1_LEFT,             0x020000, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P1_RIGHT,     MSG_P1_RIGHT,            0x020000, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P1_B1,        MSG_P1_B1,               0x020000, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P1_B2,        MSG_P1_B2,               0x020000, 0x20, BIT_ACTIVE_0 },   { KB_DEF_P2_START,     MSG_P2_START,            0x020002, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_UP,        MSG_P2_UP,               0x020001, 0x01, BIT_ACTIVE_0 },   { KB_DEF_P2_DOWN,      MSG_P2_DOWN,             0x020001, 0x02, BIT_ACTIVE_0 },   { KB_DEF_P2_LEFT,      MSG_P2_LEFT,             0x020001, 0x08, BIT_ACTIVE_0 },   { KB_DEF_P2_RIGHT,     MSG_P2_RIGHT,            0x020001, 0x04, BIT_ACTIVE_0 },   { KB_DEF_P2_B1,        MSG_P2_B1,               0x020001, 0x10, BIT_ACTIVE_0 },   { KB_DEF_P2_B2,        MSG_P2_B2,               0x020001, 0x20, BIT_ACTIVE_0 },   { 0,                   NULL,                    0,        0,    0            },};static struct DSW_DATA dsw_data_heavy_unit_0[] ={   { MSG_DSWA_BIT1,           0x01, 0x02 },   { MSG_OFF,                 0x01, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DSWA_BIT2,           0x02, 0x02 },   { MSG_OFF,                 0x02, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_TEST_MODE,           0x04, 0x02 },   { MSG_OFF,                 0x04, 0x00 },   { MSG_ON,                  0x00, 0x00 },   { MSG_DEMO_SOUND,          0x08, 0x02 },   { MSG_ON,                  0x08, 0x00 },   { MSG_OFF,                 0x00, 0x00 },   { MSG_COIN1,               0x30, 0x04 },   { MSG_1COIN_1PLAY,         0x30, 0x00 },   { MSG_1COIN_2PLAY,         0x20, 0x00 },   { MSG_2COIN_1PLAY,         0x10, 0x00 },   { MSG_3COIN_1PLAY,         0x00, 0x00 },   { MSG_COIN2,               0xC0, 0x04 },   { MSG_1COIN_1PLAY,         0xC0, 0x00 },   { MSG_1COIN_2PLAY,         0x80, 0x00 },   { MSG_2COIN_1PLAY,         0x40, 0x00 },   { MSG_3COIN_1PLAY,         0x00, 0x00 },   { NULL,                    0,    0,   },};static struct DSW_INFO heavy_unit_dsw[] ={   { 0x020004, 0xFF, dsw_data_heavy_unit_0 },   { 0x020005, 0xFF, dsw_data_default_1 },   { 0,        0,    NULL,      },};#endifstatic struct VIDEO_INFO heavy_unit_video ={   draw_heavy_unit,   256,   224,   32,   VIDEO_ROTATE_NORMAL,};#if 0static struct ROMSW_DATA romsw_data_heavy_unit_0[] ={   { "Taito Japan (notice)",     0x01 },   { "Taito America",            0x02 },   { "Taito Japan",              0x03 },   { "Tad Corporation",          0x04 },   { NULL,                       0    },};#endifstatic struct YM2203interface ym2203_interface ={  1,			// 1 chip  4000000,		// rate  { 0x00ff20c0 },	// volume  { 0 },  { 0 },  { 0 },  { 0 },  { NULL }};static struct SOUND_INFO heavy_unit_sound[] ={   { SOUND_YM2203,  &ym2203_interface,  },   { 0,             NULL,               },};#if 0static struct ROMSW_INFO heavy_unit_romsw[] ={   { 0x007FFF, 0x01, romsw_data_heavy_unit_0 },   { 0,        0,    NULL },};#endifstruct GAME_MAIN game_heavy_unit ={   heavy_unit_dirs,   heavy_unit_roms,   NULL, //heavy_unit_inputs,   NULL, //heavy_unit_dsw,   NULL, //heavy_unit_romsw,   load_heavy_unit,   clear_heavy_unit,   &heavy_unit_video,   execute_heavy_unit_frame,   "heavyunt",   "Heavy Unit",   NULL,   COMPANY_ID_KANEKO,   "B73",   1988,   heavy_unit_sound,   GAME_NOT_WORKING,};#if 0static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_BG1;static UINT8 *GFX_BG1_SOLID;#endifstatic UINT8 *RAM2;static UINT8 *RAM3;static UINT8 *ROM2;static UINT8 *ROM3;static UINT8 *RAM_INPUT;static UINT8 *RAM_COLOUR;/******************************************************************************//* MAIN Z80 ROM BANKING                                                       *//******************************************************************************/static UINT8 z80_bank;static UINT8 *ROM_BANK[0x08];void heavy_unit_bank_w(UINT16 offset, UINT8 data){   offset &= 15;   if(offset==0){   if((data&0x07) != z80_bank){      z80_bank = data & 0x07;      Z80BSetBank( ROM_BANK[z80_bank] );      /*#ifdef RAINE_DEBUG      print_debug("MAIN Bank: %02x [%04x]\n", data, z80pc);      #endif*/   }   }}static void init_bank_rom(UINT8 *src, UINT8 *dst){   int ta;   for(ta=0; ta<0x08; ta++){      ROM_BANK[ta] = dst+(ta*0xC000);      memcpy(ROM_BANK[ta]+0x0000,src+0x0000,0x8000);      memcpy(ROM_BANK[ta]+0x8000,src+(ta*0x4000),0x4000);   }}/******************************************************************************//* SUB Z80 ROM BANKING                                                        *//******************************************************************************/static UINT8 z80_bank_1;static UINT8 *ROM_BANK_1[8];void heavy_unit_sub_bank_w(UINT16 offset, UINT8 data){   offset &= 15;   switch(offset){   case 0x00:   if((data&0x07) != z80_bank_1){      z80_bank_1 = data & 0x07;      Z80CSetBank( ROM_BANK_1[z80_bank_1] );      /*#ifdef RAINE_DEBUG      print_debug("SUB Bank: %02x [%04x]\n", data, z80pc);      #endif*/   }   break;   case 0x02:      switch_led(0,(data>>2)&1);		// Coin A [Coin Inserted]      switch_led(1,(data>>3)&1);		// Coin B [Coin Inserted]      switch_led(2,(data>>0)&1);		// Coin A [Ready for coins]    //switch_led(3,(data>>1)&1);		// Coin B [Ready for coins]   break;   }}static void init_bank_rom_1(UINT8 *src, UINT8 *dst){   int ta;   for(ta=0; ta<0x04; ta++){      ROM_BANK_1[ta] = dst+(ta*0xC000);      memcpy(ROM_BANK_1[ta]+0x0000,src+0x0000,0x8000);      memcpy(ROM_BANK_1[ta]+0x8000,src+(ta*0x4000),0x4000);   }}/******************************************************************************//* SUB Z80 ROM BANKING                                                        *//******************************************************************************/static UINT8 z80_bank_2;static UINT8 *ROM_BANK_2[4];void heavy_unit_sub2_bank_w(UINT16 offset, UINT8 data){   offset &= 15;   switch(offset){   case 0x00:   if((data&0x07) != z80_bank_1){      z80_bank_1 = data & 0x07;      Z80CSetBank( ROM_BANK_1[z80_bank_1] );      /*#ifdef RAINE_DEBUG      print_debug("SUB Bank: %02x [%04x]\n", data, z80pc);      #endif*/   }   break;   case 0x02:      switch_led(0,(data>>2)&1);		// Coin A [Coin Inserted]      switch_led(1,(data>>3)&1);		// Coin B [Coin Inserted]      switch_led(2,(data>>0)&1);		// Coin A [Ready for coins]    //switch_led(3,(data>>1)&1);		// Coin B [Ready for coins]   break;   }}static void init_bank_rom_2(UINT8 *src, UINT8 *dst){   int ta;   for(ta=0; ta<0x04; ta++){      ROM_BANK_2[ta] = dst+(ta*0xC000);      memcpy(ROM_BANK_2[ta]+0x0000,src+0x0000,0x8000);      memcpy(ROM_BANK_2[ta]+0x8000,src+(ta*0x4000),0x4000);   }}/******************************************************************************//* INPUT + DSW                                                                *//******************************************************************************/static UINT32 port_unk;static UINT32 sound_command;static UINT32 sound_nmi;static UINT8 heavy_unit_main_port_rb(UINT16 offset){   UINT8 ret;   offset &= 0xFF;   switch(offset){      default:#ifdef RAINE_DEBUG         print_debug("main_port_rb(%02x) [%04x]\n",offset, z80pc);#endif         ret = 0xFF;      break;   }   return ret;}static void heavy_unit_main_port_wb(UINT16 offset, UINT8 data){   offset &= 0xFF;   switch(offset){      case 0x01:         if((data & 7) != z80_bank){            z80_bank = data & 7;            Z80BSetBank( ROM_BANK[z80_bank] );         }      break;      default:         #ifdef RAINE_DEBUG         print_debug("main_port_wb(%02x,%02x) [%04x]\n", offset, data, z80pc);         #endif      break;   }}static UINT8 heavy_unit_sub_port_rb(UINT16 offset){   UINT8 ret;   offset &= 0xFF;   switch(offset){      case 0x0C:         port_unk ++;         ret = port_unk;      break;      default:         #ifdef RAINE_DEBUG         print_debug("sub_port_rb(%02x) [%04x]\n",offset, z80pc);         #endif         ret = 0xFF;      break;   }   return ret;}static void heavy_unit_sub_port_wb(UINT16 offset, UINT8 data){   offset &= 0xFF;   switch(offset){      case 0x00:         if((data & 3) != z80_bank_1){            z80_bank_1 = data & 3;            Z80CSetBank( ROM_BANK_1[z80_bank_1] );         }      break;      case 0x02:         sound_command = data;         sound_nmi = 1;      break;      default:         #ifdef RAINE_DEBUG         print_debug("sub_port_wb(%02x,%02x) [%04x]\n", offset, data, z80pc);         #endif      break;   }}static UINT8 heavy_unit_sound_port_rb(UINT16 offset){   UINT8 ret;   offset &= 0xFF;   switch(offset){      case 0x02:      case 0x03:         ret = YM2203AReadZ80(offset & 1);      break;      case 0x04:         ret = sound_command;      break;      default:         #ifdef RAINE_DEBUG         print_debug("sound_port_rb(%02x) [%04x]\n", offset, z80pc);         #endif         ret = 0xFF;      break;   }   return ret;}static void heavy_unit_sound_port_wb(UINT16 offset, UINT8 data){   offset &= 0xFF;   switch(offset){      case 0x00:         if((data & 3) != z80_bank_2){            z80_bank_2 = data & 3;            Z80DSetBank( ROM_BANK_2[z80_bank_2] );         }      break;      case 0x02:      case 0x03:         YM2203AWriteZ80(offset & 1, data);

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