📄 zerozone.c
字号:
/******************************************************************************//* *//* ZERO ZONE (C) 1993 COMAD *//* disabled oki sound for now *//******************************************************************************/#include "gameinc.h"#include "zerozone.h"#include "taitosnd.h"#include "sasound.h" // sample support routines#include "debug.h"static struct DIR_INFO zero_zone_dirs[] ={ { "zero_zone", }, { "zerozone", }, { NULL, },};static struct ROM_INFO zero_zone_roms[] ={ { "zz-2.rom", 0x00020000, 0xc7551e81, 0, 0, 0, }, { "zz-1.rom", 0x00008000, 0x223ccce5, 0, 0, 0, }, { "zz-3.rom", 0x00020000, 0xe348ff5e, 0, 0, 0, }, { "zz-4.rom", 0x00010000, 0x83718b9b, REGION_ROM1, 0x000000, LOAD_8_16, }, { "zz-5.rom", 0x00010000, 0x18557f41, REGION_ROM1, 0x000001, LOAD_8_16, }, { "zz-6.rom", 0x00080000, 0xc8b906b9, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO zero_zone_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x010000, 0x01, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x010000, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x010000, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x010002, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x010002, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x010002, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x010002, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x010002, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x010000, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x010003, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x010003, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x010003, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x010003, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x010003, 0x10, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_zero_zone_1[] ={ { MSG_DSWB_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT3, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT4, 0x08, 0x02 }, { MSG_OFF, 0x08, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWB_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO zero_zone_dsw[] ={ { 0x01000A, 0xFF, dsw_data_default_0 }, { 0x010009, 0xFF, dsw_data_zero_zone_1 }, { 0, 0, NULL, },};static struct VIDEO_INFO zero_zone_video ={ DrawZeroZone, 368, 224, 0, VIDEO_ROTATE_NORMAL | VIDEO_ROTATABLE,};static struct OKIM6295interface m6295_interface ={ 1, // 1 chip { 7000 }, // rate { 0 }, // rom list { 220 }, // volume - still unused};static struct SOUND_INFO zero_zone_sound[] ={ { SOUND_M6295, &m6295_interface, }, { 0, NULL, },};struct GAME_MAIN game_zero_zone ={ zero_zone_dirs, zero_zone_roms, zero_zone_inputs, zero_zone_dsw, NULL, LoadZeroZone, ClearZeroZone, &zero_zone_video, ExecuteZeroZoneFrame, "zerozone", "Zero Zone", "僛儘僝乕儞", COMPANY_ID_COMAD, NULL, 1993, zero_zone_sound, GAME_PUZZLE | GAME_ADULT,};static struct GFX_LAYOUT zero_zone_bg0 ={ 8,8, /* 8*8 characters */ 0x4000, /* 0x4000 characters */ 4, /* 4 bits per pixel */ { 0, 1, 2, 3 }, { 0, 4, 8+0, 8+4, 16+0, 16+4, 24+0, 24+4 }, { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, 32*8 /* every sprite takes 32 consecutive bytes */};static UINT8 *GFX_BG0_SOLID;static UINT8 sport;static UINT8 want_int;static void ZeroZoneSoundWrite68k(UINT32 address, UINT16 data){ sport=data; want_int=1;}static UINT8 ZeroZoneSoundReadZ80(UINT16 offset){#ifdef RAINE_DEBUG print_debug("Z80 Receives:%02x\n",sport);#endif return sport;}void LoadZeroZone(void){ RAMSize=0x50000; if(!(RAM=AllocateMem(0x80000))) return; if(!load_rom("zz-6.rom", RAM, 0x80000)) return; // GFX BG0 if(!(GFX = decode_gfx(RAM, 0x80000, &zero_zone_bg0))) return; GFX_BG0_SOLID = make_solid_mask_8x8(GFX, 0x4000); /*----------------------*/ Z80ROM=RAM+0x40000; if(!load_rom( "zz-1.rom", Z80ROM, 0x8000)) return; // Z80 SOUND ROM memset(Z80ROM+0x8000,0x00,0x8000); // Apply Speed Patch // ----------------- Z80ROM[0x009A]=0xD3; // OUTA (AAh) Z80ROM[0x009B]=0xAA; // SetStopZ80Mode2(0x008A); // Setup Z80 memory map // -------------------- AddZ80AROMBase(Z80ROM, 0x0038, 0x0066); AddZ80AReadByte(0x0000, 0x87FF, NULL, Z80ROM+0x0000); // Z80 ROM/RAM AddZ80AReadByte(0x9800, 0x9800, M6295_A_Read_Z80, NULL); // M6295 AddZ80AReadByte(0xA000, 0xA000, ZeroZoneSoundReadZ80, NULL); // 68000 AddZ80AReadByte(0x0000, 0xFFFF, DefBadReadZ80, NULL); AddZ80AReadByte( -1, -1, NULL, NULL); AddZ80AWriteByte(0x8000, 0x87FF, NULL, Z80ROM+0x8000); // Z80 RAM AddZ80AWriteByte(0x9800, 0x9800, M6295_A_Write_Z80, NULL); // M6295 AddZ80AWriteByte(0x0000, 0xFFFF, DefBadWriteZ80, NULL); AddZ80AWriteByte( -1, -1, NULL, NULL); AddZ80AReadPort(0x00, 0xFF, DefBadReadZ80, NULL); AddZ80AReadPort( -1, -1, NULL, NULL); AddZ80AWritePort(0xAA, 0xAA, StopZ80Mode2, NULL); AddZ80AWritePort(0x00, 0xFF, DefBadWriteZ80, NULL); AddZ80AWritePort( -1, -1, NULL, NULL); AddZ80AInit(); if(!(PCMROM = AllocateMem(0x40000))) return; if(!load_rom( "zz-2.rom", PCMROM+0x00000, 0x20000)) return; if(!load_rom( "zz-3.rom", PCMROM+0x20000, 0x20000)) return; ADPCMSetBuffers(((struct ADPCMinterface*)&m6295_interface),PCMROM,0x40000); /*----------------------*/ memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x10000,0xFF,0x00010); set_white_pen(15);/* * StarScream Stuff follows */ ByteSwap(ROM,0x20000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x01FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x01FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x0C0000, 0x0C7FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x080000, 0x09FFFF, NULL, RAM+0x010000); // VRAM/PALETTE AddReadByte(0x0B4000, 0x0BFFFF, NULL, RAM+0x030000); // ??? AddReadByte(0x0F0000, 0x0FBFFF, NULL, RAM+0x034000); // ??? AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x01FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x0C0000, 0x0C7FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x080000, 0x09FFFF, NULL, RAM+0x010000); // VRAM/PALETTE AddReadWord(0x0B4000, 0x0BFFFF, NULL, RAM+0x030000); // ??? AddReadWord(0x0F0000, 0x0FBFFF, NULL, RAM+0x034000); // ??? AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x0C0000, 0x0C7FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x084000, 0x084000, ZeroZoneSoundWrite68k, NULL); // SOUND COMM AddWriteByte(0x080000, 0x09FFFF, NULL, RAM+0x010000); // VRAM/PALETTE AddWriteByte(0x0B4000, 0x0BFFFF, NULL, RAM+0x030000); // ??? AddWriteByte(0x0F0000, 0x0FBFFF, NULL, RAM+0x034000); // ??? AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x0C0000, 0x0C7FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x080000, 0x09FFFF, NULL, RAM+0x010000); // VRAM/PALETTE AddWriteWord(0x0B4000, 0x0BFFFF, NULL, RAM+0x030000); // ??? AddWriteWord(0x0F0000, 0x0FBFFF, NULL, RAM+0x034000); // ??? AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers...}void ClearZeroZone(void){}void ExecuteZeroZoneFrame(void){ cpu_execute_cycles(CPU_68K_0, 100000); cpu_interrupt(CPU_68K_0, 1); //cpu_execute_cycles(CPU_68K_0, 20000); //cpu_interrupt(CPU_68K_0, 1); cpu_execute_cycles(CPU_Z80_0, CPU_FRAME_MHz(1,60)); if(want_int){ want_int=0; cpu_interrupt(CPU_Z80_0, 0x38); }}void DrawZeroZone(void){ int ta,yy,tx,ty,zz; // Palette (256 colours) for(ta=0;ta<256;ta++){ yy=ReadWord(&RAM[0x18000+(ta<<1)]); pal[ta].b=(yy&0xF000)>>10|((yy&0x08)>>2); pal[ta].g=(yy&0x0F00)>>6|((yy&0x04)>>1); pal[ta].r=(yy&0x00F0)>>2|((yy&0x02)>>0); } // BG0 zz=0x2CE00+4+64; for(tx=0;tx<368;tx+=8,zz+=8){ for(ty=0;ty<224;ty+=8,zz+=2){ ta = ReadWord(&RAM[zz]); Draw8x8_Rot(&GFX[(ta&0x0FFF)<<6], tx, ty, (UINT8) ((ta>>8)&0xF0) ); } }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -