📄 koshien.c
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/******************************************************************************//* *//* KOSHIEN (C) 1991 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "koshien.h"#include "tc100scn.h"#include "tc200obj.h"#include "tc220ioc.h"#include "taitosnd.h"#include "sasound.h" // sample support routinesstatic struct DIR_INFO koshien_dirs[] ={ { "koshien", }, { NULL, },};static struct ROM_INFO koshien_roms[] ={ { "c81-01.bin", 0x00100000, 0x64b15d2a, 0, 0, 0, }, { "c81-02.bin", 0x00100000, 0x962461e8, 0, 0, 0, }, { "c81-03.bin", 0x00100000, 0x29bbf492, 0, 0, 0, }, { "c81-04.bin", 0x00080000, 0x1592b460, 0, 0, 0, }, { "c81-05.bin", 0x00080000, 0x9c3d71be, 0, 0, 0, }, { "c81-06.bin", 0x00080000, 0x927833b4, 0, 0, 0, }, { "c81-10.bin", 0x00020000, 0x8f98c40a, 0, 0, 0, }, { "c81-11.bin", 0x00020000, 0xb44ea8c9, 0, 0, 0, }, { "c81-12.bin", 0x00010000, 0x6e8625b6, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO koshien_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x03A106, 0x04, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x03A106, 0x08, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x03A106, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x03A106, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x03A104, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x03A10E, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x03A10E, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x03A10E, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x03A10E, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x03A104, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x03A104, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_B3, MSG_P1_B3, 0x03A104, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x03A104, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x03A10E, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x03A10E, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x03A10E, 0x40, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x03A10E, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x03A104, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x03A104, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_B3, MSG_P2_B3, 0x03A104, 0x40, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_koshien_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO koshien_dsw[] ={ { 0x03A100, 0xFF, dsw_data_koshien_0 }, { 0x03A102, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_koshien_0[] ={ { "Taito Japan", 0x00 }, { "Taito America", 0x01 }, { "Taito Corporation", 0x02 }, { NULL, 0 },};static struct ROMSW_INFO koshien_romsw[] ={ { 0x03FFFF, 0x00, romsw_data_koshien_0 }, { 0, 0, NULL },};static struct VIDEO_INFO koshien_video ={ draw_koshien, 320, 224, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_koshien ={ koshien_dirs, koshien_roms, koshien_inputs, koshien_dsw, koshien_romsw, load_koshien, clear_koshien, &koshien_video, execute_koshien_frame, "koshien", "Koshien", NULL, COMPANY_ID_TAITO, "C81", 1990, taito_ym2610_sound, GAME_SPORTS,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_SCROLL;static UINT8 *RAM_OBJECT;static UINT8 *RAM_COLOUR;static UINT8 *RAM_INPUT;static UINT8 *GFX_BANK;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;void load_koshien(void){ int ta,tb; if(!(RAM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x200000+0x400000))) return; GFX_BG0 =GFX+0x000000; GFX_SPR =GFX+0x200000; tb=0; if(!load_rom("c81-03.bin", RAM, 0x100000)) return; // 8x8 TILES for(ta=0;ta<0x100000;ta+=2,tb+=4){ GFX[tb+3]=RAM[ta]&15; GFX[tb+2]=RAM[ta]>>4; GFX[tb+1]=RAM[ta+1]&15; GFX[tb+0]=RAM[ta+1]>>4; } tb=0; if(!load_rom("c81-01.bin", RAM, 0x100000)) return; // 16x16 SPRITES ($2000) for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } if(!load_rom("c81-02.bin", RAM, 0x100000)) return; // 16x16 SPRITES ($2000) for(ta=0;ta<0x100000;ta++,tb+=2){ GFX_SPR[tb+0]=RAM[ta]&15; GFX_SPR[tb+1]=RAM[ta]>>4; } if(!(RAM=AllocateMem(0x080000))) return; if(!(ROM=AllocateMem(0x100000))) return; if(!load_rom("c81-11.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("c81-10.bin", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } memset(ROM+0x40000,0x00,0x40000); if(!load_rom("c81-04.bin", ROM+0x80000, 0x80000)) return; /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x48000; if(!load_rom("c81-12.bin", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("c81-05.bin", PCMROM+0x000000, 0x080000)) return; // ADPCM A rom if(!load_rom("c81-06.bin", PCMROM+0x080000, 0x080000)) return; // ADPCM B rom YM2610SetBuffers(PCMROM, PCMROM, 0x100000, 0x100000); AddTaitoYM2610(0x01BA, 0x015A, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); RAM_VIDEO = RAM+0x20000; RAM_SCROLL = RAM+0x3A000; RAM_OBJECT = RAM+0x10000; RAM_COLOUR = RAM+0x30000; RAM_INPUT = RAM+0x3A100; GFX_FG0 = RAM+0x40000; GFX_BANK = RAM+0x3A200; RAMSize=0x68000; GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x8000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM_COLOUR, 0x100, 0x10, 0x1000); // 68000 Speed Hack // ----------------/* WriteWord68k(&ROM[0x084C],0x4EF9); // jmp $300 WriteLong68k(&ROM[0x084E],0x00000300); WriteLong68k(&ROM[0x00300],0x526DABF2); // jsr <random gen> WriteLong68k(&ROM[0x00304],0x13FC0000); // move.b #$00,$AA0000 WriteLong68k(&ROM[0x00308],0x00AA0000); WriteWord68k(&ROM[0x0030C],0x6100-14); // bra.s <loop>*/ // Init tc0220ioc emulation // ------------------------ tc0220ioc.RAM = RAM_INPUT; tc0220ioc.ctrl = 0; //TC0220_STOPCPU; reset_tc0220ioc(); // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x7FFF; tc0100scn[0].layer[0].scr_x =17; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x7FFF; tc0100scn[0].layer[1].scr_x =17; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =1; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =16; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = -100; tc0200obj.ofs_y = -16; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x40000); ByteSwap(RAM,0x40000); AddMemFetch(0x000000, 0x0FFFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadByte(0x300000, 0x30001F, NULL, RAM_INPUT); // INPUT AddReadByte(0x320000, 0x320003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x0FFFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddReadWord(0x300000, 0x30000F, NULL, RAM_INPUT); // INPUT AddReadWord(0x000000, 0xFFFFFF, DefBadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1,NULL, NULL); AddWriteByte(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteByte(0x320000, 0x320003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0x300000, 0x30001F, tc0220ioc_wb, NULL); // INPUT AddWriteByte(0xB00000, 0xB0001F, NULL, GFX_BANK); // BANK AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x10FFFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x200000, 0x201FFF, NULL, RAM_COLOUR); // COLOR RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x300000, 0x30001F, tc0220ioc_ww, NULL); // INPUT AddWriteWord(0xB00000, 0xB0001F, NULL, GFX_BANK); // BANK AddWriteWord(0xA20000, 0xA20001, NULL, GFX_BANK+0x20); // BANK AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void clear_koshien(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG save_debug("ROM.bin",ROM,0x100000,1); save_debug("RAM.bin",RAM,0x040000,1); //save_debug("GFX.bin",GFX,0x300000,0); #endif}void execute_koshien_frame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); cpu_interrupt(CPU_68K_0, 5); Taito2610_Frame(); // Z80 and YM2610}void draw_koshien(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ make_object_bank_koshien(GFX_BANK+0x20); render_tc0200obj_mapped_soliltary_fighter(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}
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