📄 ninjak.c
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/******************************************************************************//* *//* NINJA KIDS (C) 1990 TAITO CORPORATION *//* *//******************************************************************************/#include "gameinc.h"#include "ninjak.h"#include "tc100scn.h"#include "tc200obj.h"#include "sasound.h" // sample support routines#include "taitosnd.h"#ifdef RAINE_DEBUG#include "debug.h"#endifstatic struct DIR_INFO ninja_kids_dirs[] ={ { "ninja_kids", }, { "ninjak", }, { NULL, },};static struct ROM_INFO ninja_kids_roms[] ={ { "nk_sch-a.rom", 0x00080000, 0x5afb747e, 0, 0, 0, }, { "nk_0l.rom", 0x00020000, 0x0ac2cba2, 0, 0, 0, }, { "nk_1lh.rom", 0x00020000, 0x3eccfd0a, 0, 0, 0, }, { "nk_1ll.rom", 0x00020000, 0xd126ded1, 0, 0, 0, }, { "nk_obj-0.rom", 0x00100000, 0xa711977c, 0, 0, 0, }, { "nk_obj-1.rom", 0x00100000, 0xa6ad0f3d, 0, 0, 0, }, { "nk_0h.rom", 0x00020000, 0xba7e6e74, 0, 0, 0, }, { "nk_sch-b.rom", 0x00080000, 0x3c1b0ed0, 0, 0, 0, }, { "nk_scrn.rom", 0x00080000, 0x4cc7b9df, 0, 0, 0, }, { "nk_snd.rom", 0x00010000, 0xf2a52a51, 0, 0, 0, }, { NULL, 0, 0, 0, 0, 0, },};static struct INPUT_INFO ninja_kids_inputs[] ={ { KB_DEF_COIN1, MSG_COIN1, 0x02510D, 0x10, BIT_ACTIVE_0 }, { KB_DEF_COIN2, MSG_COIN2, 0x02510D, 0x20, BIT_ACTIVE_0 }, { KB_DEF_TILT, MSG_TILT, 0x02510D, 0x01, BIT_ACTIVE_0 }, { KB_DEF_SERVICE, MSG_SERVICE, 0x02510D, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_START, MSG_P1_START, 0x025105, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P1_UP, MSG_P1_UP, 0x025105, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P1_DOWN, MSG_P1_DOWN, 0x025105, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P1_LEFT, MSG_P1_LEFT, 0x025105, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P1_RIGHT, MSG_P1_RIGHT, 0x025105, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P1_B1, MSG_P1_B1, 0x025105, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P1_B2, MSG_P1_B2, 0x025105, 0x20, BIT_ACTIVE_0 }, { KB_DEF_P2_START, MSG_P2_START, 0x025107, 0x80, BIT_ACTIVE_0 }, { KB_DEF_P2_UP, MSG_P2_UP, 0x025107, 0x01, BIT_ACTIVE_0 }, { KB_DEF_P2_DOWN, MSG_P2_DOWN, 0x025107, 0x02, BIT_ACTIVE_0 }, { KB_DEF_P2_LEFT, MSG_P2_LEFT, 0x025107, 0x04, BIT_ACTIVE_0 }, { KB_DEF_P2_RIGHT, MSG_P2_RIGHT, 0x025107, 0x08, BIT_ACTIVE_0 }, { KB_DEF_P2_B1, MSG_P2_B1, 0x025107, 0x10, BIT_ACTIVE_0 }, { KB_DEF_P2_B2, MSG_P2_B2, 0x025107, 0x20, BIT_ACTIVE_0 }, { 0, NULL, 0, 0, 0 },};static struct DSW_DATA dsw_data_ninja_kids_0[] ={ { MSG_DSWA_BIT1, 0x01, 0x02 }, { MSG_OFF, 0x01, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT2, 0x02, 0x02 }, { MSG_OFF, 0x02, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_TEST_MODE, 0x04, 0x02 }, { MSG_OFF, 0x04, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DEMO_SOUND, 0x08, 0x02 }, { MSG_ON, 0x08, 0x00 }, { MSG_OFF, 0x00, 0x00 }, { MSG_DSWA_BIT5, 0x10, 0x02 }, { MSG_OFF, 0x10, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT6, 0x20, 0x02 }, { MSG_OFF, 0x20, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT7, 0x40, 0x02 }, { MSG_OFF, 0x40, 0x00 }, { MSG_ON, 0x00, 0x00 }, { MSG_DSWA_BIT8, 0x80, 0x02 }, { MSG_OFF, 0x80, 0x00 }, { MSG_ON, 0x00, 0x00 }, { NULL, 0, 0, },};static struct DSW_INFO ninja_kids_dsw[] ={ { 0x025101, 0xFF, dsw_data_ninja_kids_0 }, { 0x025103, 0xFF, dsw_data_default_1 }, { 0, 0, NULL, },};static struct ROMSW_DATA romsw_data_ninja_kids_0[] ={ { "Taito Japan (Japanese)", 0x01 }, { "Taito America", 0x02 }, { "Taito Japan", 0x03 }, { NULL, 0 },};static struct ROMSW_INFO ninja_kids_romsw[] ={ { 0x03FFFF, 0x03, romsw_data_ninja_kids_0 }, { 0, 0, NULL },};static struct VIDEO_INFO ninja_kids_video ={ DrawNinjaK, 320, 224, 32, VIDEO_ROTATE_NORMAL| VIDEO_ROTATABLE,};struct GAME_MAIN game_ninja_kids ={ ninja_kids_dirs, ninja_kids_roms, ninja_kids_inputs, ninja_kids_dsw, ninja_kids_romsw, LoadNinjaK, ClearNinjaK, &ninja_kids_video, ExecuteNinjaKFrame, "ninjak", "Ninja Kids", "僯儞僕儍僉僢僘", COMPANY_ID_TAITO, "C85", 1990, taito_ym2610_sound, GAME_BEAT,};static UINT8 *RAM_VIDEO;static UINT8 *RAM_OBJECT;static UINT8 *RAM_SCROLL;static UINT8 *GFX_BG0;static UINT8 *GFX_BG0_SOLID;static UINT8 *GFX_SPR;static UINT8 *GFX_SPR_SOLID;static int BadReadWord(UINT32 address){#ifdef RAINE_DEBUG print_debug("Rw(%06x) [%06x]\n",address,s68000context.pc);#endif return(0xFFFF);}void LoadNinjaK(void){ int ta,tb; if(!(RAM=AllocateMem(0x100000))) return; if(!(GFX=AllocateMem(0x500000))) return; GFX_BG0 = GFX+0x000000; GFX_SPR = GFX+0x100000; tb=0; if(!load_rom("nk_scrn.rom", RAM, 0x80000)) return; // 8x8 TILES for(ta=0;ta<0x80000;ta+=2){ GFX[tb+0]=RAM[ta+1]>>4; GFX[tb+1]=RAM[ta+1]&15; GFX[tb+2]=RAM[ta+0]>>4; GFX[tb+3]=RAM[ta+0]&15; tb+=4; } if(!load_rom("nk_obj-0.rom", RAM, 0x100000)) return; // 16x16 SPRITES for(ta=0;ta<0x100000;ta++){ GFX[tb++]=RAM[ta]&15; GFX[tb++]=RAM[ta]>>4; } if(!load_rom("nk_obj-1.rom", RAM, 0x100000)) return; for(ta=0;ta<0x100000;ta++){ GFX[tb++]=RAM[ta]&15; GFX[tb++]=RAM[ta]>>4; } RAMSize=0x50000; if(!(RAM=AllocateMem(RAMSize))) return; if(!(ROM=AllocateMem(0x80000))) return; if(!load_rom("nk_0h.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta]=RAM[ta]; } if(!load_rom("nk_0l.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+1]=RAM[ta]; } if(!load_rom("nk_1lh.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40000]=RAM[ta]; } if(!load_rom("nk_1ll.rom", RAM, 0x20000)) return; for(ta=0;ta<0x20000;ta++){ ROM[ta+ta+0x40001]=RAM[ta]; } /*-----[Sound Setup]-----*/ Z80ROM=RAM+0x40000; if(!load_rom("nk_snd.rom", Z80ROM, 0x10000)) return; // Z80 SOUND ROM if(!(PCMROM=AllocateMem(0x100000))) return; if(!load_rom("nk_sch-b.rom",PCMROM+0x00000,0x80000)) return; // ADPCM A rom if(!load_rom("nk_sch-a.rom",PCMROM+0x80000,0x80000)) return; // ADPCM B rom YM2610SetBuffers(PCMROM, PCMROM+0x80000, 0x80000, 0x80000); AddTaitoYM2610(0x01BB, 0x015B, 0x10000); /*-----------------------*/ memset(RAM+0x00000,0x00,0x40000); memset(RAM+0x25100,0xFF,0x01000); RAM_VIDEO = RAM+0x04000; RAM_OBJECT = RAM+0x14000; RAM_SCROLL = RAM+0x25000; GFX_FG0 = RAM+0x30000; set_colour_mapper(&col_map_rrrr_gggg_bbbb_xxxx); InitPaletteMap(RAM+0x24000, 0x100, 0x10, 0x1000); GFX_BG0_SOLID = make_solid_mask_8x8 (GFX_BG0, 0x4000); GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x4000); ROM[0x3F32]=0x4E; // SKIP OLD CODE (NO ROOM FOR HACK) ROM[0x3F33]=0xF9; // (JMP $7FF00) ROM[0x3F34]=0x00; ROM[0x3F35]=0x07; ROM[0x3F36]=0xFF; ROM[0x3F37]=0x00; ROM[0x7FF00]=0x46; // MOVE #$2000,SR ROM[0x7FF01]=0xFC; ROM[0x7FF02]=0x20; ROM[0x7FF03]=0x00; ROM[0x7FF04]=0x13; // move.b #$00,$AA0000 ROM[0x7FF05]=0xFC; // (Speed Hack) ROM[0x7FF06]=0x00; ROM[0x7FF07]=0x00; ROM[0x7FF08]=0x00; ROM[0x7FF09]=0xAA; ROM[0x7FF0A]=0x00; ROM[0x7FF0B]=0x00; ROM[0x7FF0C]=0x60; // Loop ROM[0x7FF0D]=0x100-0x0A; // Init tc0100scn emulation // ------------------------ tc0100scn[0].layer[0].RAM =RAM_VIDEO+0x0000; tc0100scn[0].layer[0].GFX =GFX_BG0; tc0100scn[0].layer[0].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[0].SCR =RAM_SCROLL+0; tc0100scn[0].layer[0].type =0; tc0100scn[0].layer[0].bmp_x =32; tc0100scn[0].layer[0].bmp_y =32; tc0100scn[0].layer[0].bmp_w =320; tc0100scn[0].layer[0].bmp_h =224;// Mapper disabled tc0100scn[0].layer[0].tile_mask=0x3FFF; tc0100scn[0].layer[0].scr_x =16; tc0100scn[0].layer[0].scr_y =8; tc0100scn[0].layer[1].RAM =RAM_VIDEO+0x8000; tc0100scn[0].layer[1].GFX =GFX_BG0; tc0100scn[0].layer[1].MASK =GFX_BG0_SOLID; tc0100scn[0].layer[1].SCR =RAM_SCROLL+2; tc0100scn[0].layer[1].type =0; tc0100scn[0].layer[1].bmp_x =32; tc0100scn[0].layer[1].bmp_y =32; tc0100scn[0].layer[1].bmp_w =320; tc0100scn[0].layer[1].bmp_h =224;// Mapper disabled tc0100scn[0].layer[1].tile_mask=0x3FFF; tc0100scn[0].layer[1].scr_x =16; tc0100scn[0].layer[1].scr_y =8; tc0100scn[0].layer[2].RAM =RAM_VIDEO+0x4000; tc0100scn[0].layer[2].GFX =GFX_FG0; tc0100scn[0].layer[2].SCR =RAM_SCROLL+4; tc0100scn[0].layer[2].type =3; tc0100scn[0].layer[2].bmp_x =32; tc0100scn[0].layer[2].bmp_y =32; tc0100scn[0].layer[2].bmp_w =320; tc0100scn[0].layer[2].bmp_h =224;// Mapper disabled tc0100scn[0].layer[2].scr_x =16; tc0100scn[0].layer[2].scr_y =8; tc0100scn[0].RAM = RAM_VIDEO; tc0100scn[0].GFX_FG0 = GFX_FG0; init_tc0100scn(0); // Init tc0200obj emulation // ------------------------ tc0200obj.RAM = RAM_OBJECT+0x0000; tc0200obj.RAM_B = RAM_OBJECT+0x8000; tc0200obj.GFX = GFX_SPR; tc0200obj.MASK = GFX_SPR_SOLID; tc0200obj.bmp_x = 32; tc0200obj.bmp_y = 32; tc0200obj.bmp_w = 320; tc0200obj.bmp_h = 224;// Mapper disabled tc0200obj.tile_mask = 0x3FFF; tc0200obj.ofs_x = 0 - 0x13; tc0200obj.ofs_y = 0 - 0x60; init_tc0200obj();/* * StarScream Stuff follows */ ByteSwap(ROM,0x80000); ByteSwap(RAM,0x2C000); AddMemFetch(0x000000, 0x07FFFF, ROM+0x000000-0x000000); // 68000 ROM AddMemFetch(-1, -1, NULL); AddReadByte(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadByte(0x300000, 0x30000F, NULL, RAM+0x025100); // INPUT AddReadByte(0x400000, 0x400003, tc0140syt_read_main_68k, NULL); // SOUND COMM AddReadByte(0x000000, 0xFFFFFF, DefBadReadByte, NULL); // <Bad Reads> AddReadByte(-1, -1, NULL, NULL); AddReadWord(0x000000, 0x07FFFF, NULL, ROM+0x000000); // 68000 ROM AddReadWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddReadWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddReadWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddReadWord(0x200000, 0x200FFF, NULL, RAM+0x024000); // COLOR RAM AddReadWord(0x000000, 0xFFFFFF, BadReadWord, NULL); // <Bad Reads> AddReadWord(-1, -1, NULL, NULL); AddWriteByte(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteByte(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_wb, NULL); // FG0 GFX RAM AddWriteByte(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteByte(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteByte(0x400000, 0x400003, tc0140syt_write_main_68k, NULL); // SOUND COMM AddWriteByte(0xAA0000, 0xAA0001, Stop68000, NULL); // Trap Idle 68000 AddWriteByte(0x000000, 0xFFFFFF, DefBadWriteByte, NULL); // <Bad Writes> AddWriteByte(-1, -1, NULL, NULL); AddWriteWord(0x100000, 0x103FFF, NULL, RAM+0x000000); // 68000 RAM AddWriteWord(0x806000, 0x806FFF, tc0100scn_0_gfx_fg0_ww, NULL); // FG0 GFX RAM AddWriteWord(0x800000, 0x80FFFF, NULL, RAM_VIDEO); // SCREEN RAM AddWriteWord(0x900000, 0x90FFFF, NULL, RAM_OBJECT); // OBJECT RAM AddWriteWord(0x200000, 0x200FFF, NULL, RAM+0x024000); // COLOR RAM AddWriteWord(0x820000, 0x82000F, NULL, RAM_SCROLL); // SCROLL RAM AddWriteWord(0x380000, 0x38000F, NULL, RAM+0x025180); // ??? AddWriteWord(0x600000, 0x60000F, NULL, RAM+0x025280); // SPRITE BANK AddWriteWord(0xB00000, 0xB0001F, NULL, RAM+0x025300); // ? AddWriteWord(0x000000, 0xFFFFFF, DefBadWriteWord, NULL); // <Bad Writes> AddWriteWord(-1, -1, NULL, NULL); AddInitMemory(); // Set Starscream mem pointers... }void ClearNinjaK(void){ RemoveTaitoYM2610(); #ifdef RAINE_DEBUG //save_debug("ROM.bin",ROM,0x080000,1); //save_debug("RAM.bin",RAM,0x02C000,1); //save_debug("GFX.bin",GFX,0x500000,0); #endif}void ExecuteNinjaKFrame(void){ cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 5); cpu_execute_cycles(CPU_68K_0, CPU_FRAME_MHz(12,60)); // M68000 12MHz (60fps) cpu_interrupt(CPU_68K_0, 6); Taito2610_Frame(); // Z80 and YM2610}void DrawNinjaK(void){ ClearPaletteMap(); // Init tc0100scn emulation // ------------------------ tc0100scn_layer_count = 0; tc0100scn[0].ctrl = ReadWord(RAM_SCROLL+12); // BG0 // --- render_tc0100scn_layer_mapped(0,0); // BG1 // --- render_tc0100scn_layer_mapped(0,1); // OBJECT // ------ if(tc0100scn_layer_count==0){ // Check if Screen needs cleaning tc0100scn_layer_count++; clear_game_screen(0); } make_object_bank(RAM+0x025280); render_tc0200obj_mapped_soliltary_fighter(); // FG0 // --- render_tc0100scn_layer_mapped(0,2);}/*NINJA KIDS (C)1990 TAITO CORP----------------------------- System: Taito F2 System Cpu: 68000Monitor: 320x224; Horizontal68000 Memory Map----------------Start | End | Description-------+--------+------------000000 | 07FFFF | 68000 ROM100000 | 103FFF | 68000 RAM200000 | 200FFF | COLOR RAM300000 | 30000F | INPUT/DSW400000 | 400003 | SOUND COMM800000 | 803FFF | BG0 RAM804000 | 804FFF | FG0 RAM806000 | 806FFF | FG0 GFX RAM808000 | 80BFFF | BG1 RAM820000 | 82000F | SCROLL RAM900000 | 907FFF | OBJECT A RAM908000 | 907FFF | OBJECT B RAMByte | Bit(s) | Function-----+76543210+----------------------------- 0 |...xxxxx| Sprite Number (high 5 bits) 1 |xxxxxxxx| Sprite Number (low 8 bits) 2 |........| <Unused> (Zoom-X) 3 |........| <Unused> (Zoom-Y) 4 |.......x| Y Position 5 |xxxxxxxx| Y Position 6 |.......x| X Position 7 |xxxxxxxx| X Position 8 |.......x| Flip X-Axis 8 |......x.| Flip Y-Axis 8 |.....x..| Use Previous X,Y,Colour Bank 8 |....x...| ??? 8 |xxxx....| X/Y Relative Stuff 9 |.xxxxxxx| Colour Bank (0-127) A |........| <Unused> B |........| <Unused> C |........| <Unused> D |........| <Unused> E |........| <Unused> F |........| <Unused>*/
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